diff options
author | nmaligec <wouldnot@hotmail.com> | 2010-08-31 03:39:13 -0400 |
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committer | nmaligec <wouldnot@hotmail.com> | 2010-08-31 03:39:13 -0400 |
commit | 13ba00a20efe9f144f6196f11ce5f960938e5709 (patch) | |
tree | d35ce3a805d8c7d42f995cfd1ddd21885d985232 /graphics | |
parent | c83577f386ff156964a83088be9510158a516553 (diff) | |
download | clientdata-13ba00a20efe9f144f6196f11ce5f960938e5709.tar.gz clientdata-13ba00a20efe9f144f6196f11ce5f960938e5709.tar.bz2 clientdata-13ba00a20efe9f144f6196f11ce5f960938e5709.tar.xz clientdata-13ba00a20efe9f144f6196f11ce5f960938e5709.zip |
graphics files for reaper quest
Diffstat (limited to 'graphics')
17 files changed, 374 insertions, 0 deletions
diff --git a/graphics/particles/monster-ball-lightning.particle.png b/graphics/particles/monster-ball-lightning.particle.png Binary files differnew file mode 100755 index 00000000..06a7f733 --- /dev/null +++ b/graphics/particles/monster-ball-lightning.particle.png diff --git a/graphics/particles/monster-ball-lightning.particle.xml b/graphics/particles/monster-ball-lightning.particle.xml new file mode 100755 index 00000000..1ee065b3 --- /dev/null +++ b/graphics/particles/monster-ball-lightning.particle.xml @@ -0,0 +1,37 @@ +<?xml version="1.0"?>
+
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "10"
+ >
+ <emitter>
+ <property name="position-z" min="16" max="48" />
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="5" max="10"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+
+
+
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <property name="momentum" value="0.5"/>
+ <animation imageset="graphics/particles/monster-ball-lightning.particle.png" width="15" height="15">
+ <sequence start="0" end="7" delay="20" />
+ <frame index="0" delay="10" />
+ </animation>
+ <property name="lifetime" value="75"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="3"/>
+ <property name="randomnes" value="200"/>
+ <property name="acceleration" value="1" />
+ <property name="die-distance" value="5" />
+ <property name="alpha" value="0.6" />
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-reaper.particle.xml b/graphics/particles/monster-reaper.particle.xml new file mode 100755 index 00000000..d73b41d6 --- /dev/null +++ b/graphics/particles/monster-reaper.particle.xml @@ -0,0 +1,63 @@ +<?xml version="1.0"?> +<!-- +Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect. +--> +<effect> + <particle + position-x = "0" + position-y = "0" + position-z = "15" + > + <emitter> + <property name="position-z" min="16" max="48" /> + <property name="vertical-angle" min="0" max="90"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="10" max="20"/> + <property name="lifetime" value="1"/> + <property name="output" value="1"/> + <property name="follow-parent" /> + <emitter> + <property name="gravity" value="-0.4"/> + <property name="momentum" value="0.5"/> + <animation imageset="graphics/particles/fog-medium-a.png|W:#7c517d" width="16" height="16"> + <sequence start="0" end="3" delay="50" /> + <frame index="0" delay="200" /> + </animation> + <property name="lifetime" value="75"/> + <property name="fade-in" value="5"/> + <property name="fade-out" value="20"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" min="30" max="80"/> + <property name="randomnes" value="200"/> + </emitter> + <emitter> + <property name="gravity" value="-0.4"/> + <property name="momentum" value="0.5"/> + <animation imageset="graphics/particles/fog-medium-b.png|W:#433340" width="16" height="16"> + <sequence start="0" end="3" delay="50" /> + <frame index="0" delay="200" /> + </animation> + <property name="lifetime" value="75"/> + <property name="fade-in" value="5"/> + <property name="fade-out" value="20"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" min="30" max="80"/> + <property name="randomnes" value="200"/> + </emitter> + <emitter> + <property name="gravity" value="-0.4"/> + <property name="momentum" value="0.5"/> + <animation imageset="graphics/particles/fog-medium-c.png|W:#433340" width="16" height="16"> + <sequence start="0" end="3" delay="50" /> + <frame index="0" delay="200" /> + </animation> + <property name="lifetime" value="75"/> + <property name="fade-in" value="5"/> + <property name="fade-out" value="20"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" min="30" max="80"/> + <property name="randomnes" value="200"/> + </emitter> + </emitter> + </particle> +</effect> diff --git a/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml