diff options
Diffstat (limited to 'src/map/skill.hpp')
-rw-r--r-- | src/map/skill.hpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp index e5bae65..7c870a3 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -3,10 +3,7 @@ #include "skill.t.hpp" -#include "../common/timer.hpp" - #include "map.hpp" -#include "magic.hpp" #define MAX_SKILL_PRODUCE_DB 150 #define MAX_SKILL_ARROW_DB 150 @@ -80,23 +77,23 @@ int skill_get_blewcount(SkillID id, int lv); int skill_use_id(struct map_session_data *sd, int target_id, SkillID skill_num, int skill_lv); int skill_use_pos(struct map_session_data *sd, - int skill_x, int skill_y, SkillID skill_num, int skill_lv); + int skill_x, int skill_y, SkillID skill_num, int skill_lv); int skill_castend_map(struct map_session_data *sd, SkillID skill_num, - const char *map); + const char *map); int skill_cleartimerskill(struct block_list *src); // 追加効果 int skill_additional_effect(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, BF attack_type, - unsigned int tick); + SkillID skillid, int skilllv, BF attack_type, + unsigned int tick); int skill_delunit(struct skill_unit *unit); int skill_clear_unitgroup(struct block_list *src); int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, - int damage, unsigned int tick); + int damage, unsigned int tick); int skill_castfix(struct block_list *bl, int time); int skill_delayfix(struct block_list *bl, int time); @@ -104,8 +101,8 @@ int skill_check_unit_range(int m, int x, int y, int range, SkillID skillid); int skill_check_unit_range2(int m, int x, int y, int range); int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range); int skill_unit_move(struct block_list *bl, unsigned int tick, int range); -int skill_unit_move_unit_group(struct skill_unit_group *group, int m, - int dx, int dy); +int skill_unit_move_unit_group(struct skill_unit_group *group, + int m, int dx, int dy); void skill_stop_dancing(struct block_list *src, int flag); |