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authorBen Longbons <b.r.longbons@gmail.com>2013-02-04 00:49:50 -0800
committerBen Longbons <b.r.longbons@gmail.com>2013-02-07 12:54:23 -0800
commitc67c2b7435a13d7ce17b2075e22dc5c6036f702a (patch)
treeb84b7b205a361b39d65944a9edb2a353356a9ac9 /src/map
parentb3a0b3e7c94bce46bc0654528df0748cf0c2a6ac (diff)
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Remove some more Skill-related stuff
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.cpp43
-rw-r--r--src/map/battle.cpp535
-rw-r--r--src/map/battle.hpp19
-rw-r--r--src/map/battle.t.hpp137
-rw-r--r--src/map/chat.cpp3
-rw-r--r--src/map/chrif.cpp3
-rw-r--r--src/map/clif.cpp202
-rw-r--r--src/map/clif.hpp5
-rw-r--r--src/map/itemdb.cpp3
-rw-r--r--src/map/magic-expr-eval.hpp7
-rw-r--r--src/map/magic-expr.cpp21
-rw-r--r--src/map/magic-interpreter.t.hpp15
-rw-r--r--src/map/magic-stmt.cpp6
-rw-r--r--src/map/map.cpp104
-rw-r--r--src/map/map.hpp162
-rw-r--r--src/map/map.t.hpp183
-rw-r--r--src/map/mob.cpp501
-rw-r--r--src/map/mob.hpp14
-rw-r--r--src/map/mob.t.hpp79
-rw-r--r--src/map/npc.cpp48
-rw-r--r--src/map/npc.hpp2
-rw-r--r--src/map/path.cpp46
-rw-r--r--src/map/pc.cpp449
-rw-r--r--src/map/pc.hpp8
-rw-r--r--src/map/script.cpp9
-rw-r--r--src/map/skill.cpp3430
-rw-r--r--src/map/skill.hpp39
-rw-r--r--src/map/skill.t.hpp7
-rw-r--r--src/map/storage.cpp9
29 files changed, 819 insertions, 5270 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp
index 211baac..a6994d5 100644
--- a/src/map/atcommand.cpp
+++ b/src/map/atcommand.cpp
@@ -1594,7 +1594,7 @@ int atcommand_heal(const int fd, struct map_session_data *sd,
}
if (hp < 0) // display like damage
- clif_damage(&sd->bl, &sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
+ clif_damage(&sd->bl, &sd->bl, gettick(), 0, 0, -hp, 0, DamageType::RETURNED, 0);
if (hp != 0 || sp != 0)
{
@@ -4614,11 +4614,10 @@ int atcommand_mapinfo(const int fd, struct map_session_data *sd,
struct npc_data *nd = NULL;
struct chat_data *cd = NULL;
char map_name[100];
- char direction[12];
+ const char *direction = NULL;
int m_id, i, chat_num, list = 0;
memset(map_name, '\0', sizeof(map_name));
- memset(direction, '\0', sizeof(direction));
sscanf(message, "%d %99[^\n]", &list, map_name);
@@ -4716,35 +4715,37 @@ int atcommand_mapinfo(const int fd, struct map_session_data *sd,
nd = map[m_id].npc[i];
switch (nd->dir)
{
- case 0:
- strcpy(direction, "North");
+ case DIR_S:
+ direction = "North";
break;
- case 1:
- strcpy(direction, "North West");
+ case DIR_SW:
+ direction = "North West";
break;
- case 2:
- strcpy(direction, "West");
+ case DIR_W:
+ direction = "West";
break;
- case 3:
- strcpy(direction, "South West");
+ case DIR_NW:
+ direction = "South West";
break;
- case 4:
- strcpy(direction, "South");
+ case DIR_N:
+ direction = "South";
break;
- case 5:
- strcpy(direction, "South East");
+ case DIR_NE:
+ direction = "South East";
break;
- case 6:
- strcpy(direction, "East");
+ case DIR_E:
+ direction = "East";
break;
- case 7:
- strcpy(direction, "North East");
+ case DIR_SE:
+ direction = "North East";
break;
+#if 0
case 9:
- strcpy(direction, "North");
+ direction = "North";
break;
+#endif
default:
- strcpy(direction, "Unknown");
+ direction = "Unknown";
break;
}
output = STRPRINTF(
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 4d98b45..b431662 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -58,15 +58,15 @@ int battle_get_class(struct block_list *bl)
* 戻りは整数で0以上
*------------------------------------------
*/
-int battle_get_dir(struct block_list *bl)
+DIR battle_get_dir(struct block_list *bl)
{
- nullpo_ret(bl);
+ nullpo_retr(DIR_S, bl);
if (bl->type == BL_MOB && (struct mob_data *) bl)
return ((struct mob_data *) bl)->dir;
else if (bl->type == BL_PC && (struct map_session_data *) bl)
return ((struct map_session_data *) bl)->dir;
else
- return 0;
+ return DIR_S;
}
/*==========================================
@@ -591,22 +591,17 @@ int battle_get_matk2(struct block_list *bl)
int battle_get_def(struct block_list *bl)
{
eptr<struct status_change, StatusChange> sc_data;
- int def = 0, skilltimer = -1;
- SkillID skillid = SkillID::ZERO;
+ int def = 0;
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
if (bl->type == BL_PC && (struct map_session_data *) bl)
{
def = ((struct map_session_data *) bl)->def;
- skilltimer = ((struct map_session_data *) bl)->skilltimer;
- skillid = ((struct map_session_data *) bl)->skillid;
}
else if (bl->type == BL_MOB && (struct mob_data *) bl)
{
def = ((struct mob_data *) bl)->stats[MOB_DEF];
- skilltimer = ((struct mob_data *) bl)->skilltimer;
- skillid = ((struct mob_data *) bl)->skillid;
}
if (def < 1000000)
@@ -622,13 +617,6 @@ int battle_get_def(struct block_list *bl)
&& sc_data[SC_STONE].val2 == 0))
def >>= 1;
}
- //詠唱中は詠唱時減算率に基づいて減算
- if (skilltimer != -1)
- {
- int def_rate = skill_get_castdef(skillid);
- if (def_rate != 0)
- def = (def * (100 - def_rate)) / 100;
- }
}
if (def < 0)
def = 0;
@@ -842,24 +830,22 @@ int battle_get_dmotion(struct block_list *bl)
return ret;
}
-int battle_get_element(struct block_list *bl)
+LevelElement battle_get_element(struct block_list *bl)
{
- int ret = 20;
+ LevelElement ret = {2, Element::neutral};
eptr<struct status_change, StatusChange> sc_data;
nullpo_retr(ret, bl);
sc_data = battle_get_sc_data(bl);
if (bl->type == BL_MOB && (struct mob_data *) bl) // 10の位=Lv*2、1の位=属性
ret = ((struct mob_data *) bl)->def_ele;
- else if (bl->type == BL_PC && (struct map_session_data *) bl)
- ret = 20 + ((struct map_session_data *) bl)->def_ele; // 防御属性Lv1
if (sc_data)
{
if (sc_data[SC_FREEZE].timer != -1) // 凍結
- ret = 21;
+ ret = LevelElement{2, Element::water};
if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)
- ret = 22;
+ ret = LevelElement{2, Element::earth};
}
return ret;
@@ -877,21 +863,18 @@ int battle_get_party_id(struct block_list *bl)
return -md->master_id;
return -md->bl.id;
}
- else if (bl->type == BL_SKILL && (struct skill_unit *) bl)
- return ((struct skill_unit *) bl)->group->party_id;
- else
- return 0;
+ return 0;
}
-int battle_get_race(struct block_list *bl)
+Race battle_get_race(struct block_list *bl)
{
- nullpo_ret(bl);
+ nullpo_retr(Race::formless, bl);
if (bl->type == BL_MOB && (struct mob_data *) bl)
return mob_db[((struct mob_data *) bl)->mob_class].race;
else if (bl->type == BL_PC && (struct map_session_data *) bl)
- return 7;
+ return Race::demihuman;
else
- return 0;
+ return Race::formless;
}
MobMode battle_get_mode(struct block_list *bl)
@@ -1072,21 +1055,9 @@ int battle_damage(struct block_list *bl, struct block_list *target,
struct map_session_data *tsd = (struct map_session_data *) target;
- if (tsd && tsd->skilltimer != -1)
- { // 詠唱妨害
- // フェンカードや妨害されないスキルかの検査
- if (!tsd->special_state.no_castcancel
- && tsd->state.skillcastcancel
- && !tsd->special_state.no_castcancel2)
- skill_castcancel(target, 0);
- }
-
return pc_damage(bl, tsd, damage);
}
- else if (target->type == BL_SKILL)
- return skill_unit_ondamaged((struct skill_unit *) target, bl, damage,
- gettick());
return 0;
}
@@ -1143,43 +1114,12 @@ int battle_calc_damage(struct block_list *, struct block_list *bl,
SkillID, int, BF flag)
{
struct mob_data *md = NULL;
- eptr<struct status_change, StatusChange> sc_data;
- short *sc_count;
nullpo_ret(bl);
if (bl->type == BL_MOB)
md = (struct mob_data *) bl;
- sc_data = battle_get_sc_data(bl);
- sc_count = battle_get_sc_count(bl);
-
- if (sc_count != NULL && *sc_count > 0)
- {
-
- if (sc_data[SC_SAFETYWALL].timer != -1
- && damage > 0
- && bool(flag & BF_WEAPON)
- && bool(flag & BF_SHORT))
- {
- // セーフティウォール
- struct skill_unit *unit =
- (struct skill_unit *) sc_data[SC_SAFETYWALL].val2;
- if (unit && unit->alive && (--unit->group->val2) <= 0)
- skill_delunit(unit);
- skill_unit_move(bl, gettick(), 1); // 重ね掛けチェック
- damage = 0;
- }
- if (sc_data[SC_PNEUMA].timer != -1
- && damage > 0
- && bool(flag & BF_WEAPON)
- && bool(flag & BF_LONG))
- {
- // ニューマ
- damage = 0;
- }
- }
-
if (battle_config.skill_min_damage
|| bool(flag & BF_MISC))
{
@@ -1211,21 +1151,18 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
int def1 = battle_get_def(target);
int def2 = battle_get_def2(target);
int t_vit = battle_get_vit(target);
- struct Damage wd;
- int damage, damage2 = 0, type, div_, blewcount =
- skill_get_blewcount(skill_num, skill_lv);
+ struct Damage wd {};
+ int damage, damage2 = 0;
+ DamageType type;
+ int div_;
BF flag;
int ac_flag = 0;
ATK dmg_lv = ATK::ZERO;
eptr<struct status_change, StatusChange> sc_data, t_sc_data;
- //return前の処理があるので情報出力部のみ変更
- if (src == NULL || target == NULL || md == NULL)
- {
- nullpo_info(NLP_MARK);
- memset(&wd, 0, sizeof(wd));
- return wd;
- }
+ nullpo_retr(wd, src);
+ nullpo_retr(wd, target);
+ nullpo_retr(wd, md);
sc_data = battle_get_sc_data(src);
@@ -1268,7 +1205,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
}
hitrate = battle_get_hit(src) - flee + 80;
- type = 0; // normal
+ type = DamageType::NORMAL;
div_ = 1; // single attack
if (battle_config.enemy_str)
@@ -1309,7 +1246,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
// 敵の判定
{
damage += atkmax;
- type = 0x0a;
+ type = DamageType::CRITICAL;
}
else
{
@@ -1417,7 +1354,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
t_sc_data[SC_STAN].timer != -1 || // スタンは必中
t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // 凍結は必中
hitrate = 1000000;
- if (type == 0 && MRAND(100) >= hitrate)
+ if (type == DamageType::NORMAL && MRAND(100) >= hitrate)
{
damage = damage2 = 0;
dmg_lv = ATK_FLEE;
@@ -1427,16 +1364,6 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
dmg_lv = ATK_DEF;
}
- if (tsd)
- {
- int cardfix = 100;
- if (bool(flag & BF_LONG))
- cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100;
- if (bool(flag & BF_SHORT))
- cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100;
- damage = damage * cardfix / 100;
- }
-
if (damage < 0)
damage = 0;
@@ -1445,7 +1372,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
&& MRAND(1000) < battle_get_flee2(target))
{
damage = 0;
- type = 0x0b;
+ type = DamageType::FLEE2;
dmg_lv = ATK_LUCKY;
}
@@ -1455,7 +1382,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
&& MRAND(1000) < battle_get_flee2(target))
{
damage = 0;
- type = 0x0b;
+ type = DamageType::FLEE2;
dmg_lv = ATK_LUCKY;
}
}
@@ -1464,9 +1391,6 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
if (bool(t_mode & MobMode::PLANT) && damage > 0)
damage = 1;
- if (tsd && tsd->special_state.no_weapon_damage)
- damage = 0;
-
damage = battle_calc_damage(src, target, damage, div_,
skill_num, skill_lv, flag);
@@ -1476,7 +1400,6 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
wd.div_ = div_;
wd.amotion = battle_get_amotion(src);
wd.dmotion = battle_get_dmotion(target);
- wd.blewcount = blewcount;
wd.flag = flag;
wd.dmg_lv = dmg_lv;
return wd;
@@ -1516,27 +1439,23 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
int def1 = battle_get_def(target);
int def2 = battle_get_def2(target);
int t_vit = battle_get_vit(target);
- struct Damage wd;
- int damage, damage2, type, div_, blewcount =
- skill_get_blewcount(skill_num, skill_lv);
+ struct Damage wd {};
+ int damage, damage2;
+ DamageType type;
+ int div_;
BF flag;
ATK dmg_lv = ATK::ZERO;
- int t_race = 0;
eptr<struct status_change, StatusChange> sc_data, t_sc_data;
int atkmax_ = 0, atkmin_ = 0; //二刀流用
- int watk, watk_, cardfix, t_ele;
+ int watk, watk_;
bool da = false;
int ac_flag = 0;
int idef_flag = 0, idef_flag_ = 0;
int target_distance;
- //return前の処理があるので情報出力部のみ変更
- if (src == NULL || target == NULL || sd == NULL)
- {
- nullpo_info(NLP_MARK);
- memset(&wd, 0, sizeof(wd));
- return wd;
- }
+ nullpo_retr(wd, src);
+ nullpo_retr(wd, target);
+ nullpo_retr(wd, sd);
// アタッカー
sc_data = battle_get_sc_data(src); //ステータス異常
@@ -1548,8 +1467,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
tsd = (struct map_session_data *) target; //tsdに代入(tmdはNULL)
else if (target->type == BL_MOB) //対象がMobなら
tmd = (struct mob_data *) target; //tmdに代入(tsdはNULL)
- t_race = battle_get_race(target); //対象の種族
- t_ele = battle_get_elem_type(target); //対象の属性
MobMode t_mode = battle_get_mode(target); //対象のMode
t_sc_data = battle_get_sc_data(target); //対象のステータス異常
@@ -1597,7 +1514,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
watk = battle_get_atk(src); //ATK
watk_ = battle_get_atk_(src); //ATK左手
- type = 0; // normal
+ type = DamageType::NORMAL;
div_ = 1; // single attack
{
@@ -1634,24 +1551,10 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
sd->state.arrow_atk = 1; //arrow_atk有効化
}
- // サイズ修正
- // ペコ騎乗していて、槍で攻撃した場合は中型のサイズ修正を100にする
- // ウェポンパーフェクション,ドレイクC
- if (sd->special_state.no_sizefix)
- { //ペコ騎乗していて、槍で中型を攻撃
- atkmax = watk;
- atkmax_ = watk_;
- }
- else
{
atkmax = watk;
atkmax_ = watk_;
}
- if (sd->special_state.no_sizefix)
- { // ウェポンパーフェクション || ドレイクカード
- atkmax = watk;
- atkmax_ = watk_;
- }
if (atkmin > atkmax && !(sd->state.arrow_atk))
atkmin = atkmax; //弓は最低が上回る場合あり
@@ -1699,7 +1602,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
}
if (sd->state.arrow_atk)
damage += sd->arrow_atk;
- type = 0x0a;
+ type = DamageType::CRITICAL;
}
else
{
@@ -1726,48 +1629,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
hitrate += sd->arrow_hit;
}
- if (def1 < 1000000)
- {
- if (sd->def_ratio_atk_ele & (1 << t_ele)
- || sd->def_ratio_atk_race & (1 << t_race))
- {
- damage = (damage * (def1 + def2)) / 100;
- idef_flag = 1;
- }
- if (sd->def_ratio_atk_ele_ & (1 << t_ele)
- || sd->def_ratio_atk_race_ & (1 << t_race))
- {
- damage2 = (damage2 * (def1 + def2)) / 100;
- idef_flag_ = 1;
- }
- if (bool(t_mode & MobMode::BOSS))
- {
- if (!idef_flag && sd->def_ratio_atk_race & (1 << 10))
- {
- damage = (damage * (def1 + def2)) / 100;
- idef_flag = 1;
- }
- if (!idef_flag_ && sd->def_ratio_atk_race_ & (1 << 10))
- {
- damage2 = (damage2 * (def1 + def2)) / 100;
- idef_flag_ = 1;
- }
- }
- else
- {
- if (!idef_flag && sd->def_ratio_atk_race & (1 << 11))
- {
- damage = (damage * (def1 + def2)) / 100;
- idef_flag = 1;
- }
- if (!idef_flag_ && sd->def_ratio_atk_race_ & (1 << 11))
- {
- damage2 = (damage2 * (def1 + def2)) / 100;
- idef_flag_ = 1;
- }
- }
- }
-
if (skill_num != SkillID::ZERO && skill_num != SkillID::NEGATIVE)
{
flag = (flag & ~BF_SKILLMASK) | BF_SKILL;
@@ -1835,26 +1696,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
}
t_def = def2 * 8 / 10;
vitbonusmax = (t_vit / 20) * (t_vit / 20) - 1;
- if (sd->ignore_def_ele & (1 << t_ele)
- || sd->ignore_def_race & (1 << t_race))
- idef_flag = 1;
- if (sd->ignore_def_ele_ & (1 << t_ele)
- || sd->ignore_def_race_ & (1 << t_race))
- idef_flag_ = 1;
- if (bool(t_mode & MobMode::BOSS))
- {
- if (sd->ignore_def_race & (1 << 10))
- idef_flag = 1;
- if (sd->ignore_def_race_ & (1 << 10))
- idef_flag_ = 1;
- }
- else
- {
- if (sd->ignore_def_race & (1 << 11))
- idef_flag = 1;
- if (sd->ignore_def_race_ & (1 << 11))
- idef_flag_ = 1;
- }
if (!idef_flag)
{
@@ -1927,7 +1768,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
t_sc_data[SC_STAN].timer != -1 || // スタンは必中
t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // 凍結は必中
hitrate = 1000000;
- if (type == 0 && MRAND(100) >= hitrate)
+ if (type == DamageType::NORMAL && MRAND(100) >= hitrate)
{
damage = damage2 = 0;
dmg_lv = ATK_FLEE;
@@ -1937,18 +1778,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
dmg_lv = ATK_DEF;
}
- if (tsd)
- { //対象がPCの場合
- cardfix = 100;
- if (bool(flag & BF_LONG))
- cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //遠距離攻撃はダメージ減少(ホルンCとか)
- if (bool(flag & BF_SHORT))
- cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //近距離攻撃はダメージ減少(該当無し?)
- damage = damage * cardfix / 100; //カード補正によるダメージ減少
- damage2 = damage2 * cardfix / 100; //カード補正による左手ダメージ減少
- }
-//カードによるダメージ減衰処理ここまで
-
if (damage < 0)
damage = 0;
if (damage2 < 0)
@@ -1993,7 +1822,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
{ //ダブルアタックが発動しているか
div_ = 2;
damage += damage;
- type = 0x08;
+ type = DamageType::DOUBLED;
}
if (sd->status.weapon == 16)
@@ -2009,7 +1838,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
&& MRAND(1000) < battle_get_flee2(target))
{
damage = damage2 = 0;
- type = 0x0b;
+ type = DamageType::FLEE2;
dmg_lv = ATK_LUCKY;
}
@@ -2020,7 +1849,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
&& MRAND(1000) < battle_get_flee2(target))
{
damage = damage2 = 0;
- type = 0x0b;
+ type = DamageType::FLEE2;
dmg_lv = ATK_LUCKY;
}
}
@@ -2034,10 +1863,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
damage2 = 1;
}
- //bNoWeaponDamage(設定アイテム無し?)でグランドクロスじゃない場合はダメージが0
- if (tsd && tsd->special_state.no_weapon_damage)
- damage = damage2 = 0;
-
if (damage > 0 || damage2 > 0)
{
if (damage2 < 1) // ダメージ最終修正
@@ -2061,27 +1886,12 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
}
}
- /* For executioner card [Valaris] */
- if (src->type == BL_PC && sd->random_attack_increase_add > 0
- && sd->random_attack_increase_per > 0 && skill_num == SkillID::ZERO)
- {
- if (MRAND(100) < sd->random_attack_increase_per)
- {
- if (damage > 0)
- damage *= sd->random_attack_increase_add / 100;
- if (damage2 > 0)
- damage2 *= sd->random_attack_increase_add / 100;
- }
- }
- /* End addition */
-
wd.damage = damage;
wd.damage2 = damage2;
wd.type = type;
wd.div_ = div_;
wd.amotion = battle_get_amotion(src);
wd.dmotion = battle_get_dmotion(target);
- wd.blewcount = blewcount;
wd.flag = flag;
wd.dmg_lv = dmg_lv;
@@ -2098,23 +1908,15 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,
SkillID skill_num, int skill_lv,
int wflag)
{
- struct Damage wd;
+ struct Damage wd {};
- //return前の処理があるので情報出力部のみ変更
- if (src == NULL || target == NULL)
- {
- nullpo_info(NLP_MARK);
- memset(&wd, 0, sizeof(wd));
- return wd;
- }
+ nullpo_retr(wd, src);
+ nullpo_retr(wd, target);
- else if (src->type == BL_PC)
+ if (src->type == BL_PC)
wd = battle_calc_pc_weapon_attack(src, target, skill_num, skill_lv, wflag); // weapon breaking [Valaris]
else if (src->type == BL_MOB)
- wd = battle_calc_mob_weapon_attack(src, target, skill_num, skill_lv,
- wflag);
- else
- memset(&wd, 0, sizeof(wd));
+ wd = battle_calc_mob_weapon_attack(src, target, skill_num, skill_lv, wflag);
if (battle_config.equipment_breaking && src->type == BL_PC
&& (wd.damage > 0 || wd.damage2 > 0))
@@ -2123,7 +1925,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,
if (sd->status.weapon && sd->status.weapon != 11)
{
int breakrate = 1;
- if (wd.type == 0x0a)
+ if (wd.type == DamageType::CRITICAL)
breakrate *= 2;
if (MRAND(10000) <
breakrate * battle_config.equipment_break_rate / 100
@@ -2139,7 +1941,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,
&& (wd.damage > 0 || wd.damage2 > 0))
{
int breakrate = 1;
- if (wd.type == 0x0a)
+ if (wd.type == DamageType::CRITICAL)
breakrate *= 2;
if (MRAND(10000) <
breakrate * battle_config.equipment_break_rate / 100
@@ -2163,25 +1965,16 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
{
int mdef1 = battle_get_mdef(target);
int mdef2 = battle_get_mdef2(target);
- int matk1, matk2, damage = 0, div_ = 1, blewcount =
- skill_get_blewcount(skill_num, skill_lv), rdamage = 0;
- struct Damage md;
+ int matk1, matk2, damage = 0, div_ = 1;
+ struct Damage md {};
int normalmagic_flag = 1;
- int t_ele = 0, t_race = 7, cardfix;
- struct map_session_data *sd = NULL, *tsd = NULL;
+ struct map_session_data *sd = NULL;
- //return前の処理があるので情報出力部のみ変更
- if (bl == NULL || target == NULL)
- {
- nullpo_info(NLP_MARK);
- memset(&md, 0, sizeof(md));
- return md;
- }
+ nullpo_retr(md, bl);
+ nullpo_retr(md, target);
matk1 = battle_get_matk1(bl);
matk2 = battle_get_matk2(bl);
- t_ele = battle_get_elem_type(target);
- t_race = battle_get_race(target);
MobMode t_mode = battle_get_mode(target);
#define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); }
@@ -2193,8 +1986,6 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
MATK_FIX(sd->matk_rate, 100);
sd->state.arrow_atk = 0;
}
- if (target->type == BL_PC)
- tsd = (struct map_session_data *) target;
BF aflag = BF_MAGIC | BF_LONG | BF_SKILL;
@@ -2205,22 +1996,7 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
damage = matk2 + MRAND((matk1 - matk2 + 1));
else
damage = matk2;
- if (sd)
- {
- if (sd->ignore_mdef_ele & (1 << t_ele)
- || sd->ignore_mdef_race & (1 << t_race))
- imdef_flag = 1;
- if (bool(t_mode & MobMode::BOSS))
- {
- if (sd->ignore_mdef_race & (1 << 10))
- imdef_flag = 1;
- }
- else
- {
- if (sd->ignore_mdef_race & (1 << 11))
- imdef_flag = 1;
- }
- }
+
if (!imdef_flag)
{
if (battle_config.magic_defense_type)
@@ -2239,12 +2015,6 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
damage = 1;
}
- if (tsd)
- {
- cardfix = 100;
- cardfix = cardfix * (100 - tsd->magic_def_rate) / 100;
- damage = damage * cardfix / 100;
- }
if (damage < 0)
damage = 0;
@@ -2257,38 +2027,14 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
if (bool(t_mode & MobMode::PLANT) && damage > 0)
damage = 1;
- if (tsd && tsd->special_state.no_magic_damage)
- {
- if (battle_config.gtb_pvp_only != 0)
- { // [MouseJstr]
- if (map[target->m].flag.pvp
- && target->type == BL_PC)
- damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100;
- }
- else
- damage = 0; // 黄 金蟲カード(魔法ダメージ0)
- }
-
damage = battle_calc_damage(bl, target, damage, div_, skill_num, skill_lv, aflag); // 最終修正
- /* magic_damage_return by [AppleGirl] and [Valaris] */
- if (target->type == BL_PC && tsd && tsd->magic_damage_return > 0)
- {
- rdamage += damage * tsd->magic_damage_return / 100;
- if (rdamage < 1)
- rdamage = 1;
- clif_damage(target, bl, gettick(), 0, 0, rdamage, 0, 0, 0);
- battle_damage(target, bl, rdamage, 0);
- }
- /* end magic_damage_return */
-
md.damage = damage;
md.div_ = div_;
md.amotion = battle_get_amotion(bl);
md.dmotion = battle_get_dmotion(target);
md.damage2 = 0;
- md.type = 0;
- md.blewcount = blewcount;
+ md.type = DamageType::NORMAL;
md.flag = aflag;
return md;
@@ -2303,22 +2049,15 @@ struct Damage battle_calc_misc_attack(struct block_list *bl,
struct block_list *target,
SkillID skill_num, int skill_lv, int)
{
- int cardfix;
- struct map_session_data *sd = NULL, *tsd = NULL;
- int damage = 0, div_ = 1, blewcount =
- skill_get_blewcount(skill_num, skill_lv);
- struct Damage md;
+ struct map_session_data *sd = NULL;
+ int damage = 0, div_ = 1;
+ struct Damage md {};
int damagefix = 1;
BF aflag = BF_MISC | BF_LONG | BF_SKILL;
- //return前の処理があるので情報出力部のみ変更
- if (bl == NULL || target == NULL)
- {
- nullpo_info(NLP_MARK);
- memset(&md, 0, sizeof(md));
- return md;
- }
+ nullpo_retr(md, bl);
+ nullpo_retr(md, target);
if (bl->type == BL_PC && (sd = (struct map_session_data *) bl))
{
@@ -2326,9 +2065,6 @@ struct Damage battle_calc_misc_attack(struct block_list *bl,
sd->state.arrow_atk = 0;
}
- if (target->type == BL_PC)
- tsd = (struct map_session_data *) target;
-
switch (skill_num)
{
case NPC_SELFDESTRUCTION: // 自爆
@@ -2341,15 +2077,6 @@ struct Damage battle_calc_misc_attack(struct block_list *bl,
{
if (damage < 1)
damage = 1;
-
- if (tsd)
- {
- cardfix = 100;
- cardfix = cardfix * (100 - tsd->misc_def_rate) / 100;
- damage = damage * cardfix / 100;
- }
- if (damage < 0)
- damage = 0;
}
div_ = skill_get_num(skill_num, skill_lv);
@@ -2371,8 +2098,7 @@ struct Damage battle_calc_misc_attack(struct block_list *bl,
md.amotion = battle_get_amotion(bl);
md.dmotion = battle_get_dmotion(target);
md.damage2 = 0;
- md.type = 0;
- md.blewcount = blewcount;
+ md.type = DamageType::NORMAL;
md.flag = aflag;
return md;
@@ -2415,11 +2141,10 @@ struct Damage battle_calc_attack(BF attack_type,
*------------------------------------------
*/
ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
- unsigned int tick, BCT flag)
+ unsigned int tick, BCT)
{
struct map_session_data *sd = NULL;
eptr<struct status_change, StatusChange> t_sc_data = battle_get_sc_data(target);
- int damage, rdamage = 0;
struct Damage wd;
nullpo_retr(ATK::ZERO, src);
@@ -2480,53 +2205,15 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
"MAGIC-ABSORB-DMG %d", reduction);
}
- if ((damage = wd.damage + wd.damage2) > 0 && src != target)
- {
- if (bool(wd.flag & BF_SHORT))
- {
- if (target->type == BL_PC)
- {
- struct map_session_data *tsd =
- (struct map_session_data *) target;
- if (tsd && tsd->short_weapon_damage_return > 0)
- {
- rdamage +=
- damage * tsd->short_weapon_damage_return / 100;
- if (rdamage < 1)
- rdamage = 1;
- }
- }
- }
- else if (bool(wd.flag & BF_LONG))
- {
- if (target->type == BL_PC)
- {
- struct map_session_data *tsd =
- (struct map_session_data *) target;
- if (tsd && tsd->long_weapon_damage_return > 0)
- {
- rdamage +=
- damage * tsd->long_weapon_damage_return / 100;
- if (rdamage < 1)
- rdamage = 1;
- }
- }
- }
-
- if (rdamage > 0)
- clif_damage(src, src, tick, wd.amotion, 0, rdamage, 1, 4, 0);
- }
-
{
clif_damage(src, target, tick, wd.amotion, wd.dmotion,
wd.damage, wd.div_, wd.type, wd.damage2);
//二刀流左手とカタール追撃のミス表示(無理やり〜)
if (sd && sd->status.weapon >= 16 && wd.damage2 == 0)
clif_damage(src, target, tick + 10, wd.amotion, wd.dmotion,
- 0, 1, 0, 0);
+ 0, 1, DamageType::NORMAL, 0);
}
- if (sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0))
- skill_castend_damage_id(src, target, SkillID::ZERO, -1, tick, BCT_ZERO);
+
map_freeblock_lock();
if (src->type == BL_PC)
@@ -2573,46 +2260,6 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
}
if (sd)
{
- if (sd->autospell_id != SkillID::ZERO
- && sd->autospell_id != SkillID::NEGATIVE
- && sd->autospell_lv > 0
- && MRAND(100) < sd->autospell_rate)
- {
- int skilllv = sd->autospell_lv, i, f = 0, sp;
- i = MRAND(100);
- if (i >= 50)
- skilllv -= 2;
- else if (i >= 15)
- skilllv--;
- if (skilllv < 1)
- skilllv = 1;
- sp = skill_get_sp(sd->autospell_id, skilllv) * 2 / 3;
- if (sd->status.sp >= sp)
- {
- if ((i = skill_get_inf(sd->autospell_id) == 2)
- || i == 32)
- f = 0;
- else
- {
- switch (skill_get_nk(sd->autospell_id))
- {
- case 0:
- case 2:
- f = skill_castend_damage_id(src, target,
- sd->autospell_id, skilllv,
- tick, flag);
- break;
- case 1: /* 支援系 */
- f = skill_castend_nodamage_id(src, target,
- sd->autospell_id, skilllv,
- tick, flag);
- break;
- }
- }
- if (!f)
- pc_heal(sd, 0, -sp);
- }
- }
if (bool(wd.flag & BF_WEAPON)
&& src != target
&& (wd.damage > 0 || wd.damage2 > 0))
@@ -2643,32 +2290,25 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
}
}
- if (rdamage > 0)
- battle_damage(target, src, rdamage, 0);
-
map_freeblock_unlock();
}
return wd.dmg_lv;
}
-int battle_check_undead(int race, int element)
+bool battle_check_undead(Race race, Element element)
{
if (battle_config.undead_detect_type == 0)
{
- if (element == 9)
- return 1;
+ return element == Element::undead;
}
else if (battle_config.undead_detect_type == 1)
{
- if (race == 1)
- return 1;
+ return race == Race::undead;
}
else
{
- if (element == 9 || race == 1)
- return 1;
+ return element == Element::undead || race == Race::undead;
}
- return 0;
}
/*==========================================
@@ -2705,46 +2345,10 @@ int battle_check_target(struct block_list *src, struct block_list *target,
return -1;
}
- if (src->type == BL_SKILL && target->type == BL_SKILL) // 対象がスキルユニットなら無条件肯定
- return -1;
-
if (target->type == BL_PC
&& ((struct map_session_data *) target)->invincible_timer != -1)
return -1;
- if (target->type == BL_SKILL)
- {
- switch (((struct skill_unit *) target)->group->unit_id)
- {
- case 0x8d:
- case 0x8f:
- case 0x98:
- return 0;
- }
- }
-
- // スキルユニットの場合、親を求める
- if (src->type == BL_SKILL)
- {
- int inf2 =
- skill_get_inf2(((struct skill_unit *) src)->group->skill_id);
- if ((ss =
- map_id2bl(((struct skill_unit *) src)->group->src_id)) == NULL)
- return -1;
- if (ss->prev == NULL)
- return -1;
- if (inf2 & 0x80 && (map[src->m].flag.pvp || pc_iskiller((struct map_session_data *) src, (struct map_session_data *) target)) && // [MouseJstr]
- !(target->type == BL_PC
- && pc_isinvisible((struct map_session_data *) target)))
- return 0;
- if (ss == target)
- {
- if (inf2 & 0x100)
- return 0;
- if (inf2 & 0x200)
- return -1;
- }
- }
// Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める
if (src->type == BL_MOB)
{
@@ -2809,16 +2413,11 @@ int battle_check_target(struct block_list *src, struct block_list *target,
if (ss->type == BL_PC && target->type == BL_PC)
{ // 両方PVPモードなら否定(敵)
- struct skill_unit *su = NULL;
- if (src->type == BL_SKILL)
- su = (struct skill_unit *) src;
if (map[ss->m].flag.pvp
|| pc_iskiller((struct map_session_data *) ss,
(struct map_session_data *) target))
{ // [MouseJstr]
- if (su && su->group->target_flag == BCT_NOENEMY)
- return 1;
- else if (battle_config.pk_mode)
+ if (battle_config.pk_mode)
return 1; // prevent novice engagement in pk_mode [Valaris]
else if (map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0
&& s_p == t_p)
diff --git a/src/map/battle.hpp b/src/map/battle.hpp
index 56b3a9f..c4b4601 100644
--- a/src/map/battle.hpp
+++ b/src/map/battle.hpp
@@ -3,6 +3,7 @@
#include "battle.t.hpp"
+#include "magic-interpreter.t.hpp"
#include "map.t.hpp"
#include "skill.t.hpp"
@@ -10,9 +11,9 @@
struct Damage
{
int damage, damage2;
- int type, div_;
+ DamageType type;
+ int div_;
int amotion, dmotion;
- int blewcount;
BF flag;
ATK dmg_lv;
};
@@ -43,7 +44,7 @@ ATK battle_weapon_attack(struct block_list *bl, struct block_list *target,
int battle_is_unarmed(struct block_list *bl);
int battle_get_class(struct block_list *bl);
-int battle_get_dir(struct block_list *bl);
+DIR battle_get_dir(struct block_list *bl);
int battle_get_lv(struct block_list *bl);
int battle_get_range(struct block_list *bl);
int battle_get_hp(struct block_list *bl);
@@ -62,10 +63,14 @@ int battle_get_speed(struct block_list *bl);
int battle_get_adelay(struct block_list *bl);
int battle_get_amotion(struct block_list *bl);
int battle_get_dmotion(struct block_list *bl);
-int battle_get_element(struct block_list *bl);
-#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
+LevelElement battle_get_element(struct block_list *bl);
+inline
+Element battle_get_elem_type(struct block_list *bl)
+{
+ return battle_get_element(bl).element;
+}
int battle_get_party_id(struct block_list *bl);
-int battle_get_race(struct block_list *bl);
+Race battle_get_race(struct block_list *bl);
MobMode battle_get_mode(struct block_list *bl);
int battle_get_mexp(struct block_list *bl);
int battle_get_stat(SP stat_id, struct block_list *bl);
@@ -77,7 +82,7 @@ Opt2 *battle_get_opt2(struct block_list *bl);
Opt3 *battle_get_opt3(struct block_list *bl);
Option *battle_get_option(struct block_list *bl);
-int battle_check_undead(int race, int element);
+bool battle_check_undead(Race race, Element element);
int battle_check_target(struct block_list *src, struct block_list *target,
BCT flag);
int battle_check_range(struct block_list *src, struct block_list *bl,
diff --git a/src/map/battle.t.hpp b/src/map/battle.t.hpp
index f88fb71..94bdd50 100644
--- a/src/map/battle.t.hpp
+++ b/src/map/battle.t.hpp
@@ -44,6 +44,7 @@ struct BCT
uint8_t level:4; // 0x 00 f0 00 00
uint8_t unused; // 0x ff 00 00 00
+ explicit
operator bool() { return lo || mid || classic || level || unused; }
};
@@ -93,4 +94,140 @@ BCT BCT_mid_x80 = {0x00, 0x80, 0x0, 0x0, 0x00};
constexpr
BCT BCT_highnib = {0x00, 0x00, 0x0, 0xf, 0x00};
+enum class Element : uint8_t
+{
+ neutral = 0,
+ water = 1,
+ earth = 2,
+ fire = 3,
+ wind = 4,
+ poison = 5,
+ _holy = 6,
+ dark = 7,
+ _spirit = 8,
+ undead = 9,
+
+ COUNT = 10,
+};
+
+enum class Race : uint8_t
+{
+ formless = 0,
+ undead = 1,
+ _brute = 2,
+ plant = 3,
+ _insect = 4,
+ _fish = 5,
+ _demon = 6,
+ demihuman = 7,
+ _angel = 8,
+ _dragon = 9,
+ // special - one of these is applied in addition
+ boss = 10,
+ other = 11,
+
+ COUNT = 12,
+};
+
+struct LevelElement
+{
+ uint8_t level;
+ Element element;
+
+ static
+ LevelElement unpack(int packed)
+ {
+ LevelElement le;
+ le.element = static_cast<Element>(packed % 10);
+ le.level = packed / 10;
+ return le;
+ }
+ int pack() const
+ {
+ return level * 10 + static_cast<uint8_t>(element);
+ }
+};
+
+namespace e
+{
+enum class Elements : uint16_t
+{
+ ZERO = 0x0000,
+ neutral = 1 << 0,
+ water = 1 << 1,
+ earth = 1 << 2,
+ fire = 1 << 3,
+ wind = 1 << 4,
+ poison = 1 << 5,
+ _holy = 1 << 6,
+ dark = 1 << 7,
+ _spirit = 1 << 8,
+ undead = 1 << 9,
+};
+ENUM_BITWISE_OPERATORS(Elements)
+
+enum class Races : uint16_t
+{
+ ZERO = 0x0000,
+ formless = 1 << 0,
+ undead = 1 << 1,
+ _brute = 1 << 2,
+ plant = 1 << 3,
+ _insect = 1 << 4,
+ _fish = 1 << 5,
+ _demon = 1 << 6,
+ demihuman = 1 << 7,
+ _angel = 1 << 8,
+ _dragon = 1 << 9,
+ // special - one of these is applied in addition
+ boss = 1 << 10,
+ other = 1 << 11,
+};
+ENUM_BITWISE_OPERATORS(Races)
+}
+using e::Elements;
+using e::Races;
+
+constexpr
+earray<Elements, Element, Element::COUNT> element_shift //=
+{{
+ Elements::neutral,
+ Elements::water,
+ Elements::earth,
+ Elements::fire,
+ Elements::wind,
+ Elements::poison,
+ Elements::_holy,
+ Elements::dark,
+ Elements::_spirit,
+ Elements::undead,
+}};
+
+constexpr
+earray<Races, Race, Race::COUNT> race_shift //=
+{{
+ Races::formless,
+ Races::undead,
+ Races::_brute,
+ Races::plant,
+ Races::_insect,
+ Races::_fish,
+ Races::_demon,
+ Races::demihuman,
+ Races::_angel,
+ Races::_dragon,
+ Races::boss,
+ Races::other,
+}};
+
+enum class DamageType : uint8_t
+{
+ NORMAL = 0x00,
+ TAKEITEM = 0x01,
+ RETURNED = 0x04,
+ DOUBLED = 0x08,
+ CRITICAL = 0x0a,
+ FLEE2 = 0x0b,
+};
+
#endif // BATTLE_T_HPP
diff --git a/src/map/chat.cpp b/src/map/chat.cpp
index 1f9f433..75b45e9 100644
--- a/src/map/chat.cpp
+++ b/src/map/chat.cpp
@@ -117,7 +117,8 @@ int chat_deletenpcchat(struct npc_data *nd)
struct chat_data *cd;
nullpo_ret(nd);
- nullpo_ret(cd = (struct chat_data *) map_id2bl(nd->chat_id));
+ cd = (struct chat_data *) map_id2bl(nd->chat_id);
+ nullpo_ret(cd);
chat_npckickall(cd);
map_delobject(cd->bl.id, BL_CHAT); // freeまでしてくれる
diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp
index 018c659..302d04c 100644
--- a/src/map/chrif.cpp
+++ b/src/map/chrif.cpp
@@ -752,7 +752,8 @@ int chrif_divorce(int char_id, int partner_id)
}
}
- nullpo_ret(sd = map_nick2sd(map_charid2nick(partner_id)));
+ sd = map_nick2sd(map_charid2nick(partner_id));
+ nullpo_ret(sd);
if (sd->status.partner_id == char_id)
sd->status.partner_id = 0;
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index ba3123a..e719430 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -155,7 +155,6 @@ static
struct in_addr map_ip;
static
int map_port = 5121;
-char talkie_mes[80];
static
int clif_changelook_towards(struct block_list *bl, LOOK type, int val,
@@ -777,7 +776,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf)
WBUFW(buf, 26) = sd->status.head_mid;
WBUFW(buf, 28) = sd->status.hair_color;
WBUFW(buf, 30) = sd->status.clothes_color;
- WBUFW(buf, 32) = sd->head_dir;
+ WBUFW(buf, 32) = static_cast<uint8_t>(sd->head_dir);
WBUFL(buf, 34) = 0 /*guild_id*/;
WBUFW(buf, 38) = 0 /*guild_emblem_id*/;
WBUFW(buf, 40) = sd->status.manner;
@@ -785,7 +784,9 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf)
WBUFB(buf, 44) = sd->status.karma;
WBUFB(buf, 45) = sd->sex;
WBUFPOS(buf, 46, sd->bl.x, sd->bl.y);
- WBUFB(buf, 48) |= sd->dir & 0x0f;
+ // work around ICE in gcc 4.6
+ uint8_t dir = static_cast<uint8_t>(sd->dir);
+ WBUFB(buf, 48) |= dir;
WBUFW(buf, 49) = (pc_isGM(sd) == 60 || pc_isGM(sd) == 99) ? 0x80 : 0;
WBUFB(buf, 51) = sd->state.dead_sit;
WBUFW(buf, 52) = 0;
@@ -837,7 +838,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf)
WBUFW(buf, 30) = sd->status.head_mid;
WBUFW(buf, 32) = sd->status.hair_color;
WBUFW(buf, 34) = sd->status.clothes_color;
- WBUFW(buf, 36) = sd->head_dir;
+ WBUFW(buf, 36) = static_cast<uint8_t>(sd->head_dir);
WBUFL(buf, 38) = 0/*guild_id*/;
WBUFW(buf, 42) = 0/*guild_emblem_id*/;
WBUFW(buf, 44) = sd->status.manner;
@@ -874,7 +875,9 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf)
WBUFW(buf, 14) = md->mob_class;
// snip: stuff do do with disguise as a PC
WBUFPOS(buf, 46, md->bl.x, md->bl.y);
- WBUFB(buf, 48) |= md->dir & 0x0f;
+ // work around ICE in gcc 4.6
+ uint8_t dir = static_cast<uint8_t>(md->dir);
+ WBUFB(buf, 48) |= dir;
WBUFB(buf, 49) = 5;
WBUFB(buf, 50) = 5;
WBUFW(buf, 52) =
@@ -935,7 +938,9 @@ int clif_npc0078(struct npc_data *nd, unsigned char *buf)
WBUFW(buf, 6) = nd->speed;
WBUFW(buf, 14) = nd->npc_class;
WBUFPOS(buf, 46, nd->bl.x, nd->bl.y);
- WBUFB(buf, 48) |= nd->dir & 0x0f;
+ // work around ICE in gcc 4.6
+ uint8_t dir = static_cast<uint8_t>(nd->dir);
+ WBUFB(buf, 48) |= dir;
WBUFB(buf, 49) = 5;
WBUFB(buf, 50) = 5;
@@ -1737,7 +1742,8 @@ int clif_storageitemlist(struct map_session_data *sd, struct storage *stor)
continue;
struct item_data *id;
- nullpo_ret(id = itemdb_search(stor->storage_[i].nameid));
+ id = itemdb_search(stor->storage_[i].nameid);
+ nullpo_ret(id);
if (itemdb_isequip2(id))
continue;
@@ -1782,7 +1788,8 @@ int clif_storageequiplist(struct map_session_data *sd, struct storage *stor)
continue;
struct item_data *id;
- nullpo_ret(id = itemdb_search(stor->storage_[i].nameid));
+ id = itemdb_search(stor->storage_[i].nameid);
+ nullpo_ret(id);
if (!itemdb_isequip2(id))
continue;
WFIFOW(fd, n * 20 + 4) = i + 1;
@@ -2809,7 +2816,7 @@ int clif_fixpcpos(struct map_session_data *sd)
*/
int clif_damage(struct block_list *src, struct block_list *dst,
unsigned int tick, int sdelay, int ddelay, int damage,
- int div, int type, int damage2)
+ int div, DamageType type, int damage2)
{
unsigned char buf[256];
eptr<struct status_change, StatusChange> sc_data;
@@ -2827,7 +2834,7 @@ int clif_damage(struct block_list *src, struct block_list *dst,
WBUFL(buf, 18) = ddelay;
WBUFW(buf, 22) = (damage > 0x7fff) ? 0x7fff : damage;
WBUFW(buf, 24) = div;
- WBUFB(buf, 26) = type;
+ WBUFB(buf, 26) = static_cast<uint8_t>(type);
WBUFW(buf, 27) = damage2;
clif_send(buf, packet_len_table[0x8a], src, AREA);
@@ -2913,8 +2920,6 @@ void clif_getareachar(struct block_list *bl, struct map_session_data *sd)
case BL_ITEM:
clif_getareachar_item(sd, (struct flooritem_data *) bl);
break;
- case BL_SKILL:
- break;
default:
if (battle_config.error_log)
PRINTF("get area char ??? %d\n",
@@ -2954,8 +2959,6 @@ void clif_pcoutsight(struct block_list *bl, struct map_session_data *sd)
case BL_ITEM:
clif_clearflooritem((struct flooritem_data *) bl, sd->fd);
break;
- case BL_SKILL:
- break;
}
}
@@ -2989,8 +2992,6 @@ void clif_pcinsight(struct block_list *bl, struct map_session_data *sd)
case BL_ITEM:
clif_getareachar_item(sd, (struct flooritem_data *) bl);
break;
- case BL_SKILL:
- break;
}
}
@@ -3938,9 +3939,6 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
if (sd->npc_id != 0 || sd->state.storage_open)
return;
- if (sd->skilltimer != -1)
- return;
-
if (sd->chatID)
return;
@@ -3952,8 +3950,6 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
|| sd->sc_data[SC_ANKLE].timer != -1 //アンクルスネア
)
return;
- if (bool(sd->status.option & Option::HIDE2))
- return;
if (sd->invincible_timer != -1)
pc_delinvincibletimer(sd);
@@ -3981,7 +3977,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
&& (sd->opt1 != Opt1::ZERO
|| (sd->opt2 != Opt2::ZERO
&& !(night_flag == 1 && sd->opt2 == Opt2::BLIND))))
- || sd->skilltimer != -1 || (DIFF_TICK(tick, sd->canact_tick) < 0)
+ || (DIFF_TICK(tick, sd->canact_tick) < 0)
)
{
WFIFOW(fd, 2) = 1;
@@ -4198,12 +4194,13 @@ static
void clif_parse_ChangeDir(int fd, struct map_session_data *sd)
{
unsigned char buf[64];
- short dir;
nullpo_retv(sd);
-// RFIFOW(fd,2); // Apparently does nothing?
