summaryrefslogtreecommitdiff
path: root/maps/019-4.tmx
diff options
context:
space:
mode:
authorHongwen Qiu <qiuhongwen@gmail.com>2012-11-22 14:38:33 +0800
committerBen Longbons <b.r.longbons@gmail.com>2012-11-22 10:56:40 -0800
commit5851bda025379a31e7226f9bae832588bbc68146 (patch)
tree7b939c8bc885a7dfaf7f76afafea1d12276d5130 /maps/019-4.tmx
parentfffd5f56e228f90a52040543b04b89695cca3861 (diff)
downloadclientdata-5851bda025379a31e7226f9bae832588bbc68146.tar.gz
clientdata-5851bda025379a31e7226f9bae832588bbc68146.tar.bz2
clientdata-5851bda025379a31e7226f9bae832588bbc68146.tar.xz
clientdata-5851bda025379a31e7226f9bae832588bbc68146.zip
Remove all instances of "Spawn " in monster names.
This is a fix for making #chipchip work in all maps. Also fix a typo.
Diffstat (limited to 'maps/019-4.tmx')
-rw-r--r--maps/019-4.tmx8
1 files changed, 4 insertions, 4 deletions
diff --git a/maps/019-4.tmx b/maps/019-4.tmx
index 860ce18e..680fa041 100644
--- a/maps/019-4.tmx
+++ b/maps/019-4.tmx
@@ -40,7 +40,7 @@
<property name="dest_y" value="1408"/>
</properties>
</object>
- <object name="Spawn Mogguns" type="spawn" x="0" y="0">
+ <object name="Moggun" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="45000"/>
@@ -48,7 +48,7 @@
<property name="monster_id" value="59"/>
</properties>
</object>
- <object name="Spawn White Slime" type="spawn" x="1292" y="2024" width="523" height="329">
+ <object name="White Slime" type="spawn" x="1292" y="2024" width="523" height="329">
<properties>
<property name="eA_death" value="45000"/>
<property name="eA_spawn" value="45000"/>
@@ -56,7 +56,7 @@
<property name="monster_id" value="91"/>
</properties>
</object>
- <object name="Spawn Bat" type="spawn" x="0" y="0">
+ <object name="Bat" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="25000"/>
<property name="eA_spawn" value="45000"/>
@@ -64,7 +64,7 @@
<property name="monster_id" value="15"/>
</properties>
</object>
- <object name="Spawn Blue Slimes" type="spawn" x="0" y="0">
+ <object name="Blue Slime" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="45000"/>