diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-10-27 09:58:32 -0600 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2009-10-27 09:58:32 -0600 |
commit | db3625150ae1ab0cad51b07ba436a4077a656f39 (patch) | |
tree | caaa062b63bf2e9f15a9103358d50828f74b954f /graphics/sprites/equipment | |
parent | 779d51dafde9dabc5a7cbe9de42b492ace2322d6 (diff) | |
download | clientdata-db3625150ae1ab0cad51b07ba436a4077a656f39.tar.gz clientdata-db3625150ae1ab0cad51b07ba436a4077a656f39.tar.bz2 clientdata-db3625150ae1ab0cad51b07ba436a4077a656f39.tar.xz clientdata-db3625150ae1ab0cad51b07ba436a4077a656f39.zip |
Add Valentine dress for Platyna
Dress made by Frictor.
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/chest/valentine-dress.png | bin | 0 -> 85473 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/valentine-dress.xml | 104 |
2 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/valentine-dress.png b/graphics/sprites/equipment/chest/valentine-dress.png Binary files differnew file mode 100644 index 00000000..236c9223 --- /dev/null +++ b/graphics/sprites/equipment/chest/valentine-dress.png diff --git a/graphics/sprites/equipment/chest/valentine-dress.xml b/graphics/sprites/equipment/chest/valentine-dress.xml new file mode 100644 index 00000000..fc8b331a --- /dev/null +++ b/graphics/sprites/equipment/chest/valentine-dress.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/valentine-dress.png|R" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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