- dir = RFIFOB(fd, 4);
+ // RFIFOW(fd, 2) is always 0
+ DIR dir = static_cast<DIR>(RFIFOB(fd, 4));
+ if (dir >= DIR::COUNT)
+ return;
if (dir == sd->dir)
return;
@@ -4213,7 +4210,7 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd)
WBUFW(buf, 0) = 0x9c;
WBUFL(buf, 2) = sd->bl.id;
WBUFW(buf, 6) = 0;
- WBUFB(buf, 8) = dir;
+ WBUFB(buf, 8) = static_cast<uint8_t>(dir);
clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA_WOS);
@@ -4274,7 +4271,6 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
}
if (sd->npc_id != 0
|| bool(sd->opt1)
- || bool(sd->status.option & Option::HIDE2)
|| sd->state.storage_open)
return;
@@ -4794,150 +4790,6 @@ void clif_parse_SkillUp(int fd, struct map_session_data *sd)
}
/*==========================================
- * スキル使用(ID指定)
- *------------------------------------------
- */
-static
-void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
-{
- int skilllv, lv, target_id;
- unsigned int tick = gettick();
-
- nullpo_retv(sd);
-
- if (sd->chatID || sd->npc_id != 0 || sd->state.storage_open)
- return;
-
- skilllv = RFIFOW(fd, 2);
- SkillID skillnum = SkillID(RFIFOW(fd, 4));
- target_id = RFIFOL(fd, 6);
-
- if (sd->skilltimer != -1)
- {
- return;
- }
- else if (DIFF_TICK(tick, sd->canact_tick) < 0)
- {
- clif_skill_fail(sd, skillnum, 4, 0);
- return;
- }
-
- if (sd->sc_data[SC_NOCHAT].timer != -1)
- return;
- if (sd->invincible_timer != -1)
- pc_delinvincibletimer(sd);
- if (sd->skillitem != SkillID::NEGATIVE && sd->skillitem == skillnum)
- {
- if (skilllv != sd->skillitemlv)
- skilllv = sd->skillitemlv;
- skill_use_id(sd, target_id, skillnum, skilllv);
- }
- else
- {
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- if ((lv = pc_checkskill(sd, skillnum)) > 0)
- {
- if (skilllv > lv)
- skilllv = lv;
- skill_use_id(sd, target_id, skillnum, skilllv);
- if (sd->state.skill_flag)
- sd->state.skill_flag = 0;
- }
- }
-}
-
-/*==========================================
- * スキル使用(場所指定)
- *------------------------------------------
- */
-static
-void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd)
-{
- int skilllv, lv, x, y;
- unsigned int tick = gettick();
- int skillmoreinfo;
-
- nullpo_retv(sd);
-
- if (sd->npc_id != 0 || sd->state.storage_open)
- return;
- if (sd->chatID)
- return;
-
- skillmoreinfo = -1;
- skilllv = RFIFOW(fd, 2);
- SkillID skillnum = SkillID(RFIFOW(fd, 4));
- x = RFIFOW(fd, 6);
- y = RFIFOW(fd, 8);
- if (RFIFOW(fd, 0) == 0x190)
- skillmoreinfo = 10;
-
- if (skillmoreinfo != -1)
- {
- if (pc_issit(sd))
- {
- clif_skill_fail(sd, skillnum, 0, 0);
- return;
- }
- memcpy(talkie_mes, RFIFOP(fd, skillmoreinfo), 80);
- }
-
- if (sd->skilltimer != -1)
- return;
- else if (DIFF_TICK(tick, sd->canact_tick) < 0)
- {
- clif_skill_fail(sd, skillnum, 4, 0);
- return;
- }
-
- if (sd->sc_data[SC_NOCHAT].timer != -1)
- return;
- if (sd->invincible_timer != -1)
- pc_delinvincibletimer(sd);
- if (sd->skillitem != SkillID::NEGATIVE && sd->skillitem == skillnum)
- {
- if (skilllv != sd->skillitemlv)
- skilllv = sd->skillitemlv;
- skill_use_pos(sd, x, y, skillnum, skilllv);
- }
- else
- {
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- if ((lv = pc_checkskill(sd, skillnum)) > 0)
- {
- if (skilllv > lv)
- skilllv = lv;
- skill_use_pos(sd, x, y, skillnum, skilllv);
- }
- }
-}
-
-/*==========================================
- * スキル使用(map指定)
- *------------------------------------------
- */
-static
-void clif_parse_UseSkillMap(int fd, struct map_session_data *sd)
-{
- nullpo_retv(sd);
-
- if (sd->chatID)
- return;
-
- if (sd->npc_id != 0
- || sd->sc_data[SC_NOCHAT].timer != -1)
- return;
-
- if (sd->invincible_timer != -1)
- pc_delinvincibletimer(sd);
-
- SkillID skill_id = SkillID(RFIFOW(fd, 2));
- skill_castend_map(sd, skill_id, (const char *)RFIFOP(fd, 4));
-}
-
-/*==========================================
*
*------------------------------------------
*/
@@ -5537,15 +5389,15 @@ func_table clif_parse_func_table[0x220] =
{ NULL, 0 }, // 110
{ NULL, 0 }, // 111
{ clif_parse_SkillUp, -1 }, // 112
- { clif_parse_UseSkillToId, 0 }, // 113
+ { NULL, 0 }, // 113
{ NULL, 0 }, // 114
{ NULL, 0 }, // 115
- { clif_parse_UseSkillToPos, 0 }, // 116
+ { NULL, 0 }, // 116
{ NULL, 0 }, // 117
{ clif_parse_StopAttack, 0 }, // 118
{ NULL, 0 }, // 119
{ NULL, 0 }, // 11a
- { clif_parse_UseSkillMap, 0 }, // 11b
+ { NULL, 0 }, // 11b
{ NULL, 0 }, // 11c
{ NULL, 0 }, // 11d
{ NULL, 0 }, // 11e
@@ -5662,7 +5514,7 @@ func_table clif_parse_func_table[0x220] =
{ NULL, 0 }, // 18d
{ NULL, 0 }, // 18e
{ NULL, 0 }, // 18f
- { clif_parse_UseSkillToPos, 0 }, // 190
+ { NULL, 0 }, // 190
{ NULL, 0 }, // 191
{ NULL, 0 }, // 192
{ NULL, 0 }, // 193
diff --git a/src/map/clif.hpp b/src/map/clif.hpp
index 51ee4aa..bfbca4d 100644
--- a/src/map/clif.hpp
+++ b/src/map/clif.hpp
@@ -5,6 +5,7 @@
#include "../common/const_array.hpp"
+#include "battle.t.hpp"
#include "map.t.hpp"
#include "pc.t.hpp"
#include "skill.t.hpp"
@@ -53,8 +54,8 @@ int clif_viewpoint(struct map_session_data *, int, int, int, int, int, int); //
int clif_additem(struct map_session_data *, int, int, PickupFail); //self
int clif_delitem(struct map_session_data *, int, int); //self
int clif_updatestatus(struct map_session_data *, SP); //self
-int clif_damage(struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area
-#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
+int clif_damage(struct block_list *, struct block_list *, unsigned int, int, int, int, int, DamageType, int); // area
+#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,DamageType::TAKEITEM,0)
int clif_changelook(struct block_list *, LOOK, int); // area
void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc.
int clif_arrowequip(struct map_session_data *sd, int val); //self
diff --git a/src/map/itemdb.cpp b/src/map/itemdb.cpp
index b6a841e..62331f1 100644
--- a/src/map/itemdb.cpp
+++ b/src/map/itemdb.cpp
@@ -525,7 +525,8 @@ void itemdb_final(db_key_t, db_val_t data)
{
struct item_data *id;
- nullpo_retv(id = (struct item_data *)data);
+ id = (struct item_data *)data;
+ nullpo_retv(id);
if (id->use_script)
free(const_cast<ScriptCode *>(id->use_script));
diff --git a/src/map/magic-expr-eval.hpp b/src/map/magic-expr-eval.hpp
index ae9699d..1c4e1d2 100644
--- a/src/map/magic-expr-eval.hpp
+++ b/src/map/magic-expr-eval.hpp
@@ -7,13 +7,6 @@
/* Helper definitions for dealing with functions and operations */
-static
-earray<int, DIR, DIR::COUNT> heading_x //=
-{{ 0, -1, -1, -1, 0, 1, 1, 1 }};
-static
-earray<int, DIR, DIR::COUNT> heading_y //=
-{{ 1, 1, 0, -1, -1, -1, 0, 1 }};
-
int magic_signature_check(const char *opname, const char *funname, const char *signature,
int args_nr, val_t *args, int line, int column);
diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp
index 6ad2cef..9431ecb 100644
--- a/src/map/magic-expr.cpp
+++ b/src/map/magic-expr.cpp
@@ -110,8 +110,6 @@ const char *show_entity(entity_t *entity)
return ((struct item_data
*) (&((struct flooritem_data *) entity)->
item_data))->name;
- case BL_SKILL:
- return "%skill";
case BL_SPELL:
return "%invocation(ERROR:this-should-not-be-an-entity)";
default:
@@ -629,7 +627,12 @@ BATTLE_GETTER(hp)
BATTLE_GETTER(mdef)
BATTLE_GETTER(def)
BATTLE_GETTER(max_hp)
-BATTLE_GETTER(dir)
+static
+int fun_get_dir(env_t *, int, val_t *result, val_t *args)
+{
+ RESULTDIR = battle_get_dir(ARGENTITY(0));
+ return 0;
+}
#define MMO_GETTER(name) \
static \
@@ -833,8 +836,8 @@ static
int fun_awayfrom(env_t *, int, val_t *result, val_t *args)
{
location_t *loc = &ARGLOCATION(0);
- int dx = heading_x[ARGDIR(1)];
- int dy = heading_y[ARGDIR(1)];
+ int dx = dirx[ARGDIR(1)];
+ int dy = diry[ARGDIR(1)];
int distance = ARGINT(2);
while (distance-- && !map_is_solid(loc->m, loc->x + dx, loc->y + dy))
{
@@ -971,8 +974,8 @@ void magic_random_location(location_t *dest, area_t *area)
for (i = 0; i < 10 && map_is_solid(m, x, y); i++)
{
- x += heading_x[dir];
- y += heading_y[dir];
+ x += dirx[dir];
+ y += diry[dir];
}
dir = DIR((uint8_t(dir) + 1) % 8);
@@ -1054,14 +1057,14 @@ int fun_status_option(env_t *, int, val_t *result, val_t *args)
static
int fun_element(env_t *, int, val_t *result, val_t *args)
{
- RESULTINT = battle_get_element(ARGENTITY(0)) % 10;
+ RESULTINT = static_cast<int>(battle_get_element(ARGENTITY(0)).element);
return 0;
}
static
int fun_element_level(env_t *, int, val_t *result, val_t *args)
{
- RESULTINT = battle_get_element(ARGENTITY(0)) / 10;
+ RESULTINT = battle_get_element(ARGENTITY(0)).level;
return 0;
}
diff --git a/src/map/magic-interpreter.t.hpp b/src/map/magic-interpreter.t.hpp
index 49fd3e1..26dc8d9 100644
--- a/src/map/magic-interpreter.t.hpp
+++ b/src/map/magic-interpreter.t.hpp
@@ -64,6 +64,21 @@ enum class DIR : uint8_t
COUNT,
};
+constexpr
+earray<int, DIR, DIR::COUNT> dirx //=
+{{
+ 0, -1, -1, -1, 0, 1, 1, 1,
+}}, diry //=
+{{
+ 1, 1, 0, -1, -1, -1, 0, 1,
+}};
+
+constexpr
+bool dir_is_diagonal(DIR d)
+{
+ return static_cast<uint8_t>(d) & 1;
+}
+
enum class AREA : uint8_t
{
LOCATION,
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index f39fc1f..65f6336 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -461,8 +461,8 @@ int op_move(env_t *, int, val_t *args)
entity_t *subject = ARGENTITY(0);
DIR dir = ARGDIR(1);
- int newx = subject->x + heading_x[dir];
- int newy = subject->y + heading_y[dir];
+ int newx = subject->x + dirx[dir];
+ int newy = subject->y + diry[dir];
if (!map_is_solid(subject->m, newx, newy))
entity_warp(subject, subject->m, newx, newy);
@@ -762,7 +762,7 @@ int op_injure(env_t *env, int, val_t *args)
damage_caused = 0;
// display damage first, because dealing damage may deallocate the target.
- clif_damage(caster, target, gettick(), 0, 0, damage_caused, 0, 0, 0);
+ clif_damage(caster, target, gettick(), 0, 0, damage_caused, 0, DamageType::NORMAL, 0);
if (caster->type == BL_PC)
{
diff --git a/src/map/map.cpp b/src/map/map.cpp
index a6aff48..86737a2 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -1084,8 +1084,6 @@ int map_quit(struct map_session_data *sd)
skill_stop_dancing(&sd->bl, 1); // ダンス/演奏中断
skill_status_change_clear(&sd->bl, 1); // ステータス異常を解除する
- skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除
- skill_cleartimerskill(&sd->bl);
pc_stop_walking(sd, 0);
pc_stopattack(sd);
pc_delinvincibletimer(sd);
@@ -1380,100 +1378,73 @@ int map_mapname2ipport(const char *name, struct in_addr *ip, int *port)
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int map_check_dir(int s_dir, int t_dir)
+/// Check compatibility of directions.
+/// Directions are compatible if they are at most 45° apart.
+///
+/// @return false if compatible, true if incompatible.
+bool map_check_dir(const DIR s_dir, const DIR t_dir)
{
if (s_dir == t_dir)
- return 0;
- switch (s_dir)
- {
- case 0:
- if (t_dir == 7 || t_dir == 1 || t_dir == 0)
- return 0;
- break;
- case 1:
- if (t_dir == 0 || t_dir == 2 || t_dir == 1)
- return 0;
- break;
- case 2:
- if (t_dir == 1 || t_dir == 3 || t_dir == 2)
- return 0;
- break;
- case 3:
- if (t_dir == 2 || t_dir == 4 || t_dir == 3)
- return 0;
- break;
- case 4:
- if (t_dir == 3 || t_dir == 5 || t_dir == 4)
- return 0;
- break;
- case 5:
- if (t_dir == 4 || t_dir == 6 || t_dir == 5)
- return 0;
- break;
- case 6:
- if (t_dir == 5 || t_dir == 7 || t_dir == 6)
- return 0;
- break;
- case 7:
- if (t_dir == 6 || t_dir == 0 || t_dir == 7)
- return 0;
- break;
- }
- return 1;
+ return false;
+
+ const uint8_t sdir = static_cast<uint8_t>(s_dir);
+ const uint8_t tdir = static_cast<uint8_t>(t_dir);
+ if ((sdir + 1) % 8 == tdir)
+ return false;
+ if (sdir == (tdir + 1) % 8)
+ return false;
+
+ return true;
}
/*==========================================
* 彼我の方向を計算
*------------------------------------------
*/
-int map_calc_dir(struct block_list *src, int x, int y)
+DIR map_calc_dir(struct block_list *src, int x, int y)
{
- int dir = 0;
+ DIR dir = DIR_S;
int dx, dy;
- nullpo_ret(src);
+ nullpo_retr(DIR_S, src);
dx = x - src->x;
dy = y - src->y;
if (dx == 0 && dy == 0)
- { // 彼我の場所一致
- dir = 0; // 上
+ {
+ dir = DIR_S;
}
else if (dx >= 0 && dy >= 0)
- { // 方向的に右上
- dir = 7; // 右上
+ {
+ dir = DIR_SE;
if (dx * 3 - 1 < dy)
- dir = 0; // 上
+ dir = DIR_S;
if (dx > dy * 3)
- dir = 6; // 右
+ dir = DIR_E;
}
else if (dx >= 0 && dy <= 0)
- { // 方向的に右下
- dir = 5; // 右下
+ {
+ dir = DIR_NE;
if (dx * 3 - 1 < -dy)
- dir = 4; // 下
+ dir = DIR_N;
if (dx > -dy * 3)
- dir = 6; // 右
+ dir = DIR_E;
}
else if (dx <= 0 && dy <= 0)
- { // 方向的に左下
- dir = 3; // 左下
+ {
+ dir = DIR_NW;
if (dx * 3 + 1 > dy)
- dir = 4; // 下
+ dir = DIR_N;
if (dx < dy * 3)
- dir = 2; // 左
+ dir = DIR_W;
}
else
- { // 方向的に左上
- dir = 1; // 左上
+ {
+ dir = DIR_SW;
if (-dx * 3 - 1 < dy)
- dir = 0; // 上
+ dir = DIR_S;
if (-dx > dy * 3)
- dir = 2; // 左
+ dir = DIR_W;
}
return dir;
}
@@ -1947,9 +1918,6 @@ void cleanup_sub(struct block_list *bl)
case BL_ITEM:
map_clearflooritem(bl->id);
break;
- case BL_SKILL:
- skill_delunit((struct skill_unit *) bl);
- break;
case BL_SPELL:
spell_free_invocation((struct invocation *) bl);
break;
diff --git a/src/map/map.hpp b/src/map/map.hpp
index f9754e3..eab75c4 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -11,6 +11,7 @@
#include "../common/timer.hpp"
#include "battle.t.hpp"
+#include "magic-interpreter.t.hpp"
#include "mob.t.hpp"
#include "script.hpp" // change to script.t.hpp
#include "skill.t.hpp"
@@ -26,8 +27,6 @@
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 128
-#define MAX_SKILLTIMERSKILL 32
-#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
@@ -51,7 +50,7 @@ struct block_list
struct walkpath_data
{
unsigned char path_len, path_pos, path_half;
- unsigned char path[MAX_WALKPATH];
+ DIR path[MAX_WALKPATH];
};
struct script_reg
{
@@ -74,78 +73,6 @@ struct status_change
struct invocation;
-struct skill_unit_group;
-struct skill_unit
-{
- struct block_list bl;
-
- struct skill_unit_group *group;
-
- int limit;
- int val1, val2;
- short alive, range;
-};
-struct skill_unit_group
-{
- int src_id;
- int party_id;
- int map, range;
- BCT target_flag;
- unsigned int tick;
- int limit, interval;
-
- SkillID skill_id;
- int skill_lv;
- int val1, val2;
- char *valstr;
- int unit_id;
- int group_id;
- int unit_count, alive_count;
- struct skill_unit *unit;
-};
-struct skill_unit_group_tickset
-{
- unsigned int tick;
- int group_id;
-};
-struct skill_timerskill
-{
- int timer;
- int src_id;
- int target_id;
- int map;
- short x, y;
- SkillID skill_id;
- short skill_lv;
- union sktst
- {
- int32_t n;
- struct { uint16_t x, y; } xy;
- BF bf;
-
- static sktst from_n(int32_t n)
- {
- sktst r;
- r.n = n;
- return r;
- }
- static sktst from_xy(uint16_t x, uint16_t y)
- {
- sktst r;
- r.xy.x = x;
- r.xy.y = y;
- return r;
- }
- static sktst from_bf(BF bf)
- {
- sktst r;
- r.bf = bf;
- return r;
- }
- } type;
- BCT flag;
-};
-
struct npc_data;
struct item_data;
struct square;
@@ -179,7 +106,6 @@ struct map_session_data
unsigned gangsterparadise:1;
unsigned produce_flag:1;
unsigned make_arrow_flag:1;
- unsigned potionpitcher_flag:1;
unsigned storage_open:1;
unsigned shroud_active:1;
unsigned shroud_hides_name_talking:1;
@@ -190,16 +116,8 @@ struct map_session_data
{
unsigned killer:1;
unsigned killable:1;
- unsigned restart_full_recover:1;
- unsigned no_castcancel:1;
- unsigned no_castcancel2:1;
- unsigned no_sizefix:1;
- unsigned no_magic_damage:1;
- unsigned no_weapon_damage:1;
- unsigned no_gemstone:1;
unsigned unbreakable_weapon:1;
unsigned unbreakable_armor:1;
- unsigned infinite_autospell:1;
unsigned deaf:1;
} special_state;
int char_id, login_id1, login_id2, sex;
@@ -216,7 +134,7 @@ struct map_session_data
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
- char dir, head_dir;
+ DIR dir, head_dir;
unsigned int client_tick, server_tick;
struct walkpath_data walkpath;
int walktimer;
@@ -257,22 +175,6 @@ struct map_session_data
//_current slowly approximates _target, and _target is determined by equipment.
short attackrange, attackrange_;
- int skilltimer;
- int skilltarget;
- short skillx, skilly;
- SkillID skillid;
- short skilllv;
- SkillID skillitem;
- short skillitemlv;
- SkillID skillid_old;
- short skilllv_old;
- SkillID skillid_dance;
- short skilllv_dance;
- struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
- int cloneskill_id, cloneskill_lv;
- int potion_hp, potion_sp, potion_per_hp, potion_per_sp;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
@@ -288,54 +190,34 @@ struct map_session_data
inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
int berserkdamagetick;
- int fame;
short weapontype1, weapontype2;
earray<int, ATTR, ATTR::COUNT> paramb, paramc, parame, paramcard;
int hit, flee, flee2, aspd, amotion, dmotion;
int watk, watk2;
int def, def2, mdef, mdef2, critical, matk1, matk2;
- int atk_ele, def_ele, star, overrefine;
- int castrate, hprate, sprate, dsprate;
- earray<int, BadSC, BadSC::COUNT> addeff, addeff2, reseff;
+ int star, overrefine;
+ int hprate, sprate, dsprate;
int watk_, watk_2;
- int atk_ele_, star_, overrefine_; //二刀流のために追加
+ int star_, overrefine_; //二刀流のために追加
int base_atk, atk_rate;
- int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
- earray<int, BadSC, BadSC::COUNT> arrow_addeff, arrow_addeff2;
+ int arrow_atk;
+ int arrow_cri, arrow_hit, arrow_range;
int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
double_rate;
- int near_attack_def_rate, long_attack_def_rate, magic_def_rate,
- misc_def_rate;
- int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_,
- ignore_def_race_;
- int ignore_mdef_ele, ignore_mdef_race;
- int perfect_hit, get_zeny_num;
+ int matk_rate;
+ int perfect_hit;
int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
mdef_rate, mdef2_rate;
- int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race,
- def_ratio_atk_race_;
- short monster_drop_item_count;
- short monster_drop_itemid[10];
- int monster_drop_race[10], monster_drop_itemrate[10];
- int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add,
- get_zeny_add_num;
- short splash_range, splash_add_range;
- SkillID autospell_id;
- short autospell_lv, autospell_rate;
+ int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add;
short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_;
- int short_weapon_damage_return, long_weapon_damage_return;
short break_weapon_rate, break_armor_rate;
short add_steal_rate;
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
- int magic_damage_return; // AppleGirl Was Here
- int random_attack_increase_add, random_attack_increase_per; // [Valaris]
- int perfect_hiding; // [Valaris]
- int unbreakable;
int die_counter;
short doridori_counter;
@@ -369,9 +251,6 @@ struct map_session_data
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
- SkillID last_skillid;
- int last_skilllv;
-
struct
{
char name[24];
@@ -414,7 +293,8 @@ struct npc_data
{
struct block_list bl;
short n;
- short npc_class, dir;
+ short npc_class;
+ DIR dir;
short speed;
char name[24];
char exname[24];
@@ -460,7 +340,8 @@ struct mob_data
{
struct block_list bl;
short n;
- short mob_class, dir;
+ short mob_class;
+ DIR dir;
MobMode mode;
short m, x0, y0, xs, ys;
char name[24];
@@ -468,7 +349,7 @@ struct mob_data
struct
{
MS state;
- MSS skillstate;
+ MobSkillState skillstate;
unsigned attackable:1;
unsigned steal_flag:1;
unsigned steal_coin_flag:1;
@@ -513,12 +394,9 @@ struct mob_data
SkillID skillid;
short skilllv, skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
- int def_ele;
+ LevelElement def_ele;
int master_id, master_dist;
int exclusion_src, exclusion_party;
- struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
- struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
// [Fate] mob-specific stats
earray<unsigned short, mob_stat, mob_stat::LAST> stats;
@@ -630,8 +508,6 @@ extern int night_flag; // 0=day, 1=night [Yor]
extern char motd_txt[];
extern char help_txt[];
-extern char talkie_mes[];
-
extern char wisp_server_name[];
// 鯖全体情報
@@ -717,8 +593,8 @@ int map_getcell(int, int, int);
int map_setcell(int, int, int, int);
// その他
-int map_check_dir(int s_dir, int t_dir);
-int map_calc_dir(struct block_list *src, int x, int y);
+bool map_check_dir(DIR s_dir, DIR t_dir);
+DIR map_calc_dir(struct block_list *src, int x, int y);
// path.cより
int path_search(struct walkpath_data *, int, int, int, int, int, int);
diff --git a/src/map/map.t.hpp b/src/map/map.t.hpp
index 0f2e47f..b7abc59 100644
--- a/src/map/map.t.hpp
+++ b/src/map/map.t.hpp
@@ -12,26 +12,13 @@ enum class Option : uint16_t
{
ZERO = 0x0000,
- SIGHT = 0x0001,
- // apparently some weaker non-GM hide
- HIDE2 = 0x0002,
- CLOAK = 0x0004,
// [Fate] This is the GM `@hide' flag
HIDE = 0x0040,
- ORC_HEAD = 0x0800,
// [Fate] Complete invisibility to other clients
INVISIBILITY = 0x1000,
- _wedding = 0x1000,
- // [Fate] Auto-logging of nearby comments
- SCRIBE = 0x2000,
- CHASEWALK = 0x4000,
- sign = 0x8000,
-
// ?
