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author | Bernhardt <orgzfrgh@gmail.com> | 2014-04-11 21:59:19 +0200 |
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committer | wushin <pasekei@gmail.com> | 2014-04-15 20:33:27 -0500 |
commit | ff2cc63d223a1641fa2918026b76371f80dd56ae (patch) | |
tree | a5c1ef9577a515b1b358a1bf7022084b0bcd463e /graphics/sprites/monsters/skeleton_inv.xml | |
parent | ced8f58490d6ebc462aeb2ab11059f5e983e093f (diff) | |
download | clientdata-ff2cc63d223a1641fa2918026b76371f80dd56ae.tar.gz clientdata-ff2cc63d223a1641fa2918026b76371f80dd56ae.tar.bz2 clientdata-ff2cc63d223a1641fa2918026b76371f80dd56ae.tar.xz clientdata-ff2cc63d223a1641fa2918026b76371f80dd56ae.zip |
Add Items for Crypt, Slimequest and Valentines day
Add Mobs for Crypt and Slimequest
Adjust Mobs to Playersprite 1.5
Diffstat (limited to 'graphics/sprites/monsters/skeleton_inv.xml')
-rw-r--r-- | graphics/sprites/monsters/skeleton_inv.xml | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/skeleton_inv.xml b/graphics/sprites/monsters/skeleton_inv.xml new file mode 100644 index 00000000..543cf5ce --- /dev/null +++ b/graphics/sprites/monsters/skeleton_inv.xml @@ -0,0 +1,96 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/skeleton_inv.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |