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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
commitd2c852da99d192be71f746340f3483e465ba51cf (patch)
tree3b6b79722da147b40c5c54e39c69bfa2b380d352
parent45cf5d901fa175c7f6086ad9adb1043f28e0cab4 (diff)
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Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
-rw-r--r--items.xml34
1 files changed, 34 insertions, 0 deletions
diff --git a/items.xml b/items.xml
index 246be15c..76573220 100644
--- a/items.xml
+++ b/items.xml
@@ -9,9 +9,43 @@
0.0.24, but it is kept until we stop supporting 0.0.23.
-->
<items>
+ <!-- Pseudo-item hairstyles. Using negative IDs is just a temporary
+ solution. I would like to use the lower ID numbers when they aren't
+ required for eAthena compatiblity anymore.
+ -->
+ <item id="-1">
+ <sprite>hairstyle1.xml</sprite>
+ </item>
+ <item id="-2">
+ <sprite>hairstyle2.xml</sprite>
+ </item>
+ <item id="-3">
+ <sprite>hairstyle3.xml</sprite>
+ </item>
+ <item id="-4">
+ <sprite>hairstyle4.xml</sprite>
+ </item>
+ <item id="-5">
+ <sprite>hairstyle5.xml</sprite>
+ </item>
+ <item id="-6">
+ <sprite>hairstyle6.xml</sprite>
+ </item>
+ <item id="-7">
+ <sprite>hairstyle7.xml</sprite>
+ </item>
+
+ <!-- treating the base sprite as equipment too will be useful when we
+ implement other playable races -->
+ <item id="-100">
+ <sprite gender="male">player_male_base.xml</sprite>
+ <sprite gender="female">player_female_base.xml</sprite>
+ </item>
+
<!-- Temporarily include low-ID items for View column of eAthena, cause
it can't go above 255. Get rid of this with tmwserv.
-->
+
<item id="1">
<sprite gender="male">chest-cotton-male.xml</sprite>
<sprite gender="female">chest-cotton-female.xml</sprite>