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authorwushin <pasekei@gmail.com>2014-11-24 23:44:00 -0600
committerwushin <pasekei@gmail.com>2014-11-24 23:44:00 -0600
commit5413e502f4cabac85e7883c51023892c850f8690 (patch)
treed7cd0e91278e7d5b230f88ecb3ab4fd3f8d3396f /graphics/sprites/equipment/weapons
parentd0754c38a28823470d4bae9317f98bf0afa6aad6 (diff)
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Fix Missing Dead Frames in Swords
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-female.xml14
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-male.xml14
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-female.xml14
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-male.xml14
4 files changed, 56 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml
index ab5c5273..b7ded47d 100644
--- a/graphics/sprites/equipment/weapons/sword-long-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-long-female.xml
@@ -44,6 +44,20 @@
<frame offsetY="32" index="61"/>
</animation>
</action>
+ <action name="dead" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
<action name="attack_sword_stab" imageset="sword-long">
<animation direction="down">
<sequence offsetY="32" start="9" end="12" delay="100"/>
diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml
index ab5c5273..b7ded47d 100644
--- a/graphics/sprites/equipment/weapons/sword-long-male.xml
+++ b/graphics/sprites/equipment/weapons/sword-long-male.xml
@@ -44,6 +44,20 @@
<frame offsetY="32" index="61"/>
</animation>
</action>
+ <action name="dead" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
<action name="attack_sword_stab" imageset="sword-long">
<animation direction="down">
<sequence offsetY="32" start="9" end="12" delay="100"/>
diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml
index c1616de5..04cc7fe6 100644
--- a/graphics/sprites/equipment/weapons/sword-short-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-short-female.xml
@@ -44,6 +44,20 @@
<frame offsetY="32" index="61"/>
</animation>
</action>
+ <action name="dead" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
<action name="attack" imageset="sword-short">
<animation direction="down">
<sequence offsetY="32" start="9" end="12" delay="75"/>
diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml
index c1616de5..04cc7fe6 100644
--- a/graphics/sprites/equipment/weapons/sword-short-male.xml
+++ b/graphics/sprites/equipment/weapons/sword-short-male.xml
@@ -44,6 +44,20 @@
<frame offsetY="32" index="61"/>
</animation>
</action>
+ <action name="dead" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
<action name="attack" imageset="sword-short">
<animation direction="down">
<sequence offsetY="32" start="9" end="12" delay="75"/>