diff options
author | wushin <pasekei@gmail.com> | 2014-11-24 23:44:00 -0600 |
---|---|---|
committer | wushin <pasekei@gmail.com> | 2014-11-24 23:44:00 -0600 |
commit | 5413e502f4cabac85e7883c51023892c850f8690 (patch) | |
tree | d7cd0e91278e7d5b230f88ecb3ab4fd3f8d3396f /graphics/sprites/equipment/weapons | |
parent | d0754c38a28823470d4bae9317f98bf0afa6aad6 (diff) | |
download | clientdata-5413e502f4cabac85e7883c51023892c850f8690.tar.gz clientdata-5413e502f4cabac85e7883c51023892c850f8690.tar.bz2 clientdata-5413e502f4cabac85e7883c51023892c850f8690.tar.xz clientdata-5413e502f4cabac85e7883c51023892c850f8690.zip |
Fix Missing Dead Frames in Swords
Diffstat (limited to 'graphics/sprites/equipment/weapons')
4 files changed, 56 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml index ab5c5273..b7ded47d 100644 --- a/graphics/sprites/equipment/weapons/sword-long-female.xml +++ b/graphics/sprites/equipment/weapons/sword-long-female.xml @@ -44,6 +44,20 @@ <frame offsetY="32" index="61"/> </animation> </action> + <action name="dead" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> <action name="attack_sword_stab" imageset="sword-long"> <animation direction="down"> <sequence offsetY="32" start="9" end="12" delay="100"/> diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml index ab5c5273..b7ded47d 100644 --- a/graphics/sprites/equipment/weapons/sword-long-male.xml +++ b/graphics/sprites/equipment/weapons/sword-long-male.xml @@ -44,6 +44,20 @@ <frame offsetY="32" index="61"/> </animation> </action> + <action name="dead" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> <action name="attack_sword_stab" imageset="sword-long"> <animation direction="down"> <sequence offsetY="32" start="9" end="12" delay="100"/> diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml index c1616de5..04cc7fe6 100644 --- a/graphics/sprites/equipment/weapons/sword-short-female.xml +++ b/graphics/sprites/equipment/weapons/sword-short-female.xml @@ -44,6 +44,20 @@ <frame offsetY="32" index="61"/> </animation> </action> + <action name="dead" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> <action name="attack" imageset="sword-short"> <animation direction="down"> <sequence offsetY="32" start="9" end="12" delay="75"/> diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml index c1616de5..04cc7fe6 100644 --- a/graphics/sprites/equipment/weapons/sword-short-male.xml +++ b/graphics/sprites/equipment/weapons/sword-short-male.xml @@ -44,6 +44,20 @@ <frame offsetY="32" index="61"/> </animation> </action> + <action name="dead" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> <action name="attack" imageset="sword-short"> <animation direction="down"> <sequence offsetY="32" start="9" end="12" delay="75"/> |