- REAL_ANY_HIDE = HIDE | CLOAK | HIDE2,
- OLD_ANY_HIDE = CHASEWALK | CLOAK | HIDE2,
- MASK = sign | CHASEWALK | _wedding,
+ REAL_ANY_HIDE = HIDE,
};
enum class Opt1 : uint16_t
{
@@ -92,8 +79,6 @@ enum class BL : uint8_t
#define BL_ITEM BL::ITEM
CHAT,
#define BL_CHAT BL::CHAT
- SKILL,
-#define BL_SKILL BL::SKILL
SPELL,
#define BL_SPELL BL::SPELL
};
@@ -179,104 +164,148 @@ enum class ATK
enum class SP : uint16_t
{
+ // sent to client
SPEED = 0,
#define SP_SPEED SP::SPEED
// when used as "no stat"
ZERO = 0,
+ // sent to client
BASEEXP = 1,
#define SP_BASEEXP SP::BASEEXP
+ // sent to client
JOBEXP = 2,
#define SP_JOBEXP SP::JOBEXP
+#if 0
KARMA = 3,
#define SP_KARMA SP::KARMA
+#endif
+ // sent to client
HP = 5,
#define SP_HP SP::HP
+ // sent to client
MAXHP = 6,
#define SP_MAXHP SP::MAXHP
+ // sent to client
SP = 7,
#define SP_SP SP::SP
+ // sent to client
MAXSP = 8,
#define SP_MAXSP SP::MAXSP
+ // sent to client
STATUSPOINT = 9,
#define SP_STATUSPOINT SP::STATUSPOINT
+ // sent to client
BASELEVEL = 11,
#define SP_BASELEVEL SP::BASELEVEL
+ // sent to client
SKILLPOINT = 12,
#define SP_SKILLPOINT SP::SKILLPOINT
+ // sent to client
STR = 13,
#define SP_STR SP::STR
+ // sent to client
AGI = 14,
#define SP_AGI SP::AGI
+ // sent to client
VIT = 15,
#define SP_VIT SP::VIT
+ // sent to client
INT = 16,
#define SP_INT SP::INT
+ // sent to client
DEX = 17,
#define SP_DEX SP::DEX
+ // sent to client
LUK = 18,
#define SP_LUK SP::LUK
CLASS = 19,
#define SP_CLASS SP::CLASS
+ // sent to client
ZENY = 20,
#define SP_ZENY SP::ZENY
SEX = 21,
#define SP_SEX SP::SEX
+ // sent to client
NEXTBASEEXP = 22,
#define SP_NEXTBASEEXP SP::NEXTBASEEXP
+ // sent to client
NEXTJOBEXP = 23,
#define SP_NEXTJOBEXP SP::NEXTJOBEXP
+ // sent to client
WEIGHT = 24,
#define SP_WEIGHT SP::WEIGHT
+ // sent to client
MAXWEIGHT = 25,
#define SP_MAXWEIGHT SP::MAXWEIGHT
+ // sent to client
USTR = 32,
#define SP_USTR SP::USTR
+ // sent to client
UAGI = 33,
#define SP_UAGI SP::UAGI
+ // sent to client
UVIT = 34,
#define SP_UVIT SP::UVIT
+ // sent to client
UINT = 35,
#define SP_UINT SP::UINT
+ // sent to client
UDEX = 36,
#define SP_UDEX SP::UDEX
+ // sent to client
ULUK = 37,
#define SP_ULUK SP::ULUK
+ // sent to client
ATK1 = 41,
#define SP_ATK1 SP::ATK1
+ // sent to client
ATK2 = 42,
#define SP_ATK2 SP::ATK2
+ // sent to client
MATK1 = 43,
#define SP_MATK1 SP::MATK1
+ // sent to client
MATK2 = 44,
#define SP_MATK2 SP::MATK2
+ // sent to client
DEF1 = 45,
#define SP_DEF1 SP::DEF1
+ // sent to client
DEF2 = 46,
#define SP_DEF2 SP::DEF2
+ // sent to client
MDEF1 = 47,
#define SP_MDEF1 SP::MDEF1
+ // sent to client
MDEF2 = 48,
#define SP_MDEF2 SP::MDEF2
+ // sent to client
HIT = 49,
#define SP_HIT SP::HIT
+ // sent to client
FLEE1 = 50,
#define SP_FLEE1 SP::FLEE1
+ // sent to client
FLEE2 = 51,
#define SP_FLEE2 SP::FLEE2
+ // sent to client
CRITICAL = 52,
#define SP_CRITICAL SP::CRITICAL
+ // sent to client
ASPD = 53,
#define SP_ASPD SP::ASPD
+ // sent to client
JOBLEVEL = 55,
#define SP_JOBLEVEL SP::JOBLEVEL
+#if 0
PARTNER = 57,
#define SP_PARTNER SP::PARTNER
CART = 58,
@@ -285,125 +314,213 @@ enum class SP : uint16_t
#define SP_FAME SP::FAME
UNBREAKABLE = 60,
#define SP_UNBREAKABLE SP::UNBREAKABLE
+#endif
DEAF = 70,
#define SP_DEAF SP::DEAF
+ // sent to client
GM = 500,
#define SP_GM SP::GM
+ // sent to client
ATTACKRANGE = 1000,
#define SP_ATTACKRANGE SP::ATTACKRANGE
+#if 0
ATKELE = 1001,
#define SP_ATKELE SP::ATKELE
+#endif
+#if 0
DEFELE = 1002,
#define SP_DEFELE SP::DEFELE
+#endif
+#if 0
CASTRATE = 1003,
#define SP_CASTRATE SP::CASTRATE
+#endif
MAXHPRATE = 1004,
#define SP_MAXHPRATE SP::MAXHPRATE
+#if 0
MAXSPRATE = 1005,
#define SP_MAXSPRATE SP::MAXSPRATE
+#endif
+#if 0
SPRATE = 1006,
#define SP_SPRATE SP::SPRATE
+#endif
+#if 0
ADDEFF = 1012,
#define SP_ADDEFF SP::ADDEFF
+#endif
+#if 0
RESEFF = 1013,
#define SP_RESEFF SP::RESEFF
+#endif
BASE_ATK = 1014,
#define SP_BASE_ATK SP::BASE_ATK
ASPD_RATE = 1015,
#define SP_ASPD_RATE SP::ASPD_RATE
HP_RECOV_RATE = 1016,
#define SP_HP_RECOV_RATE SP::HP_RECOV_RATE
+#if 0
SP_RECOV_RATE = 1017,
#define SP_SP_RECOV_RATE SP::SP_RECOV_RATE
+#endif
+#if 0
SPEED_RATE = 1018,
#define SP_SPEED_RATE SP::SPEED_RATE
+#endif
+#if 0
CRITICAL_DEF = 1019,
#define SP_CRITICAL_DEF SP::CRITICAL_DEF
+#endif
+#if 0
NEAR_ATK_DEF = 1020,
#define SP_NEAR_ATK_DEF SP::NEAR_ATK_DEF
+#endif
+#if 0
LONG_ATK_DEF = 1021,
#define SP_LONG_ATK_DEF SP::LONG_ATK_DEF
+#endif
+#if 0
DOUBLE_RATE = 1022,
#define SP_DOUBLE_RATE SP::DOUBLE_RATE
+#endif
DOUBLE_ADD_RATE = 1023,
#define SP_DOUBLE_ADD_RATE SP::DOUBLE_ADD_RATE
+#if 0
MATK = 1024,
#define SP_MATK SP::MATK
+#endif
+#if 0
MATK_RATE = 1025,
#define SP_MATK_RATE SP::MATK_RATE
+#endif
+#if 0
IGNORE_DEF_ELE = 1026,
#define SP_IGNORE_DEF_ELE SP::IGNORE_DEF_ELE
+#endif
+#if 0
IGNORE_DEF_RACE = 1027,
#define SP_IGNORE_DEF_RACE SP::IGNORE_DEF_RACE
+#endif
+#if 0
ATK_RATE = 1028,
#define SP_ATK_RATE SP::ATK_RATE
+#endif
SPEED_ADDRATE = 1029,
#define SP_SPEED_ADDRATE SP::SPEED_ADDRATE
+#if 0
ASPD_ADDRATE = 1030,
#define SP_ASPD_ADDRATE SP::ASPD_ADDRATE
+#endif
+#if 0
MAGIC_ATK_DEF = 1031,
#define SP_MAGIC_ATK_DEF SP::MAGIC_ATK_DEF
+#endif
+#if 0
MISC_ATK_DEF = 1032,
#define SP_MISC_ATK_DEF SP::MISC_ATK_DEF
+#endif
+#if 0
IGNORE_MDEF_ELE = 1033,
#define SP_IGNORE_MDEF_ELE SP::IGNORE_MDEF_ELE
+#endif
+#if 0
IGNORE_MDEF_RACE = 1034,
#define SP_IGNORE_MDEF_RACE SP::IGNORE_MDEF_RACE
+#endif
+#if 0
PERFECT_HIT_RATE = 1038,
#define SP_PERFECT_HIT_RATE SP::PERFECT_HIT_RATE
+#endif
+#if 0
PERFECT_HIT_ADD_RATE = 1039,
#define SP_PERFECT_HIT_ADD_RATE SP::PERFECT_HIT_ADD_RATE
+#endif
+#if 0
CRITICAL_RATE = 1040,
#define SP_CRITICAL_RATE SP::CRITICAL_RATE
+#endif
+#if 0
GET_ZENY_NUM = 1041,
#define SP_GET_ZENY_NUM SP::GET_ZENY_NUM
+#endif
+#if 0
ADD_GET_ZENY_NUM = 1042,
#define SP_ADD_GET_ZENY_NUM SP::ADD_GET_ZENY_NUM
+#endif
+#if 0
ADD_MONSTER_DROP_ITEM = 1047,
#define SP_ADD_MONSTER_DROP_ITEM SP::ADD_MONSTER_DROP_ITEM
+#endif
+#if 0
DEF_RATIO_ATK_ELE = 1048,
#define SP_DEF_RATIO_ATK_ELE SP::DEF_RATIO_ATK_ELE
+#endif
+#if 0
DEF_RATIO_ATK_RACE = 1049,
#define SP_DEF_RATIO_ATK_RACE SP::DEF_RATIO_ATK_RACE
+#endif
+#if 0
ADD_SPEED = 1050,
#define SP_ADD_SPEED SP::ADD_SPEED
+#endif
+#if 0
HIT_RATE = 1051,
#define SP_HIT_RATE SP::HIT_RATE
+#endif
+#if 0
FLEE_RATE = 1052,
#define SP_FLEE_RATE SP::FLEE_RATE
+#endif
+#if 0
FLEE2_RATE = 1053,
#define SP_FLEE2_RATE SP::FLEE2_RATE
+#endif
DEF_RATE = 1054,
#define SP_DEF_RATE SP::DEF_RATE
DEF2_RATE = 1055,
#define SP_DEF2_RATE SP::DEF2_RATE
+#if 0
MDEF_RATE = 1056,
#define SP_MDEF_RATE SP::MDEF_RATE
+#endif
+#if 0
MDEF2_RATE = 1057,
#define SP_MDEF2_RATE SP::MDEF2_RATE
+#endif
+#if 0
SPLASH_RANGE = 1058,
#define SP_SPLASH_RANGE SP::SPLASH_RANGE
+#endif
+#if 0
SPLASH_ADD_RANGE = 1059,
#define SP_SPLASH_ADD_RANGE SP::SPLASH_ADD_RANGE
- AUTOSPELL = 1060,
-#define SP_AUTOSPELL SP::AUTOSPELL
+#endif
+
HP_DRAIN_RATE = 1061,
#define SP_HP_DRAIN_RATE SP::HP_DRAIN_RATE
+#if 0
SP_DRAIN_RATE = 1062,
#define SP_SP_DRAIN_RATE SP::SP_DRAIN_RATE
+#endif
+#if 0
SHORT_WEAPON_DAMAGE_RETURN = 1063,
#define SP_SHORT_WEAPON_DAMAGE_RETURN SP::SHORT_WEAPON_DAMAGE_RETURN
+#endif
+#if 0
LONG_WEAPON_DAMAGE_RETURN = 1064,
#define SP_LONG_WEAPON_DAMAGE_RETURN SP::LONG_WEAPON_DAMAGE_RETURN
+#endif
+#if 0
ADDEFF2 = 1067,
#define SP_ADDEFF2 SP::ADDEFF2
+#endif
BREAK_WEAPON_RATE = 1068,
#define SP_BREAK_WEAPON_RATE SP::BREAK_WEAPON_RATE
BREAK_ARMOR_RATE = 1069,
@@ -412,36 +529,10 @@ enum class SP : uint16_t
#define SP_ADD_STEAL_RATE SP::ADD_STEAL_RATE
MAGIC_DAMAGE_RETURN = 1071,
#define SP_MAGIC_DAMAGE_RETURN SP::MAGIC_DAMAGE_RETURN
+#if 0
RANDOM_ATTACK_INCREASE = 1072,
#define SP_RANDOM_ATTACK_INCREASE SP::RANDOM_ATTACK_INCREASE
- ALL_STATS = 1073,
-#define SP_ALL_STATS SP::ALL_STATS
- AGI_VIT = 1074,
-#define SP_AGI_VIT SP::AGI_VIT
- AGI_DEX_STR = 1075,
-#define SP_AGI_DEX_STR SP::AGI_DEX_STR
- PERFECT_HIDE = 1076,
-#define SP_PERFECT_HIDE SP::PERFECT_HIDE
-
- RESTART_FULL_RECORVER = 2000,
-#define SP_RESTART_FULL_RECORVER SP::RESTART_FULL_RECORVER
- NO_CASTCANCEL = 2001,
-#define SP_NO_CASTCANCEL SP::NO_CASTCANCEL
- NO_SIZEFIX = 2002,
-#define SP_NO_SIZEFIX SP::NO_SIZEFIX
- NO_MAGIC_DAMAGE = 2003,
-#define SP_NO_MAGIC_DAMAGE SP::NO_MAGIC_DAMAGE
- NO_WEAPON_DAMAGE = 2004,
-#define SP_NO_WEAPON_DAMAGE SP::NO_WEAPON_DAMAGE
- NO_GEMSTONE = 2005,
-#define SP_NO_GEMSTONE SP::NO_GEMSTONE
- NO_CASTCANCEL2 = 2006,
-#define SP_NO_CASTCANCEL2 SP::NO_CASTCANCEL2
-
- UNBREAKABLE_WEAPON = 2008,
-#define SP_UNBREAKABLE_WEAPON SP::UNBREAKABLE_WEAPON
- SP_UNBREAKABLE_ARMOR = 2009,
-#define SP_UNBREAKABLE_ARMOR SP::UNBREAKABLE_ARMOR
+#endif
};
constexpr
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index f19cd63..47e3e16 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -609,8 +609,7 @@ int mob_can_move(struct mob_data *md)
nullpo_ret(md);
if (md->canmove_tick > gettick()
- || (bool(md->opt1) && md->opt1 != Opt1::_stone6)
- || bool(md->option & Option::HIDE2))
+ || (bool(md->opt1) && md->opt1 != Opt1::_stone6))
return 0;
// アンクル中で動けないとか
if (md->sc_data[SC_ANKLE].timer != -1)
@@ -630,7 +629,7 @@ int calc_next_walk_step(struct mob_data *md)
if (md->walkpath.path_pos >= md->walkpath.path_len)
return -1;
- if (md->walkpath.path[md->walkpath.path_pos] & 1)
+ if (dir_is_diagonal(md->walkpath.path[md->walkpath.path_pos]))
return battle_get_speed(&md->bl) * 14 / 10;
return battle_get_speed(&md->bl);
}
@@ -647,8 +646,6 @@ int mob_walk(struct mob_data *md, unsigned int tick, int data)
{
int moveblock;
int i, ctype;
- static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
- static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
int x, y, dx, dy;
nullpo_ret(md);
@@ -670,7 +667,7 @@ int mob_walk(struct mob_data *md, unsigned int tick, int data)
}
else
{
- if (md->walkpath.path[md->walkpath.path_pos] >= 8)
+ if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT)
return 1;
x = md->bl.x;
@@ -718,11 +715,6 @@ int mob_walk(struct mob_data *md, unsigned int tick, int data)
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy, BL_PC);
md->state.state = MS_IDLE;
-
- if (bool(md->option & Option::CLOAK))
- skill_check_cloaking(&md->bl);
-
- skill_unit_move(&md->bl, tick, 1); // Inspection of a skill unit
}
if ((i = calc_next_walk_step(md)) > 0)
{
@@ -751,7 +743,7 @@ int mob_check_attack(struct mob_data *md)
struct mob_data *tmd = NULL;
MobMode mode;
- int race, range;
+ int range;
nullpo_ret(md);
@@ -762,8 +754,7 @@ int mob_check_attack(struct mob_data *md)
if (md->skilltimer != -1)
return 0;
- if (bool(md->opt1)
- || bool(md->option & Option::HIDE2))
+ if (bool(md->opt1))
return 0;
if ((tbl = map_id2bl(md->target_id)) == NULL)
@@ -807,7 +798,7 @@ int mob_check_attack(struct mob_data *md)
else
mode = md->mode;
- race = mob_db[md->mob_class].race;
+ Race race = mob_db[md->mob_class].race;
if (!bool(mode & MobMode::CAN_ATTACK))
{
md->target_id = 0;
@@ -816,9 +807,9 @@ int mob_check_attack(struct mob_data *md)
}
if (tsd
&& !bool(mode & MobMode::BOSS)
- && ((pc_ishiding(tsd) || tsd->state.gangsterparadise)
- && race != 4
- && race != 6))
+ && (tsd->state.gangsterparadise
+ && race != Race::_insect
+ && race != Race::_demon))
{
md->target_id = 0;
md->state.attackable = false;
@@ -865,7 +856,7 @@ int mob_attack(struct mob_data *md, unsigned int tick, int)
//clif_fixmobpos(md);
md->state.skillstate = MSS_ATTACK;
- if (mobskill_use(md, tick, MSC::NEVER_EQUAL))
+ if (mobskill_use(md, tick, MobSkillCondition::NEVER_EQUAL))
return 0;
md->target_lv = battle_weapon_attack(&md->bl, tbl, tick, BCT_ZERO);
@@ -957,10 +948,7 @@ int mob_changestate(struct mob_data *md, MS state, int type)
md->last_deadtime = gettick();
// Since it died, all aggressors' attack to this mob is stopped.
clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.id));
- skill_unit_out_all(&md->bl, gettick(), 1);
skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled.
- skill_clear_unitgroup(&md->bl); // All skill unit groups are deleted.
- skill_cleartimerskill(&md->bl);
if (md->deletetimer != -1)
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = -1;
@@ -982,19 +970,16 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct mob_data *md;
struct block_list *bl;
-
- if ((bl = map_id2bl(id)) == NULL)
+ bl = map_id2bl(id);
+ if (bl == NULL)
{ //攻撃してきた敵がもういないのは正常のようだ
return;
}
- if (!bl || bl->type == BL_NUL || bl->type != BL_MOB)
+ if (bl->type == BL_NUL || bl->type != BL_MOB)
return;
- nullpo_retv(md = (struct mob_data *) bl);
-
- if (md->bl.type == BL_NUL || md->bl.type != BL_MOB)
- return;
+ md = (struct mob_data *) bl;
if (md->timer != tid)
{
@@ -1109,7 +1094,8 @@ int mob_setdelayspawn(int id)
if (!bl || bl->type == BL_NUL || bl->type != BL_MOB)
return -1;
- nullpo_retr(-1, md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
+ nullpo_retr(-1, md);
if (!md || md->bl.type != BL_MOB)
return -1;
@@ -1159,12 +1145,14 @@ int mob_spawn(int id)
struct mob_data *md;
struct block_list *bl;
- nullpo_retr(-1, bl = map_id2bl(id));
+ bl = map_id2bl(id);
+ nullpo_retr(-1, bl);
if (!bl || bl->type == BL_NUL || bl->type != BL_MOB)
return -1;
- nullpo_retr(-1, md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
+ nullpo_retr(-1, md);
if (!md || md->bl.type == BL_NUL || md->bl.type != BL_MOB)
return -1;
@@ -1173,7 +1161,6 @@ int mob_spawn(int id)
if (md->bl.prev != NULL)
{
// clif_clearchar_area(&md->bl,3);
- skill_unit_out_all(&md->bl, gettick(), 1);
map_delblock(&md->bl);
}
@@ -1207,7 +1194,7 @@ int mob_spawn(int id)
md->to_x = md->bl.x = x;
md->to_y = md->bl.y = y;
- md->dir = 0;
+ md->dir = DIR_S;
map_addblock(&md->bl);
@@ -1245,9 +1232,6 @@ int mob_spawn(int id)
memset(md->lootitem, 0, sizeof(*md->lootitem));
md->lootitem_count = 0;
- for (int i = 0; i < MAX_MOBSKILLTIMERSKILL; i++)
- md->skilltimerskill[i].timer = -1;
-
for (StatusChange i : erange(StatusChange(), MAX_STATUSCHANGE))
{
md->sc_data[i].timer = -1;
@@ -1260,9 +1244,6 @@ int mob_spawn(int id)
md->opt3 = Opt3::ZERO;
md->option = Option::ZERO;
- memset(md->skillunit, 0, sizeof(md->skillunit));
- memset(md->skillunittick, 0, sizeof(md->skillunittick));
-
md->hp = battle_get_max_hp(&md->bl);
if (md->hp <= 0)
{
@@ -1416,14 +1397,13 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist)
struct map_session_data *sd;
eptr<struct status_change, StatusChange> sc_data;
MobMode mode;
- int race;
nullpo_ret(md);
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
Option *option = battle_get_option(bl);
- race = mob_db[md->mob_class].race;
+ Race race = mob_db[md->mob_class].race;
if (md->mode == MobMode::ZERO)
{
@@ -1445,16 +1425,17 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist)
// Coercion is exerted if it is MVPMOB.
if (bool(mode & MobMode::BOSS)
- || ((option != NULL && !bool(*option & (Option::CLOAK | Option::HIDE2)))
- || race == 4
- || race == 6))
+ || (option != NULL
+ || race == Race::_insect
+ || race == Race::_demon))
{
if (bl->type == BL_PC)
{
- nullpo_ret(sd = (struct map_session_data *) bl);
+ sd = (struct map_session_data *) bl;
+ nullpo_ret(sd);
if (sd->invincible_timer != -1 || pc_isinvisible(sd))
return 0;
- if (!bool(mode & MobMode::BOSS) && race != 4 && race != 6
+ if (!bool(mode & MobMode::BOSS) && race != Race::_insect && race != Race::_demon
&& sd->state.gangsterparadise)
return 0;
}
@@ -1482,7 +1463,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
struct map_session_data *tsd = NULL;
struct mob_data *tmd = NULL;
MobMode mode;
- int race, dist;
+ int dist;
nullpo_retv(bl);
nullpo_retv(smd);
@@ -1507,7 +1488,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
// アクティブでターゲット射程内にいるなら、ロックする
if (bool(mode & MobMode::AGGRESSIVE))
{
- race = mob_db[smd->mob_class].race;
+ Race race = mob_db[smd->mob_class].race;
//対象がPCの場合
if (tsd &&
!pc_isdead(tsd) &&
@@ -1518,10 +1499,9 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9)
{
if (bool(mode & MobMode::BOSS)
- || ((!pc_ishiding(tsd)
- && !tsd->state.gangsterparadise)
- || race == 4
- || race == 6))
+ || (!tsd->state.gangsterparadise
+ || race == Race::_insect
+ || race == Race::_demon))
{ // 妨害がないか判定
if (mob_can_reach(smd, bl, 12) && // 到達可能性判定
MRAND(1000) < 1000 / (++(*pcc)))
@@ -1632,7 +1612,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick)
struct mob_data *mmd = NULL;
struct block_list *bl;
MobMode mode;
- int race, old_dist;
+ int old_dist;
nullpo_ret(md);
@@ -1733,11 +1713,11 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick)
&& !pc_isinvisible(sd))
{
- race = mob_db[md->mob_class].race;
+ Race race = mob_db[md->mob_class].race;
if (bool(mode & MobMode::BOSS)
- || ((!pc_ishiding(sd) && !sd->state.gangsterparadise)
- || race == 4
- || race == 6))
+ || (!sd->state.gangsterparadise
+ || race == Race::_insect
+ || race == Race::_demon))
{ // 妨害がないか判定
md->target_id = sd->bl.id;
@@ -1787,7 +1767,8 @@ int mob_randomwalk(struct mob_data *md, int tick)
if (d < 5)
d = 5;
for (i = 0; i < retrycount; i++)
- { // Search of a movable place
+ {
+ // Search of a movable place
int r = mt_random();
x = md->bl.x + r % (d * 2 + 1) - d;
y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d;
@@ -1811,8 +1792,9 @@ int mob_randomwalk(struct mob_data *md, int tick)
}
}
for (i = c = 0; i < md->walkpath.path_len; i++)
- { // The next walk start time is calculated.
- if (md->walkpath.path[i] & 1)
+ {
+ // The next walk start time is calculated.
+ if (dir_is_diagonal(md->walkpath.path[i]))
c += speed * 14 / 10;
else
c += speed;
@@ -1838,7 +1820,6 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick)
int i, dx, dy, ret, dist;
int attack_type = 0;
MobMode mode;
- int race;
nullpo_retv(bl);
md = (struct mob_data *) bl;
@@ -1859,7 +1840,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick)
else
mode = md->mode;
- race = mob_db[md->mob_class].race;
+ Race race = mob_db[md->mob_class].race;
// Abnormalities
if ((bool(md->opt1) && md->opt1 != Opt1::_stone6)
@@ -1967,9 +1948,9 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick)
tbl->y)) >= md->min_chase)
mob_unlocktarget(md, tick); // 別マップか、視界外
else if (tsd && !bool(mode & MobMode::BOSS)
- && ((pc_ishiding(tsd)
- || tsd->state.gangsterparadise) && race != 4
- && race != 6))
+ && (tsd->state.gangsterparadise
+ && race != Race::_insect
+ && race != Race::_demon))
mob_unlocktarget(md, tick); // スキルなどによる策敵妨害
else if (!battle_check_range(&md->bl, tbl, mob_db[md->mob_class].range))
{
@@ -1982,7 +1963,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick)
if (!mob_can_move(md)) // 動けない状態にある
return;
md->state.skillstate = MSS_CHASE; // 突撃時スキル
- mobskill_use(md, tick, MSC::ANY);
+ mobskill_use(md, tick, MobSkillCondition::ANY);
// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
if (md->timer != -1 && md->state.state != MS_ATTACK
&& (DIFF_TICK(md->next_walktime, tick) < 0
@@ -2086,7 +2067,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick)
if (!mob_can_move(md)) // 動けない状態にある
return;
md->state.skillstate = MSS_LOOT; // ルート時スキル使用
- mobskill_use(md, tick, MSC::ANY);
+ mobskill_use(md, tick, MobSkillCondition::ANY);
// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
if (md->timer != -1 && md->state.state != MS_ATTACK
&& (DIFF_TICK(md->next_walktime, tick) < 0
@@ -2144,7 +2125,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick)
}
// It is skill use at the time of /standby at the time of a walk.
- if (mobskill_use(md, tick, MSC::ANY))
+ if (mobskill_use(md, tick, MobSkillCondition::ANY))
return;
// 歩行処理
@@ -2300,7 +2281,8 @@ void mob_delay_item_drop(timer_id, tick_t, custom_id_t id, custom_data_t)
struct item temp_item;
PickupFail flag;
- nullpo_retv(ditem = (struct delay_item_drop *) id);
+ ditem = (struct delay_item_drop *) id;
+ nullpo_retv(ditem);
memset(&temp_item, 0, sizeof(temp_item));
temp_item.nameid = ditem->nameid;
@@ -2339,7 +2321,8 @@ void mob_delay_item_drop2(timer_id, tick_t, custom_id_t id, custom_data_t)
struct delay_item_drop2 *ditem;
PickupFail flag;
- nullpo_retv(ditem = (struct delay_item_drop2 *) id);
+ ditem = (struct delay_item_drop2 *) id;
+ nullpo_retv(ditem);
if (battle_config.item_auto_get == 1)
{
@@ -2500,7 +2483,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
{
mob_changestate(md, MS_DEAD, 0);
// It is skill at the time of death.
- mobskill_use(md, tick, MSC::ANY);
+ mobskill_use(md, tick, MobSkillCondition::ANY);
clif_clearchar_area(&md->bl, 1);
map_delblock(&md->bl);
@@ -2599,9 +2582,6 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
md->hp -= damage;
- if (bool(md->option & Option::HIDE2))
- skill_status_change_end(&md->bl, SC_HIDING, -1);
-
if (md->hp > 0)
{
return 0;
@@ -2613,7 +2593,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
map_freeblock_lock();
mob_changestate(md, MS_DEAD, 0);
- mobskill_use(md, tick, MSC::ANY);
+ mobskill_use(md, tick, MobSkillCondition::ANY);
memset(tmpsd, 0, sizeof(tmpsd));
memset(pt, 0, sizeof(pt));
@@ -2777,42 +2757,6 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
ditem->third_sd = third_sd;
add_timer(tick + 500 + i, mob_delay_item_drop, (int) ditem, 0);
}
- if (sd && sd->state.attack_type == BF_WEAPON)
- {
- for (int i = 0; i < sd->monster_drop_item_count; i++)
- {
- struct delay_item_drop *ditem;
- int race = battle_get_race(&md->bl);
- if (sd->monster_drop_itemid[i] <= 0)
- continue;
- if (sd->monster_drop_race[i] & (1 << race) ||
- (bool(mob_db[md->mob_class].mode & MobMode::BOSS)
- && sd->monster_drop_race[i] & 1 << 10)
- || (!bool(mob_db[md->mob_class].mode & MobMode::BOSS)
- && sd->monster_drop_race[i] & 1 << 11))
- {
- if (sd->monster_drop_itemrate[i] <= MRAND(10000))
- continue;
-
- ditem = (struct delay_item_drop *)
- calloc(1, sizeof(struct delay_item_drop));
- ditem->nameid = sd->monster_drop_itemid[i];
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick + 520 + i, mob_delay_item_drop,
- (int) ditem, 0);
- }
- }
- if (sd->get_zeny_num > 0)
- pc_getzeny(sd,
- mob_db[md->mob_class].lv * 10 +
- MRAND((sd->get_zeny_num + 1)));
- }
if (md->lootitem)
{
for (int i = 0; i < md->lootitem_count; i++)
@@ -2991,9 +2935,6 @@ int mob_class_change(struct mob_data *md, int *value)
md->lootitem = (struct item *)
calloc(LOOTITEM_SIZE, sizeof(struct item));
- skill_clear_unitgroup(&md->bl);
- skill_cleartimerskill(&md->bl);
-
clif_clearchar_area(&md->bl, 0);
clif_spawnmob(md);
@@ -3068,7 +3009,6 @@ int mob_warp(struct mob_data *md, int m, int x, int y, int type)
return 0;
clif_clearchar_area(&md->bl, type);
}
- skill_unit_out_all(&md->bl, gettick(), 1);
map_delblock(&md->bl);
if (bx > 0 && by > 0)
@@ -3090,7 +3030,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, int type)
y = MPRAND(1, (map[m].ys - 2));
}
}
- md->dir = 0;
+ md->dir = DIR_S;
if (i < 1000)
{
md->bl.x = md->to_x = x;
@@ -3370,13 +3310,14 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data
{
struct mob_data *md = NULL;
struct block_list *bl;
- int range, maxcount;
+ int range;
//mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
if ((bl = map_id2bl(id)) == NULL)
return;
- nullpo_retv(md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
+ nullpo_retv(md);
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
return;
@@ -3389,23 +3330,6 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data
if (bool(md->opt1))
return;
- if (battle_config.monster_land_skill_limit == 1)
- {
- maxcount = skill_get_maxcount(md->skillid);
- if (maxcount > 0)
- {
- int i, c;
- for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++)
- {
- if (md->skillunit[i].alive_count > 0
- && md->skillunit[i].skill_id == md->skillid)
- c++;
- }
- if (c >= maxcount)
- return;
- }
- }
-
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
range = battle_get_range(&md->bl) - (range + 1);
@@ -3433,7 +3357,8 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
int skill_lv;
nullpo_ret(md);
- nullpo_ret(ms = &mob_db[md->mob_class].skill[skill_idx]);
+ ms = &mob_db[md->mob_class].skill[skill_idx];
+ nullpo_ret(ms);
if (target == NULL && (target = map_id2bl(md->target_id)) == NULL)
return 0;
@@ -3447,9 +3372,6 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (bool(md->opt1))
return 0;
- if (bool(md->option & Option::HIDE2))
- return 0;
-
if (skill_get_inf2(skill_id) & 0x200 && md->bl.id == target->id)
return 0;
@@ -3511,7 +3433,8 @@ int mobskill_use_pos(struct mob_data *md,
int skill_lv;
nullpo_ret(md);
- nullpo_ret(ms = &mob_db[md->mob_class].skill[skill_idx]);
+ ms = &mob_db[md->mob_class].skill[skill_idx];
+ nullpo_ret(ms);
if (md->bl.prev == NULL)
return 0;
@@ -3522,9 +3445,6 @@ int mobskill_use_pos(struct mob_data *md,
if (bool(md->opt1))
return 0;
- if (bool(md->option & Option::HIDE2))
- return 0;
-
// 射程と障害物チェック
bl.type = BL_NUL;
bl.m = md->bl.m;
@@ -3571,99 +3491,19 @@ int mobskill_use_pos(struct mob_data *md,
}
/*==========================================
- * Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
- *------------------------------------------
- */
-static
-void mob_getfriendhpltmaxrate_sub(struct block_list *bl, struct mob_data *mmd, int rate, struct mob_data **fr)
-{
- struct mob_data *md;
-
- nullpo_retv(bl);
- nullpo_retv(mmd);
-
- md = (struct mob_data *) bl;
-
- if (mmd->bl.id == bl->id)
- return;
-
- if (md->hp < mob_db[md->mob_class].max_hp * rate / 100)
- (*fr) = md;
-}
-
-static
-struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md, int rate)
-{
- struct mob_data *fr = NULL;
- const int r = 8;
-
- nullpo_retr(NULL, md);
-
- map_foreachinarea(std::bind(mob_getfriendhpltmaxrate_sub, ph::_1, md, rate, &fr),
- md->bl.m, md->bl.x - r, md->bl.y - r,
- md->bl.x + r, md->bl.y + r, BL_MOB);
- return fr;
-}
-
-/*==========================================
- * What a status state suits by nearby MOB is looked for.
- *------------------------------------------
- */
-static
-void mob_getfriendstatus_sub(struct block_list *bl, struct mob_data *mmd, MSC cond1, StatusChange cond2, struct mob_data **fr)
-{
- struct mob_data *md;
- int flag = 0;
-
- nullpo_retv(bl);
- md = (struct mob_data *) bl;
-
- if (mmd->bl.id == bl->id)
- return;
-
- if (cond2 == StatusChange::ANY_BAD)
- {
- for (StatusChange j : MAJOR_STATUS_EFFECTS)
- {
- flag = (md->sc_data[j].timer != -1);
- if (flag)
- break;
- }
- }
- else
- flag = (md->sc_data[cond2].timer != -1);
- if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF))
- (*fr) = md;
-}
-
-static
-struct mob_data *mob_getfriendstatus(struct mob_data *md,
- MSC cond1, StatusChange cond2)
-{
- struct mob_data *fr = NULL;
- const int r = 8;
-
- nullpo_ret(md);
-
- map_foreachinarea(std::bind(mob_getfriendstatus_sub, ph::_1, md, cond1, cond2, &fr),
- md->bl.m, md->bl.x - r, md->bl.y - r,
- md->bl.x + r, md->bl.y + r, BL_MOB);
- return fr;
-}
-
-/*==========================================
* Skill use judging
*------------------------------------------
*/
int mobskill_use(struct mob_data *md, unsigned int tick,
- MSC event, SkillID skill)
+ MobSkillCondition event, SkillID)
{
struct mob_skill *ms;
// struct block_list *target=NULL;
int max_hp;
nullpo_ret(md);
- nullpo_ret(ms = mob_db[md->mob_class].skill);
+ ms = mob_db[md->mob_class].skill;
+ nullpo_ret(ms);
max_hp = battle_get_max_hp(&md->bl);
@@ -3679,17 +3519,16 @@ int mobskill_use(struct mob_data *md, unsigned int tick,
for (int ii = 0; ii < mob_db[md->mob_class].maxskill; ii++)
{
int flag = 0;
- struct mob_data *fmd = NULL;
// ディレイ中
if (DIFF_TICK(tick, md->skilldelay[ii]) < ms[ii].delay)
continue;
// 状態判定
- if (ms[ii].state != MSS::ANY && ms[ii].state != md->state.skillstate)
+ if (ms[ii].state != MobSkillState::ANY && ms[ii].state != md->state.skillstate)
continue;
- // Note: these *may* both be MSC::ANY
+ // Note: these *may* both be MobSkillCondition::ANY
flag = (event == ms[ii].cond1);
if (!flag)
{
@@ -3701,54 +3540,15 @@ int mobskill_use(struct mob_data *md, unsigned int tick,
case MSC_MYHPLTMAXRATE: // HP< maxhp%
flag = (md->hp < max_hp * ms[ii].cond2i / 100);
break;
- case MSC_MYSTATUSON: // status[num] on
- case MSC_MYSTATUSOFF: // status[num] off
- if (ms[ii].cond2sc() == StatusChange::ANY_BAD)
- {
- for (StatusChange j : MAJOR_STATUS_EFFECTS)
- {
- flag = (md->sc_data[j].timer != -1);
- if (flag)
- break;
- }
- }
- else
- flag = (md->sc_data[ms[ii].cond2sc()].timer != -1);
- flag ^= (ms[ii].cond1 == MSC_MYSTATUSOFF);
- break;
- case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag =
- ((fmd =
- mob_getfriendhpltmaxrate(md,
- ms[ii].cond2i)) != NULL);
- break;
- case MSC_FRIENDSTATUSON: // friend status[num] on
- case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag =
- ((fmd =
- mob_getfriendstatus(md, ms[ii].cond1,
- ms[ii].cond2sc())) != NULL);
- break;
case MSC_NOTINTOWN: // Only outside of towns.
