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#pragma once
//    magic-stmt.hpp - Imperative commands for the magic backend.
//
//    Copyright © 2004-2011 The Mana World Development Team
//    Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
//    This file is part of The Mana World (Athena server)
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "fwd.hpp"

#include "../strings/zstring.hpp"

#include "../mmo/skill.t.hpp"


namespace tmwa
{
namespace map
{
namespace magic
{
struct op_t
{
    LString name;
    LString signature;
    int (*op)(dumb_ptr<env_t> env, Slice<val_t> arga);
};

/**
 * Retrieves an operation by name
 * @param name The name to look up
 * @return An operation of that name, or nullptr, and a function index
 */
op_t *magic_get_op(ZString name);

/**
 * Removes the shroud from a character
 *
 * \param character The character to remove the shroud from
 */
void magic_unshroud(dumb_ptr<map_session_data> character);

/**
 * Notifies a running spell that a status_change timer triggered by the spell has expired
 *
 * \param invocation The invocation to notify
 * \param bl_id ID of the PC for whom this happened
 * \param sc_id ID of the status change entry that finished
 * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1)
 */
void spell_effect_report_termination(BlockId invocation, BlockId bl_id,
        StatusChange sc_id, int supplanted);

/**
 * Execute a spell invocation and sets up timers to finish
 */
void spell_execute(dumb_ptr<invocation> invocation);

/**
 * Continue an NPC script embedded in a spell
 */
void spell_execute_script(dumb_ptr<invocation> invocation);

/**
 * Stops all magic bound to the specified character
 *
 */
void magic_stop_completely(dumb_ptr<map_session_data> c);

/**
 * Attacks with a magical spell charged to the character
 *
 * Returns 0 if there is no charged spell or the spell is depleted.
 */
int spell_attack(BlockId caster, BlockId target);

void spell_free_invocation(dumb_ptr<invocation> invocation);
} // namespace magic
} // namespace map
} // namespace tmwa