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author | Jarrett Huxley <fotherjarrett@gmail.com> | 2013-12-13 18:46:05 -0500 |
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committer | Jarrett Huxley <fotherjarrett@gmail.com> | 2013-12-16 21:58:49 -0500 |
commit | 43b537aa27921529beddf33afab9c8db5e5f5911 (patch) | |
tree | 062ca62ce19fe0af88fe3dfffd1f4a76a8fe559f /graphics/sprites/monsters/troll.xml | |
parent | afe28a5840f53787a91333691ee519939b9fe4e8 (diff) | |
download | clientdata-43b537aa27921529beddf33afab9c8db5e5f5911.tar.gz clientdata-43b537aa27921529beddf33afab9c8db5e5f5911.tar.bz2 clientdata-43b537aa27921529beddf33afab9c8db5e5f5911.tar.xz clientdata-43b537aa27921529beddf33afab9c8db5e5f5911.zip |
Added Troll mob and attack particles
Fixed troll foefire particle note block
Diffstat (limited to 'graphics/sprites/monsters/troll.xml')
-rw-r--r-- | graphics/sprites/monsters/troll.xml | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/troll.xml b/graphics/sprites/monsters/troll.xml new file mode 100644 index 00000000..985f866c --- /dev/null +++ b/graphics/sprites/monsters/troll.xml @@ -0,0 +1,95 @@ +<sprite> + <imageset name="base" src="graphics/sprites/monsters/troll.png|W;R;Y;G" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="300"/> + </animation> + <animation direction="downright"> + <sequence start="6" end="11" delay="300"/> + </animation> + <animation direction="right"> + <sequence start="12" end="17" delay="300"/> + </animation> + <animation direction="upright"> + <sequence start="18" end="23" delay="300"/> + </animation> + <animation direction="up"> + <sequence start="24" end="29" delay="300"/> + </animation> + <animation direction="upleft"> + <sequence start="30" end="35" delay="300"/> + </animation> + <animation direction="left"> + <sequence start="36" end="41" delay="300"/> + </animation> + <animation direction="downleft"> + <sequence start="42" end="47" delay="300"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="48" end="53" delay="100"/> + </animation> + <animation direction="downright"> + <sequence start="54" end="59" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="60" end="65" delay="100"/> + </animation> + <animation direction="upright"> + <sequence start="66" end="71" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="72" end="77" delay="100"/> + </animation> + <animation direction="upleft"> + <sequence start="78" end="83" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="84" end="89" delay="100"/> + </animation> + <animation direction="downleft"> + <sequence start="90" end="95" delay="100"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="101" delay="100"/> + </animation> + <animation direction="downright"> + <sequence start="102" end="107" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="108" end="113" delay="100"/> + </animation> + <animation direction="upright"> + <sequence start="114" end="119" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="120" end="125" delay="100"/> + </animation> + <animation direction="upleft"> + <sequence start="126" end="131" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="132" end="137" delay="100"/> + </animation> + <animation direction="downleft"> + <sequence start="138" end="143" delay="100"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="144" end="149" delay="250"/> + </animation> + <animation direction="right"> + <sequence start="150" end="155" delay="250"/> + </animation> + <animation direction="up"> + <sequence start="156" end="161" delay="250"/> + </animation> + <animation direction="left"> + <sequence start="162" end="167" delay="250"/> + </animation> + </action> +</sprite>
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