Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-09-27 | Added resist-poison skill that reduces the amount of time spent poisoned | Fate | 1 | -0/+4 | |
2009-09-26 | Initial support for skill pools (available via at commands and | Fate | 1 | -0/+7 | |
untested scripting commands.) These changes also affect the format of the skill_db.txt file. | |||||
2009-09-20 | Initial support for skill pools | Fate | 1 | -7/+55 | |
2009-09-18 | Replace basic skill with three new skills | Jared Adams | 1 | -1/+3 | |
We want to handle skills differently that eAthena was made too. All new skills are leveled by NPCs instead of using the job sysetm. Also fixes some bugs. | |||||
2009-08-30 | Fixed a few MRAND errors in skill.c | MadCamel | 1 | -5/+5 | |
2009-08-29 | Converted to Mersenne Twister for random. | MadCamel | 1 | -68/+68 | |
Randomerer! Also: Fixed a security problem. Can you find it? | |||||
2009-07-07 | Fixes to socket system to make it cope better with fd depletion. | Dennis Friis | 1 | -8/+9 | |
Also added timeout for fullconnect, secured map server from stateless connections. | |||||
2009-06-17 | Added extra checks to ensure spell invocations aren't incorrectly deleted | Fate | 1 | -1/+1 | |
2009-06-16 | Slow poison now reports a different status effect | Fate | 1 | -0/+18 | |
2009-06-16 | Removed unnecessary am-healing flag, incorporated healing packets with ↵ | Fate | 1 | -0/+25 | |
regular opt status flags. This, together with the clientdata update, should fix the stuck healing state. | |||||
2009-06-16 | use pc_heal() instead of hacked-up code to report mob special skill damage, ↵ | Fate | 1 | -8/+10 | |
hopefully fixing 0.0.28 bugs with double death reports | |||||
2009-06-01 | Factor poison severity and "protect" spell into determining mob poison ↵ | Fate | 1 | -2/+7 | |
attack success chance | |||||
2009-05-31 | Made sure that healing items work while poison is slowed | Fate | 1 | -1/+0 | |
2009-05-16 | Fixed SC_POISON to take duration in val1 | Fate | 1 | -1/+1 | |
2009-05-16 | Added sc_check command to determine whether a given status change is active | Fate | 1 | -0/+16 | |
2009-05-14 | Fine-tuned poison: lower HP further and slow down health item regeneration | Fate | 1 | -5/+7 | |
2009-05-13 | Fixed all compiler warnings and several small bugs in the process | MadCamel | 1 | -2/+2 | |
2009-03-08 | Remove pet and vending systems | Jared Adams | 1 | -105/+8 | |
2009-01-12 | Fixed support for the "hide" spell | Fate | 1 | -0/+1 | |
2008-12-25 | Remove some unused skill stuff | Jared Adams | 1 | -440/+17 | |
This is in preperation of using passive skills | |||||
2008-12-07 | Report all status changes | Fate | 1 | -0/+12 | |
2008-12-01 | Added mutations to mobs (must change mob_db.txt) | Fate | 1 | -2/+2 | |
2008-11-02 | * Minor cleanup in login server | Jared Adams | 1 | -1/+1 | |
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate) | |||||
2008-10-11 | Commit magic patch v13 | Jared Adams | 1 | -2/+35 | |
2008-04-02 | initial checkin | Dennis Friis | 1 | -0/+10637 | |