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author | Chuck Miller <shadowmil@gmail.com> | 2009-12-25 05:00:31 -0500 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-12-26 00:40:11 -0700 |
commit | 634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch) | |
tree | 70023dd2bcc12a3f96ec6f118d80e27411920531 /src/map/guild.h | |
parent | 113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff) | |
download | tmwa-634aeeb9d58b01f9de6632a014a063ef0c4cf31e.tar.gz tmwa-634aeeb9d58b01f9de6632a014a063ef0c4cf31e.tar.bz2 tmwa-634aeeb9d58b01f9de6632a014a063ef0c4cf31e.tar.xz tmwa-634aeeb9d58b01f9de6632a014a063ef0c4cf31e.zip |
Used the "indent" C formatting program from GNU to do some clean ups
The command options used was:
-nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0
-di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 138 |
1 files changed, 73 insertions, 65 deletions
diff --git a/src/map/guild.h b/src/map/guild.h index 53e91f0..6ac13f9 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -9,79 +9,87 @@ struct guild_member; struct guild_position; struct guild_castle; -int guild_skill_get_inf(int id); -int guild_skill_get_sp(int id,int lv); -int guild_skill_get_range(int id); -int guild_skill_get_max(int id); +int guild_skill_get_inf (int id); +int guild_skill_get_sp (int id, int lv); +int guild_skill_get_range (int id); +int guild_skill_get_max (int id); -int guild_checkskill(struct guild *g,int id); -int guild_checkcastles(struct guild *g); // [MouseJstr] -int guild_isallied(struct guild *g, struct guild_castle *gc); +int guild_checkskill (struct guild *g, int id); +int guild_checkcastles (struct guild *g); // [MouseJstr] +int guild_isallied (struct guild *g, struct guild_castle *gc); -void do_init_guild(void); -struct guild *guild_search(int guild_id); -struct guild *guild_searchname(char *str); -struct guild_castle *guild_castle_search(int gcid); +void do_init_guild (void); +struct guild *guild_search (int guild_id); +struct guild *guild_searchname (char *str); +struct guild_castle *guild_castle_search (int gcid); -struct guild_castle *guild_mapname2gc(char *mapname); +struct guild_castle *guild_mapname2gc (char *mapname); -struct map_session_data *guild_getavailablesd(struct guild *g); -int guild_getindex(struct guild *g,int account_id,int char_id); -int guild_getposition(struct map_session_data *sd,struct guild *g); -int guild_payexp(struct map_session_data *sd,int exp); +struct map_session_data *guild_getavailablesd (struct guild *g); +int guild_getindex (struct guild *g, int account_id, int char_id); +int guild_getposition (struct map_session_data *sd, struct guild *g); +int guild_payexp (struct map_session_data *sd, int exp); -int guild_create(struct map_session_data *sd,char *name); -int guild_created(int account_id,int guild_id); -int guild_request_info(int guild_id); -int guild_recv_noinfo(int guild_id); -int guild_recv_info(struct guild *sg); -int guild_npc_request_info(int guild_id,const char *ev); -int guild_invite(struct map_session_data *sd,int account_id); -int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); -int guild_member_added(int guild_id,int account_id,int char_id,int flag); -int guild_leave(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, - const char *name,const char *mes); -int guild_explusion(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_skillup(struct map_session_data *sd,int skill_num); -int guild_reqalliance(struct map_session_data *sd,int account_id); -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); -int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); -int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, - int flag,const char *name1,const char *name2); -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -int guild_opposition(struct map_session_data *sd,int char_id); +int guild_create (struct map_session_data *sd, char *name); +int guild_created (int account_id, int guild_id); +int guild_request_info (int guild_id); +int guild_recv_noinfo (int guild_id); +int guild_recv_info (struct guild *sg); +int guild_npc_request_info (int guild_id, const char *ev); +int guild_invite (struct map_session_data *sd, int account_id); +int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag); +int