Age | Commit message (Collapse) | Author | Files | Lines |
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The formula is as close to radiant's as I can get. It only applies if
mobs have 0 exp set.
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This can be used to easily perform an action on all the PCs in the area.
All script facilities are available to such functions.
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This is in preperation of using passive skills
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significant before computing XP modifier
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about script randomness
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map_athena.conf). Added @log and @tee and @l and @t commands at level 60.
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`strlen'
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now be safe)
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invocations to strings
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from regular spells (keywords don't require spellcasting ability)
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lowering a char level
* Adjusted the GM @charreset command as follows:
- All stats are reset to 5 instead of 1
- Available statpoints are recomputed as per Malivox reset
- Quest skills are reset to zero but their skill points don't contribute to empty skillpoints
- Two character variables bound to WIP quest skills are zeroed
* Added @charwipe command (default level 60) to reset a character as if that character had newly started
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* Add debug output to SLang guard checking to print why particular guards failed
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better conform to other commands
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went well. Testing of this conversion seems to go equally good so far.
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are purpose-specific replacements for the vast usage of rand() with modulo and using high-order bits instead.
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gameplay is the theory at least. More to be converted later after some testing.
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pseudo-random numbers
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sf.net
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