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-rw-r--r--npcs.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/npcs.xml b/npcs.xml
index 52f25b86..3a8a166e 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -94,6 +94,7 @@
<npc id="180"><sprite>npcs/npc-savannahman.xml</sprite></npc><!-- Blue Savannah Man with idle animation -->
<npc id="181"><sprite variant="81">npcs/npc.xml</sprite></npc><!-- Green Savannah Man -->
<npc id="182"><sprite variant="82">npcs/npc.xml</sprite></npc><!-- Young archer -->
+<npc id="183"><sprite variant="83">npcs/npc.xml</sprite></npc><!-- Skeleton man -->
<npc id="200">
<sprite>npcs/npc-test.xml</sprite>
@@ -104,7 +105,7 @@
spritesets. While using the default player sprite and normal player equipment can save
time it is usually better to create a new NPC as one graphic from scratch. -->
<sprite>player_female_base.xml</sprite>
- <sprite>feet-boots-female.xml|#4f2d29,c89078</sprite>
+ <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
<sprite>leg-chaps-female.xml</sprite>
<sprite>chest-shorttanktop-female.xml</sprite>
<sprite>hairstyle11.xml|#bb2222,ffee33</sprite>