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authorFate <fate-tmw@googlemail.com>2009-09-11 03:04:18 +0000
committerFate <fate-tmw@googlemail.com>2009-09-11 03:04:18 +0000
commit77af951f441c1c455550e5473b4fb30b4a5f5302 (patch)
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parent67a8847e17aa72981bbf3b4c15167cc0ef499da1 (diff)
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Fixed spell-language documentation on extract_healer_experience
-rw-r--r--doc/spell-language3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/spell-language b/doc/spell-language
index c7094f7..5f70f89 100644
--- a/doc/spell-language
+++ b/doc/spell-language
@@ -555,11 +555,12 @@ The following functions are available:
+ is_dead : entity -> bool
Determines whether the specified entity is no longer alive.
- + extract_healer_experience : entity -> int
+ + extract_healer_experience : entity * int -> int
Extracts `healer experience points' from the specified entity.
Non-PCs always have an empty pool of healer exprerience points.
PCs gain such experience points by killing/completing quests,
though this `healer experience point pool' slowly drains itself.
+ extract_healer_experience(pc, xp) extracts up to `xp' points.
+ is_pc : entity -> bool
Determines whether the target is a player character