#ifndef TMWA_MMO_MMO_HPP
#define TMWA_MMO_MMO_HPP
// mmo.hpp - Huge mess of structures and constants.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "fwd.hpp"
# include <algorithm>
# include "../compat/memory.hpp"
# include "../generic/array.hpp"
# include "../net/timer.t.hpp"
# include "enums.hpp"
# include "ids.hpp"
# include "strs.hpp"
constexpr int FIFOSIZE_SERVERLINK = 256 * 1024;
constexpr int MAX_MAP_PER_SERVER = 512;
constexpr int MAX_INVENTORY = 100;
constexpr int MAX_AMOUNT = 30000;
constexpr int MAX_ZENY = 1000000000; // 1G zeny
constexpr int TRADE_MAX = 10;
constexpr int GLOBAL_REG_NUM = 96;
constexpr size_t ACCOUNT_REG_NUM = 16;
constexpr size_t ACCOUNT_REG2_NUM = 16;
constexpr interval_t DEFAULT_WALK_SPEED = std::chrono::milliseconds(150);
constexpr interval_t MIN_WALK_SPEED = interval_t::zero();
constexpr interval_t MAX_WALK_SPEED = std::chrono::seconds(1);
constexpr int MAX_STORAGE = 300;
constexpr int MAX_PARTY = 12;
# define MIN_HAIR_STYLE battle_config.min_hair_style
# define MAX_HAIR_STYLE battle_config.max_hair_style
# define MIN_HAIR_COLOR battle_config.min_hair_color
# define MAX_HAIR_COLOR battle_config.max_hair_color
# define MIN_CLOTH_COLOR battle_config.min_cloth_color
# define MAX_CLOTH_COLOR battle_config.max_cloth_color
struct item
{
ItemNameId nameid;
short amount;
EPOS equip;
};
struct point
{
MapName map_;
short x, y;
};
struct skill_value
{
unsigned short lv;
SkillFlags flags;
friend bool operator == (const skill_value& l, const skill_value& r)
{
return l.lv == r.lv && l.flags == r.flags;
}
friend bool operator != (const skill_value& l, const skill_value& r)
{
return !(l == r);
}
};
struct global_reg
{
VarName str;
int value;
};
struct CharKey
{
CharName name;
AccountId account_id;
CharId char_id;
unsigned char char_num;
};
struct CharData
{
CharId partner_id;
int base_exp, job_exp, zeny;
Species species;
short status_point, skill_point;
int hp, max_hp, sp, max_sp;
Option option;
short karma, manner;
short hair, hair_color, clothes_color;
PartyId party_id;
ItemLook weapon;
ItemNameId shield;
ItemNameId head_top, head_mid, head_bottom;
unsigned char base_level, job_level;
earray<short, ATTR, ATTR::COUNT> attrs;
SEX sex;
unsigned long mapip;
unsigned int mapport;
struct point last_point, save_point;
Array<struct item, MAX_INVENTORY> inventory;
earray<skill_value, SkillID, MAX_SKILL> skill;
int global_reg_num;
Array<struct global_reg, GLOBAL_REG_NUM> global_reg;
int account_reg_num;
Array<struct global_reg, ACCOUNT_REG_NUM> account_reg;
int account_reg2_num;
Array<struct global_reg, ACCOUNT_REG2_NUM> account_reg2;
};
struct CharPair
{
CharKey key;
std::unique_ptr<CharData> data;
CharPair()
: key{}, data(make_unique<CharData>())
{}
};
struct Storage
{
bool dirty;
AccountId account_id;
short storage_status;
short storage_amount;
Array<struct item, MAX_STORAGE> storage_;
};
struct GM_Account
{
AccountId account_id;
GmLevel level;
};
struct party_member
{
AccountId account_id;
CharName name;
MapName map;
int leader, online, lv;
struct map_session_data *sd;
};
struct PartyMost
{
PartyName name;
int exp;
int item;
Array<struct party_member, MAX_PARTY> member;
};
struct PartyPair
{
PartyId party_id = {};
PartyMost *party_most = {};
explicit
operator bool() const { return party_most; }
bool operator !() const { return !party_most; }
PartyMost *operator->() const { return party_most; }
};
#endif // TMWA_MMO_MMO_HPP