flag = !map[md->bl.m].flag.town;
break;
case MSC_SLAVELT: // slave < num
flag = (mob_countslave(md) < ms[ii].cond2i);
break;
- case MSC_ATTACKPCGT: // attack pc > num
- flag = (mob_counttargeted(md, NULL, ATK::ZERO) > ms[ii].cond2i);
- break;
case MSC_SLAVELE: // slave <= num
flag = (mob_countslave(md) <= ms[ii].cond2i);
break;
- case MSC_ATTACKPCGE: // attack pc >= num
- flag = (mob_counttargeted(md, NULL, ATK::ZERO) >= ms[ii].cond2i);
- break;
- case MSC_SKILLUSED: // specificated skill used
- flag = (event == MSC_SKILLUSED
- && (skill == ms[ii].cond2sk()
- || ms[ii].cond2sk() == SkillID::ZERO));
- break;
}
}
@@ -3761,22 +3561,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick,
// 場所指定
struct block_list *bl = NULL;
int x = 0, y = 0;
- if (ms[ii].target <= MST_AROUND)
{
- if (ms[ii].target == MST_MASTER)
{
- bl = &md->bl;
- if (md->master_id)
- bl = map_id2bl(md->master_id);
- }
- else
- {
- bl = ((ms[ii].target == MST_TARGET
- || ms[ii].target ==
- MST_AROUND5) ? map_id2bl(md->
- target_id)
- : (ms[ii].target ==
- MST_FRIEND) ? &fmd->bl : &md->bl);
+ bl = ms[ii].target == MST_TARGET
+ ? map_id2bl(md->target_id)
+ : &md->bl;
}
if (bl)
@@ -3787,72 +3576,16 @@ int mobskill_use(struct mob_data *md, unsigned int tick,
}
if (x <= 0 || y <= 0)
continue;
- // 自分の周囲
- if (ms[ii].target >= MST_AROUND1)
- {
- int bx, by, i = 0, c, m = bl->m;
- // the enum values for radii are adjacent
- int r = int(ms[i].target) - int(MST_AROUND1);
- do
- {
- bx = x + MRAND((r * 2 + 3)) - r;
- by = y + MRAND((r * 2 + 3)) - r;
- }
- while ((bx <= 0 || by <= 0 || bx >= map[m].xs
- || by >= map[m].ys
- || ((c = read_gat(m, bx, by)) == 1 || c == 5))
- && (i++) < 1000);
- if (i < 1000)
- {
- x = bx;
- y = by;
- }
- }
- // 相手の周囲
- if (ms[ii].target >= MST_AROUND5)
- {
- int bx, by, i = 0, c, m = bl->m;
- int r = int(ms[i].target) - int(MST_AROUND5) + 1;
- do
- {
- bx = x + MRAND((r * 2 + 1)) - r;
- by = y + MRAND((r * 2 + 1)) - r;
- }
- while ((bx <= 0 || by <= 0 || bx >= map[m].xs
- || by >= map[m].ys
- || ((c = read_gat(m, bx, by)) == 1 || c == 5))
- && (i++) < 1000);
- if (i < 1000)
- {
- x = bx;
- y = by;
- }
- }
if (!mobskill_use_pos(md, x, y, ii))
return 0;
-
}
else
{
- if (ms[ii].target == MST_MASTER)
- {
- struct block_list *bl = &md->bl;
- if (md->master_id)
- bl = map_id2bl(md->master_id);
-
- if (bl && !mobskill_use_id(md, bl, ii))
- return 0;
- }
- // ID指定
- if (ms[ii].target <= MST_FRIEND)
{
struct block_list *bl = NULL;
- bl = ((ms[ii].target ==
- MST_TARGET) ? map_id2bl(md->
- target_id) : (ms[ii].target
- ==
- MST_FRIEND)
- ? &fmd->bl : &md->bl);
+ bl = (ms[ii].target == MST_TARGET)
+ ? map_id2bl(md->target_id)
+ : &md->bl;
if (bl && !mobskill_use_id(md, bl, ii))
return 0;
}
@@ -3874,13 +3607,14 @@ int mobskill_event(struct mob_data *md, BF flag)
{
nullpo_ret(md);
- if (flag == BF::NEGATIVE_1 && mobskill_use(md, gettick(), MSC_CASTTARGETED))
+ if (flag == BF::NEGATIVE_1
+ && mobskill_use(md, gettick(), MobSkillCondition::ANY))
return 1;
if (bool(flag & BF_SHORT)
- && mobskill_use(md, gettick(), MSC_CLOSEDATTACKED))
+ && mobskill_use(md, gettick(), MobSkillCondition::ANY))
return 1;
if (bool(flag & BF_LONG)
- && mobskill_use(md, gettick(), MSC_LONGRANGEATTACKED))
+ && mobskill_use(md, gettick(), MobSkillCondition::ANY))
return 1;
return 0;
}
@@ -3917,9 +3651,9 @@ int mob_makedummymobdb(int mob_class)
mob_db[mob_class].attrs[ATTR::LUK] = 2;
mob_db[mob_class].range2 = 10;
mob_db[mob_class].range3 = 10;
- mob_db[mob_class].size = 0;
- mob_db[mob_class].race = 0;
- mob_db[mob_class].element = 0;
+ mob_db[mob_class].size = 0; // 1
+ mob_db[mob_class].race = Race::formless;
+ mob_db[mob_class].element = LevelElement{0, Element::neutral};
mob_db[mob_class].mode = MobMode::ZERO;
mob_db[mob_class].speed = 300;
mob_db[mob_class].adelay = 1000;
@@ -4038,9 +3772,9 @@ int mob_readdb(void)
mob_db[mob_class].attrs[ATTR::LUK] = atoi(str[18]);
mob_db[mob_class].range2 = atoi(str[19]);
mob_db[mob_class].range3 = atoi(str[20]);
- mob_db[mob_class].size = atoi(str[21]);
- mob_db[mob_class].race = atoi(str[22]);
- mob_db[mob_class].element = atoi(str[23]);
+ mob_db[mob_class].size = atoi(str[21]); // always 1
+ mob_db[mob_class].race = static_cast<Race>(atoi(str[22]));
+ mob_db[mob_class].element = LevelElement::unpack(atoi(str[23]));
mob_db[mob_class].mode = static_cast<MobMode>(atoi(str[24]));
mob_db[mob_class].speed = atoi(str[25]);
mob_db[mob_class].adelay = atoi(str[26]);
@@ -4196,78 +3930,34 @@ int mob_readskilldb(void)
const struct
{
char str[32];
- MSC id;
+ MobSkillCondition id;
} cond1[] =
{
{"always", MSC_ALWAYS},
{"myhpltmaxrate", MSC_MYHPLTMAXRATE},
- {"friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE},
- {"mystatuson", MSC_MYSTATUSON},
- {"mystatusoff", MSC_MYSTATUSOFF},
- {"friendstatuson", MSC_FRIENDSTATUSON},
- {"friendstatusoff", MSC_FRIENDSTATUSOFF},
{"notintown", MSC_NOTINTOWN},
- {"attackpcgt", MSC_ATTACKPCGT},
- {"attackpcge", MSC_ATTACKPCGE},
{"slavelt", MSC_SLAVELT},
{"slavele", MSC_SLAVELE},
- {"closedattacked", MSC_CLOSEDATTACKED},
- {"longrangeattacked", MSC_LONGRANGEATTACKED},
- {"skillused", MSC_SKILLUSED},
- {"casttargeted", MSC_CASTTARGETED},
- };
- const struct
- {
- char str[32];
- StatusChange id;
- } cond2[] =
- {
- {"anybad", StatusChange::ANY_BAD},
- {"stone", SC_STONE},
- {"freeze", SC_FREEZE},
- {"stan", SC_STAN},
- {"sleep", SC_SLEEP},
- {"poison", SC_POISON},
- {"curse", SC_CURSE},
- {"silence", SC_SILENCE},
- {"confusion", SC_CONFUSION},
- {"blind", SC_BLIND},
- {"hiding", SC_HIDING},
- {"sight", SC_SIGHT},
};
const struct
{
char str[32];
- MSS id;
+ MobSkillState id;
} state[] =
{
- {"any", MSS::ANY},
+ {"any", MobSkillState::ANY},
{"idle", MSS_IDLE},
{"walk", MSS_WALK},
{"attack", MSS_ATTACK},
- {"dead", MSS_DEAD},
- {"loot", MSS_LOOT},
- {"chase", MSS_CHASE},
};
const struct
{
char str[32];
- MST id;
+ MobSkillTarget id;
} target[] =
{
{"target", MST_TARGET},
{"self", MST_SELF},
- {"friend", MST_FRIEND},
- {"master", MST_MASTER},
- {"around5", MST_AROUND5},
- {"around6", MST_AROUND6},
- {"around7", MST_AROUND7},
- {"around8", MST_AROUND8},
- {"around1", MST_AROUND1},
- {"around2", MST_AROUND2},
- {"around3", MST_AROUND3},
- {"around4", MST_AROUND4},
- {"around", MST_AROUND},
};
int x;
@@ -4322,7 +4012,7 @@ int mob_readskilldb(void)
continue;
}
- ms->state = MSS(atoi(sp[2]));
+ ms->state = static_cast<MobSkillState>(atoi(sp[2]));
for (j = 0; j < sizeof(state) / sizeof(state[0]); j++)
{
if (strcmp(sp[2], state[j].str) == 0)
@@ -4337,26 +4027,19 @@ int mob_readskilldb(void)
ms->cancel = atoi(sp[8]);
if (strcmp(sp[8], "yes") == 0)
ms->cancel = 1;
- ms->target = MST(atoi(sp[9]));
+ ms->target = static_cast<MobSkillTarget>(atoi(sp[9]));
for (j = 0; j < sizeof(target) / sizeof(target[0]); j++)
{
if (strcmp(sp[9], target[j].str) == 0)
ms->target = target[j].id;
}
- ms->cond1 = MSC::ANY;
+ ms->cond1 = MobSkillCondition::ANY;
for (j = 0; j < sizeof(cond1) / sizeof(cond1[0]); j++)
{
if (strcmp(sp[10], cond1[j].str) == 0)
ms->cond1 = cond1[j].id;
}
- // sometimes legitimately an integer
- // in fact, with current data it always is. Yay!
ms->cond2i = atoi(sp[11]);
- for (j = 0; j < sizeof(cond2) / sizeof(cond2[0]); j++)
- {
- if (strcmp(sp[11], cond2[j].str) == 0)
- ms->cond2i = int(cond2[j].id);
- }
ms->val[0] = atoi(sp[12]);
ms->val[1] = atoi(sp[13]);
ms->val[2] = atoi(sp[14]);
diff --git a/src/map/mob.hpp b/src/map/mob.hpp
index 8247102..2d51eb0 100644
--- a/src/map/mob.hpp
+++ b/src/map/mob.hpp
@@ -13,17 +13,16 @@
struct mob_skill
{
- MSS state;
+ MobSkillState state;
SkillID skill_id;
short skill_lv;
short permillage;
int casttime, delay;
short cancel;
- MSC cond1;
+ MobSkillCondition cond1;
int cond2i;
- StatusChange cond2sc() { return StatusChange(cond2i); }
SkillID cond2sk() { return SkillID(cond2i); }
- MST target;
+ MobSkillTarget target;
int val[5];
short emotion;
};
@@ -38,7 +37,10 @@ struct mob_db
int def, mdef;
earray<int, ATTR, ATTR::COUNT> attrs;
int range, range2, range3;
- int size, race, element;
+ // always 1
+ int size;
+ Race race;
+ LevelElement element;
MobMode mode;
int speed, adelay, amotion, dmotion;
int mexp, mexpper;
@@ -106,7 +108,7 @@ int mob_class_change(struct mob_data *md, int *value);
int mob_warp(struct mob_data *md, int m, int x, int y, int type);
int mobskill_use(struct mob_data *md, unsigned int tick,
- MSC event, SkillID skill=SkillID::ZERO);
+ MobSkillCondition event, SkillID skill=SkillID::ZERO);
int mobskill_event(struct mob_data *md, BF flag);
void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
diff --git a/src/map/mob.t.hpp b/src/map/mob.t.hpp
index 3c20e07..0fcd7f5 100644
--- a/src/map/mob.t.hpp
+++ b/src/map/mob.t.hpp
@@ -3,93 +3,52 @@
#include <cstdint>
-enum class MST
+enum class MobSkillTarget
{
MST_TARGET = 0,
-#define MST_TARGET MST::MST_TARGET
+#define MST_TARGET MobSkillTarget::MST_TARGET
MST_SELF,
-#define MST_SELF MST::MST_SELF
- MST_FRIEND,
-#define MST_FRIEND MST::MST_FRIEND
- MST_MASTER,
-#define MST_MASTER MST::MST_MASTER
- MST_AROUND5,
-#define MST_AROUND5 MST::MST_AROUND5
- MST_AROUND6,
-#define MST_AROUND6 MST::MST_AROUND6
- MST_AROUND7,
-#define MST_AROUND7 MST::MST_AROUND7
- MST_AROUND8,
-#define MST_AROUND8 MST::MST_AROUND8
- MST_AROUND1,
-#define MST_AROUND1 MST::MST_AROUND1
- MST_AROUND2,
-#define MST_AROUND2 MST::MST_AROUND2
- MST_AROUND3,
-#define MST_AROUND3 MST::MST_AROUND3
- MST_AROUND4,
-#define MST_AROUND4 MST::MST_AROUND4
- MST_AROUND = MST_AROUND4,
-#define MST_AROUND MST::MST_AROUND
+#define MST_SELF MobSkillTarget::MST_SELF
};
-enum class MSC : uint16_t
+/// Used as a condition when trying to apply the chosen mob skill.
+enum class MobSkillCondition : uint16_t
{
// used as something that never compares true
NEVER_EQUAL = 0xfffe,
ANY = 0xffff,
MSC_ALWAYS = 0x0000,
-#define MSC_ALWAYS MSC::MSC_ALWAYS
+#define MSC_ALWAYS MobSkillCondition::MSC_ALWAYS
MSC_MYHPLTMAXRATE = 0x0001,
-#define MSC_MYHPLTMAXRATE MSC::MSC_MYHPLTMAXRATE
- MSC_FRIENDHPLTMAXRATE = 0x0010,
-#define MSC_FRIENDHPLTMAXRATE MSC::MSC_FRIENDHPLTMAXRATE
- MSC_MYSTATUSON = 0x0020,
-#define MSC_MYSTATUSON MSC::MSC_MYSTATUSON
- MSC_MYSTATUSOFF = 0x0021,
-#define MSC_MYSTATUSOFF MSC::MSC_MYSTATUSOFF
- MSC_FRIENDSTATUSON = 0x0030,
-#define MSC_FRIENDSTATUSON MSC::MSC_FRIENDSTATUSON
- MSC_FRIENDSTATUSOFF = 0x0031,
-#define MSC_FRIENDSTATUSOFF MSC::MSC_FRIENDSTATUSOFF
+#define MSC_MYHPLTMAXRATE MobSkillCondition::MSC_MYHPLTMAXRATE
+
MSC_NOTINTOWN = 0x0032,
-#define MSC_NOTINTOWN MSC::MSC_NOTINTOWN
+#define MSC_NOTINTOWN MobSkillCondition::MSC_NOTINTOWN
- MSC_ATTACKPCGT = 0x0100,
-#define MSC_ATTACKPCGT MSC::MSC_ATTACKPCGT
- MSC_ATTACKPCGE = 0x0101,
-#define MSC_ATTACKPCGE MSC::MSC_ATTACKPCGE
MSC_SLAVELT = 0x0110,
-#define MSC_SLAVELT MSC::MSC_SLAVELT
+#define MSC_SLAVELT MobSkillCondition::MSC_SLAVELT
MSC_SLAVELE = 0x0111,
-#define MSC_SLAVELE MSC::MSC_SLAVELE
- MSC_CLOSEDATTACKED = 0x1000,
-#define MSC_CLOSEDATTACKED MSC::MSC_CLOSEDATTACKED
- MSC_LONGRANGEATTACKED = 0x1001,
-#define MSC_LONGRANGEATTACKED MSC::MSC_LONGRANGEATTACKED
- MSC_SKILLUSED = 0x1010,
-#define MSC_SKILLUSED MSC::MSC_SKILLUSED
- MSC_CASTTARGETED = 0x1011,
-#define MSC_CASTTARGETED MSC::MSC_CASTTARGETED
+#define MSC_SLAVELE MobSkillCondition::MSC_SLAVELE
};
-enum class MSS : uint8_t
+/// Used as a filter when trying to choose a mob skill to use.
+enum class MobSkillState : uint8_t
{
ANY = 0xff,
MSS_IDLE = 0,
-#define MSS_IDLE MSS::MSS_IDLE
+#define MSS_IDLE MobSkillState::MSS_IDLE
MSS_WALK,
-#define MSS_WALK MSS::MSS_WALK
+#define MSS_WALK MobSkillState::MSS_WALK
MSS_ATTACK,
-#define MSS_ATTACK MSS::MSS_ATTACK
+#define MSS_ATTACK MobSkillState::MSS_ATTACK
MSS_DEAD,
-#define MSS_DEAD MSS::MSS_DEAD
+#define MSS_DEAD MobSkillState::MSS_DEAD
MSS_LOOT,
-#define MSS_LOOT MSS::MSS_LOOT
+#define MSS_LOOT MobSkillState::MSS_LOOT
MSS_CHASE,
-#define MSS_CHASE MSS::MSS_CHASE
+#define MSS_CHASE MobSkillState::MSS_CHASE
};
#endif // MOB_T_HPP
diff --git a/src/map/npc.cpp b/src/map/npc.cpp
index c6cab1d..8501dc7 100644
--- a/src/map/npc.cpp
+++ b/src/map/npc.cpp
@@ -81,35 +81,23 @@ void npc_enable_sub(struct block_list *bl, struct npc_data *nd)
free(name);
}
-int npc_enable(const char *name, int flag)
+int npc_enable(const char *name, bool flag)
{
struct npc_data *nd = (struct npc_data *)strdb_search(npcname_db, name);
if (nd == NULL)
return 0;
- if (flag & 1)
+ if (flag)
{ // 有効化
nd->flag &= ~1;
clif_spawnnpc(nd);
}
- else if (flag & 2)
- {
- nd->flag &= ~1;
- nd->option = Option::ZERO;
- clif_changeoption(&nd->bl);
- }
- else if (flag & 4)
- {
- nd->flag |= 1;
- nd->option = Option::HIDE2;
- clif_changeoption(&nd->bl);
- }
else
{ // 無効化
nd->flag |= 1;
clif_clearchar(&nd->bl, 0);
}
- if (flag & 3 && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0))
+ if (flag && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0))
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl.m, nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys,
nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, BL_PC);
@@ -209,7 +197,8 @@ void npc_event_doall_sub(db_key_t key, db_val_t data,
const char *p = key.s;
struct event_data *ev;
- nullpo_retv(ev = (struct event_data *) data);
+ ev = (struct event_data *) data;
+ nullpo_retv(ev);
if ((p = strchr(p, ':')) && p && strcasecmp(name, p) == 0)
{
@@ -237,7 +226,8 @@ void npc_event_do_sub(db_key_t key, db_val_t data,
const char *p = key.s;
struct event_data *ev;
- nullpo_retv(ev = (struct event_data *) data);
+ ev = (struct event_data *) data;
+ nullpo_retv(ev);
if (p && strcasecmp(name, p) == 0)
{
@@ -1090,7 +1080,7 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4)
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
- nd->dir = 0;
+ nd->dir = DIR_S;
nd->flag = 0;
memcpy(nd->name, w3, 24);
memcpy(nd->exname, w3, 24);
@@ -1144,18 +1134,23 @@ static
int npc_parse_shop(char *w1, char *, char *w3, char *w4)
{
char *p;
- int x, y, dir, m;
+ int x, y;
+ DIR dir;
+ int m;
int max = 100, pos = 0;
char mapname[24];
struct npc_data *nd;
// 引数の個数チェック
- if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
- strchr(w4, ',') == NULL)
+ int dir_; // TODO use SSCANF or extract
+ if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir_) != 4
+ || dir_ < 0 || dir_ >= 8
+ || strchr(w4, ',') == NULL)
{
PRINTF("bad shop line : %s\n", w3);
return 1;
}
+ dir = static_cast<DIR>(dir_);
m = map_mapname2mapid(mapname);
nd = (struct npc_data *) calloc(1, sizeof(struct npc_data) +
@@ -1282,7 +1277,9 @@ static
int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
const char *first_line, FILE * fp, int *lines)
{
- int x, y, dir = 0, m, xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov
+ int x, y;
+ DIR dir = DIR_S;
+ int m, xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov
char mapname[24];
char *srcbuf = NULL;
const ScriptCode *script = NULL;
@@ -1306,12 +1303,15 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
else
{
// 引数の個数チェック
- if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
- (strcmp(w2, "script") == 0 && strchr(w4, ',') == NULL))
+ int dir_; // TODO use SSCANF or extract
+ if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir_) != 4
+ || dir_ < 0 || dir_ >= 8
+ || (strcmp(w2, "script") == 0 && strchr(w4, ',') == NULL))
{
PRINTF("bad script line : %s\n", w3);
return 1;
}
+ dir = static_cast<DIR>(dir_);
m = map_mapname2mapid(mapname);
}
diff --git a/src/map/npc.hpp b/src/map/npc.hpp
index 9af2721..09fb1dc 100644
--- a/src/map/npc.hpp
+++ b/src/map/npc.hpp
@@ -21,7 +21,7 @@ int npc_buylist(struct map_session_data *, int, const uint16_t *);
int npc_selllist(struct map_session_data *, int, const uint16_t *);
int npc_parse_warp(const char *w1, const char *w2, const char *w3, const char *w4);
-int npc_enable(const char *name, int flag);
+int npc_enable(const char *name, bool flag);
struct npc_data *npc_name2id(const char *name);
int npc_get_new_npc_id(void);
diff --git a/src/map/path.cpp b/src/map/path.cpp
index 3766999..b764e7f 100644
--- a/src/map/path.cpp
+++ b/src/map/path.cpp
@@ -12,7 +12,8 @@
struct tmp_path
{
short x, y, dist, before, cost;
- char dir, flag;
+ DIR dir;
+ char flag;
};
#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
@@ -128,7 +129,7 @@ int calc_cost(struct tmp_path *p, int x1, int y1)
*/
static
int add_path(int *heap, struct tmp_path *tp, int x, int y, int dist,
- int dir, int before, int x1, int y1)
+ DIR dir, int before, int x1, int y1)
{
int i;
@@ -195,8 +196,7 @@ int can_place(struct map_data *m, int x, int y, int flag)
*------------------------------------------
*/
static
-int can_move(struct map_data *m, int x0, int y0, int x1, int y1,
- int flag)
+int can_move(struct map_data *m, int x0, int y0, int x1, int y1, int flag)
{
nullpo_ret(m);
@@ -270,8 +270,7 @@ int path_blownpos(int m, int x0, int y0, int dx, int dy, int count)
* path探索 (x0,y0)->(x1,y1)
*------------------------------------------
*/
-int path_search(struct walkpath_data *wpd, int m, int x0, int y0, int x1,
- int y1, int flag)
+int path_search(struct walkpath_data *wpd, int m, int x0, int y0, int x1, int y1, int flag)
{
int heap[MAX_HEAP + 1];
struct tmp_path tp[MAX_WALKPATH * MAX_WALKPATH];
@@ -301,22 +300,23 @@ int path_search(struct walkpath_data *wpd, int m, int x0, int y0, int x1,
break;
x += dx;
y += dy;
- wpd->path[i++] =
- (dx < 0) ? ((dy > 0) ? 1 : 3) : ((dy < 0) ? 5 : 7);
+ wpd->path[i++] = (dx < 0)
+ ? ((dy > 0) ? DIR_SW : DIR_NW)
+ : ((dy < 0) ? DIR_NE : DIR_SE);
}
else if (x != x1)
{
if (!can_move(md, x, y, x + dx, y, flag))
break;
x += dx;
- wpd->path[i++] = (dx < 0) ? 2 : 6;
+ wpd->path[i++] = (dx < 0) ? DIR_W : DIR_E;
}
else
{ // y!=y1
if (!can_move(md, x, y, x, y + dy, flag))
break;
y += dy;
- wpd->path[i++] = (dy > 0) ? 0 : 4;
+ wpd->path[i++] = (dy > 0) ? DIR_S : DIR_N;
}
if (x == x1 && y == y1)
{
@@ -335,7 +335,7 @@ int path_search(struct walkpath_data *wpd, int m, int x0, int y0, int x1,
tp[i].x = x0;
tp[i].y = y0;
tp[i].dist = 0;
- tp[i].dir = 0;
+ tp[i].dir = DIR_S;
tp[i].before = 0;
tp[i].cost = calc_cost(&tp[i], x1, y1);
tp[i].flag = 0;
@@ -367,29 +367,21 @@ int path_search(struct walkpath_data *wpd, int m, int x0, int y0, int x1,
return 0;
}
if (can_move(md, x, y, x + 1, y - 1, flag))
- e += add_path(heap, tp, x + 1, y - 1, tp[rp].dist + 14, 5, rp,
- x1, y1);
+ e += add_path(heap, tp, x + 1, y - 1, tp[rp].dist + 14, DIR_NE, rp, x1, y1);
if (can_move(md, x, y, x + 1, y, flag))
- e += add_path(heap, tp, x + 1, y, tp[rp].dist + 10, 6, rp, x1,
- y1);
+ e += add_path(heap, tp, x + 1, y, tp[rp].dist + 10, DIR_E, rp, x1, y1);
if (can_move(md, x, y, x + 1, y + 1, flag))
- e += add_path(heap, tp, x + 1, y + 1, tp[rp].dist + 14, 7, rp,
- x1, y1);
+ e += add_path(heap, tp, x + 1, y + 1, tp[rp].dist + 14, DIR_SE, rp, x1, y1);
if (can_move(md, x, y, x, y + 1, flag))
- e += add_path(heap, tp, x, y + 1, tp[rp].dist + 10, 0, rp, x1,
- y1);
+ e += add_path(heap, tp, x, y + 1, tp[rp].dist + 10, DIR_S, rp, x1, y1);
if (can_move(md, x, y, x - 1, y + 1, flag))
- e += add_path(heap, tp, x - 1, y + 1, tp[rp].dist + 14, 1, rp,
- x1, y1);
+ e += add_path(heap, tp, x - 1, y + 1, tp[rp].dist + 14, DIR_SW, rp, x1, y1);
if (can_move(md, x, y, x - 1, y, flag))
- e += add_path(heap, tp, x - 1, y, tp[rp].dist + 10, 2, rp, x1,
- y1);
+ e += add_path(heap, tp, x - 1, y, tp[rp].dist + 10, DIR_W, rp, x1, y1);
if (can_move(md, x, y, x - 1, y - 1, flag))
- e += add_path(heap, tp, x - 1, y - 1, tp[rp].dist + 14, 3, rp,
- x1, y1);
+ e += add_path(heap, tp, x - 1, y - 1, tp[rp].dist + 14, DIR_NW, rp, x1, y1);
if (can_move(md, x, y, x, y - 1, flag))
- e += add_path(heap, tp, x, y - 1, tp[rp].dist + 10, 4, rp, x1,
- y1);
+ e += add_path(heap, tp, x, y - 1, tp[rp].dist + 10, DIR_N, rp, x1, y1);
tp[rp].flag = 1;
if (e || heap[0] >= MAX_HEAP - 5)
return -1;
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index dc7c77c..9826323 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -192,11 +192,6 @@ static int stat_p[MAX_LEVEL] =
};
static
-int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
-static
-int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
-
-static
earray<EPOS, EQUIP, EQUIP::COUNT> equip_pos //=
{{
EPOS::MISC2,
@@ -431,14 +426,6 @@ int pc_setrestartvalue(struct map_session_data *sd, int type)
{
nullpo_ret(sd);
- //-----------------------
- // 死亡した
- if (sd->special_state.restart_full_recover)
- { // オシリスカード
- sd->status.hp = sd->status.max_hp;
- sd->status.sp = sd->status.max_sp;
- }
- else
{
if (battle_config.restart_hp_rate < 50)
sd->status.hp = (sd->status.max_hp) / 2;
@@ -728,7 +715,7 @@ int pc_breakweapon(struct map_session_data *sd)
if (sd == NULL)
return -1;
- if (sd->unbreakable >= MRAND(100))
+ if (!MRAND(100))
return 0;
for (i = 0; i < MAX_INVENTORY; i++)
@@ -767,7 +754,7 @@ int pc_breakarmor(struct map_session_data *sd)
{
if (sd == NULL)
return -1;
- if (sd->unbreakable >= MRAND(100))
+ if (!MRAND(100))
return 0;
for (int i = 0; i < MAX_INVENTORY; i++)
@@ -839,15 +826,12 @@ int pc_authok(int id, int login_id2, time_t connect_until_time,
sd->weapontype1 = sd->weapontype2 = 0;
sd->speed = DEFAULT_WALK_SPEED;
sd->state.dead_sit = 0;
- sd->dir = 0;
- sd->head_dir = 0;
+ sd->dir = DIR_S;
+ sd->head_dir = DIR_S;
sd->state.auth = 1;
sd->walktimer = -1;
sd->attacktimer = -1;
sd->followtimer = -1; // [MouseJstr]
- sd->skilltimer = -1;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
sd->invincible_timer = -1;
sd->sg_count = 0;
@@ -877,8 +861,6 @@ int pc_authok(int id, int login_id2, time_t connect_until_time,
sd->spiritball = 0;
for (int i = 0; i < MAX_SKILL_LEVEL; i++)
sd->spirit_timer[i] = -1;
- for (int i = 0; i < MAX_SKILLTIMERSKILL; i++)
- sd->skilltimerskill[i].timer = -1;
memset(&sd->dev, 0, sizeof(struct square));
for (int i = 0; i < 5; i++)
@@ -904,13 +886,9 @@ int pc_authok(int id, int login_id2, time_t connect_until_time,
sd->sc_count = 0;
if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
(pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide)))
- sd->status.option &= (Option::MASK | Option::HIDE);
+ sd->status.option &= Option::HIDE;
else
- sd->status.option &= Option::MASK;
-
- // スキルユニット関係の初期化
- memset(sd->skillunit, 0, sizeof(sd->skillunit));
- memset(sd->skillunittick, 0, sizeof(sd->skillunittick));
+ sd->status.option = Option::ZERO;
// init ignore list
memset(sd->ignore, 0, sizeof(sd->ignore));
@@ -1135,7 +1113,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
int b_base_atk;
earray<struct skill, SkillID, MAX_SKILL> b_skill;
int bl, index;
- int aspd_rate, wele, wele_, def_ele, refinedef = 0;
+ int aspd_rate, refinedef = 0;
int str, dstr, dex;
nullpo_ret(sd);
@@ -1217,8 +1195,6 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->status.max_sp = 0;
sd->attackrange = 0;
sd->attackrange_ = 0;
- sd->atk_ele = 0;
- sd->def_ele = 0;
sd->star = 0;
sd->overrefine = 0;
sd->matk1 = 0;
@@ -1226,26 +1202,17 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->speed = DEFAULT_WALK_SPEED;
sd->hprate = 100;
sd->sprate = 100;
- sd->castrate = 100;
sd->dsprate = 100;
sd->base_atk = 0;
sd->arrow_atk = 0;
- sd->arrow_ele = 0;
sd->arrow_hit = 0;
sd->arrow_range = 0;
sd->nhealhp = sd->nhealsp = sd->nshealhp = sd->nshealsp = sd->nsshealhp =
sd->nsshealsp = 0;
- for (int& ire : sd->addeff)
- ire = 0;
- for (int& ire : sd->addeff2)
- ire = 0;
- for (int& ire : sd->reseff)
- ire = 0;
memset(&sd->special_state, 0, sizeof(sd->special_state));
sd->watk_ = 0; //二刀流用(仮)
sd->watk_2 = 0;
- sd->atk_ele_ = 0;
sd->star_ = 0;
sd->overrefine_ = 0;
@@ -1255,38 +1222,17 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->sprecov_rate = 100;
sd->critical_def = 0;
sd->double_rate = 0;
- sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
sd->atk_rate = sd->matk_rate = 100;
- sd->ignore_def_ele = sd->ignore_def_race = 0;
- sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
- sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
sd->arrow_cri = 0;
- sd->magic_def_rate = sd->misc_def_rate = 0;
- for (int& ire : sd->arrow_addeff)
- ire = 0;
- for (int& ire : sd->arrow_addeff2)
- ire = 0;
sd->perfect_hit = 0;
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
- sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
- sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
- sd->get_zeny_num = 0;
- sd->monster_drop_item_count = 0;
- memset(sd->monster_drop_race, 0, sizeof(sd->monster_drop_race));
- memset(sd->monster_drop_itemrate, 0, sizeof(sd->monster_drop_itemrate));
sd->speed_add_rate = sd->aspd_add_rate = 100;
- sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
- sd->splash_range = sd->splash_add_range = 0;
- sd->autospell_id = SkillID::ZERO;
- sd->autospell_lv = sd->autospell_rate = 0;
+ sd->double_add_rate = sd->perfect_hit_add = 0;
sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate =
sd->sp_drain_per = 0;
sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ =
sd->sp_drain_per_ = 0;
- sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
- sd->magic_damage_return = 0; //AppleGirl Was Here
- sd->random_attack_increase_add = sd->random_attack_increase_per = 0;
sd->spellpower_bonus_target = 0;
@@ -1371,9 +1317,6 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
sd->spellpower_bonus_current = sd->spellpower_bonus_target;
- wele = sd->atk_ele;
- wele_ = sd->atk_ele_;
- def_ele = sd->def_ele;
sd->paramcard = sd->parame;
// 装備品によるステータス変化はここで実行
@@ -1409,7 +1352,6 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->status.inventory[index].card[0] == 0x00ff)
{ // 製造武器
sd->star_ = (sd->status.inventory[index].card[1] >> 8); // 星のかけら
- wele_ = (sd->status.inventory[index].card[1] & 0x0f); // 属 性
}
sd->attackrange_ += sd->inventory_data[index]->range;
sd->state.lr_flag = 1;
@@ -1440,7 +1382,6 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->status.inventory[index].card[0] == 0x00ff)
{ // 製造武器
sd->star += (sd->status.inventory[index].card[1] >> 8); // 星のかけら
- wele = (sd->status.inventory[index].card[1] & 0x0f); // 属 性
}
sd->attackrange += sd->inventory_data[index]->range;
run_script_l(sd->inventory_data[index]->equip_script, 0,
@@ -1498,16 +1439,8 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->attackrange = sd->attackrange_;
if (sd->status.weapon == 11)
sd->attackrange += sd->arrow_range;
- if (wele > 0)
- sd->atk_ele = wele;
- if (wele_ > 0)
- sd->atk_ele_ = wele_;
- if (def_ele > 0)
- sd->def_ele = def_ele;
sd->double_rate += sd->double_add_rate;
sd->perfect_hit += sd->perfect_hit_add;
- sd->get_zeny_num += sd->get_zeny_add_num;
- sd->splash_range += sd->splash_add_range;
if (sd->speed_add_rate != 100)
sd->speed_rate += sd->speed_add_rate - 100;
if (sd->aspd_add_rate != 100)
@@ -1821,7 +1754,6 @@ int pc_calcstatus(struct map_session_data *sd, int first)
* 装 備品による能力等のボーナス設定
*------------------------------------------
*/
-// TODO: in each pc_bonus*, purge all 'type' not used by scripts
int pc_bonus(struct map_session_data *sd, SP type, int val)
{
nullpo_ret(sd);
@@ -1837,49 +1769,56 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
if (sd->state.lr_flag != 2)
sd->parame[sp_to_attr(type)] += val;
break;
+#if 0
case SP_ATK1:
if (!sd->state.lr_flag)
sd->watk += val;
else if (sd->state.lr_flag == 1)
sd->watk_ += val;
break;
+#endif
+#if 0
case SP_ATK2:
if (!sd->state.lr_flag)
sd->watk2 += val;
else if (sd->state.lr_flag == 1)
sd->watk_2 += val;
break;
+#endif
+#if 0
case SP_BASE_ATK:
if (sd->state.lr_flag != 2)
sd->base_atk += val;
break;
+#endif
+#if 0
case SP_MATK1:
if (sd->state.lr_flag != 2)
sd->matk1 += val;
break;
+#endif
+#if 0
case SP_MATK2:
if (sd->state.lr_flag != 2)
sd->matk2 += val;
break;
- case SP_MATK:
- if (sd->state.lr_flag != 2)
- {
- sd->matk1 += val;
- sd->matk2 += val;
- }
- break;
+#endif
+#if 0
case SP_DEF1:
if (sd->state.lr_flag != 2)
sd->def += val;
break;
+#endif
case SP_MDEF1:
if (sd->state.lr_flag != 2)
sd->mdef += val;
break;
+#if 0
case SP_MDEF2:
if (sd->state.lr_flag != 2)
sd->mdef += val;
break;
+#endif
case SP_HIT:
if (sd->state.lr_flag != 2)
sd->hit += val;
