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author | Fate <fate-tmw@googlemail.com> | 2009-09-11 03:04:18 +0000 |
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committer | Fate <fate-tmw@googlemail.com> | 2009-09-11 03:04:18 +0000 |
commit | 77af951f441c1c455550e5473b4fb30b4a5f5302 (patch) | |
tree | 0bf2fb4aea021e686c8b966318596664a10b3b4c | |
parent | 67a8847e17aa72981bbf3b4c15167cc0ef499da1 (diff) | |
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Fixed spell-language documentation on extract_healer_experience
-rw-r--r-- | doc/spell-language | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/spell-language b/doc/spell-language index c7094f7..5f70f89 100644 --- a/doc/spell-language +++ b/doc/spell-language @@ -555,11 +555,12 @@ The following functions are available: + is_dead : entity -> bool Determines whether the specified entity is no longer alive. - + extract_healer_experience : entity -> int + + extract_healer_experience : entity * int -> int Extracts `healer experience points' from the specified entity. Non-PCs always have an empty pool of healer exprerience points. PCs gain such experience points by killing/completing quests, though this `healer experience point pool' slowly drains itself. + extract_healer_experience(pc, xp) extracts up to `xp' points. + is_pc : entity -> bool Determines whether the target is a player character |