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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 19:43:11 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 19:43:11 +0000
commitdd839eb94fe957341f5f088797ccafb44d4f60e0 (patch)
tree58735f192a976b354429df3c7af4896bf7853070 /graphics/sprites/monster-slime.xml
parent2249521a59f4e4cb3003f93544ccde3283115702 (diff)
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Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
Diffstat (limited to 'graphics/sprites/monster-slime.xml')
-rw-r--r--graphics/sprites/monster-slime.xml70
1 files changed, 70 insertions, 0 deletions
diff --git a/graphics/sprites/monster-slime.xml b/graphics/sprites/monster-slime.xml
new file mode 100644
index 00000000..8bb0fa39
--- /dev/null
+++ b/graphics/sprites/monster-slime.xml
@@ -0,0 +1,70 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monster-slime.png|W" width="52" height="24" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-4" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-4" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-4" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="-4" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="200" offsetY ="-4" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="200" offsetY ="-4" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="200" offsetY ="-4" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="200" offsetY ="-4" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-4" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="-4" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-4" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="-4" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>