@@ -1890,28 +1829,18 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
if (sd->state.lr_flag != 2)
sd->flee += val;
break;
+#if 0
case SP_FLEE2:
if (sd->state.lr_flag != 2)
sd->flee2 += val * 10;
break;
+#endif
case SP_CRITICAL:
if (sd->state.lr_flag != 2)
sd->critical += val * 10;
else
sd->arrow_cri += val * 10;
break;
- case SP_ATKELE:
- if (!sd->state.lr_flag)
- sd->atk_ele = val;
- else if (sd->state.lr_flag == 1)
- sd->atk_ele_ = val;
- else if (sd->state.lr_flag == 2)
- sd->arrow_ele = val;
- break;
- case SP_DEFELE:
- if (sd->state.lr_flag != 2)
- sd->def_ele = val;
- break;
case SP_MAXHP:
if (sd->state.lr_flag != 2)
sd->status.max_hp += val;
@@ -1920,22 +1849,22 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
if (sd->state.lr_flag != 2)
sd->status.max_sp += val;
break;
- case SP_CASTRATE:
- if (sd->state.lr_flag != 2)
- sd->castrate += val;
- break;
case SP_MAXHPRATE:
if (sd->state.lr_flag != 2)
sd->hprate += val;
break;
+#if 0
case SP_MAXSPRATE:
if (sd->state.lr_flag != 2)
sd->sprate += val;
break;
+#endif
+#if 0
case SP_SPRATE:
if (sd->state.lr_flag != 2)
sd->dsprate += val;
break;
+#endif
case SP_ATTACKRANGE:
if (!sd->state.lr_flag)
sd->attackrange += val;
@@ -1944,10 +1873,13 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
else if (sd->state.lr_flag == 2)
sd->arrow_range += val;
break;
+#if 0
case SP_ADD_SPEED:
if (sd->state.lr_flag != 2)
sd->speed -= val;
break;
+#endif
+#if 0
case SP_SPEED_RATE:
if (sd->state.lr_flag != 2)
{
@@ -1955,14 +1887,17 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
sd->speed_rate = 100 - val;
}
break;
+#endif
case SP_SPEED_ADDRATE:
if (sd->state.lr_flag != 2)
sd->speed_add_rate = sd->speed_add_rate * (100 - val) / 100;
break;
+#if 0
case SP_ASPD:
if (sd->state.lr_flag != 2)
sd->aspd -= val * 10;
break;
+#endif
case SP_ASPD_RATE:
if (sd->state.lr_flag != 2)
{
@@ -1970,118 +1905,86 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
sd->aspd_rate = 100 - val;
}
break;
+#if 0
case SP_ASPD_ADDRATE:
if (sd->state.lr_flag != 2)
sd->aspd_add_rate = sd->aspd_add_rate * (100 - val) / 100;
break;
+#endif
case SP_HP_RECOV_RATE:
if (sd->state.lr_flag != 2)
sd->hprecov_rate += val;
break;
+#if 0
case SP_SP_RECOV_RATE:
if (sd->state.lr_flag != 2)
sd->sprecov_rate += val;
break;
+#endif
+#if 0
case SP_CRITICAL_DEF:
if (sd->state.lr_flag != 2)
sd->critical_def += val;
break;
- case SP_NEAR_ATK_DEF:
- if (sd->state.lr_flag != 2)
- sd->near_attack_def_rate += val;
- break;
- case SP_LONG_ATK_DEF:
- if (sd->state.lr_flag != 2)
- sd->long_attack_def_rate += val;
- break;
+#endif
+#if 0
case SP_DOUBLE_RATE:
if (sd->state.lr_flag == 0 && sd->double_rate < val)
sd->double_rate = val;
break;
+#endif
case SP_DOUBLE_ADD_RATE:
if (sd->state.lr_flag == 0)
sd->double_add_rate += val;
break;
+#if 0
case SP_MATK_RATE:
if (sd->state.lr_flag != 2)
sd->matk_rate += val;
break;
- case SP_IGNORE_DEF_ELE:
- if (!sd->state.lr_flag)
- sd->ignore_def_ele |= 1 << val;
- else if (sd->state.lr_flag == 1)
- sd->ignore_def_ele_ |= 1 << val;
- break;
- case SP_IGNORE_DEF_RACE:
- if (!sd->state.lr_flag)
- sd->ignore_def_race |= 1 << val;
- else if (sd->state.lr_flag == 1)
- sd->ignore_def_race_ |= 1 << val;
- break;
+#endif
+#if 0
case SP_ATK_RATE:
if (sd->state.lr_flag != 2)
sd->atk_rate += val;
break;
- case SP_MAGIC_ATK_DEF:
- if (sd->state.lr_flag != 2)
- sd->magic_def_rate += val;
- break;
- case SP_MISC_ATK_DEF:
- if (sd->state.lr_flag != 2)
- sd->misc_def_rate += val;
- break;
- case SP_IGNORE_MDEF_ELE:
- if (sd->state.lr_flag != 2)
- sd->ignore_mdef_ele |= 1 << val;
- break;
- case SP_IGNORE_MDEF_RACE:
- if (sd->state.lr_flag != 2)
- sd->ignore_mdef_race |= 1 << val;
- break;
+#endif
+#if 0
case SP_PERFECT_HIT_RATE:
if (sd->state.lr_flag != 2 && sd->perfect_hit < val)
sd->perfect_hit = val;
break;
+#endif
+#if 0
case SP_PERFECT_HIT_ADD_RATE:
if (sd->state.lr_flag != 2)
sd->perfect_hit_add += val;
break;
+#endif
+#if 0
case SP_CRITICAL_RATE:
if (sd->state.lr_flag != 2)
sd->critical_rate += val;
break;
- case SP_GET_ZENY_NUM:
- if (sd->state.lr_flag != 2 && sd->get_zeny_num < val)
- sd->get_zeny_num = val;
- break;
- case SP_ADD_GET_ZENY_NUM:
- if (sd->state.lr_flag != 2)
- sd->get_zeny_add_num += val;
- break;
- case SP_DEF_RATIO_ATK_ELE:
- if (!sd->state.lr_flag)
- sd->def_ratio_atk_ele |= 1 << val;
- else if (sd->state.lr_flag == 1)
- sd->def_ratio_atk_ele_ |= 1 << val;
- break;
- case SP_DEF_RATIO_ATK_RACE:
- if (!sd->state.lr_flag)
- sd->def_ratio_atk_race |= 1 << val;
- else if (sd->state.lr_flag == 1)
- sd->def_ratio_atk_race_ |= 1 << val;
- break;
+#endif
+#if 0
case SP_HIT_RATE:
if (sd->state.lr_flag != 2)
sd->hit_rate += val;
break;
+#endif
+#if 0
case SP_FLEE_RATE:
if (sd->state.lr_flag != 2)
sd->flee_rate += val;
break;
+#endif
+#if 0
case SP_FLEE2_RATE:
if (sd->state.lr_flag != 2)
sd->flee2_rate += val;
break;
+#endif
case SP_DEF_RATE:
if (sd->state.lr_flag != 2)
sd->def_rate += val;
@@ -2090,107 +1993,18 @@ int pc_bonus(struct map_session_data *sd, SP type, int val)
if (sd->state.lr_flag != 2)
sd->def2_rate += val;
break;
+#if 0
case SP_MDEF_RATE:
if (sd->state.lr_flag != 2)
sd->mdef_rate += val;
break;
+#endif
+#if 0
case SP_MDEF2_RATE:
if (sd->state.lr_flag != 2)
sd->mdef2_rate += val;
break;
- case SP_RESTART_FULL_RECORVER:
- if (sd->state.lr_flag != 2)
- sd->special_state.restart_full_recover = 1;
- break;
- case SP_NO_CASTCANCEL:
- if (sd->state.lr_flag != 2)
- sd->special_state.no_castcancel = 1;
- break;
- case SP_NO_CASTCANCEL2:
- if (sd->state.lr_flag != 2)
- sd->special_state.no_castcancel2 = 1;
- break;
- case SP_NO_SIZEFIX:
- if (sd->state.lr_flag != 2)
- sd->special_state.no_sizefix = 1;
- break;
- case SP_NO_MAGIC_DAMAGE:
- if (sd->state.lr_flag != 2)
- sd->special_state.no_magic_damage = 1;
- break;
- case SP_NO_WEAPON_DAMAGE:
- if (sd->state.lr_flag != 2)
- sd->special_state.no_weapon_damage = 1;
- break;
- case SP_NO_GEMSTONE:
- if (sd->state.lr_flag != 2)
- sd->special_state.no_gemstone = 1;
- break;
- case SP_SPLASH_RANGE:
- if (sd->state.lr_flag != 2 && sd->splash_range < val)
- sd->splash_range = val;
- break;
- case SP_SPLASH_ADD_RANGE:
- if (sd->state.lr_flag != 2)
- sd->splash_add_range += val;
- break;
- case SP_SHORT_WEAPON_DAMAGE_RETURN:
- if (sd->state.lr_flag != 2)
- sd->short_weapon_damage_return += val;
- break;
- case SP_LONG_WEAPON_DAMAGE_RETURN:
- if (sd->state.lr_flag != 2)
- sd->long_weapon_damage_return += val;
- break;
- case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
- if (sd->state.lr_flag != 2)
- sd->magic_damage_return += val;
- break;
- case SP_ALL_STATS: // [Valaris]
- if (sd->state.lr_flag != 2)
- {
- for (ATTR attr : ATTRs)
- sd->parame[attr] += val;
- clif_updatestatus(sd, SP_STR);
- clif_updatestatus(sd, SP_AGI);
- clif_updatestatus(sd, SP_VIT);
- clif_updatestatus(sd, SP_INT);
- clif_updatestatus(sd, SP_DEX);
- clif_updatestatus(sd, SP_LUK);
- }
- break;
- case SP_AGI_VIT: // [Valaris]
- if (sd->state.lr_flag != 2)
- {
- sd->parame[ATTR::AGI] += val;
- sd->parame[ATTR::VIT] += val;
- clif_updatestatus(sd, SP_AGI);
- clif_updatestatus(sd, SP_VIT);
- }
- break;
- case SP_AGI_DEX_STR: // [Valaris]
- if (sd->state.lr_flag != 2)
- {
- sd->parame[ATTR::AGI] += val;
- sd->parame[ATTR::DEX] += val;
- sd->parame[ATTR::STR] += val;
- clif_updatestatus(sd, SP_AGI);
- clif_updatestatus(sd, SP_DEX);
- clif_updatestatus(sd, SP_STR);
- }
- break;
- case SP_PERFECT_HIDE: // [Valaris]
- if (sd->state.lr_flag != 2)
- {
- sd->perfect_hiding = 1;
- }
- break;
- case SP_UNBREAKABLE:
- if (sd->state.lr_flag != 2)
- {
- sd->unbreakable += val;
- }
- break;
+#endif
case SP_DEAF:
sd->special_state.deaf = 1;
break;
@@ -2213,22 +2027,6 @@ int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val)
switch (type)
{
- case SP_ADDEFF:
- if (sd->state.lr_flag != 2)
- sd->addeff[BadSC(type2)] += val;
- else
- sd->arrow_addeff[BadSC(type2)] += val;
- break;
- case SP_ADDEFF2:
- if (sd->state.lr_flag != 2)
- sd->addeff2[BadSC(type2)] += val;
- else
- sd->arrow_addeff2[BadSC(type2)] += val;
- break;
- case SP_RESEFF:
- if (sd->state.lr_flag != 2)
- sd->reseff[BadSC(type2)] += val;
- break;
case SP_HP_DRAIN_RATE:
if (!sd->state.lr_flag)
{
@@ -2241,6 +2039,7 @@ int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val)
sd->hp_drain_per_ += val;
}
break;
+#if 0
case SP_SP_DRAIN_RATE:
if (!sd->state.lr_flag)
{
@@ -2253,14 +2052,7 @@ int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val)
sd->sp_drain_per_ += val;
}
break;
- case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
- if (sd->state.lr_flag != 2)
- {
- sd->random_attack_increase_add = type2;
- sd->random_attack_increase_per += val;
- break;
- } // end addition
- break;
+#endif
default:
if (battle_config.error_log)
PRINTF("pc_bonus2: unknown type %d %d %d!\n",
@@ -2270,56 +2062,6 @@ int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val)
return 0;
}
-int pc_bonus3(struct map_session_data *sd, SP type, int type2, int type3,
- int val)
-{
- int i;
- switch (type)
- {
- case SP_ADD_MONSTER_DROP_ITEM:
- if (sd->state.lr_flag != 2)
- {
- for (i = 0; i < sd->monster_drop_item_count; i++)
- {
- if (sd->monster_drop_itemid[i] == type2)
- {
- sd->monster_drop_race[i] |= 1 << type3;
- if (sd->monster_drop_itemrate[i] < val)
- sd->monster_drop_itemrate[i] = val;
- break;
- }
- }
- if (i >= sd->monster_drop_item_count
- && sd->monster_drop_item_count < 10)
- {
- sd->monster_drop_itemid[sd->monster_drop_item_count] =
- type2;
- sd->monster_drop_race[sd->monster_drop_item_count] |=
- 1 << type3;
- sd->monster_drop_itemrate[sd->monster_drop_item_count] =
- val;
- sd->monster_drop_item_count++;
- }
- }
- break;
- case SP_AUTOSPELL:
- if (sd->state.lr_flag != 2)
- {
- sd->autospell_id = SkillID(type2);
- sd->autospell_lv = type3;
- sd->autospell_rate = val;
- }
- break;
- default:
- if (battle_config.error_log)
- PRINTF("pc_bonus3: unknown type %d %d %d %d!\n",
- type, type2, type3, val);
- break;
- }
-
- return 0;
-}
-
/*==========================================
* スクリプトによるスキル所得
*------------------------------------------
@@ -2982,9 +2724,6 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
skill_gangsterparadise(sd, 0);
}
- if (bool(sd->status.option & Option::HIDE2))
- skill_status_change_end(&sd->bl, SC_HIDING, -1);
-
memcpy(mapname, mapname_org, 24);
mapname[16] = 0;
if (strstr(mapname, ".gat") == NULL && strlen(mapname) < 16)
@@ -3002,7 +2741,6 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
if (map_mapname2ipport(mapname, &ip, &port) == 0)
{
skill_stop_dancing(&sd->bl, 1);
- skill_unit_out_all(&sd->bl, gettick(), 1);
clif_clearchar_area(&sd->bl, clrtype & 0xffff);
skill_gangsterparadise(sd, 0);
map_delblock(&sd->bl);
@@ -3047,7 +2785,6 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
if (sd->mapname[0] && sd->bl.prev != NULL)
{
- skill_unit_out_all(&sd->bl, gettick(), 1);
clif_clearchar_area(&sd->bl, clrtype & 0xffff);
skill_gangsterparadise(sd, 0);
map_delblock(&sd->bl);
@@ -3135,7 +2872,7 @@ int calc_next_walk_step(struct map_session_data *sd)
if (sd->walkpath.path_pos >= sd->walkpath.path_len)
return -1;
- if (sd->walkpath.path[sd->walkpath.path_pos] & 1)
+ if (dir_is_diagonal(sd->walkpath.path[sd->walkpath.path_pos]))
return sd->speed * 14 / 10;
return sd->speed;
@@ -3184,7 +2921,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
}
else
{ // マス目境界へ到着
- if (sd->walkpath.path[sd->walkpath.path_pos] >= 8)
+ if (sd->walkpath.path[sd->walkpath.path_pos] >= DIR::COUNT)
return;
x = sd->bl.x;
@@ -3196,8 +2933,8 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
return;
}
sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos];
- dx = dirx[(int) sd->dir];
- dy = diry[(int) sd->dir];
+ dx = dirx[sd->dir];
+ dy = diry[sd->dir];
ctype = map_getcell(sd->bl.m, x + dx, y + dy);
if (ctype == 1 || ctype == 5)
{
@@ -3247,9 +2984,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
sd->party_hp = -1;
}
}
- // クローキングの消滅検査
- if (bool(sd->status.option & Option::CLOAK))
- skill_check_cloaking(&sd->bl);
+
// ディボーション検査
for (i = 0; i < 5; i++)
if (sd->dev.val1[i])
@@ -3258,8 +2993,6 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
break;
}
- skill_unit_move(&sd->bl, tick, 1); // スキルユニットの検査
-
if (map_getcell(sd->bl.m, x, y) & 0x80)
npc_touch_areanpc(sd, sd->bl.m, x, y);
else
@@ -3377,7 +3110,7 @@ void pc_touch_all_relevant_npcs(struct map_session_data *sd)
int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
{
int moveblock;
- int dx, dy, dist;
+ int dx, dy;
struct walkpath_data wpd;
@@ -3390,7 +3123,6 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
dx = dst_x - sd->bl.x;
dy = dst_y - sd->bl.y;
- dist = distance(sd->bl.x, sd->bl.y, dst_x, dst_y);
moveblock = (sd->bl.x / BLOCK_SIZE != dst_x / BLOCK_SIZE
|| sd->bl.y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
@@ -3430,12 +3162,6 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
}
}
- // クローキングの消滅検査
- if (bool(sd->status.option & Option::CLOAK))
- skill_check_cloaking(&sd->bl);
-
- skill_unit_move(&sd->bl, gettick(), dist + 7); // スキルユニットの検査
-
pc_touch_all_relevant_npcs(sd);
return 0;
}
@@ -3515,17 +3241,13 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t)
return;
// 異常などで攻撃できない
- if (sd->opt1 != Opt1::ZERO
- || bool(sd->status.option & (Option::OLD_ANY_HIDE)))
+ if (sd->opt1 != Opt1::ZERO)
return;
Option *opt = battle_get_option(bl);
if (opt != NULL && bool(*opt & Option::REAL_ANY_HIDE))
return;
- if (sd->skilltimer != -1)
- return;
-
if (!battle_config.sdelay_attack_enable)
{
if (DIFF_TICK(tick, sd->canact_tick) < 0)
@@ -4192,9 +3914,6 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
sd->status.hp -= damage;
- if (bool(sd->status.option & Option::HIDE2))
- skill_status_change_end(&sd->bl, SC_HIDING, -1);
-
if (sd->status.hp > 0)
{
// まだ生きているならHP更新
@@ -4227,7 +3946,6 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
pc_stop_walking(sd, 0);
skill_castcancel(&sd->bl, 0); // 詠唱の中止
clif_clearchar_area(&sd->bl, 1);
- skill_unit_out_all(&sd->bl, gettick(), 1);
pc_setglobalreg(sd, "PC_DIE_COUNTER", ++sd->die_counter); //死にカウンター書き込み
skill_status_change_clear(&sd->bl, 0); // ステータス異常を解除する
clif_updatestatus(sd, SP_HP);
@@ -4476,9 +4194,6 @@ int pc_readparam(struct map_session_data *sd, SP type)
case SP_LUK:
val = sd->status.attrs[sp_to_attr(type)];
break;
- case SP_FAME:
- val = sd->fame;
- break;
}
return val;
@@ -4595,9 +4310,6 @@ int pc_setparam(struct map_session_data *sd, SP type, int val)
case SP_LUK:
sd->status.attrs[sp_to_attr(type)] = val;
break;
- case SP_FAME:
- sd->fame = val;
- break;
}
clif_updatestatus(sd, type);
@@ -4734,13 +4446,6 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp)
{
nullpo_ret(sd);
- if (sd->state.potionpitcher_flag)
- {
- sd->potion_hp = hp;
- sd->potion_sp = sp;
- return 0;
- }
-
if (pc_checkoverhp(sd))
{
if (hp > 0)
@@ -4791,13 +4496,6 @@ int pc_percentheal(struct map_session_data *sd, int hp, int sp)
{
nullpo_ret(sd);
- if (sd->state.potionpitcher_flag)
- {
- sd->potion_per_hp = hp;
- sd->potion_per_sp = sp;
- return 0;
- }
-
if (pc_checkoverhp(sd))
{
if (hp > 0)
@@ -5742,7 +5440,8 @@ int pc_calc_pvprank(struct map_session_data *sd)
struct map_data *m;
nullpo_ret(sd);
- nullpo_ret(m = &map[sd->bl.m]);
+ m = &map[sd->bl.m];
+ nullpo_ret(m);
if (!(m->flag.pvp))
return 0;
@@ -6117,7 +5816,7 @@ void pc_natural_heal_sub(struct map_session_data *sd)
|| battle_config.natural_heal_weight_rate > 100
|| sd->weight * 100 / sd->max_weight <
battle_config.natural_heal_weight_rate) && !pc_isdead(sd)
- && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1)
+ && sd->sc_data[SC_POISON].timer == -1)
{
pc_natural_heal_hp(sd);
pc_natural_heal_sp(sd);
diff --git a/src/map/pc.hpp b/src/map/pc.hpp
index 6670293..9b0f4ef 100644
--- a/src/map/pc.hpp
+++ b/src/map/pc.hpp
@@ -22,7 +22,7 @@ bool pc_issit(struct map_session_data *sd)
return sd->state.dead_sit == 2;
}
inline
-void pc_setdir(struct map_session_data *sd, int b)
+void pc_setdir(struct map_session_data *sd, DIR b)
{
sd->dir = (b);
}
@@ -32,11 +32,6 @@ void pc_setchatid(struct map_session_data *sd, int n)
sd->chatID = n;
}
inline
-bool pc_ishiding(struct map_session_data *sd)
-{
- return bool(sd->status.option & Option::OLD_ANY_HIDE);
-}
-inline
bool pc_isinvisible(struct map_session_data *sd)
{
return bool(sd->status.option & Option::HIDE);
@@ -98,7 +93,6 @@ int pc_checkweighticon(struct map_session_data *sd);
int pc_calcstatus(struct map_session_data *, int);
int pc_bonus(struct map_session_data *, SP, int);
int pc_bonus2(struct map_session_data *sd, SP, int, int);
-int pc_bonus3(struct map_session_data *sd, SP, int, int, int);
int pc_skill(struct map_session_data *, SkillID, int, int);
int pc_steal_item(struct map_session_data *sd, struct block_list *bl);
diff --git a/src/map/script.cpp b/src/map/script.cpp
index 4304640..c7bd9cd 100644
--- a/src/map/script.cpp
+++ b/src/map/script.cpp
@@ -3232,9 +3232,6 @@ void builtin_sc_start(ScriptState *st)
bl = map_id2bl(conv_num(st, &(st->stack->stack_data[st->start + 5])));
else
bl = map_id2bl(st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl(((struct map_session_data *) bl)->skilltarget);
skill_status_change_start(bl, type, val1, 0, 0, 0, tick, 0);
}
@@ -3248,9 +3245,6 @@ void builtin_sc_end(ScriptState *st)
struct block_list *bl;
StatusChange type = StatusChange(conv_num(st, &(st->stack->stack_data[st->start + 2])));
bl = map_id2bl(st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl(((struct map_session_data *) bl)->skilltarget);
skill_status_change_end(bl, type, -1);
// if(battle_config.etc_log)
// PRINTF("sc_end : %d %d\n",st->rid,type);
@@ -3262,9 +3256,6 @@ void builtin_sc_check(ScriptState *st)
struct block_list *bl;
StatusChange type = StatusChange(conv_num(st, &(st->stack->stack_data[st->start + 2])));
bl = map_id2bl(st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl(((struct map_session_data *) bl)->skilltarget);
push_val(st->stack, ScriptCode::INT, skill_status_change_active(bl, type));
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index aac7e1f..a93f375 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -18,478 +18,6 @@
#include "../poison.hpp"
-#define SKILLUNITTIMER_INVERVAL 100
-
-// This table is wrong.
-// The only used skill with a status effect is NPC_SELFDESTRUCT,
-// and due to the misnumber, it wasn't active anyway.
-static __attribute__((deprecated))
-earray<StatusChange, SkillID, MAX_SKILL_DB> SkillStatusChangeTable //=
-{{
- // 0-
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // NV_BASIC
- StatusChange::NEGATIVE1, // SM_SWORD
- StatusChange::NEGATIVE1, // SM_TWOHAND
- StatusChange::NEGATIVE1, // SM_RECOVERY
- StatusChange::NEGATIVE1, // SM_BASH
- StatusChange::NEGATIVE1, // SM_PROVOKE
- StatusChange::NEGATIVE1, // SM_MAGNUM
- StatusChange::NEGATIVE1, // SM_ENDURE
- StatusChange::NEGATIVE1, // MG_SRECOVERY
- // 10-
- StatusChange::NEGATIVE1, // MG_SIGHT
- StatusChange::NEGATIVE1, // MG_NAPALMBEAT
- StatusChange::NEGATIVE1, // MG_SAFETYWALL
- StatusChange::NEGATIVE1, // MG_SOULSTRIKE
- StatusChange::NEGATIVE1, // MG_COLDBOLT
- StatusChange::NEGATIVE1, // MG_FROSTDIVER
- StatusChange::NEGATIVE1, // MG_STONECURSE
- StatusChange::NEGATIVE1, // MG_FIREBALL
- StatusChange::NEGATIVE1, // MG_FIREWALL
- StatusChange::NEGATIVE1, // MG_FIREBOLT
- // 20-
- StatusChange::NEGATIVE1, // MG_LIGHTNINGBOLT
- StatusChange::NEGATIVE1, // MG_THUNDERSTORM
- StatusChange::NEGATIVE1, // AL_DP
- StatusChange::NEGATIVE1, // AL_DEMONBANE
- StatusChange::NEGATIVE1, // AL_RUWACH
- StatusChange::NEGATIVE1, // AL_PNEUMA
- StatusChange::NEGATIVE1, // AL_TELEPORT
- StatusChange::NEGATIVE1, // AL_WARP
- StatusChange::NEGATIVE1, // AL_HEAL
- StatusChange::NEGATIVE1, // AL_INCAGI
- // 30-
- StatusChange::NEGATIVE1, // AL_DECAGI
- StatusChange::NEGATIVE1, // AL_HOLYWATER
- StatusChange::NEGATIVE1, // AL_CRUCIS
- StatusChange::NEGATIVE1, // AL_ANGELUS
- StatusChange::NEGATIVE1, // AL_BLESSING
- StatusChange::NEGATIVE1, // AL_CURE
- StatusChange::NEGATIVE1, // MC_INCCARRY
- StatusChange::NEGATIVE1, // MC_DISCOUNT
- StatusChange::NEGATIVE1, // MC_OVERCHARGE
- StatusChange::NEGATIVE1, // MC_PUSHCART
- // 40-
- StatusChange::NEGATIVE1, // MC_IDENTIFY
- StatusChange::NEGATIVE1, // MC_VENDING
- StatusChange::NEGATIVE1, // MC_MAMMONITE
- StatusChange::NEGATIVE1, // AC_OWL
- StatusChange::NEGATIVE1, // AC_VULTURE
- StatusChange::NEGATIVE1, // AC_CONCENTRATION
- StatusChange::NEGATIVE1, // AC_DOUBLE
- StatusChange::NEGATIVE1, // AC_SHOWER
- StatusChange::NEGATIVE1, // TF_DOUBLE
- StatusChange::NEGATIVE1, // TF_MISS
- // 50-
- StatusChange::NEGATIVE1, // TF_STEAL
- StatusChange::NEGATIVE1, // TF_HIDING
- StatusChange::NEGATIVE1, // TF_POISON
- StatusChange::NEGATIVE1, // TF_DETOXIFY
- StatusChange::NEGATIVE1, // ALL_RESURRECTION
- StatusChange::NEGATIVE1, // KN_SPEARMASTERY
- StatusChange::NEGATIVE1, // KN_PIERCE
- StatusChange::NEGATIVE1, // KN_BRANDISHSPEAR
- StatusChange::NEGATIVE1, // KN_SPEARSTAB
- StatusChange::NEGATIVE1, // KN_SPEARBOOMERANG
- // 60-
- StatusChange::NEGATIVE1, // KN_TWOHANDQUICKEN
- StatusChange::NEGATIVE1, // KN_AUTOCOUNTER
- StatusChange::NEGATIVE1, // KN_BOWLINGBASH
- StatusChange::NEGATIVE1, // KN_RIDING
- StatusChange::NEGATIVE1, // KN_CAVALIERMASTERY
- StatusChange::NEGATIVE1, // PR_MACEMASTERY
- StatusChange::NEGATIVE1, // PR_IMPOSITIO
- StatusChange::NEGATIVE1, // PR_SUFFRAGIUM
- StatusChange::NEGATIVE1, // PR_ASPERSIO
- StatusChange::NEGATIVE1, // PR_BENEDICTIO
- // 70-
- StatusChange::NEGATIVE1, // PR_SANCTUARY
- StatusChange::NEGATIVE1, // PR_SLOWPOISON
- StatusChange::NEGATIVE1, // PR_STRECOVERY
- StatusChange::NEGATIVE1, // PR_KYRIE
- StatusChange::NEGATIVE1, // PR_MAGNIFICAT
- StatusChange::NEGATIVE1, // PR_GLORIA
- StatusChange::NEGATIVE1, // PR_LEXDIVINA
- StatusChange::NEGATIVE1, // PR_TURNUNDEAD
- StatusChange::NEGATIVE1, // PR_LEXAETERNA
- StatusChange::NEGATIVE1, // PR_MAGNUS
- // 80-
- StatusChange::NEGATIVE1, // WZ_FIREPILLAR
- StatusChange::NEGATIVE1, // WZ_SIGHTRASHER
- StatusChange::NEGATIVE1, // WZ_FIREIVY
- StatusChange::NEGATIVE1, // WZ_METEOR
- StatusChange::NEGATIVE1, // WZ_JUPITEL
- StatusChange::NEGATIVE1, // WZ_VERMILION
- StatusChange::NEGATIVE1, // WZ_WATERBALL
- StatusChange::NEGATIVE1, // WZ_ICEWALL
- StatusChange::NEGATIVE1, // WZ_FROSTNOVA
- StatusChange::NEGATIVE1, // WZ_STORMGUST
- // 90-
- StatusChange::NEGATIVE1, // WZ_EARTHSPIKE
- StatusChange::NEGATIVE1, // WZ_HEAVENDRIVE
- StatusChange::NEGATIVE1, // WZ_QUAGMIRE
- StatusChange::NEGATIVE1, // WZ_ESTIMATION
- StatusChange::NEGATIVE1, // BS_IRON
- StatusChange::NEGATIVE1, // BS_STEEL
- StatusChange::NEGATIVE1, // BS_ENCHANTEDSTONE
- StatusChange::NEGATIVE1, // BS_ORIDEOCON
- StatusChange::NEGATIVE1, // BS_DAGGER
- StatusChange::NEGATIVE1, // BS_SWORD
- // 100-
- StatusChange::NEGATIVE1, // BS_TWOHANDSWORD
- StatusChange::NEGATIVE1, // BS_AXE
- StatusChange::NEGATIVE1, // BS_MACE
- StatusChange::NEGATIVE1, // BS_KNUCKLE
- StatusChange::NEGATIVE1, // BS_SPEAR
- StatusChange::NEGATIVE1, // BS_HILTBINDING
- StatusChange::NEGATIVE1, // BS_FINDINGORE
- StatusChange::NEGATIVE1, // BS_WEAPONRESEARCH
- StatusChange::NEGATIVE1, // BS_REPAIRWEAPON
- StatusChange::NEGATIVE1, // BS_SKINTEMPER
- // 110-
- StatusChange::NEGATIVE1, // BS_HAMMERFALL
- StatusChange::NEGATIVE1, // BS_ADRENALINE
- StatusChange::NEGATIVE1, // BS_WEAPONPERFECT
- StatusChange::NEGATIVE1, // BS_OVERTHRUST
- StatusChange::NEGATIVE1, // BS_MAXIMIZE
- StatusChange::NEGATIVE1, // HT_SKIDTRAP
- StatusChange::NEGATIVE1, // HT_LANDMINE
- StatusChange::NEGATIVE1, // HT_ANKLESNARE
- StatusChange::NEGATIVE1, // HT_SHOCKWAVE
- StatusChange::NEGATIVE1, // HT_SANDMAN
- // 120-
- StatusChange::NEGATIVE1, // HT_FLASHER
- StatusChange::NEGATIVE1, // HT_FREEZINGTRAP
- StatusChange::NEGATIVE1, // HT_BLASTMINE
- StatusChange::NEGATIVE1, // HT_CLAYMORETRAP
- StatusChange::NEGATIVE1, // HT_REMOVETRAP
- StatusChange::NEGATIVE1, // HT_TALKIEBOX
- StatusChange::NEGATIVE1, // HT_BEASTBANE
- StatusChange::NEGATIVE1, // HT_FALCON
- StatusChange::NEGATIVE1, // HT_STEELCROW
- StatusChange::NEGATIVE1, // HT_BLITZBEAT
- // 130-
- StatusChange::NEGATIVE1, // HT_DETECTING
- StatusChange::NEGATIVE1, // HT_SPRINGTRAP
- StatusChange::NEGATIVE1, // AS_RIGHT
- StatusChange::NEGATIVE1, // AS_LEFT
- StatusChange::NEGATIVE1, // AS_KATAR
- StatusChange::NEGATIVE1, // AS_CLOAKING
- StatusChange::NEGATIVE1, // AS_SONICBLOW
- StatusChange::NEGATIVE1, // AS_GRIMTOOTH
- StatusChange::NEGATIVE1, // AS_ENCHANTPOISON
- StatusChange::NEGATIVE1, // AS_POISONREACT
- // 140-
- StatusChange::NEGATIVE1, // AS_VENOMDUST
- StatusChange::NEGATIVE1, // AS_SPLASHER
- StatusChange::NEGATIVE1, // NV_FIRSTAID
- StatusChange::NEGATIVE1, // NV_TRICKDEAD
- StatusChange::NEGATIVE1, // SM_MOVINGRECOVERY
- StatusChange::NEGATIVE1, // SM_FATALBLOW
- StatusChange::NEGATIVE1, // SM_AUTOBERSERK
- StatusChange::NEGATIVE1, // AC_MAKINGARROW
- StatusChange::NEGATIVE1, // AC_CHARGEARROW
- StatusChange::NEGATIVE1, // TF_SPRINKLESAND
- // 150-
- StatusChange::NEGATIVE1, // TF_BACKSLIDING
- StatusChange::NEGATIVE1, // TF_PICKSTONE
- StatusChange::NEGATIVE1, // TF_THROWSTONE
- StatusChange::NEGATIVE1, // MC_CARTREVOLUTION
- StatusChange::NEGATIVE1, // MC_CHANGECART
- StatusChange::NEGATIVE1, // MC_LOUD
- StatusChange::NEGATIVE1, // AL_HOLYLIGHT
- StatusChange::NEGATIVE1, // MG_ENERGYCOAT
- StatusChange::NEGATIVE1, // NPC_PIERCINGATT
- StatusChange::NEGATIVE1, // NPC_MENTALBREAKER
- // 160-
- StatusChange::NEGATIVE1, // NPC_RANGEATTACK
- StatusChange::NEGATIVE1, // NPC_ATTRICHANGE
- StatusChange::NEGATIVE1, // NPC_CHANGEWATER
- StatusChange::NEGATIVE1, // NPC_CHANGEGROUND
- StatusChange::NEGATIVE1, // NPC_CHANGEFIRE
- StatusChange::NEGATIVE1, // NPC_CHANGEWIND
- StatusChange::NEGATIVE1, // NPC_CHANGEPOISON
- StatusChange::NEGATIVE1, // NPC_CHANGEHOLY
- StatusChange::NEGATIVE1, // NPC_CHANGEDARKNESS
- StatusChange::NEGATIVE1, // NPC_CHANGETELEKINESIS
- // 170-
- StatusChange::NEGATIVE1, // NPC_CRITICALSLASH
- StatusChange::NEGATIVE1, // NPC_COMBOATTACK
- StatusChange::NEGATIVE1, // NPC_GUIDEDATTACK
- SC_SELFDESTRUCTION, // NPC_SELFDESTRUCTION
- StatusChange::NEGATIVE1, // NPC_SPLASHATTACK
- StatusChange::NEGATIVE1, // NPC_SUICIDE
- StatusChange::NEGATIVE1, // NPC_POISON
- StatusChange::NEGATIVE1, // NPC_BLINDATTACK
- StatusChange::NEGATIVE1, // NPC_SILENCEATTACK
- StatusChange::NEGATIVE1, // NPC_STUNATTACK
- // 180-
- StatusChange::NEGATIVE1, // NPC_PETRIFYATTACK
- StatusChange::NEGATIVE1, // NPC_CURSEATTACK
- StatusChange::NEGATIVE1, // NPC_SLEEPATTACK
- StatusChange::NEGATIVE1, // NPC_RANDOMATTACK
- StatusChange::NEGATIVE1, // NPC_WATERATTACK
- StatusChange::NEGATIVE1, // NPC_GROUNDATTACK
- StatusChange::NEGATIVE1, // NPC_FIREATTACK
- StatusChange::NEGATIVE1, // NPC_WINDATTACK
- StatusChange::NEGATIVE1, // NPC_POISONATTACK
- StatusChange::NEGATIVE1, // NPC_HOLYATTACK
- // 190-
- StatusChange::NEGATIVE1, // NPC_DARKNESSATTACK
- StatusChange::NEGATIVE1, // NPC_TELEKINESISATTACK
- StatusChange::NEGATIVE1, // NPC_MAGICALATTACK
- StatusChange::NEGATIVE1, // NPC_METAMORPHOSIS
- StatusChange::NEGATIVE1, // NPC_PROVOCATION
- StatusChange::NEGATIVE1, // NPC_SMOKING
- StatusChange::NEGATIVE1, // NPC_SUMMONSLAVE
- StatusChange::NEGATIVE1, // NPC_EMOTION
- StatusChange::NEGATIVE1, // NPC_TRANSFORMATION
- StatusChange::NEGATIVE1, // NPC_BLOODDRAIN
- // 200-
- StatusChange::NEGATIVE1, // NPC_ENERGYDRAIN
- StatusChange::NEGATIVE1, // NPC_KEEPING
- StatusChange::NEGATIVE1, // NPC_DARKBREATH
- StatusChange::NEGATIVE1, // NPC_DARKBLESSING
- StatusChange::NEGATIVE1, // NPC_BARRIER
- StatusChange::NEGATIVE1, // NPC_DEFENDER
- StatusChange::NEGATIVE1, // NPC_LICK
- StatusChange::NEGATIVE1, // NPC_HALLUCINATION
- StatusChange::NEGATIVE1, // NPC_REBIRTH
- StatusChange::NEGATIVE1, // NPC_SUMMONMONSTER
- // 210-
- StatusChange::NEGATIVE1, // RG_SNATCHER
- StatusChange::NEGATIVE1, // RG_STEALCOIN
- StatusChange::NEGATIVE1, // RG_BACKSTAP
- StatusChange::NEGATIVE1, // RG_TUNNELDRIVE
