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author | Ali-G <gauvain.dauchy@free.fr> | 2011-09-05 10:18:19 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-12 20:28:05 +0200 |
commit | 9f6654c183f87a650a247633382bdbd2b0e4925d (patch) | |
tree | 3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/041-1.tmx | |
parent | 0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff) | |
download | clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.gz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.bz2 clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.xz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.zip |
Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
Diffstat (limited to 'maps/041-1.tmx')
-rw-r--r-- | maps/041-1.tmx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/maps/041-1.tmx b/maps/041-1.tmx index 8dd45f1e..c37c1253 100644 --- a/maps/041-1.tmx +++ b/maps/041-1.tmx @@ -49,7 +49,7 @@ </data> </layer> <objectgroup name="Object" width="125" height="125"> - <object name="to004-1" type="warp" x="2400" y="3042" width="96" height="32"> + <object name="To Beach" type="warp" x="2400" y="3042" width="96" height="32"> <properties> <property name="dest_map" value="004-1"/> <property name="dest_x" value="2176"/> |