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<!--
This file maps the NPC appearance IDs the server is sending to the spritesheet(s).
Note that it is possible to give an NPC multiple sprites. In this case the
sprites are drawn in order of declaration.
IDs 100-199 should be used for unanimated NPCs (100 is added for 0.0 client compatibility)
-->
<npcs>
<npc id="100"><sprite variant="0">npc.xml</sprite></npc><!-- Fat guy with scissors -->
<npc id="101"><sprite variant="1">npc.xml</sprite></npc><!-- Oriental trader -->
<npc id="102"><sprite variant="2">npc.xml</sprite></npc><!-- Boy with white hair -->
<npc id="103"><sprite variant="3">npc.xml</sprite></npc><!-- Guy in black cloak -->
<npc id="104"><sprite variant="4">npc.xml</sprite></npc><!-- Soldier with sword -->
<npc id="105"><sprite variant="5">npc.xml</sprite></npc><!-- Santa Clause -->
<npc id="106"><sprite variant="6">npc.xml</sprite></npc><!-- Girl with pink hair and blue top -->
<npc id="107"><sprite variant="7">npc.xml</sprite></npc><!-- Scholar guy with glasses -->
<npc id="108"><sprite variant="8">npc.xml</sprite></npc><!-- Woman with green hair and pink dress -->
<npc id="109"><sprite variant="9">npc.xml</sprite></npc><!-- Miner -->
<npc id="110"><sprite variant="10">npc.xml</sprite></npc><!-- Soldier with spear -->
<npc id="111"><sprite variant="11">npc.xml</sprite></npc><!-- Treasure chest -->
<npc id="112"><sprite variant="12">npc.xml</sprite></npc><!-- Barkeeper -->
<npc id="113"><sprite variant="13">npc.xml</sprite></npc><!-- Gnome with hat -->
<npc id="114"><sprite variant="14">npc.xml</sprite></npc><!-- Little blue-haired girl -->
<npc id="115"><sprite variant="15">npc.xml</sprite></npc><!-- Guy with red hair and green cloak -->
<npc id="116"><sprite variant="16">npc.xml</sprite></npc><!-- Old geezer with rod -->
<npc id="117"><sprite variant="17">npc.xml</sprite></npc><!-- Boy with brown hair -->
<npc id="118"><sprite variant="18">npc.xml</sprite></npc><!-- Nurse without hat -->
<npc id="119"><sprite variant="19">npc.xml</sprite></npc><!-- Nurse with hat -->
<npc id="120"><sprite variant="20">npc.xml</sprite></npc><!-- Guy with brown hair in plain clothes -->
<npc id="121"><sprite variant="21">npc.xml</sprite></npc><!-- Soldier -->
<npc id="122"><sprite variant="22">npc.xml</sprite></npc><!-- Soldier with sword and shield -->
<npc id="123"><sprite variant="23">npc.xml</sprite></npc><!-- Soldier with sword, shield and helmet -->
<npc id="124"><sprite variant="24">npc.xml</sprite></npc><!-- Guy with black hair in plain clothes -->
<npc id="125"><sprite variant="25">npc.xml</sprite></npc><!-- Guy with black clothes -->
<npc id="126"><sprite variant="26">npc.xml</sprite></npc><!-- Guy with black clothes and axe -->
<npc id="127"><sprite variant="27">npc.xml</sprite></npc><!-- empty (Invisible NPC) -->
<npc id="128"><sprite variant="28">npc.xml</sprite></npc><!-- Nomad, standing -->
<npc id="129"><sprite variant="29">npc.xml</sprite></npc><!-- Snowman -->
<npc id="130"><sprite variant="30">npc.xml</sprite></npc><!-- Paperboy (wtf? how does this one fit in a fantasy game?) -->
<npc id="131"><sprite variant="31">npc.xml</sprite></npc><!-- Nomad, sitting -->
<npc id="132"><sprite variant="32">npc.xml</sprite><particlefx>graphics/particles/nomadpipe.particle.xml</particlefx></npc><!-- Nomad, sitting with pipe -->
<npc id="133"><sprite variant="33">npc.xml</sprite></npc><!-- Captain Kirk -->
<npc id="134"><sprite variant="34">npc.xml</sprite></npc><!-- Mr. Spock -->
<npc id="135"><sprite variant="35">npc.xml</sprite></npc><!-- Guy with sword over shoulder -->
<npc id="136"><sprite variant="36">npc.xml</sprite></npc><!-- Creepy surgeon guy -->
<npc id="137"><sprite variant="37">npc.xml</sprite></npc><!-- Metrosexual guy with pink jacket on stool -->
<npc id="138"><sprite variant="38">npc.xml</sprite></npc><!-- Zombie pirate captain-->
<npc id="139"><sprite variant="39">npc.xml</sprite></npc><!-- Girl in playboy bunny costume -->
<npc id="140"><sprite variant="40">npc.xml</sprite></npc><!-- Woman with green dress and apron -->
<npc id="141"><sprite variant="41">npc.xml</sprite></npc><!-- Lumberjack -->
<npc id="142"><sprite variant="42">npc.xml</sprite></npc><!-- Farmer -->
<npc id="143"><sprite variant="43">npc.xml</sprite></npc><!-- Indian Chief-->
<npc id="144"><sprite variant="44">npc.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Boulder -->
<npc id="145"><sprite variant="45">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="146"><sprite variant="46">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="147"><sprite variant="47">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="148"><sprite variant="48">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="149"><sprite variant="49">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="150"><sprite variant="50">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="151"><sprite variant="51">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="152"><sprite variant="52">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="153"><sprite variant="53">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="154"><sprite variant="54">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="155"><sprite variant="55">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
<npc id="200">
<sprite>npc-test.xml</sprite>
<particlefx>graphics/particles/circle.particle.xml</particlefx>
</npc>
<npc id="201">
<!-- This entry demonstrates that an NPC can be constructed from multiple preexisting
spritesets. While using the default player sprite and normal player equipment can save
time it is usually better to create a new NPC as one graphic from scratch. -->
<sprite>player_female_base.xml</sprite>
<sprite>leg-jeans-female.xml</sprite>
<sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite>
</npc>
<npc id="202">
<!-- An NPC made only from a particle effect. -->
<particlefx>graphics/particles/hellblaze.particle.xml</particlefx>
</npc>
</npcs>
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