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+# lines starting with # or // are comments
+# all other lines will be parsed and treated as filenames.
+
+../rules/rule_cave_001.tmx
+../rules/rule_cave_002.tmx
+../rules/rule_cave_003.tmx
+../rules/rule_cave_004.tmx
+../rules/rule_cave_005.tmx
+../rules/rule_cave_006.tmx
+../rules/rule_cave_007.tmx
+
+../rules/rule_icecave_001.tmx
+../rules/rule_icecave_002.tmx
+../rules/rule_icecave_003.tmx
+../rules/rule_icecave_004.tmx
+../rules/rule_icecave_005.tmx
+../rules/rule_icecave_006.tmx
+../rules/rule_icecave_007.tmx
+
+../rules/rule_icemountain_001.tmx
+../rules/rule_icemountain_002.tmx
+../rules/rule_icemountain_003.tmx
+../rules/rule_icemountain_004.tmx
+
+
+# Rules for Woodlands.
+#
+# grass and high grass
+../rules/rule_woodland_001.tmx
+
+# straight borders of grass and high grass
+../rules/rule_woodland_002.tmx
+
+# borders at corners for grass and highgrass
+../rules/rule_woodland_003.tmx
+
+# this one is needed to grow trees and other stuff of Fringe into high grass
+# XXX The O can be Tree in high grass. So there wont be setup borders
+# XOX <-- If O is low grass, make borders of course
+# XXX
+../rules/rule_woodland_004.tmx
+
+# straight borders of grass and high grass
+../rules/rule_woodland_012.tmx
+
+# borders at corners for grass and highgrass
+../rules/rule_woodland_013.tmx
+
+# add trees 1-9 except 7
+../rules/rule_woodland_100.tmx
+
+# add tree 7. This is seperated due to its extra height.
+../rules/rule_woodland_101.tmx