- StatusChange::NEGATIVE1, // RG_RAID
- StatusChange::NEGATIVE1, // RG_STRIPWEAPON
- StatusChange::NEGATIVE1, // RG_STRIPSHIELD
- StatusChange::NEGATIVE1, // RG_STRIPARMOR
- StatusChange::NEGATIVE1, // RG_STRIPHELM
- StatusChange::NEGATIVE1, // RG_INTIMIDATE
- // 220-
- StatusChange::NEGATIVE1, // RG_GRAFFITI
- StatusChange::NEGATIVE1, // RG_FLAGGRAFFITI
- StatusChange::NEGATIVE1, // RG_CLEANER
- StatusChange::NEGATIVE1, // RG_GANGSTER
- StatusChange::NEGATIVE1, // RG_COMPULSION
- StatusChange::NEGATIVE1, // RG_PLAGIARISM
- StatusChange::NEGATIVE1, // AM_AXEMASTERY
- StatusChange::NEGATIVE1, // AM_LEARNINGPOTION
- StatusChange::NEGATIVE1, // AM_PHARMACY
- StatusChange::NEGATIVE1, // AM_DEMONSTRATION
- // 230-
- StatusChange::NEGATIVE1, // AM_ACIDTERROR
- StatusChange::NEGATIVE1, // AM_POTIONPITCHER
- StatusChange::NEGATIVE1, // AM_CANNIBALIZE
- StatusChange::NEGATIVE1, // AM_SPHEREMINE
- StatusChange::NEGATIVE1, // AM_CP_WEAPON
- StatusChange::NEGATIVE1, // AM_CP_SHIELD
- StatusChange::NEGATIVE1, // AM_CP_ARMOR
- StatusChange::NEGATIVE1, // AM_CP_HELM
- StatusChange::NEGATIVE1, // AM_BIOETHICS
- StatusChange::NEGATIVE1, // AM_BIOTECHNOLOGY
- // 240-
- StatusChange::NEGATIVE1, // AM_CREATECREATURE
- StatusChange::NEGATIVE1, // AM_CULTIVATION
- StatusChange::NEGATIVE1, // AM_FLAMECONTROL
- StatusChange::NEGATIVE1, // AM_CALLHOMUN
- StatusChange::NEGATIVE1, // AM_REST
- StatusChange::NEGATIVE1, // AM_DRILLMASTER
- StatusChange::NEGATIVE1, // AM_HEALHOMUN
- StatusChange::NEGATIVE1, // AM_RESURRECTHOMUN
- StatusChange::NEGATIVE1, // CR_TRUST
- StatusChange::NEGATIVE1, // CR_AUTOGUARD
- // 250-
- StatusChange::NEGATIVE1, // CR_SHIELDCHARGE
- StatusChange::NEGATIVE1, // CR_SHIELDBOOMERANG
- StatusChange::NEGATIVE1, // CR_REFLECTSHIELD
- StatusChange::NEGATIVE1, // CR_HOLYCROSS
- StatusChange::NEGATIVE1, // CR_GRANDCROSS
- StatusChange::NEGATIVE1, // CR_DEVOTION
- StatusChange::NEGATIVE1, // CR_PROVIDENCE
- StatusChange::NEGATIVE1, // CR_DEFENDER
- StatusChange::NEGATIVE1, // CR_SPEARQUICKEN
- StatusChange::NEGATIVE1, // MO_IRONHAND
- // 260-
- StatusChange::NEGATIVE1, // MO_SPIRITSRECOVERY
- StatusChange::NEGATIVE1, // MO_CALLSPIRITS
- StatusChange::NEGATIVE1, // MO_ABSORBSPIRITS
- StatusChange::NEGATIVE1, // MO_TRIPLEATTACK
- StatusChange::NEGATIVE1, // MO_BODYRELOCATION
- StatusChange::NEGATIVE1, // MO_DODGE
- StatusChange::NEGATIVE1, // MO_INVESTIGATE
- StatusChange::NEGATIVE1, // MO_FINGEROFFENSIVE
- StatusChange::NEGATIVE1, // MO_STEELBODY
- StatusChange::NEGATIVE1, // MO_BLADESTOP
- // 270-
- StatusChange::NEGATIVE1, // MO_EXPLOSIONSPIRITS
- StatusChange::NEGATIVE1, // MO_EXTREMITYFIST
- StatusChange::NEGATIVE1, // MO_CHAINCOMBO
- StatusChange::NEGATIVE1, // MO_COMBOFINISH
- StatusChange::NEGATIVE1, // SA_ADVANCEDBOOK
- StatusChange::NEGATIVE1, // SA_CASTCANCEL
- StatusChange::NEGATIVE1, // SA_MAGICROD
- StatusChange::NEGATIVE1, // SA_SPELLBREAKER
- StatusChange::NEGATIVE1, // SA_FREECAST
- StatusChange::NEGATIVE1, // SA_AUTOSPELL
- // 280-
- StatusChange::NEGATIVE1, // SA_FLAMELAUNCHER
- StatusChange::NEGATIVE1, // SA_FROSTWEAPON
- StatusChange::NEGATIVE1, // SA_LIGHTNINGLOADER
- StatusChange::NEGATIVE1, // SA_SEISMICWEAPON
- StatusChange::NEGATIVE1, // SA_DRAGONOLOGY
- StatusChange::NEGATIVE1, // SA_VOLCANO
- StatusChange::NEGATIVE1, // SA_DELUGE
- StatusChange::NEGATIVE1, // SA_VIOLENTGALE
- StatusChange::NEGATIVE1, // SA_LANDPROTECTOR
- StatusChange::NEGATIVE1, // SA_DISPELL
- // 290-
- StatusChange::NEGATIVE1, // SA_ABRACADABRA
- StatusChange::NEGATIVE1, // SA_MONOCELL
- StatusChange::NEGATIVE1, // SA_CLASSCHANGE
- StatusChange::NEGATIVE1, // SA_SUMMONMONSTER
- StatusChange::NEGATIVE1, // SA_REVERSEORCISH
- StatusChange::NEGATIVE1, // SA_DEATH
- StatusChange::NEGATIVE1, // SA_FORTUNE
- StatusChange::NEGATIVE1, // SA_TAMINGMONSTER
- StatusChange::NEGATIVE1, // SA_QUESTION
- StatusChange::NEGATIVE1, // SA_GRAVITY
- // 300-
- StatusChange::NEGATIVE1, // SA_LEVELUP
- StatusChange::NEGATIVE1, // SA_INSTANTDEATH
- StatusChange::NEGATIVE1, // SA_FULLRECOVERY
- StatusChange::NEGATIVE1, // SA_COMA
- StatusChange::NEGATIVE1, // BD_ADAPTATION
- StatusChange::NEGATIVE1, // BD_ENCORE
- StatusChange::NEGATIVE1, // BD_LULLABY
- StatusChange::NEGATIVE1, // BD_RICHMANKIM
- StatusChange::NEGATIVE1, // BD_ETERNALCHAOS
- StatusChange::NEGATIVE1, // BD_DRUMBATTLEFIELD
- // 310-
- StatusChange::NEGATIVE1, // BD_RINGNIBELUNGEN
- StatusChange::NEGATIVE1, // BD_ROKISWEIL
- StatusChange::NEGATIVE1, // BD_INTOABYSS
- StatusChange::NEGATIVE1, // BD_SIEGFRIED
- StatusChange::NEGATIVE1, // BD_RAGNAROK
- StatusChange::NEGATIVE1, // BA_MUSICALLESSON
- StatusChange::NEGATIVE1, // BA_MUSICALSTRIKE
- StatusChange::NEGATIVE1, // BA_DISSONANCE
- StatusChange::NEGATIVE1, // BA_FROSTJOKE
- StatusChange::NEGATIVE1, // BA_WHISTLE
- // 320-
- StatusChange::NEGATIVE1, // BA_ASSASSINCROSS
- StatusChange::NEGATIVE1, // BA_POEMBRAGI
- StatusChange::NEGATIVE1, // BA_APPLEIDUN
- StatusChange::NEGATIVE1, // DC_DANCINGLESSON
- StatusChange::NEGATIVE1, // DC_THROWARROW
- StatusChange::NEGATIVE1, // DC_UGLYDANCE
- StatusChange::NEGATIVE1, // DC_SCREAM
- StatusChange::NEGATIVE1, // DC_HUMMING
- StatusChange::NEGATIVE1, // DC_DONTFORGETME
- StatusChange::NEGATIVE1, // DC_FORTUNEKISS
- // 330-
- StatusChange::NEGATIVE1, // DC_SERVICEFORYOU
- StatusChange::NEGATIVE1, // NPC_SELFDESTRUCTION2
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // WE_MALE
- StatusChange::NEGATIVE1, // WE_FEMALE
- StatusChange::NEGATIVE1, // WE_CALLPARTNER
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // NPC_DARKCROSS
- StatusChange::NEGATIVE1, // (none)
- // 340-
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- // 350-
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // (none)
- StatusChange::NEGATIVE1, // LK_AURABLADE
- StatusChange::NEGATIVE1, // LK_PARRYING
- StatusChange::NEGATIVE1, // LK_CONCENTRATION
- StatusChange::NEGATIVE1, // LK_TENSIONRELAX
- StatusChange::NEGATIVE1, // LK_BERSERK
- // 360-
- StatusChange::NEGATIVE1, // LK_FURY
- StatusChange::NEGATIVE1, // HP_ASSUMPTIO
- StatusChange::NEGATIVE1, // HP_BASILICA
- StatusChange::NEGATIVE1, // HP_MEDITATIO
- StatusChange::NEGATIVE1, // HW_SOULDRAIN
- StatusChange::NEGATIVE1, // HW_MAGICCRASHER
- StatusChange::NEGATIVE1, // HW_MAGICPOWER
- StatusChange::NEGATIVE1, // PA_PRESSURE
- StatusChange::NEGATIVE1, // PA_SACRIFICE
- StatusChange::NEGATIVE1, // PA_GOSPEL
- // 370-
- StatusChange::NEGATIVE1, // CH_PALMSTRIKE
- StatusChange::NEGATIVE1, // CH_TIGERFIST
- StatusChange::NEGATIVE1, // CH_CHAINCRUSH
- StatusChange::NEGATIVE1, // PF_HPCONVERSION
- StatusChange::NEGATIVE1, // PF_SOULCHANGE
- StatusChange::NEGATIVE1, // PF_SOULBURN
- StatusChange::NEGATIVE1, // ASC_KATAR
- StatusChange::NEGATIVE1, // ASC_HALLUCINATION
- StatusChange::NEGATIVE1, // ASC_EDP
- StatusChange::NEGATIVE1, // ASC_BREAKER
- // 380-
- StatusChange::NEGATIVE1, // SN_SIGHT
- StatusChange::NEGATIVE1, // SN_FALCONASSAULT
- StatusChange::NEGATIVE1, // SN_SHARPSHOOTING
- StatusChange::NEGATIVE1, // SN_WINDWALK
- StatusChange::NEGATIVE1, // WS_MELTDOWN
- StatusChange::NEGATIVE1, // WS_CREATECOIN
- StatusChange::NEGATIVE1, // WS_CREATENUGGET
- StatusChange::NEGATIVE1, // WS_CARTBOOST
- StatusChange::NEGATIVE1, // WS_SYSTEMCREATE
- StatusChange::NEGATIVE1, // ST_CHASEWALK
- // 390-
- StatusChange::NEGATIVE1, // ST_REJECTSWORD
- StatusChange::NEGATIVE1, // ST_STEALBACKPACK
- StatusChange::NEGATIVE1, // CR_ALCHEMY
- StatusChange::NEGATIVE1, // CR_SYNTHESISPOTION
- StatusChange::NEGATIVE1, // CG_ARROWVULCAN
- StatusChange::NEGATIVE1, // CG_MOONLIT
- StatusChange::NEGATIVE1, // CG_MARIONETTE
- StatusChange::NEGATIVE1, // LK_SPIRALPIERCE
- StatusChange::NEGATIVE1, // LK_HEADCRUSH
- StatusChange::NEGATIVE1, // LK_JOINTBEAT
- // 400-
- StatusChange::NEGATIVE1, // HW_NAPALMVULCAN
- StatusChange::NEGATIVE1, // CH_SOULCOLLECT
- StatusChange::NEGATIVE1, // PF_MINDBREAKER
- StatusChange::NEGATIVE1, // PF_MEMORIZE
- StatusChange::NEGATIVE1, // PF_FOGWALL
- StatusChange::NEGATIVE1, // PF_SPIDERWEB
- StatusChange::NEGATIVE1, // ASC_METEORASSAULT
- StatusChange::NEGATIVE1, // ASC_CDP
- StatusChange::NEGATIVE1, // WE_BABY
- StatusChange::NEGATIVE1, // WE_CALLPARENT
- // 410-
- StatusChange::NEGATIVE1, // WE_CALLBABY
- StatusChange::NEGATIVE1, // TK_RUN
- StatusChange::NEGATIVE1, // TK_READYSTORM
- StatusChange::NEGATIVE1, // TK_STORMKICK
- StatusChange::NEGATIVE1, // TK_READYDOWN
- StatusChange::NEGATIVE1, // TK_DOWNKICK
- StatusChange::NEGATIVE1, // TK_READYTURN
- StatusChange::NEGATIVE1, // TK_TURNKICK
- StatusChange::NEGATIVE1, // TK_READYCOUNTER
- StatusChange::NEGATIVE1, // TK_COUNTER
-}};
-
struct skill_name_db skill_names[] =
{
{AC_OWL, "OWL", "Owl's_Eye"},
@@ -522,14 +50,6 @@ struct skill_name_db skill_names[] =
{SkillID::ZERO, nullptr, nullptr}
};
-static
-const int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
-static
-const int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
-
-static
-int rdamage;
-
earray<struct skill_db, SkillID, MAX_SKILL_DB> skill_db;
@@ -538,25 +58,11 @@ int skill_attack(BF attack_type, struct block_list *src,
struct block_list *dsrc, struct block_list *bl,
SkillID skillid, int skilllv, unsigned int tick, BCT flag);
static
-int skill_delunitgroup(struct skill_unit_group *group);
-static
void skill_devotion_end(struct map_session_data *md,
struct map_session_data *sd, int target);
static
-struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx,
- int x, int y);
-static
-struct skill_unit_group *skill_initunitgroup(struct block_list *src,
- int count, SkillID skillid, int skilllv, int unit_id);
-static
void skill_status_change_timer(timer_id tid, tick_t tick,
custom_id_t id, custom_data_t data);
-static
-int skill_unitgrouptickset_delete(struct block_list *bl, int group_id);
-static
-struct skill_unit_group_tickset *skill_unitgrouptickset_search(
- struct block_list *bl, int group_id);
-
int skill_get_hit(SkillID id)
{
@@ -568,11 +74,6 @@ int skill_get_inf(SkillID id)
return skill_db[id].inf;
}
-int skill_get_pl(SkillID id)
-{
- return skill_db[id].pl;
-}
-
int skill_get_nk(SkillID id)
{
return skill_db[id].nk;
@@ -593,23 +94,11 @@ int skill_get_range(SkillID id, int lv)
return (lv <= 0) ? 0 : skill_db[id].range[lv - 1];
}
-static
-int skill_get_hp(SkillID id, int lv)
-{
- return (lv <= 0) ? 0 : skill_db[id].hp[lv - 1];
-}
-
int skill_get_sp(SkillID id, int lv)
{
return (lv <= 0) ? 0 : skill_db[id].sp[lv - 1];
}
-static
-int skill_get_zeny(SkillID id, int lv)
-{
- return (lv <= 0) ? 0 : skill_db[id].zeny[lv - 1];
-}
-
int skill_get_num(SkillID id, int lv)
{
return (lv <= 0) ? 0 : skill_db[id].num[lv - 1];
@@ -625,26 +114,6 @@ int skill_get_delay(SkillID id, int lv)
return (lv <= 0) ? 0 : skill_db[id].delay[lv - 1];
}
-int skill_get_time(SkillID id, int lv)
-{
- return (lv <= 0) ? 0 : skill_db[id].upkeep_time[lv - 1];
-}
-
-int skill_get_time2(SkillID id, int lv)
-{
- return (lv <= 0) ? 0 : skill_db[id].upkeep_time2[lv - 1];
-}
-
-int skill_get_castdef(SkillID id)
-{
- return skill_db[id].cast_def_rate;
-}
-
-int skill_get_weapontype(SkillID id)
-{
- return skill_db[id].weapon;
-}
-
int skill_get_inf2(SkillID id)
{
return skill_db[id].inf2;
@@ -655,42 +124,12 @@ int skill_get_maxcount(SkillID id)
return skill_db[id].maxcount;
}
-int skill_get_blewcount(SkillID id, int lv)
-{
- return (lv <= 0) ? 0 : skill_db[id].blewcount[lv - 1];
-}
-
-static
-int skill_get_mhp(SkillID id, int lv)
-{
- return (lv <= 0) ? 0 : skill_db[id].mhp[lv - 1];
-}
-
static
int skill_get_castnodex(SkillID id, int lv)
{
return (lv <= 0) ? 0 : skill_db[id].castnodex[lv - 1];
}
-/* プロトタイプ */
-static
-struct skill_unit_group *skill_unitsetting(struct block_list *src,
- SkillID skillid, int skilllv,
- int x, int y, int flag);
-static
-int skill_check_condition(struct map_session_data *sd, int type);
-static
-void skill_status_change_timer_sub(struct block_list *bl,
- struct block_list *src, StatusChange type, unsigned int tick);
-static
-void skill_landprotector(struct block_list *bl, SkillID skillid, int *alive);
-static
-void skill_trap_splash(struct block_list *bl,
- struct block_list *src, int tick, int splash_count);
-static
-void skill_count_target(struct block_list *bl,
- struct block_list *src, int *c);
-
static
int distance(int x0, int y0, int x1, int y1)
{
@@ -706,7 +145,7 @@ int distance(int x0, int y0, int x1, int y1)
*------------------------------------------
*/
int skill_additional_effect(struct block_list *src, struct block_list *bl,
- SkillID skillid, int skilllv, BF attack_type,
+ SkillID skillid, int skilllv, BF,
unsigned int)
{
struct map_session_data *sd = NULL;
@@ -715,7 +154,6 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
int luk;
int sc_def_mdef, sc_def_vit, sc_def_int, sc_def_luk;
- int sc_def_mdef2, sc_def_vit2, sc_def_int2, sc_def_luk2;
int sc_def_phys_shield_spell;
nullpo_ret(src);
@@ -726,11 +164,13 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
if (src->type == BL_PC)
{
- nullpo_ret(sd = (struct map_session_data *) src);
+ sd = (struct map_session_data *) src;
+ nullpo_ret(sd);
}
else if (src->type == BL_MOB)
{
- nullpo_ret(md = (struct mob_data *) src); //未使用?
+ md = (struct mob_data *) src;
+ nullpo_ret(md); //未使用?
}
sc_def_phys_shield_spell = 0;
@@ -746,10 +186,7 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
sc_def_luk = 100 - (3 + luk);
//自分の耐性
luk = battle_get_luk(src);
- sc_def_mdef2 = 100 - (3 + battle_get_mdef(src) + luk / 3);
- sc_def_vit2 = 100 - (3 + battle_get_vit(src) + luk / 3);
- sc_def_int2 = 100 - (3 + battle_get_int(src) + luk / 3);
- sc_def_luk2 = 100 - (3 + luk);
+
if (bl->type == BL_MOB)
{
if (sc_def_mdef > 50)
@@ -779,206 +216,6 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
break;
}
- if (not (sd && bool(attack_type & BF_WEAPON)))
- return 0;
- earray<int, BadSC, BadSC::COUNT> arr_sc_def_card1 //=
- {{
- sc_def_mdef, // stone
- sc_def_mdef, // freeze
- sc_def_vit, // stan
- sc_def_int, // sleep
- sc_def_vit, // poison
- sc_def_luk, // curse
- sc_def_vit, // silence
- sc_def_int, // confusion
- sc_def_int, // blind
- }}, arr_sc_def_card2 //=
- {{
- sc_def_mdef2, // stone
- sc_def_mdef2, // freeze
- sc_def_vit2, // stan
- sc_def_int2, // sleep
- sc_def_vit2, // poison
- sc_def_luk2, // curse
- sc_def_vit2, // silence
- sc_def_int2, // confusion
- sc_def_int2, // blind
- }};
-
- for (BadSC bi : erange(BadSC(), BadSC::COUNT))
- {
- StatusChange si = BadSC_to_SC(bi);
- int sc_def_card1 = arr_sc_def_card1[bi];
- int eff1 = sd->addeff[bi];
- if (sd->state.arrow_atk)
- eff1 += sd->arrow_addeff[bi];
- if (MRAND(10000) < eff1 * sc_def_card1 / 100)
- {
- if (battle_config.battle_log)
- PRINTF("PC %d skill_addeff: cardによる異常発動 %d %d\n",
- sd->bl.id, si, eff1);
-
- skill_status_change_start(bl, si, 7, 0, 0, 0,
- (bi == BadSC::CONFUSION)
- ? 10000 + 7000
- : 0,
- 0);
- }
-
- int sc_def_card2 = arr_sc_def_card2[bi];
- int eff2 = sd->addeff2[bi];
-
- if (MRAND(10000) < eff2 * sc_def_card2 / 100)
- {
- if (battle_config.battle_log)
- PRINTF("PC %d skill_addeff: cardによる異常発動 %d %d\n",
- src->id, si, eff2);
- skill_status_change_start(src, si, 7, 0, 0, 0,
- (bi == BadSC::CONFUSION)
- ? 10000 + 7000
- : 0,
- 0);
- }
- }
- return 0;
-}
-
-/*=========================================================================
- スキル攻撃吹き飛ばし処理
--------------------------------------------------------------------------*/
-static
-int skill_blown(struct block_list *src, struct block_list *target, int count)
-{
- int dx = 0, dy = 0, nx, ny;
- int x = target->x, y = target->y;
- int ret;
- MS prev_state = MS_IDLE;
- int moveblock;
- struct map_session_data *sd = NULL;
- struct mob_data *md = NULL;
- struct skill_unit *su = NULL;
-
- nullpo_ret(src);
- nullpo_ret(target);
-
- if (target->type == BL_PC)
- {
- nullpo_ret(sd = (struct map_session_data *) target);
- }
- else if (target->type == BL_MOB)
- {
- nullpo_ret(md = (struct mob_data *) target);
- }
- else if (target->type == BL_SKILL)
- {
- nullpo_ret(su = (struct skill_unit *) target);
- }
- else
- return 0;
-
- if (!(count & 0x10000 && (sd || md || su)))
- { /* 指定なしなら位置関係から方向を求める */
- dx = target->x - src->x;
- dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
- dy = target->y - src->y;
- dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- }
- if (dx == 0 && dy == 0)
- {
- int dir = battle_get_dir(target);
- if (dir >= 0 && dir < 8)
- {
- dx = -dirx[dir];
- dy = -diry[dir];
- }
- }
-
- ret = path_blownpos(target->m, x, y, dx, dy, count & 0xffff);
- nx = ret >> 16;
- ny = ret & 0xffff;
- moveblock = (x / BLOCK_SIZE != nx / BLOCK_SIZE
- || y / BLOCK_SIZE != ny / BLOCK_SIZE);
-
- if (count & 0x20000)
- {
- battle_stopwalking(target, 1);
- if (sd)
- {
- sd->to_x = nx;
- sd->to_y = ny;
- sd->walktimer = 1;
- clif_walkok(sd);
- clif_movechar(sd);
- }
- else if (md)
- {
- md->to_x = nx;
- md->to_y = ny;
- prev_state = md->state.state;
- md->state.state = MS_WALK;
- clif_fixmobpos(md);
- }
- }
- else
- battle_stopwalking(target, 2);
-
- dx = nx - x;
- dy = ny - y;
-
- if (sd) /* 画面外に出たので消去 */
- map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- target->m, x - AREA_SIZE, y - AREA_SIZE,
- x + AREA_SIZE, y + AREA_SIZE,
- dx, dy, BL_NUL);
- else if (md)
- map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md),
- target->m, x - AREA_SIZE, y - AREA_SIZE,
- x + AREA_SIZE, y + AREA_SIZE,
- dx, dy, BL_PC);
-
- if (su)
- {
- skill_unit_move_unit_group(su->group, target->m, dx, dy);
- }
- else
- {
-// eptr<struct status_change, StatusChange> sc_data=battle_get_sc_data(target);
- if (moveblock)
- map_delblock(target);
- target->x = nx;
- target->y = ny;
- if (moveblock)
- map_addblock(target);
-/*ダンス中にエフェクトは移動しないらしい
- if (sc_data && sc_data[SC_DANCING].timer!=-1){ //対象がダンス中なのでエフェクトも移動
- struct skill_unit_group *sg= (struct skill_unit_group *)sc_data[SC_DANCING].val2;
- if (sg)
- skill_unit_move_unit_group(sg,target->m,dx,dy);
- }
-*/
- }
-
- if (sd)
- { /* 画面内に入ってきたので表示 */
- map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- target->m, nx - AREA_SIZE, ny - AREA_SIZE,
- nx + AREA_SIZE, ny + AREA_SIZE,
- -dx, -dy, BL_NUL);
- if (count & 0x20000)
- sd->walktimer = -1;
- }
- else if (md)
- {
- map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md),
- target->m, nx - AREA_SIZE, ny - AREA_SIZE,
- nx + AREA_SIZE, ny + AREA_SIZE,
- -dx, -dy, BL_PC);
- if (count & 0x20000)
- md->state.state = prev_state;
- }
-
- skill_unit_move(target, gettick(), (count & 0xffff) + 7); /* スキルユニットの判定 */
-
return 0;
}
@@ -1002,7 +239,6 @@ int skill_attack(BF attack_type, struct block_list *src,
eptr<struct status_change, StatusChange> sc_data;
int type, lv, damage;
- rdamage = 0;
nullpo_ret(src);
nullpo_ret(dsrc);
nullpo_ret(bl);
@@ -1020,11 +256,6 @@ int skill_attack(BF attack_type, struct block_list *src,
return 0;
if (bl->type == BL_PC && pc_isdead((struct map_session_data *) bl)) //対象がPCですでに死んでいたら何もしない
return 0;
- if (sc_data && sc_data[SC_HIDING].timer != -1)
- { //ハイディング状態で
- if (skill_get_pl(skillid) != 2) //スキルの属性が地属性でなければ何もしない
- return 0;
- }
if (src->type == BL_PC && ((struct map_session_data *) src)->chatID) //術者がPCでチャット中なら何もしない
return 0;
if (dsrc->type == BL_PC && ((struct map_session_data *) dsrc)->chatID) //術者がPCでチャット中なら何もしない
@@ -1033,76 +264,16 @@ int skill_attack(BF attack_type, struct block_list *src,
//何もしない判定ここまで
type = -1;
- lv = (flag >> 20) & 0xf;
- dmg = battle_calc_attack(attack_type, src, bl, skillid, skilllv, flag & 0xff); //ダメージ計算
+ lv = flag.level;
+ dmg = battle_calc_attack(attack_type, src, bl, skillid, skilllv, flag.lo); //ダメージ計算
damage = dmg.damage + dmg.damage2;
if (lv == 15)
lv = -1;
- if (flag & 0xff00)
- type = (flag & 0xff00) >> 8;
-
- if (damage <= 0 || damage < dmg.div_) //吹き飛ばし判定?※
- dmg.blewcount = 0;
-
-//武器スキル?ここから
- //AppleGirl Was Here
- if (bool(attack_type & BF_MAGIC)
- && damage > 0
- && src != bl
- && src == dsrc)
- { //Blah Blah
- if (bl->type == BL_PC)
- { //Blah Blah
- struct map_session_data *tsd = (struct map_session_data *) bl;
- if (tsd->magic_damage_return > 0)
- { //More Blah
- rdamage += damage * tsd->magic_damage_return / 100;
- if (rdamage < 1)
- rdamage = 1;
- }
- }
- }
- //Stop Here
- if (bool(attack_type & BF_WEAPON)
- && damage > 0
- && src != bl
- && src == dsrc)
- { //武器スキル&ダメージあり&使用者と対象者が違う&src=dsrc
- if (bool(dmg.flag & BF_SHORT))
- { //近距離攻撃時?※
- if (bl->type == BL_PC)
- { //対象がPCの時
- struct map_session_data *tsd = (struct map_session_data *) bl;
- nullpo_ret(tsd);
- if (tsd->short_weapon_damage_return > 0)
- { //近距離攻撃跳ね返し?※
- rdamage += damage * tsd->short_weapon_damage_return / 100;
- if (rdamage < 1)
- rdamage = 1;
- }
- }
- }
- else if (bool(dmg.flag & BF_LONG))
- { //遠距離攻撃時?※
- if (bl->type == BL_PC)
- { //対象がPCの時
- struct map_session_data *tsd = (struct map_session_data *) bl;
- nullpo_ret(tsd);
- if (tsd->long_weapon_damage_return > 0)
- { //遠距離攻撃跳ね返し?※
- rdamage += damage * tsd->long_weapon_damage_return / 100;
- if (rdamage < 1)
- rdamage = 1;
- }
- }
- }
- if (rdamage > 0)
- clif_damage(src, src, tick, dmg.amotion, 0, rdamage, 1, 4, 0);
- }
-//武器スキル?ここまで
+ if (flag.mid)
+ type = flag.mid;
switch (skillid)
{
@@ -1114,14 +285,6 @@ int skill_attack(BF attack_type, struct block_list *src,
(lv != 0) ? lv : skilllv,
(skillid == SkillID::ZERO) ? 5 : type);
}
- if (dmg.blewcount > 0)
- { /* 吹き飛ばし処理とそのパケット */
- skill_blown(dsrc, bl, dmg.blewcount);
- if (bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *) bl);
- else
- clif_fixpos(bl);
- }
map_freeblock_lock();
/* 実際にダメージ処理を行う */
@@ -1147,11 +310,11 @@ int skill_attack(BF attack_type, struct block_list *src,
target = md->target_id;
if (src->type == BL_PC)
md->target_id = src->id;
- mobskill_use(md, tick, MSC_SKILLUSED, skillid);
+ mobskill_use(md, tick, MobSkillCondition::ANY, skillid);
md->target_id = target;
}
else
- mobskill_use(md, tick, MSC_SKILLUSED, skillid);
+ mobskill_use(md, tick, MobSkillCondition::ANY, skillid);
}
}
}
@@ -1189,9 +352,6 @@ int skill_attack(BF attack_type, struct block_list *src,
pc_heal(sd, hp, sp);
}
- if (rdamage > 0)
- battle_damage(bl, src, rdamage, 0);
-
map_freeblock_unlock();
return (dmg.damage + dmg.damage2); /* 与ダメを返す */
@@ -1208,143 +368,13 @@ void skill_area_sub(struct block_list *bl,
{
nullpo_retv(bl);
- if (bl->type != BL_PC && bl->type != BL_MOB && bl->type != BL_SKILL)
+ if (bl->type != BL_PC && bl->type != BL_MOB)
return;
if (battle_check_target(src, bl, flag) > 0)
func(src, bl, skill_id, skill_lv, tick, flag);
}
-int skill_check_unit_range(int, int, int, int, SkillID)
-{
- return 0;
-}
-
-static
-void skill_check_unit_range2_sub(struct block_list *bl, int *c)
-{
- nullpo_retv(bl);
- nullpo_retv(c);
-
- if (bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB))
- return;
-
- if (bl->type == BL_PC && pc_isdead((struct map_session_data *) bl))
- return;
-
- (*c)++;
-}
-
-int skill_check_unit_range2(int m, int x, int y, int range)
-{
- int c = 0;
-
- map_foreachinarea(std::bind(skill_check_unit_range2_sub, ph::_1, &c),
- m, x - range, y - range,
- x + range, y + range, BL_NUL);
-
- return c;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static
-void skill_timer(timer_id, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct map_session_data *sd = NULL;
- struct mob_data *md = NULL;
- struct block_list *src = map_id2bl(id), *target;
- struct skill_timerskill *skl = NULL;
-
- nullpo_retv(src);
-
- if (src->prev == NULL)
- return;
-
- if (src->type == BL_PC)
- {
- nullpo_retv(sd = (struct map_session_data *) src);
- skl = &sd->skilltimerskill[data];
- }
- else if (src->type == BL_MOB)
- {
- nullpo_retv(md = (struct mob_data *) src);
- skl = &md->skilltimerskill[data];
- }
-
- else
- return;
-
- nullpo_retv(skl);
-
- skl->timer = -1;
- if (skl->target_id)
- {
- target = map_id2bl(skl->target_id);
- if (target == NULL)
- return;
- if (target->prev == NULL)
- return;
- if (src->m != target->m)
- return;
- if (sd && pc_isdead(sd))
- return;
- if (target->type == BL_PC
- && pc_isdead((struct map_session_data *) target))
- return;
-
- switch (skl->skill_id)
- {
- default:
- skill_attack(skl->type.bf, src, src, target, skl->skill_id,
- skl->skill_lv, tick, skl->flag);
- break;
- }
- }
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int skill_cleartimerskill(struct block_list *src)
-{
- int i;
-
- nullpo_ret(src);
-
- if (src->type == BL_PC)
- {
- struct map_session_data *sd = (struct map_session_data *) src;
- nullpo_ret(sd);
- for (i = 0; i < MAX_SKILLTIMERSKILL; i++)
- {
- if (sd->skilltimerskill[i].timer != -1)
- {
- delete_timer(sd->skilltimerskill[i].timer, skill_timer);
- sd->skilltimerskill[i].timer = -1;
- }
- }
- }
- else if (src->type == BL_MOB)
- {
- struct mob_data *md = (struct mob_data *) src;
- nullpo_ret(md);
- for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++)
- {
- if (md->skilltimerskill[i].timer != -1)
- {
- delete_timer(md->skilltimerskill[i].timer, skill_timer);
- md->skilltimerskill[i].timer = -1;
- }
- }
- }
-
- return 0;
-}
-
/* 範囲スキル使用処理小分けここまで
* -------------------------------------------------------------------------
*/
@@ -1386,7 +416,7 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
break;
case NPC_SELFDESTRUCTION: /* 自爆 */
- if (flag & 1)
+ if (flag.lo & 1)
{
/* 個別にダメージを与える */
if (src->type == BL_MOB)
@@ -1420,7 +450,7 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
case SkillID::ZERO:
if (sd)
{
- if (flag & 3)
+ if (flag.lo & 3)
{
if (bl->id != skill_area_temp_id)
skill_attack(BF_WEAPON, src, src, bl, skillid,
@@ -1428,11 +458,11 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
}
else
{
- int ar = sd->splash_range;
+ // TODO does this happen?
skill_area_temp_id = bl->id;
map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id),
- bl->m, bl->x - ar, bl->y - ar,
- bl->x + ar, bl->y + ar, BL_NUL);
+ bl->m, bl->x - 0, bl->y - 0,
+ bl->x + 0, bl->y + 0, BL_NUL);
}
}
break;
@@ -1450,6 +480,8 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
* スキル使用(詠唱完了、ID指定支援系)
*------------------------------------------
*/
+// skillid.nk == 1
+// so skillid in (NPC_SUMMONSLAVE, NPC_EMOTION)
int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
SkillID skillid, int skilllv,
unsigned int, BCT)
@@ -1475,11 +507,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
if (bl->type == BL_PC)
{
- nullpo_retr(1, dstsd = (struct map_session_data *) bl);
+ dstsd = (struct map_session_data *) bl;
+ nullpo_retr(1, dstsd);
}
else if (bl->type == BL_MOB)
{
- nullpo_retr(1, dstmd = (struct mob_data *) bl);
+ dstmd = (struct mob_data *) bl;
+ nullpo_retr(1, dstmd);
if (sc_def_vit > 50)
sc_def_vit = 50;
if (sc_def_mdef > 50)
@@ -1502,32 +536,21 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
map_freeblock_lock();
switch (skillid)
{
- case NPC_SELFDESTRUCTION: /* 自爆 */
- skill_status_change_start(bl, SkillStatusChangeTable[skillid],
- skilllv, uint16_t(skillid), 0, 0,
- skill_get_time(skillid, skilllv), 0);
- break;
-
- case NPC_SUMMONSLAVE: /* 手下召喚 */
+ case NPC_SUMMONSLAVE:
if (md && !md->master_id)
{
mob_summonslave(md,
- mob_db[md->mob_class].skill[md->skillidx].val,
- skilllv,
- (true) ? 1 : 0);
+ mob_db[md->mob_class].skill[md->skillidx].val,
+ skilllv,
+ (true) ? 1 : 0);
}
break;
- case NPC_EMOTION: /* エモーション */
+ case NPC_EMOTION:
if (md)
clif_emotion(&md->bl,
- mob_db[md->mob_class].skill[md->skillidx].val[0]);
+ mob_db[md->mob_class].skill[md->skillidx].val[0]);
break;
-
- default:
- PRINTF("Unknown skill used:%d\n", skillid);
- map_freeblock_unlock();
- return 1;
}
map_freeblock_unlock();
@@ -1535,1162 +558,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
}
/*==========================================
- * スキル使用(詠唱完了、ID指定)
- *------------------------------------------
- */
-static
-void skill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t)
-{
- struct map_session_data *sd = map_id2sd(id) /*,*target_sd=NULL */ ;
- struct block_list *bl;
- int range, inf2;
-
- nullpo_retv( sd);
-
- if (sd->bl.prev == NULL) //prevが無いのはありなの?