b/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml new file mode 100755 index 00000000..1b7444d6 --- /dev/null +++ b/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11" /> + <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1" /> + + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetY="5"/> + </animation> + </action> + + <action name="dead" imageset="empty"> + <animation> + <frame index="0" /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml b/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml new file mode 100755 index 00000000..1b7444d6 --- /dev/null +++ b/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11" /> + <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1" /> + + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetY="5"/> + </animation> + </action> + + <action name="dead" imageset="empty"> + <animation> + <frame index="0" /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/accessories/empty-frame.png b/graphics/sprites/monsters/accessories/empty-frame.png Binary files differnew file mode 100755 index 00000000..dabd9f21 --- /dev/null +++ b/graphics/sprites/monsters/accessories/empty-frame.png diff --git a/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png Binary files differnew file mode 100755 index 00000000..1c43e809 --- /dev/null +++ b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png diff --git a/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml new file mode 100755 index 00000000..ccc62215 --- /dev/null +++ b/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml @@ -0,0 +1,11 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png" width="32" height="22" /> + + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetY="0"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/accessories/reaper-shadow.xml b/graphics/sprites/monsters/accessories/reaper-shadow.xml new file mode 100755 index 00000000..38c537cf --- /dev/null +++ b/graphics/sprites/monsters/accessories/reaper-shadow.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png" width="32" height="22" /> + <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1" /> + + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetY="-2"/> + </animation> + </action> + + <action name="dead" imageset="empty"> + <animation> + <frame index="0" /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/accessories/scythe-shadow.png b/graphics/sprites/monsters/accessories/scythe-shadow.png Binary files differnew file mode 100755 index 00000000..c4471ca5 --- /dev/null +++ b/graphics/sprites/monsters/accessories/scythe-shadow.png diff --git a/graphics/sprites/monsters/accessories/scythe-shadow.xml b/graphics/sprites/monsters/accessories/scythe-shadow.xml new file mode 100755 index 00000000..49c71619 --- /dev/null +++ b/graphics/sprites/monsters/accessories/scythe-shadow.xml @@ -0,0 +1,34 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/accessories/scythe-shadow.png" width="100" height="100" /> + + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40" offsetY="35" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40" offsetY="35" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="8" delay="80" offsetY="35" /> + <frame index="9" delay="80" offsetY="35" /> + <frame index="10" delay="80" offsetY="35" /> + <frame index="11" offsetY="35" /> + </animation> + </action> + + + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40" offsetY="35" /> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/monsters/monster-ball-lightning.png b/graphics/sprites/monsters/monster-ball-lightning.png Binary files differnew file mode 100755 index 00000000..894dcecc --- /dev/null +++ b/graphics/sprites/monsters/monster-ball-lightning.png diff --git a/graphics/sprites/monsters/monster-ball-lightning.xml b/graphics/sprites/monsters/monster-ball-lightning.xml new file mode 100755 index 00000000..335d39a4 --- /dev/null +++ b/graphics/sprites/monsters/monster-ball-lightning.xml @@ -0,0 +1,32 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/monster-ball-lightning.png" width="70" height="60" /> + + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="3" end="5" delay="100" /> + <frame index="6" /> + </animation> + </action> + + + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100" /> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/monsters/monster-reaper.png b/graphics/sprites/monsters/monster-reaper.png Binary files differnew file mode 100755 index 00000000..2e5de375 --- /dev/null +++ b/graphics/sprites/monsters/monster-reaper.png diff --git a/graphics/sprites/monsters/monster-reaper.xml b/graphics/sprites/monsters/monster-reaper.xml new file mode 100755 index 00000000..b098a750 --- /dev/null +++ b/graphics/sprites/monsters/monster-reaper.xml @@ -0,0 +1,105 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/monster-reaper.png" width="100" height="100" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="25" delay="300" /> + <frame index="25" delay="300" offsetY="-1" /> + <frame index="25" delay="300" offsetY="-2" /> + <frame index="25" delay="300" offsetY="-1" /> + </animation> + <animation direction="left"> + <frame index="29" delay="300" /> + <frame index="29" delay="300" offsetY="-1" /> + <frame index="29" delay="300" offsetY="-2" /> + <frame index="29" delay="300" offsetY="-1" /> + </animation> + <animation direction="up"> + <frame index="19" delay="300" /> + <frame index="19" delay="300" offsetY="-1" /> + <frame index="19" delay="300" offsetY="-2" /> + <frame index="19" delay="300" offsetY="-1" /> + </animation> + <animation direction="right"> + <frame index="23" delay="300" /> + <frame index="23" delay="300" offsetY="-1" /> + <frame index="23" delay="300" offsetY="-2" /> + <frame index="23" delay="300" offsetY="-1" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="25" delay="75" offsetY="0" /> + <frame index="26" delay="75" offsetY="-1" /> + <frame index="25" delay="75" offsetY="-2" /> + <frame index="24" delay="75" offsetY="-1" /> + </animation> + <animation direction="left"> + <frame index="28" delay="75" offsetY="0" /> + <frame index="27" delay="75" offsetY="-1" /> + <frame index="28" delay="75" offsetY="-2" /> + <frame index="27" delay="75" offsetY="-1" /> + </animation> + <animation direction="up"> + <frame index="19" delay="75" offsetY="0" /> + <frame index="20" delay="75" offsetY="-1" /> + <frame index="19" delay="75" offsetY="-2" /> + <frame index="18" delay="75" offsetY="-1" /> + </animation> + <animation direction="right"> + <frame index="22" delay="75" offsetY="0" /> + <frame index="21" delay="75" offsetY="-1" /> + <frame index="22" delay="75" offsetY="-2" /> + <frame index="21" delay="75" offsetY="-1" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="30" end="44" delay="150"/> + <frame index="45" /> + </animation> + </action> + + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="75" /> + <frame index="4" delay="75" /> + <frame index="3" delay="75" /> + <frame index="2" delay="75" /> + <frame index="1" delay="75" /> + <frame index="0" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="17" delay="150" offsetY="-1" /> + <frame index="16" delay="150" offsetY="-1" /> + <frame index="15" delay="225" /> + <frame index="16" delay="150" offsetY="-1" /> + <frame index="17" delay="150" offsetY="-1" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="6" end="11" delay="75" /> + <frame index="10" delay="75" /> + <frame index="9" delay="75" /> + <frame index="8" delay="75" /> + <frame index="7" delay="75" /> + <frame index="6" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <frame index="12" delay="150" offsetY="-1" /> + <frame index="13" delay="150" offsetY="-1" /> + <frame index="14" delay="225" /> + <frame index="13" delay="150" offsetY="-1" /> + <frame index="12" delay="150" offsetY="-1" /> + <end /> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/monsters/monster-spinning-scythe.png b/graphics/sprites/monsters/monster-spinning-scythe.png Binary files differnew file mode 100755 index 00000000..1c5e0b45 --- /dev/null +++ b/graphics/sprites/monsters/monster-spinning-scythe.png diff --git a/graphics/sprites/monsters/monster-spinning-scythe.xml b/graphics/sprites/monsters/monster-spinning-scythe.xml new file mode 100755 index 00000000..ede84840 --- /dev/null +++ b/graphics/sprites/monsters/monster-spinning-scythe.xml @@ -0,0 +1,38 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/monster-spinning-scythe.png" width="100" height="100" /> + + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="8" delay="80" offsetY="-10" /> + <frame index="9" delay="90" offsetY="10" /> + <frame index="10" delay="110" offsetY="20" /> + <frame index="11" delay="140" offsetY="35" /> + <frame index="12" delay="110" offsetY="35" /> + <frame index="13" delay="80" offsetY="35" /> + <frame index="14" delay="120" offsetY="35" /> + <frame index="15" offsetY="35" /> + </animation> + </action> + + + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40" /> + </animation> + </action> + +</sprite>
\ No newline at end of file |