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-rw-r--r--src/map/skill.hpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp
index e5bae65..7c870a3 100644
--- a/src/map/skill.hpp
+++ b/src/map/skill.hpp
@@ -3,10 +3,7 @@
#include "skill.t.hpp"
-#include "../common/timer.hpp"
-
#include "map.hpp"
-#include "magic.hpp"
#define MAX_SKILL_PRODUCE_DB 150
#define MAX_SKILL_ARROW_DB 150
@@ -80,23 +77,23 @@ int skill_get_blewcount(SkillID id, int lv);
int skill_use_id(struct map_session_data *sd, int target_id,
SkillID skill_num, int skill_lv);
int skill_use_pos(struct map_session_data *sd,
- int skill_x, int skill_y, SkillID skill_num, int skill_lv);
+ int skill_x, int skill_y, SkillID skill_num, int skill_lv);
int skill_castend_map(struct map_session_data *sd, SkillID skill_num,
- const char *map);
+ const char *map);
int skill_cleartimerskill(struct block_list *src);
// 追加効果
int skill_additional_effect(struct block_list *src, struct block_list *bl,
- SkillID skillid, int skilllv, BF attack_type,
- unsigned int tick);
+ SkillID skillid, int skilllv, BF attack_type,
+ unsigned int tick);
int skill_delunit(struct skill_unit *unit);
int skill_clear_unitgroup(struct block_list *src);
int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl,
- int damage, unsigned int tick);
+ int damage, unsigned int tick);
int skill_castfix(struct block_list *bl, int time);
int skill_delayfix(struct block_list *bl, int time);
@@ -104,8 +101,8 @@ int skill_check_unit_range(int m, int x, int y, int range, SkillID skillid);
int skill_check_unit_range2(int m, int x, int y, int range);
int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range);
int skill_unit_move(struct block_list *bl, unsigned int tick, int range);
-int skill_unit_move_unit_group(struct skill_unit_group *group, int m,
- int dx, int dy);
+int skill_unit_move_unit_group(struct skill_unit_group *group,
+ int m, int dx, int dy);
void skill_stop_dancing(struct block_list *src, int flag);