diff options
Diffstat (limited to 'npcs.xml')
-rw-r--r-- | npcs.xml | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -94,6 +94,7 @@ <npc id="180"><sprite>npcs/npc-savannahman.xml</sprite></npc><!-- Blue Savannah Man with idle animation --> <npc id="181"><sprite variant="81">npcs/npc.xml</sprite></npc><!-- Green Savannah Man --> <npc id="182"><sprite variant="82">npcs/npc.xml</sprite></npc><!-- Young archer --> +<npc id="183"><sprite variant="83">npcs/npc.xml</sprite></npc><!-- Skeleton man --> <npc id="200"> <sprite>npcs/npc-test.xml</sprite> @@ -104,7 +105,7 @@ spritesets. While using the default player sprite and normal player equipment can save time it is usually better to create a new NPC as one graphic from scratch. --> <sprite>player_female_base.xml</sprite> - <sprite>feet-boots-female.xml|#4f2d29,c89078</sprite> + <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite> <sprite>leg-chaps-female.xml</sprite> <sprite>chest-shorttanktop-female.xml</sprite> <sprite>hairstyle11.xml|#bb2222,ffee33</sprite> |