guild_member_added (int guild_id, int account_id, int char_id, int flag); +int guild_leave (struct map_session_data *sd, int guild_id, + int account_id, int char_id, const char *mes); +int guild_member_leaved (int guild_id, int account_id, int char_id, int flag, + const char *name, const char *mes); +int guild_explusion (struct map_session_data *sd, int guild_id, + int account_id, int char_id, const char *mes); +int guild_skillup (struct map_session_data *sd, int skill_num); +int guild_reqalliance (struct map_session_data *sd, int account_id); +int guild_reply_reqalliance (struct map_session_data *sd, int account_id, + int flag); +int guild_alliance (int guild_id1, int guild_id2, int account_id1, + int account_id2); +int guild_allianceack (int guild_id1, int guild_id2, int account_id1, + int account_id2, int flag, const char *name1, + const char *name2); +int guild_delalliance (struct map_session_data *sd, int guild_id, int flag); +int guild_opposition (struct map_session_data *sd, int char_id); -int guild_send_memberinfoshort(struct map_session_data *sd,int online); -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class); -int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); -int guild_memberposition_changed(struct guild *g,int idx,int pos); -int guild_change_position(struct map_session_data *sd,int idx, - int mode,int exp_mode,const char *name); -int guild_position_changed(int guild_id,int idx,struct guild_position *p); -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); -int guild_change_emblem(struct map_session_data *sd,int len,const char *data); -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); -int guild_send_message(struct map_session_data *sd,char *mes,int len); -int guild_recv_message(int guild_id,int account_id,char *mes,int len); -int guild_skillupack(int guild_id,int skill_num,int account_id); -int guild_break(struct map_session_data *sd,char *name); -int guild_broken(int guild_id,int flag); +int guild_send_memberinfoshort (struct map_session_data *sd, int online); +int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id, + int online, int lv, int class); +int guild_change_memberposition (int guild_id, int account_id, int char_id, + int idx); +int guild_memberposition_changed (struct guild *g, int idx, int pos); +int guild_change_position (struct map_session_data *sd, int idx, + int mode, int exp_mode, const char *name); +int guild_position_changed (int guild_id, int idx, struct guild_position *p); +int guild_change_notice (struct map_session_data *sd, int guild_id, + const char *mes1, const char *mes2); +int guild_notice_changed (int guild_id, const char *mes1, const char *mes2); +int guild_change_emblem (struct map_session_data *sd, int len, + const char *data); +int guild_emblem_changed (int len, int guild_id, int emblem_id, + const char *data); +int guild_send_message (struct map_session_data *sd, char *mes, int len); +int guild_recv_message (int guild_id, int account_id, char *mes, int len); +int guild_skillupack (int guild_id, int skill_num, int account_id); +int guild_break (struct map_session_data *sd, char *name); +int guild_broken (int guild_id, int flag); -int guild_addcastleinfoevent(int castle_id,int index,const char *name); -int guild_castledataload(int castle_id,int index); -int guild_castledataloadack(int castle_id,int index,int value); -int guild_castledatasave(int castle_id,int index,int value); -int guild_castledatasaveack(int castle_id,int index,int value); -int guild_castlealldataload(int len,struct guild_castle *gc); +int guild_addcastleinfoevent (int castle_id, int index, const char *name); +int guild_castledataload (int castle_id, int index); +int guild_castledataloadack (int castle_id, int index, int value); +int guild_castledatasave (int castle_id, int index, int value); +int guild_castledatasaveack (int castle_id, int index, int value); +int guild_castlealldataload (int len, struct guild_castle *gc); -int guild_agit_start(void); -int guild_agit_end(void); -int guild_agit_break(struct mob_data *md); +int guild_agit_start (void); +int guild_agit_end (void); +int guild_agit_break (struct mob_data *md); -void do_final_guild(void); +void do_final_guild (void); #endif |