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author | Thorbjørn Lindeijer <thorbjorn.lindeijer@nokia.com> | 2009-01-19 12:48:28 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn.lindeijer@nokia.com> | 2009-01-19 12:48:28 +0100 |
commit | 82f97c6c6a5904536aaf34cbd7e1c8dc8a0c2e37 (patch) | |
tree | 7afb11c0175345521814dd9b7ee3dde9e918fd85 /graphics/particles/soulmenhir.particle.xml | |
parent | 38c40f33530ff187460346724d23e57c61a54c19 (diff) | |
download | clientdata-82f97c6c6a5904536aaf34cbd7e1c8dc8a0c2e37.tar.gz clientdata-82f97c6c6a5904536aaf34cbd7e1c8dc8a0c2e37.tar.bz2 clientdata-82f97c6c6a5904536aaf34cbd7e1c8dc8a0c2e37.tar.xz clientdata-82f97c6c6a5904536aaf34cbd7e1c8dc8a0c2e37.zip |
Converted DOS newlines to UNIX format
Sorry, but DOS got it wrong. :P
Diffstat (limited to 'graphics/particles/soulmenhir.particle.xml')
-rw-r--r-- | graphics/particles/soulmenhir.particle.xml | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/graphics/particles/soulmenhir.particle.xml b/graphics/particles/soulmenhir.particle.xml index 0c72764a..b4ef779f 100644 --- a/graphics/particles/soulmenhir.particle.xml +++ b/graphics/particles/soulmenhir.particle.xml @@ -1,42 +1,42 @@ -<?xml version="1.0"?>
-<!--
-Light blue particles which fly up to the sky. About one tile wide, three tiles
-high and supposed to give an object which is about half as large as a player
-character some magical aura.
--->
-<effect>
- <particle
- position-x = "0"
- position-y = "0"
- position-z = "0"
- >
- <emitter>
- <property name="position-z" value="16" />
- <property name="vertical-angle" min="0" max="90"/>
- <property name="horizontal-angle" min="0" max="360"/>
- <property name="power" min="20" max="24"/>
- <property name="lifetime" value="1"/>
- <property name="output" value="1"/>
- <emitter>
- <property name="gravity" value="-0.2"/>
- <property name="momentum" value="0.9"/>
- <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/>
- <property name="lifetime" value="100"/>
- <property name="fade-in" value="10"/>
- <property name="fade-out" value="90"/>
- <property name="output" min="0" max="1"/>
- <property name="randomnes" value="200"/>
- </emitter>
- <emitter>
- <property name="gravity" value="-0.2"/>
- <property name="momentum" value="0.9"/>
- <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
- <property name="lifetime" value="100"/>
- <property name="fade-in" value="10"/>
- <property name="fade-out" value="90"/>
- <property name="output" min="0" max="1"/>
- <property name="randomnes" value="200"/>
- </emitter>
- </emitter>
- </particle>
+<?xml version="1.0"?> +<!-- +Light blue particles which fly up to the sky. About one tile wide, three tiles +high and supposed to give an object which is about half as large as a player +character some magical aura. +--> +<effect> + <particle + position-x = "0" + position-y = "0" + position-z = "0" + > + <emitter> + <property name="position-z" value="16" /> + <property name="vertical-angle" min="0" max="90"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="20" max="24"/> + <property name="lifetime" value="1"/> + <property name="output" value="1"/> + <emitter> + <property name="gravity" value="-0.2"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/> + <property name="lifetime" value="100"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="randomnes" value="200"/> + </emitter> + <emitter> + <property name="gravity" value="-0.2"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/> + <property name="lifetime" value="100"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="randomnes" value="200"/> + </emitter> + </emitter> + </particle> </effect>
\ No newline at end of file |