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-rw-r--r--npcs.xml14
1 files changed, 12 insertions, 2 deletions
diff --git a/npcs.xml b/npcs.xml
index e6be10f8..1d9db850 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -124,8 +124,11 @@
<npc id="126">
<sprite variant="26">npcs/npc.xml</sprite>
</npc>
- <!-- empty (Invisible NPC) -->
- <npc id="127">
+ <!-- empty (Invisible NPC used for magic effects) -->
+ <!-- for npc scripts with an invisible but selectable sprite you usually want 400,
+ for warps/doors use 45,
+ for 'hidden' npcs the client shouldn't know about use 32767 -->
+ <npc id="127" targetSelection="false">
<sprite variant="27">npcs/npc.xml</sprite>
</npc>
<!-- Nomad, standing -->
@@ -929,6 +932,13 @@
<npc id="375">
<sprite variant="0">npcs/npc-annualeaster.xml</sprite>
</npc>
+ <!-- empty (Invisible NPC used in scripts) -->
+ <!-- for npcs that shouldn't be selectable (e.g. in magic effects) use 127,
+ for warps/doors use 45,
+ for 'hidden' npcs the client shouldn't know about use 32767 -->
+ <npc id="400">
+ <sprite variant="27">npcs/npc.xml</sprite>
+ </npc>
<!-- Put new unique sprites above here. For huge npcs, see range 216-250. For poses/outfits npcs, see 251-299 -->
<!-- note: don't go above 999, because the 1000's are reserved for mob id -->