- return;
-
- if (sd->skilltimer != tid) /* タイマIDの確認 */
- return;
- sd->skilltimer = -1;
-
- if ((bl = map_id2bl(sd->skilltarget)) == NULL || bl->prev == NULL)
- {
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- if (sd->bl.m != bl->m || pc_isdead(sd))
- { //マップが違うか自分が死んでいる
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
-
- inf2 = skill_get_inf2(sd->skillid);
- if (((skill_get_inf(sd->skillid) & 1) || inf2 & 4) && // 彼我敵対関係チェック
- battle_check_target(&sd->bl, bl, BCT_ENEMY) <= 0)
- {
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- if (inf2 & 0xC00 && sd->bl.id != bl->id)
- {
- int fail_flag = 1;
- if (inf2 & 0x400 && battle_check_target(&sd->bl, bl, BCT_PARTY) > 0)
- fail_flag = 0;
- if (fail_flag)
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- }
-
- range = skill_get_range(sd->skillid, sd->skilllv);
- if (range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- range += battle_config.pc_skill_add_range;
- if (battle_config.skill_out_range_consume)
- {
- // changed to allow casting when target walks out of range [Valaris]
- if (range < distance(sd->bl.x, sd->bl.y, bl->x, bl->y))
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- }
- if (!skill_check_condition(sd, 1))
- { /* 使用条件チェック */
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- if (battle_config.skill_out_range_consume)
- {
- if (range < distance(sd->bl.x, sd->bl.y, bl->x, bl->y))
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- return;
- }
- }
-
- if (battle_config.pc_skill_log)
- PRINTF("PC %d skill castend skill=%d\n",
- sd->bl.id, sd->skillid);
- pc_stop_walking(sd, 0);
-
- switch (skill_get_nk(sd->skillid))
- {
- /* 攻撃系/吹き飛ばし系 */
- case 0:
- case 2:
- skill_castend_damage_id(&sd->bl, bl,
- sd->skillid, sd->skilllv,
- tick, BCT_ZERO);
- break;
- case 1: /* 支援系 */
- skill_castend_nodamage_id(&sd->bl, bl,
- sd->skillid, sd->skilllv,
- tick, BCT_ZERO);
- break;
- }
-}
-
-/*==========================================
- * スキル使用(詠唱完了、map指定)
- *------------------------------------------
- */
-int skill_castend_map(struct map_session_data *sd, SkillID skill_num,
- const char *mapname)
-{
- nullpo_ret(sd);
- if (sd->bl.prev == NULL || pc_isdead(sd))
- return 0;
-
- if (bool(sd->opt1)
- || bool(sd->status.option & Option::HIDE2))
- return 0;
-
- if (skill_num != sd->skillid) /* 不正パケットらしい */
- return 0;
-
- pc_stopattack(sd);
-
- if (battle_config.pc_skill_log)
- PRINTF("PC %d skill castend skill =%d map=%s\n",
- sd->bl.id, skill_num, mapname);
- pc_stop_walking(sd, 0);
-
- if (strcmp(mapname, "cancel") == 0)
- return 0;
-
- return 0;
-}
-
-/*==========================================
- * スキルユニット設定処理
- *------------------------------------------
- */
-struct skill_unit_group *skill_unitsetting(struct block_list *src,
- SkillID skillid, int skilllv,
- int x, int y, int)
-{
- struct skill_unit_group *group;
- int i, count = 1, limit_ = 10000, val1_ = 0, val2_ = 0;
- BCT target = BCT_ENEMY;
- int interval = 1000, range_ = 0;
-
- nullpo_ret(src);
-
- nullpo_retr(NULL, group = skill_initunitgroup(src, count, skillid, skilllv, 0));
- group->limit = limit_;
- group->val1 = val1_;
- group->val2 = val2_;
- group->target_flag = target;
- group->interval = interval;
- group->range = range_;
- for (i = 0; i < count; i++)
- {
- struct skill_unit *unit;
- int ux = x, uy = y, val1 = skilllv, val2 = 0, limit =
- group->limit, alive = 1;
- int range = group->range;
- //直上スキルの場合設置座標上にランドプロテクターがないかチェック
- if (range <= 0)
- map_foreachinarea(std::bind(skill_landprotector, ph::_1, skillid, &alive),
- src->m, ux, uy,
- ux, uy, BL_SKILL);
-
- if (alive)
- {
- nullpo_retr(NULL, unit = skill_initunit(group, i, ux, uy));
- unit->val1 = val1;
- unit->val2 = val2;
- unit->limit = limit;
- unit->range = range;
- }
- }
- return group;
-}
-
-/*==========================================
- * スキルユニットの発動イベント
- *------------------------------------------
- */
-static
-int skill_unit_onplace(struct skill_unit *src, struct block_list *bl,
- unsigned int tick)
-{
- struct skill_unit_group *sg;
- struct block_list *ss;
- struct skill_unit_group_tickset *ts;
- struct map_session_data *srcsd = NULL;
- int diff, goflag, splash_count = 0;
-
- nullpo_ret(src);
- nullpo_ret(bl);
-
- if (bl->prev == NULL || !src->alive
- || (bl->type == BL_PC && pc_isdead((struct map_session_data *) bl)))
- return 0;
-
- nullpo_ret(sg = src->group);
- nullpo_ret(ss = map_id2bl(sg->src_id));
-
- if (ss->type == BL_PC)
- nullpo_ret(srcsd = (struct map_session_data *) ss);
- if (srcsd && srcsd->chatID)
- return 0;
-
- if (bl->type != BL_PC && bl->type != BL_MOB)
- return 0;
- nullpo_ret(ts = skill_unitgrouptickset_search(bl, sg->group_id));
- diff = DIFF_TICK(tick, ts->tick);
- goflag = (diff > sg->interval || diff < 0);
-
- //対象がLP上に居る場合は無効
- map_foreachinarea(std::bind(skill_landprotector, ph::_1, SkillID::ZERO, &goflag),
- bl->m, bl->x, bl->y,
- bl->x, bl->y, BL_SKILL);
-
- if (!goflag)
- return 0;
- ts->tick = tick;
- ts->group_id = sg->group_id;
-
- switch (sg->unit_id)
- {
- case 0x83: /* サンクチュアリ */
- {
- int race = battle_get_race(bl);
- int damage_flag =
- (battle_check_undead(race, battle_get_elem_type(bl))
- || race == 6) ? 1 : 0;
-
- if (battle_get_hp(bl) >= battle_get_max_hp(bl) && !damage_flag)
- break;
-
- if ((sg->val1--) <= 0)
- {
- skill_delunitgroup(sg);
- return 0;
- }
- if (!damage_flag)
- {
- int heal = sg->val2;
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->
- special_state.no_magic_damage)
- heal = 0; /* 黄金蟲カード(ヒール量0) */
- battle_heal(NULL, bl, heal, 0, 0);
- }
- else
- skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id,
- sg->skill_lv, tick, BCT_ZERO);
- }
- break;
-
- case 0x84: /* マグヌスエクソシズム */
- {
- int race = battle_get_race(bl);
- int damage_flag =
- (battle_check_undead(race, battle_get_elem_type(bl))
- || race == 6) ? 1 : 0;
-
- if (!damage_flag)
- return 0;
- skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id,
- sg->skill_lv, tick, BCT_ZERO);
- }
- break;
-
- case 0x85: /* ニューマ */
- {
- struct skill_unit *unit2;
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- if (sc_data && sc_data[SC_PNEUMA].timer == -1)
- skill_status_change_start(bl, SC_PNEUMA, sg->skill_lv,
- (int) src, 0, 0, 0, 0);
- else if ((unit2 = (struct skill_unit *) sc_data[SC_PNEUMA].val2)
- && unit2 != src)
- {
- if (DIFF_TICK(sg->tick, unit2->group->tick) > 0)
- skill_status_change_start(bl, SC_PNEUMA, sg->skill_lv,
- (int) src, 0, 0, 0, 0);
- ts->tick -= sg->interval;
- }
- }
- break;
- case 0x7e: /* セイフティウォール */
- {
- struct skill_unit *unit2;
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- if (sc_data && sc_data[SC_SAFETYWALL].timer == -1)
- skill_status_change_start(bl, SC_SAFETYWALL, sg->skill_lv,
- (int) src, 0, 0, 0, 0);
- else if ((unit2 = (struct skill_unit *) sc_data[SC_SAFETYWALL].val2)
- && unit2 != src)
- {
- if (sg->val1 < unit2->group->val1)
- skill_status_change_start(bl, SC_SAFETYWALL, sg->skill_lv,
- (int) src, 0, 0, 0, 0);
- ts->tick -= sg->interval;
- }
- }
- break;
-
- case 0x86: /* ロードオブヴァーミリオン(&ストームガスト &グランドクロス) */
- skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id,
- sg->skill_lv, tick, BCT_ZERO);
- break;
-
- case 0x7f: /* ファイヤーウォール */
- if ((src->val2--) > 0)
- skill_attack(BF_MAGIC, ss, &src->bl, bl,
- sg->skill_id, sg->skill_lv, tick, BCT_ZERO);
- if (src->val2 <= 0)
- skill_delunit(src);
- break;
-
- case 0x87: /* ファイアーピラー(発動前) */
- skill_delunit(src);
- skill_unitsetting(ss, sg->skill_id, sg->skill_lv, src->bl.x,
- src->bl.y, 1);
- break;
-
- case 0x88: /* ファイアーピラー(発動後) */
- if (DIFF_TICK(tick, sg->tick) < 150)
- skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id,
- sg->skill_lv, tick, BCT_ZERO);
- break;
-
- case 0x90: /* スキッドトラップ */
- {
- int i, c = skill_get_blewcount(sg->skill_id, sg->skill_lv);
- for (i = 0; i < c; i++)
- skill_blown(&src->bl, bl, 1 | 0x30000);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl, LOOK_BASE, sg->unit_id);
- sg->limit = DIFF_TICK(tick, sg->tick) + 1500;
- }
- break;
-
- case 0x93: /* ランドマイン */
- skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id,
- sg->skill_lv, tick, BCT_ZERO);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl, LOOK_BASE, 0x88);
- sg->limit = DIFF_TICK(tick, sg->tick) + 1500;
- break;
-
- case 0x8f: /* ブラストマイン */
- case 0x94: /* ショックウェーブトラップ */
- case 0x95: /* サンドマン */
- case 0x96: /* フラッシャー */
- case 0x97: /* フリージングトラップ */
- case 0x98: /* クレイモアートラップ */
- map_foreachinarea(std::bind(skill_count_target, ph::_1, &src->bl, &splash_count),
- src->bl.m, src->bl.x - src->range, src->bl.y - src->range,
- src->bl.x + src->range, src->bl.y + src->range, BL_NUL);
- map_foreachinarea(std::bind(skill_trap_splash, ph::_1, &src->bl, tick, splash_count),
- src->bl.m, src->bl.x - src->range, src->bl.y - src->range,
- src->bl.x + src->range, src->bl.y + src->range, BL_NUL);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl, LOOK_BASE, sg->unit_id);
- sg->limit = DIFF_TICK(tick, sg->tick) + 1500;
- break;
-
- case 0x91: /* アンクルスネア */
- {
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- if (sg->val2 == 0 && sc_data && sc_data[SC_ANKLE].timer == -1)
- {
- int moveblock = (bl->x / BLOCK_SIZE != src->bl.x / BLOCK_SIZE
- || bl->y / BLOCK_SIZE !=
- src->bl.y / BLOCK_SIZE);
- int sec = skill_get_time2(sg->skill_id,
- sg->skill_lv) -
- (double) battle_get_agi(bl) * 0.1;
- if (bool(battle_get_mode(bl) & MobMode::BOSS))
- sec = sec / 5;
- battle_stopwalking(bl, 1);
- skill_status_change_start(bl, SC_ANKLE,
- sg->skill_lv, 0, 0, 0,
- sec, 0);
-
- if (moveblock)
- map_delblock(bl);
- bl->x = src->bl.x;
- bl->y = src->bl.y;
- if (moveblock)
- map_addblock(bl);
- if (bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *) bl);
- else
- clif_fixpos(bl);
- sg->limit = DIFF_TICK(tick, sg->tick) + sec;
- sg->val2 = bl->id;
- }
- }
- break;
-
- case 0x80: /* ワープポータル(発動後) */
- if (bl->type == BL_PC)
- {
- struct map_session_data *sd = (struct map_session_data *) bl;
- if (sd && src->bl.m == bl->m && src->bl.x == bl->x
- && src->bl.y == bl->y && src->bl.x == sd->to_x
- && src->bl.y == sd->to_y)
- {
- if (battle_config.chat_warpportal || !sd->chatID)
- {
- if ((sg->val1--) > 0)
- {
- pc_setpos(sd, sg->valstr, sg->val2 >> 16,
- sg->val2 & 0xffff, 3);
- if (sg->src_id == bl->id
- || (strcmp(map[src->bl.m].name, sg->valstr)
- == 0 && src->bl.x == (sg->val2 >> 16)
- && src->bl.y == (sg->val2 & 0xffff)))
- skill_delunitgroup(sg);
- }
- else
- skill_delunitgroup(sg);
- }
- }
- }
- else if (bl->type == BL_MOB && battle_config.mob_warpportal)
- {
- int m = map_mapname2mapid(sg->valstr);
- mob_warp((struct mob_data *) bl, m, sg->val2 >> 16,
- sg->val2 & 0xffff, 3);
- }
- break;
-
- case 0x8e: /* クァグマイア */
- {
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->
- special_state.no_magic_damage)
- break;
- if (battle_get_sc_data(bl)[type].timer == -1)
- skill_status_change_start(bl, type, sg->skill_lv, (int) src,
- 0, 0,
- skill_get_time2(sg->skill_id,
- sg->skill_lv), 0);
- }
- break;
- case 0x92: /* ベノムダスト */
- {
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (sc_data && sc_data[type].timer == -1)
- skill_status_change_start(bl, type, sg->skill_lv, (int) src,
- 0, 0,
- skill_get_time2(sg->skill_id,
- sg->skill_lv), 0);
- }
- break;
- case 0x9a: /* ボルケーノ */
- case 0x9b: /* デリュージ */
- case 0x9c: /* バイオレントゲイル */
- {
- struct skill_unit *unit2;
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (sc_data && sc_data[type].timer == -1)
- skill_status_change_start(bl, type, sg->skill_lv, (int) src,
- 0, 0,
- skill_get_time2(sg->skill_id,
- sg->skill_lv), 0);
- else if ((unit2 = (struct skill_unit *) sc_data[type].val2)
- && unit2 != src)
- {
- if (DIFF_TICK(sg->tick, unit2->group->tick) > 0)
- skill_status_change_start(bl, type, sg->skill_lv,
- (int) src, 0, 0,
- skill_get_time2(sg->skill_id,
- sg->skill_lv),
- 0);
- ts->tick -= sg->interval;
- }
- } break;
-
- case 0x9e: /* 子守唄 */
- case 0x9f: /* ニヨルドの宴 */
- case 0xa0: /* 永遠の混沌 */
- case 0xa1: /* 戦太鼓の響き */
- case 0xa2: /* ニーベルングの指輪 */
- case 0xa3: /* ロキの叫び */
- case 0xa4: /* 深淵の中に */
- case 0xa5: /* 不死身のジークフリード */
- case 0xa6: /* 不協和音 */
- case 0xa7: /* 口笛 */
- case 0xa8: /* 夕陽のアサシンクロス */
- case 0xa9: /* ブラギの詩 */
- case 0xab: /* 自分勝手なダンス */
- case 0xac: /* ハミング */
- case 0xad: /* 私を忘れないで… */
- case 0xae: /* 幸運のキス */
- case 0xaf: /* サービスフォーユー */
- case 0xb4:
- {
- struct skill_unit *unit2;
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (sg->src_id == bl->id)
- break;
- if (sc_data && sc_data[type].timer == -1)
- skill_status_change_start(bl, type, sg->skill_lv, sg->val1,
- sg->val2, (int) src,
- skill_get_time2(sg->skill_id,
- sg->skill_lv), 0);
- else if ((unit2 = (struct skill_unit *) sc_data[type].val4)
- && unit2 != src)
- {
- if (unit2->group
- && DIFF_TICK(sg->tick, unit2->group->tick) > 0)
- skill_status_change_start(bl, type, sg->skill_lv,
- sg->val1, sg->val2, (int) src,
- skill_get_time2(sg->skill_id,
- sg->skill_lv),
- 0);
- ts->tick -= sg->interval;
- }
- } break;
-
- case 0xaa: /* イドゥンの林檎 */
- {
- struct skill_unit *unit2;
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (sg->src_id == bl->id)
- break;
- if (sc_data && sc_data[type].timer == -1)
- skill_status_change_start(bl, type, sg->skill_lv,
- (sg->val1) >> 16,
- (sg->val1) & 0xffff, (int) src,
- skill_get_time2(sg->skill_id,
- sg->skill_lv), 0);
- else if ((unit2 = (struct skill_unit *) sc_data[type].val4)
- && unit2 != src)
- {
- if (DIFF_TICK(sg->tick, unit2->group->tick) > 0)
- skill_status_change_start(bl, type, sg->skill_lv,
- (sg->val1) >> 16,
- (sg->val1) & 0xffff, (int) src,
- skill_get_time2(sg->skill_id,
- sg->skill_lv),
- 0);
- ts->tick -= sg->interval;
- }
- } break;
-
- case 0xb1: /* デモンストレーション */
- skill_attack(BF_WEAPON, ss, &src->bl, bl, sg->skill_id,
- sg->skill_lv, tick, BCT_ZERO);
- if (bl->type == BL_PC && MRAND(100) < sg->skill_lv
- && battle_config.equipment_breaking)
- pc_breakweapon((struct map_session_data *) bl);
- break;
- case 0x99: /* トーキーボックス */
- if (sg->src_id == bl->id) //自分が踏んでも発動しない
- break;
- if (sg->val2 == 0)
- {
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl, LOOK_BASE, sg->unit_id);
- sg->limit = DIFF_TICK(tick, sg->tick) + 5000;
- sg->val2 = -1; //踏んだ
- }
- break;
- case 0xb2: /* あなたを_会いたいです */
- case 0xb3: /* ゴスペル */
- case 0xb6: /* フォグウォール */
- //とりあえず何もしない
- break;
-
- case 0xb7: /* スパイダーウェッブ */
- if (sg->val2 == 0)
- {
- int moveblock = (bl->x / BLOCK_SIZE != src->bl.x / BLOCK_SIZE
- || bl->y / BLOCK_SIZE !=
- src->bl.y / BLOCK_SIZE);
- skill_additional_effect(ss, bl, sg->skill_id, sg->skill_lv,
- BF_MISC, tick);
- if (moveblock)
- map_delblock(bl);
- bl->x = (&src->bl)->x;
- bl->y = (&src->bl)->y;
- if (moveblock)
- map_addblock(bl);
- if (bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *) bl);
- else
- clif_fixpos(bl);
- sg->limit =
- DIFF_TICK(tick,
- sg->tick) + skill_get_time2(sg->skill_id,
- sg->skill_lv);
- sg->val2 = bl->id;
- }
- break;
-
-/* default:
- if (battle_config.error_log)
- PRINTF("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
- break;*/
- }
- if (bl->type == BL_MOB && ss != bl) /* スキル使用条件のMOBスキル */
- {
- if (battle_config.mob_changetarget_byskill == 1)
- {
- int target = ((struct mob_data *) bl)->target_id;
- if (ss->type == BL_PC)
- ((struct mob_data *) bl)->target_id = ss->id;
- mobskill_use((struct mob_data *) bl, tick,
- MSC_SKILLUSED, sg->skill_id);
- ((struct mob_data *) bl)->target_id = target;
- }
- else
- mobskill_use((struct mob_data *) bl, tick,
- MSC_SKILLUSED, sg->skill_id);
- }
-
- return 0;
-}
-
-/*==========================================
- * スキルユニットから離脱する(もしくはしている)場合
- *------------------------------------------
- */
-static
-int skill_unit_onout(struct skill_unit *src, struct block_list *bl,
- unsigned int tick)
-{
- struct skill_unit_group *sg;
-
- nullpo_ret(src);
- nullpo_ret(bl);
- nullpo_ret(sg = src->group);
-
- if (bl->prev == NULL || !src->alive)
- return 0;
-
- if (bl->type != BL_PC && bl->type != BL_MOB)
- return 0;
-
- switch (sg->unit_id)
- {
- case 0x7e: /* セイフティウォール */
- case 0x85: /* ニューマ */
- case 0x8e: /* クァグマイア */
- {
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- StatusChange type =
- (sg->unit_id == 0x85) ? SC_PNEUMA : SC_SAFETYWALL;
- if (sc_data
- && sc_data[type].timer != -1
- && ((struct skill_unit *) sc_data[type].val2) == src)
- {
- skill_status_change_end(bl, type, -1);
- }
- } break;
-
- case 0x91: /* アンクルスネア */
- {
- struct block_list *target = map_id2bl(sg->val2);
- if (target && target == bl)
- {
- skill_status_change_end(bl, SC_ANKLE, -1);
- sg->limit = DIFF_TICK(tick, sg->tick) + 1000;
- }
- }
- break;
- case 0xb5:
- case 0xb8:
- {
- sg->limit = DIFF_TICK(tick, sg->tick) + 1000;
- }
- break;
- case 0xb6:
- {
- sg->limit = DIFF_TICK(tick, sg->tick) + 1000;
- }
- break;
- case 0x9a: /* ボルケーノ */
- case 0x9b: /* デリュージ */
- case 0x9c: /* バイオレントゲイル */
- {
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- struct skill_unit *su;
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (sc_data && sc_data[type].timer != -1
- && (su = ((struct skill_unit *) sc_data[type].val2))
- && su == src)
- {
- skill_status_change_end(bl, type, -1);
- }
- }
- break;
-
- case 0x9e: /* 子守唄 */
- case 0x9f: /* ニヨルドの宴 */
- case 0xa0: /* 永遠の混沌 */
- case 0xa1: /* 戦太鼓の響き */
- case 0xa2: /* ニーベルングの指輪 */
- case 0xa3: /* ロキの叫び */
- case 0xa4: /* 深淵の中に */
- case 0xa5: /* 不死身のジークフリード */
- case 0xa6: /* 不協和音 */
- case 0xa7: /* 口笛 */
- case 0xa8: /* 夕陽のアサシンクロス */
- case 0xa9: /* ブラギの詩 */
- case 0xaa: /* イドゥンの林檎 */
- case 0xab: /* 自分勝手なダンス */
- case 0xac: /* ハミング */
- case 0xad: /* 私を忘れないで… */
- case 0xae: /* 幸運のキス */
- case 0xaf: /* サービスフォーユー */
- case 0xb4:
- {
- eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- struct skill_unit *su;
- StatusChange type = SkillStatusChangeTable[sg->skill_id];
- if (sc_data && sc_data[type].timer != -1
- && (su = ((struct skill_unit *) sc_data[type].val4))
- && su == src)
- {
- skill_status_change_end(bl, type, -1);
- }
- }
- break;
- case 0xb7: /* スパイダーウェッブ */
- {
- sg->limit = DIFF_TICK(tick, sg->tick) + 1000;
- }
- break;
-
-/* default:
- if (battle_config.error_log)
- PRINTF("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
- break;*/
- }
- skill_unitgrouptickset_delete(bl, sg->group_id);
- return 0;
-}
-
-/*==========================================
- * スキルユニットの削除イベント
- *------------------------------------------
- */
-static
-int skill_unit_ondelete(struct skill_unit *src, struct block_list *bl,
- unsigned int tick)
-{
- struct skill_unit_group *sg;
-
- nullpo_ret(src);
- nullpo_ret(bl);
- nullpo_ret(sg = src->group);
-
- if (bl->prev == NULL || !src->alive)
- return 0;
-
- if (bl->type != BL_PC && bl->type != BL_MOB)
- return 0;
-
- switch (sg->unit_id)
- {
- case 0x85: /* ニューマ */
- case 0x7e: /* セイフティウォール */
- case 0x8e: /* クァグマイヤ */
- case 0x9a: /* ボルケーノ */
- case 0x9b: /* デリュージ */
- case 0x9c: /* バイオレントゲイル */
- case 0x9e: /* 子守唄 */
- case 0x9f: /* ニヨルドの宴 */
- case 0xa0: /* 永遠の混沌 */
- case 0xa1: /* 戦太鼓の響き */
- case 0xa2: /* ニーベルングの指輪 */
- case 0xa3: /* ロキの叫び */
- case 0xa4: /* 深淵の中に */
- case 0xa5: /* 不死身のジークフリード */
- case 0xa6: /* 不協和音 */
- case 0xa7: /* 口笛 */
- case 0xa8: /* 夕陽のアサシンクロス */
- case 0xa9: /* ブラギの詩 */
- case 0xaa: /* イドゥンの林檎 */
- case 0xab: /* 自分勝手なダンス */
- case 0xac: /* ハミング */
- case 0xad: /* 私を忘れないで… */
- case 0xae: /* 幸運のキス */
- case 0xaf: /* サービスフォーユー */
- case 0xb4:
- return skill_unit_onout(src, bl, tick);
-
-/* default:
- if (battle_config.error_log)
- PRINTF("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
- break;*/
- }
- skill_unitgrouptickset_delete(bl, sg->group_id);
- return 0;
-}
-
-/*==========================================
- * スキルユニットの限界イベント
- *------------------------------------------
- */
-static
-int skill_unit_onlimit(struct skill_unit *src, unsigned int)
-{
- struct skill_unit_group *sg;
-
- nullpo_ret(src);
- nullpo_ret(sg = src->group);
-
- switch (sg->unit_id)
- {
- case 0x81: /* ワープポータル(発動前) */
- {
- struct skill_unit_group *group =
- skill_unitsetting(map_id2bl(sg->src_id), sg->skill_id,
- sg->skill_lv,
- src->bl.x, src->bl.y, 1);
- if (group == NULL)
- return 0;
- CREATE(group->valstr, char, 24);
- memcpy(group->valstr, sg->valstr, 24);
- group->val2 = sg->val2;
- }
- break;
-
- case 0x8d: /* アイスウォール */
- map_setcell(src->bl.m, src->bl.x, src->bl.y, src->val2);
- break;
- case 0xb2: /* あなたに会いたい */
- {
- struct map_session_data *sd = NULL;
- struct map_session_data *p_sd = NULL;
- if ((sd =
- (struct map_session_data *)(map_id2bl(sg->src_id))) ==
- NULL)
- return 0;
- if ((p_sd = pc_get_partner(sd)) == NULL)
- return 0;
-
- pc_setpos(p_sd, map[src->bl.m].name, src->bl.x, src->bl.y, 3);
- }
- break;
- }
- return 0;
-}
-
-/*==========================================
- * スキルユニットのダメージイベント
- *------------------------------------------
- */
-int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl,
- int damage, unsigned int)
-{
- struct skill_unit_group *sg;
-
- nullpo_ret(src);
- nullpo_ret(sg = src->group);
-
- switch (sg->unit_id)
- {
- case 0x8d: /* アイスウォール */
- src->val1 -= damage;
- break;
- case 0x8f: /* ブラストマイン */
- case 0x98: /* クレイモアートラップ */
- skill_blown(bl, &src->bl, 2); //吹き飛ばしてみる
- break;
- default:
- damage = 0;
- break;
- }
- return damage;
-}
-
-/*---------------------------------------------------------------------------- */
-
-/*==========================================
- * スキル使用(詠唱完了、場所指定)
- *------------------------------------------
- */
-static
-void skill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t)
-{
- struct map_session_data *sd = map_id2sd(id) /*,*target_sd=NULL */ ;
- int maxcount;
-
- nullpo_retv(sd);
-
- if (sd->bl.prev == NULL)
- return;
- if (sd->skilltimer != tid) /* タイマIDの確認 */
- return;
- sd->skilltimer = -1;
- if (pc_isdead(sd))
- {
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
-
- if (battle_config.pc_land_skill_limit)
- {
- maxcount = skill_get_maxcount(sd->skillid);
- if (maxcount > 0)
- {
- int i, c;
- for (i = c = 0; i < MAX_SKILLUNITGROUP; i++)
- {
- if (sd->skillunit[i].alive_count > 0
- && sd->skillunit[i].skill_id == sd->skillid)
- c++;
- }
- if (c >= maxcount)
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- }
- }
-
- int range = skill_get_range(sd->skillid, sd->skilllv);
- if (range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- range += battle_config.pc_skill_add_range;
- if (battle_config.skill_out_range_consume)
- { // changed to allow casting when target walks out of range [Valaris]
- if (range < distance(sd->bl.x, sd->bl.y, sd->skillx, sd->skilly))
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- }
- if (!skill_check_condition(sd, 1))
- { /* 使用条件チェック */
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return;
- }
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- if (battle_config.skill_out_range_consume)
- {
- if (range < distance(sd->bl.x, sd->bl.y, sd->skillx, sd->skilly))
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- return;
- }
- }
-
- if (battle_config.pc_skill_log)
- PRINTF("PC %d skill castend skill=%d\n",
- sd->bl.id, sd->skillid);
- pc_stop_walking(sd, 0);
-}
-
-
-/*==========================================
- * スキル使用条件(偽で使用失敗)
- *------------------------------------------
- */
-int skill_check_condition(struct map_session_data *sd, int type)
-{
- int hp, sp, hp_rate, sp_rate, zeny, weapon, spiritball,
- lv, mhp;
- int index[10], itemid[10], amount[10];
-
- nullpo_ret(sd);
-
- if (battle_config.gm_skilluncond > 0
- && pc_isGM(sd) >= battle_config.gm_skilluncond)
- {
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return 1;
- }
-
- if (bool(sd->opt1))
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return 0;
- }
- if (pc_is90overweight(sd))
- {
- clif_skill_fail(sd, sd->skillid, 9, 0);
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- return 0;
- }
-
- if (sd->skillitem == sd->skillid)
- { /* アイテムの場合無条件成功 */
- if (type & 1)
- {
- sd->skillitem = SkillID::NEGATIVE;
- sd->skillitemlv = -1;
- }
- return 1;
- }
- if (bool(sd->opt1))
- {
- clif_skill_fail(sd, sd->skillid, 0, 0);
- return 0;
- }
-
- SkillID skill = sd->skillid;
- lv = sd->skilllv;
- hp = skill_get_hp(skill, lv); /* 消費HP */
- sp = skill_get_sp(skill, lv); /* 消費SP */
- hp_rate = (lv <= 0) ? 0 : skill_db[skill].hp_rate[lv - 1];
- sp_rate = (lv <= 0) ? 0 : skill_db[skill].sp_rate[lv - 1];
- zeny = skill_get_zeny(skill, lv);
- weapon = skill_db[skill].weapon;
- spiritball = (lv <= 0) ? 0 : skill_db[skill].spiritball[lv - 1];
- mhp = skill_get_mhp(skill, lv); /* 消費HP */
- for (int i = 0; i < 10; i++)
- {
- itemid[i] = skill_db[skill].itemid[i];
- amount[i] = skill_db[skill].amount[i];
- }
- if (mhp > 0)
- hp += (sd->status.max_hp * mhp) / 100;
- if (hp_rate > 0)
- hp += (sd->status.hp * hp_rate) / 100;
- else
- hp += (sd->status.max_hp * abs(hp_rate)) / 100;
- if (sp_rate > 0)
- sp += (sd->status.sp * sp_rate) / 100;
- else
- sp += (sd->status.max_sp * abs(sp_rate)) / 100;
- if (sd->dsprate != 100)
- sp = sp * sd->dsprate / 100; /* 消費SP修正 */
-
- if (!(type & 2))
- {
- if (hp > 0 && sd->status.hp < hp)
- { /* HPチェック */
- clif_skill_fail(sd, skill, 2, 0); /* HP不足:失敗通知 */
- return 0;
- }
- if (sp > 0 && sd->status.sp < sp)
- { /* SPチェック */
- clif_skill_fail(sd, skill, 1, 0); /* SP不足:失敗通知 */
- return 0;
- }
- if (zeny > 0 && sd->status.zeny < zeny)
- {
- clif_skill_fail(sd, skill, 5, 0);
- return 0;
- }
- if (!(weapon & (1 << sd->status.weapon)))
- {
- clif_skill_fail(sd, skill, 6, 0);
- return 0;
- }
- if (spiritball > 0 && sd->spiritball < spiritball)
- {
- clif_skill_fail(sd, skill, 0, 0); // 氣球不足
- return 0;
- }
- }
-
- for (int i = 0; i < 10; i++)
- {
- index[i] = -1;
- if (itemid[i] <= 0)
- continue;
- if (itemid[i] >= 715 && itemid[i] <= 717
- && sd->special_state.no_gemstone)
- continue;
-
- index[i] = pc_search_inventory(sd, itemid[i]);
- if (index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i])
- {
- if (itemid[i] == 716 || itemid[i] == 717)
- clif_skill_fail(sd, skill, (7 + (itemid[i] - 716)), 0);
- else
- clif_skill_fail(sd, skill, 0, 0);
- return 0;
- }
- }
-
- if (!(type & 1))
- return 1;
-
- {
- for (int i = 0; i < 10; i++)
- {
- if (index[i] >= 0)
- pc_delitem(sd, index[i], amount[i], 0); // アイテム消費
- }
- }
-
- if (type & 2)
- return 1;
-
- pc_heal(sd, -sp, -hp); // [Fate] This might suppress some dupe messages
-
- if (zeny > 0) // Zeny消費
- pc_payzeny(sd, zeny);
- if (spiritball > 0) // 氣球消費
- pc_delspiritball(sd, spiritball, 0);
-
- return 1;
-}
-
-/*==========================================
* 詠唱時間計算
*------------------------------------------
*/
int skill_castfix(struct block_list *bl, int time)
{
- struct map_session_data *sd;
struct mob_data *md; // [Valaris]
eptr<struct status_change, StatusChange> sc_data;
int dex;
@@ -2706,12 +578,10 @@ int skill_castfix(struct block_list *bl, int time)
skill = md->skillid;
lv = md->skilllv;
}
-
else
{
- sd = (struct map_session_data *) bl;
- skill = sd->skillid;
- lv = sd->skilllv;
+ skill = SkillID::ZERO;
+ lv = 0;
}
sc_data = battle_get_sc_data(bl);
@@ -2725,10 +595,10 @@ int skill_castfix(struct block_list *bl, int time)
if (time == 0)
return 0;
if (castnodex > 0 && bl->type == BL_PC)
- castrate = ((struct map_session_data *) bl)->castrate;
+ castrate = 100;
else if (castnodex <= 0 && bl->type == BL_PC)
{
- castrate = ((struct map_session_data *) bl)->castrate;
+ castrate = 100;
time =
time * castrate * (battle_config.castrate_dex_scale -
dex) / (battle_config.castrate_dex_scale *
@@ -2767,186 +637,10 @@ int skill_delayfix(struct block_list *bl, int time)
}
/*==========================================
- * スキル使用(ID指定)
- *------------------------------------------
- */
-int skill_use_id(struct map_session_data *sd, int target_id,
- SkillID skill_num, int skill_lv)
-{
- unsigned int tick;
- int casttime = 0, delay = 0, range_;
- int forcecast = 0;
- struct block_list *bl;
- eptr<struct status_change, StatusChange> sc_data;
- tick = gettick();
-
- nullpo_ret(sd);
-
- if ((bl = map_id2bl(target_id)) == NULL)
- {
-/* if (battle_config.error_log)
- PRINTF("skill target not found %d\n",target_id); */
- return 0;
- }
- if (sd->bl.m != bl->m || pc_isdead(sd))
- return 0;
-
- sc_data = sd->sc_data;
-
- /* 沈黙や異常(ただし、グリムなどの判定をする) */
- if (bool(sd->opt1))
- return 0;
-
- if (bool(sd->status.option & Option::HIDE2))
- return 0;
-
- if (skill_get_inf2(skill_num) & 0x200 && sd->bl.id == target_id)
- return 0;
-
- sd->skillid = skill_num;
- sd->skilllv = skill_lv;
-
- if (!skill_check_condition(sd, 0))
- return 0;
-
- /* 射程と障害物チェック */
- range_ = skill_get_range(skill_num, skill_lv);
- if (range_ < 0)
- range_ = battle_get_range(&sd->bl) - (range_ + 1);
- if (!battle_check_range(&sd->bl, bl, range_))
- return 0;
-
- pc_stopattack(sd);
-
- casttime = skill_castfix(&sd->bl, skill_get_cast(skill_num, skill_lv));
- delay = skill_delayfix(&sd->bl, skill_get_delay(skill_num, skill_lv));
- sd->state.skillcastcancel = skill_db[skill_num].castcancel;
-
- if (battle_config.pc_skill_log)
- PRINTF("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",
- sd->bl.id, target_id, skill_num, skill_lv, casttime);
-
- if (casttime > 0 || forcecast)
- { /* 詠唱が必要 */
- struct mob_data *md;
-
- /* 詠唱反応モンスター */
- if (bl->type == BL_MOB && (md = (struct mob_data *) bl)
- && bool(mob_db[md->mob_class].mode & MobMode::CAST_SENSOR)
- && md->state.state != MS_ATTACK
- && sd->invincible_timer == -1)
- {
- md->target_id = sd->bl.id;
- md->state.attackable = true;
- md->min_chase = 13;
- }
- }
-
- if (casttime <= 0) /* 詠唱の無いものはキャンセルされない */
- sd->state.skillcastcancel = 0;
-
- sd->skilltarget = target_id;
- sd->skillx = 0;
- sd->skilly = 0;
- sd->canact_tick = tick + casttime + delay;
- sd->canmove_tick = tick;
-
- if (casttime > 0)
- {
- sd->skilltimer = add_timer(tick + casttime, skill_castend_id, sd->bl.id, 0);
- pc_stop_walking(sd, 0);
- }
- else
- {
- sd->skilltimer = -1;
- skill_castend_id(sd->skilltimer, tick, sd->bl.id, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- * スキル使用(場所指定)
- *------------------------------------------
- */
-int skill_use_pos(struct map_session_data *sd,
- int skill_x, int skill_y,
- SkillID skill_num, int skill_lv)
-{
- struct block_list bl;
- eptr<struct status_change, StatusChange> sc_data;
- unsigned int tick;
- int casttime = 0, delay = 0, range;
-
- nullpo_ret(sd);
-
- if (pc_isdead(sd))
- return 0;
-
- sc_data = sd->sc_data;
-
- if (bool(sd->opt1))
- return 0;
-
- if (bool(sd->status.option & Option::HIDE2))
- return 0;
-
- sd->skillid = skill_num;
- sd->skilllv = skill_lv;
- sd->skillx = skill_x;
- sd->skilly = skill_y;
- if (!skill_check_condition(sd, 0))
- return 0;
-
- /* 射程と障害物チェック */
- bl.type = BL_NUL;
- bl.m = sd->bl.m;
- bl.x = skill_x;
- bl.y = skill_y;
- range = skill_get_range(skill_num, skill_lv);
- if (range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- if (!battle_check_range(&sd->bl, &bl, range))
- return 0;
-
- pc_stopattack(sd);
-
- casttime = skill_castfix(&sd->bl, skill_get_cast(skill_num, skill_lv));
- delay = skill_delayfix(&sd->bl, skill_get_delay(skill_num, skill_lv));
- sd->state.skillcastcancel = skill_db[skill_num].castcancel;
-
- if (battle_config.pc_skill_log)
- PRINTF("PC %d skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d\n",
- sd->bl.id, skill_x, skill_y,
- skill_num, skill_lv, casttime);
-
- if (casttime <= 0) /* 詠唱の無いものはキャンセルされない */
- sd->state.skillcastcancel = 0;
-
- sd->skilltarget = 0;
- tick = gettick();
- sd->canact_tick = tick + casttime + delay;
- sd->canmove_tick = tick;
-
- if (casttime > 0)
- {
- sd->skilltimer = add_timer(tick + casttime, skill_castend_pos, sd->bl.id, 0);
- pc_stop_walking(sd, 0);
- }
- else
- {
- sd->skilltimer = -1;
- skill_castend_pos(sd->skilltimer, tick, sd->bl.id, 0);
- }
-
- return 0;
-}
-
-/*==========================================
* スキル詠唱キャンセル
*------------------------------------------
*/
-int skill_castcancel(struct block_list *bl, int type)
+int skill_castcancel(struct block_list *bl, int)
{
int inf;
@@ -2959,25 +653,6 @@ int skill_castcancel(struct block_list *bl, int type)
nullpo_ret(sd);
sd->canact_tick = tick;
sd->canmove_tick = tick;
- if (sd->skilltimer != -1)
- {
- if (!type)
- {
- if ((inf = skill_get_inf(sd->skillid)) == 2 || inf == 32)
- delete_timer(sd->skilltimer, skill_castend_pos);
- else
- delete_timer(sd->skilltimer, skill_castend_id);
- }
- else
- {
- if ((inf = skill_get_inf(sd->skillid_old)) == 2 || inf == 32)
- delete_timer(sd->skilltimer, skill_castend_pos);
- else
- delete_timer(sd->skilltimer, skill_castend_id);
- }
- sd->skilltimer = -1;
- clif_skillcastcancel(bl);
- }
return 0;
}
@@ -3026,17 +701,6 @@ void skill_devotion(struct map_session_data *md, int)
}
}
-void skill_devotion2(struct block_list *bl, int crusader)
-{
- // 被ディボーションが歩いた時の距離チェック
- struct map_session_data *sd = map_id2sd(crusader);
-
- nullpo_retv(bl);
-
- if (sd)
- skill_devotion3(&sd->bl, bl->id);
-}
-
int skill_devotion3(struct block_list *bl, int target)
{
// クルセが歩いた時の距離チェック
@@ -3063,11 +727,10 @@ int skill_devotion3(struct block_list *bl, int target)
}
void skill_devotion_end(struct map_session_data *md,
- struct map_session_data *sd, int target)
+ struct map_session_data *, int target)
{
// クルセと被ディボキャラのリセット
nullpo_retv(md);
- nullpo_retv(sd);
md->dev.val1[target] = md->dev.val2[target] = 0;
