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author | Andrei Karas <akaras@inbox.ru> | 2013-02-27 01:06:42 +0300 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-27 13:38:21 +0100 |
commit | d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5 (patch) | |
tree | 6a627862bb33c1f076f70499b5843cb47d3c5e97 /graphics/sprites/monsters/bee.xml | |
parent | 9d2bbe52cdd52d67748e416c311c1ddf6c01e765 (diff) | |
download | clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.gz clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.bz2 clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.xz clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.zip |
Fix attack animation infinite loop in most monsters.
Diffstat (limited to 'graphics/sprites/monsters/bee.xml')
-rw-r--r-- | graphics/sprites/monsters/bee.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/bee.xml b/graphics/sprites/monsters/bee.xml index 371900ae..c718bbd0 100644 --- a/graphics/sprites/monsters/bee.xml +++ b/graphics/sprites/monsters/bee.xml @@ -58,6 +58,7 @@ <frame index="10" delay="75" offsetY="-4"/> <frame index="9" delay="75" offsetY="-8"/> <frame index="8" delay="75" offsetY="-12"/> + <end/> </animation> <animation direction="left"> <frame index="0" delay="75" offsetY="-16" offsetX="0"/> @@ -67,6 +68,7 @@ <frame index="2" delay="75" offsetY="-16" offsetX="-8"/> <frame index="1" delay="75" offsetY="-16" offsetX="-4"/> <frame index="0" delay="75" offsetY="-16" offsetX="0"/> + <end/> </animation> <animation direction="up"> <frame index="12" delay="75" offsetY="-14"/> @@ -76,6 +78,7 @@ <frame index="14" delay="75" offsetY="-18"/> <frame index="13" delay="75" offsetY="-16"/> <frame index="12" delay="75" offsetY="-14"/> + <end/> </animation> <animation direction="right"> <frame index="4" delay="75" offsetY="-16" offsetX="0"/> @@ -85,6 +88,7 @@ <frame index="6" delay="75" offsetY="-16" offsetX="8"/> <frame index="5" delay="75" offsetY="-16" offsetX="4"/> <frame index="4" delay="75" offsetY="-16" offsetX="0"/> + <end/> </animation> </action> </sprite> |