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Diffstat (limited to 'src/map/pc.hpp')
-rw-r--r--src/map/pc.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/pc.hpp b/src/map/pc.hpp
index 9027694..2f53f8e 100644
--- a/src/map/pc.hpp
+++ b/src/map/pc.hpp
@@ -45,7 +45,7 @@ int pc_equippoint(struct map_session_data *sd, int n);
int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris]
int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris]
-int pc_checkskill(struct map_session_data *sd, int skill_id);
+int pc_checkskill(struct map_session_data *sd, SkillID skill_id);
int pc_checkallowskill(struct map_session_data *sd);
int pc_checkequip(struct map_session_data *sd, int pos);
@@ -90,7 +90,7 @@ int pc_calcstatus(struct map_session_data *, int);
int pc_bonus(struct map_session_data *, int, int);
int pc_bonus2(struct map_session_data *sd, int, int, int);
int pc_bonus3(struct map_session_data *sd, int, int, int, int);
-int pc_skill(struct map_session_data *, int, int, int);
+int pc_skill(struct map_session_data *, SkillID, int, int);
int pc_insert_card(struct map_session_data *sd, int idx_card,
int idx_equip);
@@ -124,7 +124,7 @@ int pc_nextjobafter(struct map_session_data *); // [Valaris]
int pc_need_status_point(struct map_session_data *, int);
int pc_statusup(struct map_session_data *, int);
int pc_statusup2(struct map_session_data *, int, int);
-int pc_skillup(struct map_session_data *, int);
+int pc_skillup(struct map_session_data *, SkillID);
int pc_allskillup(struct map_session_data *);
int pc_resetlvl(struct map_session_data *, int type);
int pc_resetstate(struct map_session_data *);