}
@@ -3077,136 +740,12 @@ int skill_gangsterparadise(struct map_session_data *, int)
return 0;
}
-/*==========================================
- * ランドプロテクターチェック(foreachinarea)
- *------------------------------------------
- */
-void skill_landprotector(struct block_list *, SkillID, int *)
-{
-}
-
-/*==========================================
- * イドゥンの林檎の回復処理(foreachinarea)
- *------------------------------------------
- */
-static
-void skill_idun_heal(struct block_list *bl, struct skill_unit *unit)
-{
- struct skill_unit_group *sg;
- int heal;
-
- nullpo_retv(bl);
- nullpo_retv(unit);
- nullpo_retv(sg = unit->group);
-
- heal =
- 30 + sg->skill_lv * 5 + ((sg->val1) >> 16) * 5 +
- ((sg->val1) & 0xfff) / 2;
-
- if (bl->type == BL_SKILL || bl->id == sg->src_id)
- return;
-
- if (bl->type == BL_PC || bl->type == BL_MOB)
- {
- battle_heal(NULL, bl, heal, 0, 0);
- }
-}
-
-/*==========================================
- * 指定範囲内でsrcに対して有効なターゲットのblの数を数える(foreachinarea)
- *------------------------------------------
- */
-void skill_count_target(struct block_list *bl,
- struct block_list *src, int *c)
-{
- nullpo_retv(bl);
-
- if (src == NULL)
- return;
- if (c == NULL)
- return;
- if (battle_check_target(src, bl, BCT_ENEMY) > 0)
- (*c)++;
-}
-
-/*==========================================
- * トラップ範囲処理(foreachinarea)
- *------------------------------------------
- */
-void skill_trap_splash(struct block_list *bl,
- struct block_list *src, int tick, int splash_count)
-{
- struct skill_unit *unit;
- struct skill_unit_group *sg;
- struct block_list *ss;
- int i;
-
- nullpo_retv(bl);
- nullpo_retv(src);
- unit = (struct skill_unit *) src;
- nullpo_retv(sg = unit->group);
- nullpo_retv(ss = map_id2bl(sg->src_id));
-
- if (battle_check_target(src, bl, BCT_ENEMY) > 0)
- {
- switch (sg->unit_id)
- {
- case 0x95: /* サンドマン */
- case 0x96: /* フラッシャー */
- case 0x94: /* ショックウェーブトラップ */
- skill_additional_effect(ss, bl, sg->skill_id, sg->skill_lv,
- BF_MISC, tick);
- break;
- case 0x8f: /* ブラストマイン */
- case 0x98: /* クレイモアートラップ */
- for (i = 0; i < splash_count; i++)
- {
- skill_attack(BF_MISC, ss, src, bl, sg->skill_id,
- sg->skill_lv, tick,
- (sg->val2) ? BCT_mid_x05 : BCT_ZERO);
- }
- // TODO: determine if this was supposed to break
- FALLTHROUGH;
- case 0x97: /* フリージングトラップ */
- skill_attack(BF_WEAPON, ss, src, bl, sg->skill_id,
- sg->skill_lv, tick, (sg->val2) ? BCT_mid_x05 : BCT_ZERO);
- break;
- default:
- break;
- }
- }
-}
-
/*----------------------------------------------------------------------------
* ステータス異常
*----------------------------------------------------------------------------
*/
/*==========================================
- * ステータス異常タイマー範囲処理
- *------------------------------------------
- */
-void skill_status_change_timer_sub(struct block_list *bl,
- struct block_list *src, StatusChange type, unsigned int)
-{
- nullpo_retv(bl);
- nullpo_retv(src);
-
- if (bl->type != BL_PC && bl->type != BL_MOB)
- return;
-
- switch (type)
- {
- case SC_SIGHT: /* サイト */
- if (bool((*battle_get_option(bl)) & (Option::HIDE2 | Option::CLOAK)))
- {
- skill_status_change_end(bl, SC_HIDING, -1);
- }
- break;
- }
-}
-
-/*==========================================
* ステータス異常終了
*------------------------------------------
*/
@@ -3249,11 +788,16 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid)
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
- nullpo_ret(sc_count = battle_get_sc_count(bl));
- nullpo_ret(option = battle_get_option(bl));
- nullpo_ret(opt1 = battle_get_opt1(bl));
- nullpo_ret(opt2 = battle_get_opt2(bl));
- nullpo_ret(opt3 = battle_get_opt3(bl));
+ sc_count = battle_get_sc_count(bl);
+ nullpo_ret(sc_count);
+ option = battle_get_option(bl);
+ nullpo_ret(option);
+ opt1 = battle_get_opt1(bl);
+ nullpo_ret(opt1);
+ opt2 = battle_get_opt2(bl);
+ nullpo_ret(opt2);
+ opt3 = battle_get_opt3(bl);
+ nullpo_ret(opt3);
if ((*sc_count) > 0 && sc_data[type].timer != -1
&& (sc_data[type].timer == tid || tid == -1))
@@ -3268,7 +812,6 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid)
switch (type)
{ /* 異常の種類ごとの処理 */
- case SC_HIDING:
case SC_SPEEDPOTION0: /* 増速ポーション */
case SC_ATKPOT: /* attack potion [Valaris] */
case SC_MATKPOT: /* magic attack potion [Valaris] */
@@ -3291,7 +834,7 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid)
struct mob_data *md = NULL;
if (bl->type == BL_MOB && (md = (struct mob_data *) bl))
skill_castend_damage_id(bl, bl,
- SkillID( sc_data[type].val2), sc_data[type].val1,
+ static_cast<SkillID>(sc_data[type].val2), sc_data[type].val1,
gettick(), BCT_ZERO);
}
break;
@@ -3357,16 +900,6 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid)
*opt2 &= ~Opt2::_atkpot;
opt_flag = 1;
break;
-
- case SC_HIDING:
- *option &= ~Option::HIDE2;
- opt_flag = 1;
- break;
-
- case SC_SIGHT:
- *option &= ~Option::SIGHT;
- opt_flag = 1;
- break;
}
if (night_flag == 1
@@ -3412,7 +945,7 @@ int skill_update_heal_animation(struct map_session_data *sd)
*/
void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
- StatusChange type = StatusChange(data);
+ StatusChange type = static_cast<StatusChange>(data);
struct block_list *bl;
struct map_session_data *sd = NULL;
eptr<struct status_change, StatusChange> sc_data;
@@ -3446,43 +979,6 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom
switch (type)
{ /* 特殊な処理になる場合 */
- case SC_HIDING: /* ハイディング */
- if (sd)
- { /* SPがあって、時間制限の間は持続 */
- if (sd->status.sp > 0 && (--sc_data[type].val2) > 0)
- {
- if (sc_data[type].val2 % (sc_data[type].val1 + 3) == 0)
- {
- sd->status.sp--;
- clif_updatestatus(sd, SP_SP);
- }
- sc_data[type].timer = add_timer( /* タイマー再設定 */
- 1000 + tick,
- skill_status_change_timer,
- bl->id, data);
- return;
- }
- }
- break;
-
- case SC_SIGHT: /* サイト */
- {
- const int range = 7;
- map_foreachinarea(std::bind(skill_status_change_timer_sub, ph::_1, bl, type, tick),
- bl->m, bl->x - range, bl->y - range,
- bl->x + range, bl->y + range, BL_NUL);
-
- if ((--sc_data[type].val2) > 0)
- {
- sc_data[type].timer = add_timer( /* タイマー再設定 */
- 250 + tick,
- skill_status_change_timer,
- bl->id, data);
- return;
- }
- }
- break;
-
case SC_STONE:
if (sc_data[type].val2 != 0)
{
@@ -3642,25 +1138,28 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
Opt2 *opt2;
Opt3 *opt3;
int opt_flag = 0, calc_flag = 0;
- int race, elem, undead_flag;
+ int undead_flag;
SP updateflag = SP::ZERO;
int scdef = 0;
nullpo_ret(bl);
- if (bl->type == BL_SKILL)
- return 0;
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
- nullpo_ret(sc_count = battle_get_sc_count(bl));
- nullpo_ret(option = battle_get_option(bl));
- nullpo_ret(opt1 = battle_get_opt1(bl));
- nullpo_ret(opt2 = battle_get_opt2(bl));
- nullpo_ret(opt3 = battle_get_opt3(bl));
-
- race = battle_get_race(bl);
+ sc_count = battle_get_sc_count(bl);
+ nullpo_ret(sc_count);
+ option = battle_get_option(bl);
+ nullpo_ret(option);
+ opt1 = battle_get_opt1(bl);
+ nullpo_ret(opt1);
+ opt2 = battle_get_opt2(bl);
+ nullpo_ret(opt2);
+ opt3 = battle_get_opt3(bl);
+ nullpo_ret(opt3);
+
+ Race race = battle_get_race(bl);
MobMode mode = battle_get_mode(bl);
- elem = battle_get_elem_type(bl);
+ Element elem = battle_get_elem_type(bl);
undead_flag = battle_check_undead(race, elem);
switch (type)
@@ -3691,20 +1190,6 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
if (bl->type == BL_PC)
{
sd = (struct map_session_data *) bl;
-
- if (SC_STONE <= type && type <= SC_BLIND)
- {
- BadSC bsc = BadSC_from_SC(type);
- /* カードによる耐性 */
- if (sd && sd->reseff[bsc] > 0
- && MRAND(10000) < sd->reseff[bsc])
- {
- if (battle_config.battle_log)
- PRINTF("PC %d skill_sc_start: cardによる異常耐性発動\n",
- sd->bl.id);
- return 0;
- }
- }
}
else if (bl->type == BL_MOB)
{
@@ -3868,31 +1353,6 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
}
break;
- /* option */
- case SC_HIDING: /* ハイディング */
- calc_flag = 1;
- if (bl->type == BL_PC)
- {
- val2 = tick / 1000; /* 持続時間 */
- tick = 1000;
- }
- break;
-
- case SC_SIGHT: /* サイト/ルアフ */
- val2 = tick / 250;
- tick = 10;
- break;
-
- /* セーフティウォール、ニューマ */
- case SC_SAFETYWALL:
- case SC_PNEUMA:
- tick = ((struct skill_unit *) val2)->group->limit;
- break;
-
- /* アンクル */
- case SC_ANKLE:
- break;
-
case SC_WEIGHT50:
case SC_WEIGHT90:
case SC_BROKNWEAPON:
@@ -3975,15 +1435,6 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
*opt2 |= Opt2::_slowpoison;
opt_flag = 1;
break;
- case SC_HIDING:
- battle_stopattack(bl); /* 攻撃停止 */
- *option |= Option::HIDE2;
- opt_flag = 1;
- break;
- case SC_SIGHT:
- *option |= Option::SIGHT;
- opt_flag = 1;
- break;
}
if (opt_flag) /* optionの変更 */
@@ -4032,11 +1483,16 @@ int skill_status_change_clear(struct block_list *bl, int type)
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
- nullpo_ret(sc_count = battle_get_sc_count(bl));
- nullpo_ret(option = battle_get_option(bl));
- nullpo_ret(opt1 = battle_get_opt1(bl));
- nullpo_ret(opt2 = battle_get_opt2(bl));
- nullpo_ret(opt3 = battle_get_opt3(bl));
+ sc_count = battle_get_sc_count(bl);
+ nullpo_ret(sc_count);
+ option = battle_get_option(bl);
+ nullpo_ret(option);
+ opt1 = battle_get_opt1(bl);
+ nullpo_ret(opt1);
+ opt2 = battle_get_opt2(bl);
+ nullpo_ret(opt2);
+ opt3 = battle_get_opt3(bl);
+ nullpo_ret(opt3);
if (*sc_count == 0)
return 0;
@@ -4051,7 +1507,7 @@ int skill_status_change_clear(struct block_list *bl, int type)
*opt1 = Opt1::ZERO;
*opt2 = Opt2::ZERO;
*opt3 = Opt3::ZERO;
- *option &= Option::MASK;
+ *option = Option::ZERO;
if (night_flag == 1 && type == 1) // by [Yor]
*opt2 |= Opt2::BLIND;
@@ -4062,32 +1518,6 @@ int skill_status_change_clear(struct block_list *bl, int type)
return 0;
}
-/* クローキング検査(周りに移動不可能地帯があるか) */
-int skill_check_cloaking(struct block_list *bl)
-{
- static int dx[] = { -1, 0, 1, -1, 1, -1, 0, 1 };
- static int dy[] = { -1, -1, -1, 0, 0, 1, 1, 1 };
- int end = 1, i;
-
- nullpo_ret(bl);
-
- if (bl->type == BL_PC && battle_config.pc_cloak_check_type & 1)
- return 0;
- if (bl->type == BL_MOB && battle_config.monster_cloak_check_type & 1)
- return 0;
- for (i = 0; i < sizeof(dx) / sizeof(dx[0]); i++)
- {
- int c = map_getcell(bl->m, bl->x + dx[i], bl->y + dy[i]);
- if (c == 1 || c == 5)
- end = 0;
- }
- if (end)
- {
- *battle_get_option(bl) &= ~Option::CLOAK; /* 念のための処理 */
- }
- return end;
-}
-
/*
*----------------------------------------------------------------------------
* スキルユニット
@@ -4105,693 +1535,8 @@ void skill_stop_dancing(struct block_list *, int)
// TODO remove this
}
-/*==========================================
- * スキルユニット初期化
- *------------------------------------------
- */
-struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx,
- int x, int y)
-{
- struct skill_unit *unit;
-
- nullpo_retr(NULL, group);
- nullpo_retr(NULL, unit = &group->unit[idx]);
-
- if (!unit->alive)
- group->alive_count++;
-
- unit->bl.id = map_addobject(&unit->bl);
- unit->bl.type = BL_SKILL;
- unit->bl.m = group->map;
- unit->bl.x = x;
- unit->bl.y = y;
- unit->group = group;
- unit->val1 = unit->val2 = 0;
- unit->alive = 1;
-
- map_addblock(&unit->bl);
- return unit;
-}
-
void skill_unit_timer_sub_ondelete(struct block_list *bl,
struct block_list *src, unsigned int tick);
-/*==========================================
- * スキルユニット削除
- *------------------------------------------
- */
-int skill_delunit(struct skill_unit *unit)
-{
- struct skill_unit_group *group;
- int range;
-
- nullpo_ret(unit);
- if (!unit->alive)
- return 0;
- nullpo_ret(group = unit->group);
-
- /* onlimitイベント呼び出し */
- skill_unit_onlimit(unit, gettick());
-
- /* ondeleteイベント呼び出し */
- range = group->range;
- map_foreachinarea(std::bind(skill_unit_timer_sub_ondelete, ph::_1, &unit->bl, gettick()),
- unit->bl.m, unit->bl.x - range, unit->bl.y - range,
- unit->bl.x + range, unit->bl.y + range, BL_NUL);
-
- unit->group = NULL;
- unit->alive = 0;
- map_delobjectnofree(unit->bl.id, BL_SKILL);
- if (group->alive_count > 0 && (--group->alive_count) <= 0)
- skill_delunitgroup(group);
-
- return 0;
-}
-
-/*==========================================
- * スキルユニットグループ初期化
- *------------------------------------------
- */
-static
-int skill_unit_group_newid = 10;
-struct skill_unit_group *skill_initunitgroup(struct block_list *src,
- int count, SkillID skillid, int skilllv, int unit_id)
-{
- int i;
- struct skill_unit_group *group = NULL, *list = NULL;
- int maxsug = 0;
-
- nullpo_retr(NULL, src);
-
- if (src->type == BL_PC)
- {
- list = ((struct map_session_data *) src)->skillunit;
- maxsug = MAX_SKILLUNITGROUP;
- }
- else if (src->type == BL_MOB)
- {
- list = ((struct mob_data *) src)->skillunit;
- maxsug = MAX_MOBSKILLUNITGROUP;
- }
- if (list)
- {
- for (i = 0; i < maxsug; i++) /* 空いているもの検索 */
- if (list[i].group_id == 0)
- {
- group = &list[i];
- break;
- }
-
- if (group == NULL)
- { /* 空いてないので古いもの検索 */
- int j = 0;
- unsigned maxdiff = 0, x, tick = gettick();
- for (i = 0; i < maxsug; i++)
- if ((x = DIFF_TICK(tick, list[i].tick)) > maxdiff)
- {
- maxdiff = x;
- j = i;
- }
- skill_delunitgroup(&list[j]);
- group = &list[j];
- }
- }
-
- if (group == NULL)
- {
- PRINTF("skill_initunitgroup: error unit group !\n");
- exit(1);
- }
-
- group->src_id = src->id;
- group->party_id = battle_get_party_id(src);
- group->group_id = skill_unit_group_newid++;
- if (skill_unit_group_newid <= 0)
- skill_unit_group_newid = 10;
- CREATE(group->unit, struct skill_unit, count);
- group->unit_count = count;
- group->val1 = group->val2 = 0;
- group->skill_id = skillid;
- group->skill_lv = skilllv;
- group->unit_id = unit_id;
- group->map = src->m;
- group->range = 0;
- group->limit = 10000;
- group->interval = 1000;
- group->tick = gettick();
- group->valstr = NULL;
-
- return group;
-}
-
-/*==========================================
- * スキルユニットグループ削除
- *------------------------------------------
- */
-int skill_delunitgroup(struct skill_unit_group *group)
-{
- int i;
-
- nullpo_ret(group);
- if (group->unit_count <= 0)
- return 0;
-
- group->alive_count = 0;
- if (group->unit != NULL)
- {
- for (i = 0; i < group->unit_count; i++)
- if (group->unit[i].alive)
- skill_delunit(&group->unit[i]);
- }
- if (group->valstr != NULL)
- {
- map_freeblock(group->valstr);
- group->valstr = NULL;
- }
-
- map_freeblock(group->unit); /* free()の替わり */
- group->unit = NULL;
- group->src_id = 0;
- group->group_id = 0;
- group->unit_count = 0;
- return 0;
-}
-
-/*==========================================
- * スキルユニットグループ全削除
- *------------------------------------------
- */
-int skill_clear_unitgroup(struct block_list *src)
-{
- struct skill_unit_group *group = NULL;
- int maxsug = 0;
-
- nullpo_ret(src);
-
- if (src->type == BL_PC)
- {
- group = ((struct map_session_data *) src)->skillunit;
- maxsug = MAX_SKILLUNITGROUP;
- }
- else if (src->type == BL_MOB)
- {
- group = ((struct mob_data *) src)->skillunit;
- maxsug = MAX_MOBSKILLUNITGROUP;
- }
- if (group)
- {
- int i;
- for (i = 0; i < maxsug; i++)
- if (group[i].group_id > 0 && group[i].src_id == src->id)
- skill_delunitgroup(&group[i]);
- }
- return 0;
-}
-
-/*==========================================
- * スキルユニットグループの被影響tick検索
- *------------------------------------------
- */
-struct skill_unit_group_tickset *skill_unitgrouptickset_search(
- struct block_list *bl, int group_id)
-{
- int i, j = 0, k, s = group_id % MAX_SKILLUNITGROUPTICKSET;
- struct skill_unit_group_tickset *set = NULL;
-
- nullpo_ret(bl);
-
- if (bl->type == BL_PC)
- {
- set = ((struct map_session_data *) bl)->skillunittick;
- }
- else
- {
- set = ((struct mob_data *) bl)->skillunittick;
- }
- if (set == NULL)
- return 0;
- for (i = 0; i < MAX_SKILLUNITGROUPTICKSET; i++)
- if (set[(k = (i + s) % MAX_SKILLUNITGROUPTICKSET)].group_id ==
- group_id)
- return &set[k];
- else if (set[k].group_id == 0)
- j = k;
-
- return &set[j];
-}
-
-/*==========================================
- * スキルユニットグループの被影響tick削除
- *------------------------------------------
- */
-int skill_unitgrouptickset_delete(struct block_list *bl, int group_id)
-{
- int i, s = group_id % MAX_SKILLUNITGROUPTICKSET;
- struct skill_unit_group_tickset *set = NULL, *ts;
-
- nullpo_ret(bl);
-
- if (bl->type == BL_PC)
- {
- set = ((struct map_session_data *) bl)->skillunittick;
- }
- else
- {
- set = ((struct mob_data *) bl)->skillunittick;
- }
-
- if (set != NULL)
- {
-
- for (i = 0; i < MAX_SKILLUNITGROUPTICKSET; i++)
- if ((ts =
- &set[(i + s) % MAX_SKILLUNITGROUPTICKSET])->group_id ==
- group_id)
- ts->group_id = 0;
-
- }
- return 0;
-}
-
-/*==========================================
- * スキルユニットタイマー発動処理用(foreachinarea)
- *------------------------------------------
- */
-static
-void skill_unit_timer_sub_onplace(struct block_list *bl,
- struct block_list *src, unsigned int tick)
-{
- struct skill_unit *su;
-
- nullpo_retv(bl);
-
- su = (struct skill_unit *) src;
-
- if (su && su->alive)
- {
- struct skill_unit_group *sg;
- sg = su->group;
- if (sg && battle_check_target(src, bl, sg->target_flag) > 0)
- skill_unit_onplace(su, bl, tick);
- }
-}
-
-/*==========================================
- * スキルユニットタイマー削除処理用(foreachinarea)
- *------------------------------------------
- */
-void skill_unit_timer_sub_ondelete(struct block_list *bl,
- struct block_list *src, unsigned int tick)
-{
- struct skill_unit *su;
-
- nullpo_retv(bl);
-
- su = (struct skill_unit *) src;
-
- if (su && su->alive)
- {
- struct skill_unit_group *sg;
- sg = su->group;
- if (sg && battle_check_target(src, bl, sg->target_flag) > 0)
- skill_unit_ondelete(su, bl, tick);
- }
-}
-
-/*==========================================
- * スキルユニットタイマー処理用(foreachobject)
- *------------------------------------------
- */
-static
-void skill_unit_timer_sub(struct block_list *bl, unsigned int tick)
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- int range;
-
- nullpo_retv(bl);
- unit = (struct skill_unit *) bl;
- nullpo_retv(group = unit->group);
-
- if (!unit->alive)
- return;
-
- range = (unit->range != 0) ? unit->range : group->range;
-
- /* onplaceイベント呼び出し */
- if (unit->alive && unit->range >= 0)
- {
- map_foreachinarea(std::bind(skill_unit_timer_sub_onplace, ph::_1, bl, tick),
- bl->m, bl->x - range, bl->y - range,
- bl->x + range, bl->y + range, BL_NUL);
- if (group->unit_id == 0xaa
- && DIFF_TICK(tick, group->tick) >= 6000 * group->val2)
- {
- map_foreachinarea(std::bind(skill_idun_heal, ph::_1, unit),
- bl->m, bl->x - range, bl->y - range,
- bl->x + range, bl->y + range, BL_NUL);
- group->val2++;
- }
- }
- /* 時間切れ削除 */
- if (unit->alive &&
- (DIFF_TICK(tick, group->tick) >= group->limit
- || DIFF_TICK(tick, group->tick) >= unit->limit))
- {
- switch (group->unit_id)
- {
-
- case 0x8f: /* ブラストマイン */
- group->unit_id = 0x8c;
- clif_changelook(bl, LOOK_BASE, group->unit_id);
- group->limit = DIFF_TICK(tick + 1500, group->tick);
- unit->limit = DIFF_TICK(tick + 1500, group->tick);
- break;
- case 0x90: /* スキッドトラップ */
- case 0x91: /* アンクルスネア */
- case 0x93: /* ランドマイン */
- case 0x94: /* ショックウェーブトラップ */
- case 0x95: /* サンドマン */
- case 0x96: /* フラッシャー */
- case 0x97: /* フリージングトラップ */
- case 0x98: /* クレイモアートラップ */
- case 0x99: /* トーキーボックス */
- {
- struct block_list *src = map_id2bl(group->src_id);
- if (group->unit_id == 0x91 && group->val2)
- ;
- else
- {
- if (src && src->type == BL_PC)
- {
- struct item item_tmp;
- memset(&item_tmp, 0, sizeof(item_tmp));
- item_tmp.nameid = 1065;
- item_tmp.identify = 1;
- map_addflooritem(&item_tmp, 1, bl->m, bl->x, bl->y, NULL, NULL, NULL, 0); // 罠返還
- }
- }
- }
- // TODO: determine if this was supposed to be break
- FALLTHROUGH;
- default:
- skill_delunit(unit);
- }
- }
-
- if (group->unit_id == 0x8d)
- {
- unit->val1 -= 5;
- if (unit->val1 <= 0 && unit->limit + group->tick > tick + 700)
- unit->limit = DIFF_TICK(tick + 700, group->tick);
- }
-}
-
-/*==========================================
- * スキルユニットタイマー処理
- *------------------------------------------
- */
-static
-void skill_unit_timer(timer_id, tick_t tick, custom_id_t, custom_data_t)
-{
- map_freeblock_lock();
-
- map_foreachobject(std::bind(skill_unit_timer_sub, ph::_1, tick), BL_SKILL);
-
- map_freeblock_unlock();
-}
-
-/*==========================================
- * スキルユニット移動時処理用(foreachinarea)
- *------------------------------------------
- */
-static
-void skill_unit_out_all_sub(struct block_list *bl,
- struct block_list *src, unsigned int tick)
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- int range;
-
- nullpo_retv(bl);
- nullpo_retv(src);
- unit = (struct skill_unit *) bl;
- nullpo_retv(group = unit->group);
-
- if (!unit->alive || src->prev == NULL)
- return;
-
- range = (unit->range != 0) ? unit->range : group->range;
-
- if (range < 0 || battle_check_target(bl, src, group->target_flag) <= 0)
- return;
-
- if (src->x >= bl->x - range && src->x <= bl->x + range &&
- src->y >= bl->y - range && src->y <= bl->y + range)
- skill_unit_onout(unit, src, tick);
-}
-
-/*==========================================
- * スキルユニット移動時処理
- *------------------------------------------
- */
-int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range)
-{
- nullpo_ret(bl);
-
- if (bl->prev == NULL)
- return 0;
-
- if (range < 7)
- range = 7;
- map_foreachinarea(std::bind(skill_unit_out_all_sub, ph::_1, bl, tick),
- bl->m, bl->x - range, bl->y - range,
- bl->x + range, bl->y + range, BL_SKILL);
-
- return 0;
-}
-
-/*==========================================
- * スキルユニット移動時処理用(foreachinarea)
- *------------------------------------------
- */
-static
-void skill_unit_move_sub(struct block_list *bl,
- struct block_list *src, unsigned int tick)
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- int range;
-
- nullpo_retv(bl);
- nullpo_retv(unit = (struct skill_unit *) bl);
- nullpo_retv(src);
-
- if (!unit->alive || src->prev == NULL)
- return;
-
- if ((group = unit->group) == NULL)
- return;
- range = (unit->range != 0) ? unit->range : group->range;
-
- if (range < 0 || battle_check_target(bl, src, group->target_flag) <= 0)
- return;
-
- if (src->x >= bl->x - range && src->x <= bl->x + range &&
- src->y >= bl->y - range && src->y <= bl->y + range)
- skill_unit_onplace(unit, src, tick);
- else
- skill_unit_onout(unit, src, tick);
-}
-
-/*==========================================
- * スキルユニット移動時処理
- *------------------------------------------
- */
-int skill_unit_move(struct block_list *bl, unsigned int tick, int range)
-{
- nullpo_ret(bl);
-
- if (bl->prev == NULL)
- return 0;
-
- if (range < 7)
- range = 7;
- map_foreachinarea(std::bind(skill_unit_move_sub, ph::_1, bl, tick),
- bl->m, bl->x - range, bl->y - range,
- bl->x + range, bl->y + range, BL_SKILL);
-
- return 0;
-}
-
-/*==========================================
- * スキルユニット自体の移動時処理(foreachinarea)
- *------------------------------------------
- */
-static
-void skill_unit_move_unit_group_sub(struct block_list *bl,
- struct block_list *src, unsigned int tick)
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- int range;
-
- nullpo_retv(bl);
- nullpo_retv(src);
- unit = (struct skill_unit *) src;
- nullpo_retv(group = unit->group);
-
- if (!unit->alive || bl->prev == NULL)
- return;
-
- range = (unit->range != 0) ? unit->range : group->range;
-
- if (range < 0 || battle_check_target(src, bl, group->target_flag) <= 0)
- return;
- if (bl->x >= src->x - range && bl->x <= src->x + range &&
- bl->y >= src->y - range && bl->y <= src->y + range)
- skill_unit_onplace(unit, bl, tick);
- else
- skill_unit_onout(unit, bl, tick);
-}
-
-/*==========================================
- * スキルユニット自体の移動時処理
- * 引数はグループと移動量
- *------------------------------------------
- */
-int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx,
- int dy)
-{
- nullpo_ret(group);
-
- if (group->unit_count <= 0)
- return 0;
-
- if (group->unit != NULL)
- {
- if (!battle_config.unit_movement_type)
- {
- int i;
- for (i = 0; i < group->unit_count; i++)
- {
- struct skill_unit *unit = &group->unit[i];
- if (unit->alive && !(m == unit->bl.m && dx == 0 && dy == 0))
- {
- int range = unit->range;
- map_delblock(&unit->bl);
- unit->bl.m = m;
- unit->bl.x += dx;
- unit->bl.y += dy;
- map_addblock(&unit->bl);
- if (range > 0)
- {
- if (range < 7)
- range = 7;
- map_foreachinarea(std::bind(skill_unit_move_unit_group_sub, ph::_1, &unit->bl, gettick()),
- unit->bl.m, unit->bl.x - range, unit->bl.y - range,
- unit->bl.x + range, unit->bl.y + range, BL_NUL);
- }
- }
- }
- }
- else
- {
- int i, j, *r_flag, *s_flag, *m_flag;
- struct skill_unit *unit1;
- struct skill_unit *unit2;
- r_flag = (int *) malloc(sizeof(int) * group->unit_count);
- s_flag = (int *) malloc(sizeof(int) * group->unit_count);
- m_flag = (int *) malloc(sizeof(int) * group->unit_count);
- memset(r_flag, 0, sizeof(int) * group->unit_count); // 継承フラグ
- memset(s_flag, 0, sizeof(int) * group->unit_count); // 継承フラグ
- memset(m_flag, 0, sizeof(int) * group->unit_count); // 継承フラグ
-
- //先にフラグを全部決める
- for (i = 0; i < group->unit_count; i++)
- {
- int move_check = 0; // かぶりフラグ
- unit1 = &group->unit[i];
- for (j = 0; j < group->unit_count; j++)
- {
- unit2 = &group->unit[j];
- if (unit1->bl.m == m && unit1->bl.x + dx == unit2->bl.x
- && unit1->bl.y + dy == unit2->bl.y)
- {
- //移動先にユニットがかぶってたら
- s_flag[i] = 1; // 移動前のユニットナンバーの継承フラグon
- r_flag[j] = 1; // かぶるユニットナンバーの残留フラグon
- move_check = 1; //ユニットがかぶった。
- break;
- }
- }
- if (!move_check) // ユニットがかぶってなかったら
- m_flag[i] = 1; // 移動前ユニットナンバーの移動フラグon
- }
-
- //フラグに基づいてユニット移動
- for (i = 0; i < group->unit_count; i++)
- {
- unit1 = &group->unit[i];
- if (m_flag[i])
- { // 移動フラグがonで
- if (!r_flag[i])
- { // 残留フラグがoffなら
- //単純移動(rangeも継承の必要無し)
- int range = unit1->range;
- map_delblock(&unit1->bl);
- unit1->bl.m = m;
- unit1->bl.x += dx;
- unit1->bl.y += dy;
- map_addblock(&unit1->bl);
- if (range > 0)
- {
- if (range < 7)
- range = 7;
- map_foreachinarea(std::bind(skill_unit_move_unit_group_sub, ph::_1, &unit1->bl, gettick()),
-
- unit1->bl.m, unit1->bl.x - range, unit1->bl.y - range,
- unit1->bl.x + range, unit1->bl.y + range, BL_NUL);
- }
- }
- else
- { // 残留フラグがonなら
- //空ユニットになるので、継承可能なユニットを探す
- for (j = 0; j < group->unit_count; j++)
- {
- unit2 = &group->unit[j];
- if (s_flag[j] && !r_flag[j])
- {
- // 継承移動(range継承付き)
- int range = unit1->range;
- map_delblock(&unit2->bl);
- unit2->bl.m = m;
- unit2->bl.x = unit1->bl.x + dx;
- unit2->bl.y = unit1->bl.y + dy;
- unit2->range = unit1->range;
- map_addblock(&unit2->bl);
- if (range > 0)
- {
- if (range < 7)
- range = 7;
- map_foreachinarea(std::bind(skill_unit_move_unit_group_sub, ph::_1, &unit2->bl, gettick()),
-
- unit2->bl.m, unit2->bl.x - range, unit2->bl.y - range,
- unit2->bl.x + range, unit2->bl.y + range, BL_NUL);
- }
- s_flag[j] = 0; // 継承完了したのでoff
- break;
- }
- }
- }
- }
- }
- free(r_flag);
- free(s_flag);
- free(m_flag);
- }
- }
- return 0;
-}
/*----------------------------------------------------------------------------
* アイテム合成
@@ -4904,28 +1649,12 @@ int skill_readdb(void)
skill_db[i].castcancel = 1;
else
skill_db[i].castcancel = 0;
- skill_db[i].cast_def_rate = atoi(split[9]);
- skill_db[i].inf2 = atoi(split[10]);
- skill_db[i].maxcount = atoi(split[11]);
- if (strcasecmp(split[13], "weapon") == 0)
- skill_db[i].skill_type = BF_WEAPON;
- else if (strcasecmp(split[12], "magic") == 0)
- skill_db[i].skill_type = BF_MAGIC;
- else if (strcasecmp(split[12], "misc") == 0)
- skill_db[i].skill_type = BF_MISC;
- else
- skill_db[i].skill_type = BF::ZERO;
+ skill_db[i].cast_def_rate = atoi(split[10]);
+ skill_db[i].inf2 = atoi(split[11]);
+ skill_db[i].maxcount = atoi(split[12]);
+ // split[13] was one of: BF_WEAPON, BF_MAGIC, BF_MISC, BF::ZERO
memset(split2, 0, sizeof(split2));
- for (j = 0, p = split[14]; j < MAX_SKILL_LEVEL && p; j++)
- {
- split2[j] = p;
- p = strchr(p, ':');
- if (p)
- *p++ = 0;
- }
- for (k = 0; k < MAX_SKILL_LEVEL; k++)
- skill_db[i].blewcount[k] =
- (split2[k]) ? atoi(split2[k]) : atoi(split2[0]);
+ // split[14] was colon-separated blow counts.
if (!strcasecmp(split[15], "passive"))
{
@@ -4981,9 +1710,6 @@ int do_init_skill(void)
{
skill_readdb();
- add_timer_interval(gettick() + SKILLUNITTIMER_INVERVAL,
- skill_unit_timer, 0, 0, SKILLUNITTIMER_INVERVAL);
-
return 0;
}
diff --git a/src/map/skill.hpp b/src/map/skill.hpp
index 0966d68..7ecdd37 100644
--- a/src/map/skill.hpp
+++ b/src/map/skill.hpp
@@ -21,8 +21,6 @@ struct skill_db
int upkeep_time[MAX_SKILL_LEVEL], upkeep_time2[MAX_SKILL_LEVEL];
int castcancel, cast_def_rate;
int inf2, maxcount;
- BF skill_type;
- int blewcount[MAX_SKILL_LEVEL];
int hp[MAX_SKILL_LEVEL], sp[MAX_SKILL_LEVEL], mhp[MAX_SKILL_LEVEL],
hp_rate[MAX_SKILL_LEVEL], sp_rate[MAX_SKILL_LEVEL],
zeny[MAX_SKILL_LEVEL];
@@ -48,15 +46,12 @@ skill_name_db& skill_lookup_by_name(const char *name);
struct block_list;
struct map_session_data;
-struct skill_unit;
-struct skill_unit_group;
int do_init_skill(void);
// スキルデータベースへのアクセサ
int skill_get_hit(SkillID id);
int skill_get_inf(SkillID id);
-int skill_get_pl(SkillID id);
int skill_get_nk(SkillID id);
int skill_get_max(SkillID id);
int skill_get_max_raise(SkillID id);
@@ -65,44 +60,16 @@ int skill_get_sp(SkillID id, int lv);
int skill_get_num(SkillID id, int lv);
int skill_get_cast(SkillID id, int lv);
int skill_get_delay(SkillID id, int lv);
-int skill_get_time(SkillID id, int lv);
-int skill_get_time2(SkillID id, int lv);
-int skill_get_castdef(SkillID id);
-int skill_get_weapontype(SkillID id);
int skill_get_inf2(SkillID id);
int skill_get_maxcount(SkillID id);
-int skill_get_blewcount(SkillID id, int lv);
-
-// スキルの使用
-int skill_use_id(struct map_session_data *sd, int target_id,
- SkillID skill_num, int skill_lv);
-int skill_use_pos(struct map_session_data *sd,
- int skill_x, int skill_y, SkillID skill_num, int skill_lv);
-
-int skill_castend_map(struct map_session_data *sd, SkillID skill_num,
- const char *map);
-
-int skill_cleartimerskill(struct block_list *src);
// 追加効果
int skill_additional_effect(struct block_list *src, struct block_list *bl,
SkillID skillid, int skilllv, BF attack_type,
unsigned int tick);
-int skill_delunit(struct skill_unit *unit);
-int skill_clear_unitgroup(struct block_list *src);
-
-int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl,
- int damage, unsigned int tick);
-
int skill_castfix(struct block_list *bl, int time);
int skill_delayfix(struct block_list *bl, int time);
-int skill_check_unit_range(int m, int x, int y, int range, SkillID skillid);
-int skill_check_unit_range2(int m, int x, int y, int range);
-int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range);
-int skill_unit_move(struct block_list *bl, unsigned int tick, int range);
-int skill_unit_move_unit_group(struct skill_unit_group *group,
- int m, int dx, int dy);
void skill_stop_dancing(struct block_list *src, int flag);
@@ -111,14 +78,8 @@ int skill_castcancel(struct block_list *bl, int type);
int skill_gangsterparadise(struct map_session_data *sd, int type);
void skill_devotion(struct map_session_data *md, int target);
-void skill_devotion2(struct block_list *bl, int crusader);
int skill_devotion3(struct block_list *bl, int target);
-#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
-
-// その他
-int skill_check_cloaking(struct block_list *bl);
-
// ステータス異常
int skill_status_effect(struct block_list *bl, StatusChange type,
int val1, int val2, int val3, int val4,
diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp
index 9dadce0..69dab85 100644
--- a/src/map/skill.t.hpp
+++ b/src/map/skill.t.hpp
@@ -28,9 +28,6 @@ enum class StatusChange : uint16_t
#define CLIF_OPTION_SC_SCRIBE StatusChange::CLIF_OPTION_SC_SCRIBE
// the rest are the normal effects
- SC_HIDING = 4, // ? (opt) ?bad
-#define SC_HIDING StatusChange::SC_HIDING
-
SC_SLOWPOISON = 14, // item script
#define SC_SLOWPOISON StatusChange::SC_SLOWPOISON
@@ -76,9 +73,6 @@ enum class StatusChange : uint16_t
SC_ANKLE = 143, // ?skill.cpp skill_unit thingies
#define SC_ANKLE StatusChange::SC_ANKLE
- SC_SIGHT = 150, // ?unbad
-#define SC_SIGHT StatusChange::SC_SIGHT
-
SC_ATKPOT = 185, // item script
#define SC_ATKPOT StatusChange::SC_ATKPOT
SC_MATKPOT = 186, // unused, but kept for parallel
@@ -147,6 +141,7 @@ enum class BadSC
BLIND = 8,
COUNT = 9, // formerly 10,
+ // there is apocryphal evidence of a "bleeding" effect
};
constexpr
diff --git a/src/map/storage.cpp b/src/map/storage.cpp
index 0f3cd10..bcdf8bc 100644
--- a/src/map/storage.cpp
+++ b/src/map/storage.cpp
@@ -214,7 +214,8 @@ int storage_storageadd(struct map_session_data *sd, int index, int amount)
struct storage *stor;
nullpo_ret(sd);
- nullpo_ret(stor = account2storage2(sd->status.account_id));
+ stor = account2storage2(sd->status.account_id);
+ nullpo_ret(stor);
if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
return 0; // storage full / storage closed
@@ -249,7 +250,8 @@ int storage_storageget(struct map_session_data *sd, int index, int amount)
PickupFail flag;
nullpo_ret(sd);
- nullpo_ret(stor = account2storage2(sd->status.account_id));
+ stor = account2storage2(sd->status.account_id);
+ nullpo_ret(stor);
if (index < 0 || index >= MAX_STORAGE)
return 0;
@@ -277,7 +279,8 @@ int storage_storageclose(struct map_session_data *sd)
struct storage *stor;
nullpo_ret(sd);
- nullpo_ret(stor = account2storage2(sd->status.account_id));
+ stor = account2storage2(sd->status.account_id);
+ nullpo_ret(stor);
clif_storageclose(sd);
if (stor->storage_status)