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authorWombat <hpwombat@yahoo.com>2010-10-06 12:33:35 -0400
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commit2a881550f706b9a48e93ed6d6340bc06559b39d0 (patch)
treeb0c895eaaa0fee02ce2733d93780eb5d5e1bd272
parent03f8d71aa4917baa8d8fd04bd6cd0f8623f1e2ad (diff)
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bandit and bandit lord graphic fixes
bandit weapons now appear on their sprites
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.xml4
-rw-r--r--graphics/sprites/monsters/weapon-bow.xml4
-rw-r--r--graphics/sprites/monsters/weapon-dagger.xml2
-rw-r--r--items.xml12
4 files changed, 10 insertions, 12 deletions
diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml
index 82182970..a4bb7b73 100644
--- a/graphics/sprites/monsters/monster-bandit-lord.xml
+++ b/graphics/sprites/monsters/monster-bandit-lord.xml
@@ -7,9 +7,7 @@
height= "64"
/>
- <action name = "stand"
- imageset = "base"
- >
+ <action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml
index 5b407ce8..2429a5e0 100644
--- a/graphics/sprites/monsters/weapon-bow.xml
+++ b/graphics/sprites/monsters/weapon-bow.xml
@@ -1,11 +1,11 @@
<?xml version="1.0"?>
<sprite name="player" action="stand">
- <imageset name="bow" src="graphics/sprites/monsters/weapon1.png" width="64" height="64" />
+ <imageset name="bow" src="graphics/sprites/weapon1.png" width="64" height="64" />
<action name="default" imageset="bow">
</action>
- <action name="attack_bow" imageset="bow">
+ <action name="attack" imageset="bow">
<animation direction="down">
<sequence start="0" end="4" delay="75" />
<end />
diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml
index d02d001e..5159b49f 100644
--- a/graphics/sprites/monsters/weapon-dagger.xml
+++ b/graphics/sprites/monsters/weapon-dagger.xml
@@ -5,7 +5,7 @@
<action name="default" imageset="dagger">
</action>
- <action name="attack_stab" imageset="dagger">
+ <action name="attack" imageset="dagger">
<animation direction="down">
<sequence start="0" end="3" delay="75" />
<end />
diff --git a/items.xml b/items.xml
index af61a382..14cc1c33 100644
--- a/items.xml
+++ b/items.xml
@@ -2563,7 +2563,7 @@
image="weapon-arrow-arrow.png|W:#8B4513"
name="Terranite Arrow"
description="A terranite arrow."
- effect="+50 Damage"
+ effect="+50 Damage +1 range"
type="equip-ammo"
weight="1"
max-per-slot="100"/>
@@ -2601,7 +2601,7 @@
image="armor-head-terranitehelm.png"
name="Terranite Helmet"
description="A magical helmet made out of semi-polished granite that was enchanted to be very light. Great for mages on the battlefield."
- effect="+15% Defense"
+ effect="+10 Magic Defense"
type="equip-head"
defense="15"
weight="300">
@@ -2611,10 +2611,10 @@
image="armor-chest-terranite.png"
name="Terranite Chest Armor"
description="A nice piece of armor made out of terranite ore."
- effect="+20% Defense"
+ effect="+1 Dexterity +20 Magic Defense"
type="equip-torso"
weight="800"
- defense="30"
+ defense="20"
max-per-slot="1">
<sprite gender="male">chest-terranite-male.xml</sprite>
<sprite gender="female">chest-terranite-female.xml</sprite>
@@ -2623,10 +2623,10 @@
image="armor-legs-terranite.png"
name="Terranite Legs Armor"
description="Leggings made out of terranite."
- effect="+5% Defense"
+ effect="+1 Agility +10 Magic Defense"
type="equip-legs"
weight="30"
- defense="8"
+ defense="5"
max-per-slot="1">
<sprite gender="male">leg-terranite-male.xml</sprite>
<sprite gender="female">leg-terranite-female.xml</sprite>