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path: root/src/map/pc.hpp
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2015-05-17use client versionmekolat1-1/+1
2015-05-06Merge pull request #57 from mekolat/patch-1Wushin1-1/+0
remove special warp names
2015-04-25Add Bitmasked Quest Logwushin1-0/+3
2015-04-15remove unused pc_randomwarpmekolat1-1/+0
2015-04-13Merge pull request #50 from mekolat/healWushin1-1/+0
remove deprecated percentheal and itemheal
2015-04-06remove deprecated percenthealmekolat1-1/+0
2015-04-04Remove killer/killablewushin1-0/+2
Death Clears default pvp Add Player Togglable PvP Flag Add Timer to PvP Flag (Anti-Spam) Add getpvpflag builtin
2015-01-23Use generated config for mapBen Longbons1-0/+3
2015-01-03Document every network packet's pre, post, and descBen Longbons1-4/+1
With pretty pictures (not a submodule because large images). Part of this commit was originally made by Rawng.
2014-10-26Fix header rankingBen Longbons1-7/+1
2014-10-08Split script.cppBen Longbons1-2/+2
2014-09-30Rename enum Option to Opt0Ben Longbons1-2/+2
2014-06-27This is more reliableBen Longbons1-12/+9
2014-06-26Stick everything in a namespaceBen Longbons1-0/+4
2014-06-26specialize inventory/storage indicesBen Longbons1-9/+9
2014-06-24No one is .neutral() here (except IPv4 addresses)Ben Longbons1-1/+1
2014-06-23Use the generated char server protocol in the map serverBen Longbons1-1/+3
2014-06-23Generate the map server protocolBen Longbons1-1/+1
Sigh, map server will have no smart filters yet
2014-05-12Split net/ from mmo/Ben Longbons1-0/+2
2014-04-24Header cleanupBen Longbons1-0/+2
2014-04-22Use strict ID typesBen Longbons1-12/+12
Possibly some missing for the far side of the network. AccountId and BlockId are still terribly entangled.
2014-04-09Add all the missing copyright headersBen Longbons1-0/+22
2014-03-16Clean up header organizationBen Longbons1-3/+3
2014-03-15Split out the keys from character data to have better paging performanceBen Longbons1-1/+1
2014-02-08Implement AStringBen Longbons1-1/+1
2014-02-04Convert fd to Session* where meaningfulBen Longbons1-2/+2
2014-01-25Implement unified config parsing (mostly)Ben Longbons1-1/+1
2013-12-06Add basic source formatting toolsBen Longbons1-4/+4
2013-10-24Show MOTD after GUI is createdBen Longbons1-0/+2
2013-10-10Enumify sexBen Longbons1-1/+1
It's amazing some of this code ever worked ...
2013-10-05Split string header into piecesBen Longbons1-0/+2
2013-08-01Poison std::string and use the various string classesBen Longbons1-11/+11
2013-06-25Fix bugsBen Longbons1-4/+4
2013-06-18Also poison memcpy, memmove, and memsetBen Longbons1-2/+2
2013-06-11Allegedly remove all manual memory managementBen Longbons1-5/+5
2013-05-25Switch block_list and subclasses to dumb_ptrBen Longbons1-95/+95
Now we're well-defined, since we're actually calling ctors and dtors. Most of this code will not survive long ...
2013-05-18Tweak a little memory management in char-serverBen Longbons1-5/+0
2013-05-13pc_gainexp was now unusedBen Longbons1-2/+0
2013-04-11Also implement x32 supportBen Longbons1-1/+1
2013-02-12Replace mt_rand with <random>Ben Longbons1-6/+0
Also add some utility methods and classes.
2013-02-12Strictify timersBen Longbons1-13/+4
2013-02-07Remove some macrosBen Longbons1-2/+3
2013-02-07Remove some more Skill-related stuffBen Longbons1-7/+1
2013-02-01Remove unnecessary includes, speeding up recompilationBen Longbons1-7/+8
2013-01-18Purge some more stuff that can't happenBen Longbons1-3/+0
2013-01-17Remove PC/mob disguises and hard-coded classesBen Longbons1-10/+0
2013-01-17Remove all non-NPC skillsBen Longbons1-21/+0
2013-01-09Make incoming packets read-onlyBen Longbons1-1/+1
2012-12-24Enumify some more things ... maybe even everythingBen Longbons1-24/+21
2012-12-24Purge some unused functionsBen Longbons1-39/+0