summaryrefslogtreecommitdiff
path: root/src/map/skill.c
AgeCommit message (Collapse)AuthorFilesLines
2009-12-26Used the "indent" C formatting program from GNU to do some clean upsChuck Miller1-9242/+11255
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
2009-09-27Added resist-poison skill that reduces the amount of time spent poisonedFate1-0/+4
2009-09-26Initial support for skill pools (available via at commands andFate1-0/+7
untested scripting commands.) These changes also affect the format of the skill_db.txt file.
2009-09-20Initial support for skill poolsFate1-7/+55
2009-09-18Replace basic skill with three new skillsJared Adams1-1/+3
We want to handle skills differently that eAthena was made too. All new skills are leveled by NPCs instead of using the job sysetm. Also fixes some bugs.
2009-08-30Fixed a few MRAND errors in skill.cMadCamel1-5/+5
2009-08-29Converted to Mersenne Twister for random.MadCamel1-68/+68
Randomerer! Also: Fixed a security problem. Can you find it?
2009-07-07Fixes to socket system to make it cope better with fd depletion.Dennis Friis1-8/+9
Also added timeout for fullconnect, secured map server from stateless connections.
2009-06-17Added extra checks to ensure spell invocations aren't incorrectly deletedFate1-1/+1
2009-06-16Slow poison now reports a different status effectFate1-0/+18
2009-06-16Removed unnecessary am-healing flag, incorporated healing packets with ↵Fate1-0/+25
regular opt status flags. This, together with the clientdata update, should fix the stuck healing state.
2009-06-16use pc_heal() instead of hacked-up code to report mob special skill damage, ↵Fate1-8/+10
hopefully fixing 0.0.28 bugs with double death reports
2009-06-01Factor poison severity and "protect" spell into determining mob poison ↵Fate1-2/+7
attack success chance
2009-05-31Made sure that healing items work while poison is slowedFate1-1/+0
2009-05-16Fixed SC_POISON to take duration in val1Fate1-1/+1
2009-05-16Added sc_check command to determine whether a given status change is activeFate1-0/+16
2009-05-14Fine-tuned poison: lower HP further and slow down health item regenerationFate1-5/+7
2009-05-13Fixed all compiler warnings and several small bugs in the processMadCamel1-2/+2
2009-03-08Remove pet and vending systemsJared Adams1-105/+8
2009-01-12Fixed support for the "hide" spellFate1-0/+1
2008-12-25Remove some unused skill stuffJared Adams1-440/+17
This is in preperation of using passive skills
2008-12-07Report all status changesFate1-0/+12
2008-12-01Added mutations to mobs (must change mob_db.txt)Fate1-2/+2
2008-11-02* Minor cleanup in login serverJared Adams1-1/+1
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
2008-10-11Commit magic patch v13Jared Adams1-2/+35
2008-04-02initial checkinDennis Friis1-0/+10637