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author | Ali-G <gauvain.dauchy@free.fr> | 2011-09-05 10:18:19 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-12 20:28:05 +0200 |
commit | 9f6654c183f87a650a247633382bdbd2b0e4925d (patch) | |
tree | 3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/020-3.tmx | |
parent | 0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff) | |
download | clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.gz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.bz2 clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.xz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.zip |
Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
Diffstat (limited to 'maps/020-3.tmx')
-rw-r--r-- | maps/020-3.tmx | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/maps/020-3.tmx b/maps/020-3.tmx index 9272db7d..f2336119 100644 --- a/maps/020-3.tmx +++ b/maps/020-3.tmx @@ -39,60 +39,60 @@ <property name="monster_id" value="15"/> </properties> </object> - <object name="Violet" type="spawn" x="736" y="1472" width="1120" height="256"> + <object name="Pinkie" type="spawn" x="736" y="1472" width="1120" height="256"> <properties> <property name="eA_death" value="30000"/> <property name="eA_spawn" value="100000"/> <property name="monster_id" value="16"/> </properties> </object> - <object name="toOutside" type="warp" x="992" y="800" width="32" height="32"> + <object name="To Nivalis" type="warp" x="992" y="800" width="32" height="32"> <properties> <property name="dest_map" value="020-1"/> <property name="dest_x" value="2432"/> <property name="dest_y" value="1184"/> </properties> </object> - <object name="toRightLowerCave" type="warp" x="800" y="704" width="32" height="32"> + <object name="To Ice Cave" type="warp" x="800" y="704" width="32" height="32"> <properties> <property name="dest_map" value="020-3"/> <property name="dest_x" value="3104"/> - <property name="dest_y" value="3232"/> + <property name="dest_y" value="3200"/> </properties> </object> - <object name="toLeftUpperCave" type="warp" x="3104" y="3168" width="32" height="32"> + <object name="To Ice Entrance" type="warp" x="3104" y="3168" width="32" height="32"> <properties> <property name="dest_map" value="020-3"/> <property name="dest_x" value="800"/> - <property name="dest_y" value="768"/> + <property name="dest_y" value="736"/> </properties> </object> - <object name="toLeftLowerCave" type="warp" x="896" y="1824" width="32" height="32"> + <object name="To Ice Cave" type="warp" x="896" y="1824" width="32" height="32"> <properties> <property name="dest_map" value="020-3"/> <property name="dest_x" value="1056"/> - <property name="dest_y" value="3200"/> + <property name="dest_y" value="3168"/> </properties> </object> - <object name="ToRightUpperCave" type="warp" x="1568" y="1056" width="32" height="32"> + <object name="To Ice Cave" type="warp" x="1568" y="1056" width="32" height="32"> <properties> <property name="dest_map" value="020-3"/> <property name="dest_x" value="3520"/> - <property name="dest_y" value="1760"/> + <property name="dest_y" value="1792"/> </properties> </object> - <object name="toLeftUpperCave" type="warp" x="1056" y="3136" width="32" height="32"> + <object name="To Ice Entrance" type="warp" x="1056" y="3136" width="32" height="32"> <properties> <property name="dest_map" value="020-3"/> <property name="dest_x" value="896"/> - <property name="dest_y" value="1728"/> + <property name="dest_y" value="1792"/> </properties> </object> - <object name="ToLeftUpperCave" type="warp" x="3520" y="1824" width="32" height="32"> + <object name="To Ice Entrance" type="warp" x="3520" y="1824" width="32" height="32"> <properties> <property name="dest_map" value="020-3"/> <property name="dest_x" value="1568"/> - <property name="dest_y" value="1120"/> + <property name="dest_y" value="1088"/> </properties> </object> <object name="Bat" type="spawn" x="0" y="0"> |