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#ifndef TMWA_MMO_IDS_HPP
#define TMWA_MMO_IDS_HPP
// ids.hpp - special integer classes for various object IDs
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "fwd.hpp"
# include "../ints/little.hpp"
# include "../ints/wrap.hpp"
# include "extract.hpp"
class Species : public Wrapped<uint16_t> { public: explicit operator bool() const = delete; bool operator !() const = delete; constexpr Species() : Wrapped<uint16_t>() {} protected: constexpr explicit Species(uint16_t a) : Wrapped<uint16_t>(a) {} };
constexpr Species NEGATIVE_SPECIES = Species();
inline
bool extract(XString str, Species *w)
{
// lots of data files use this
if (str == "-1"_s)
{
*w = NEGATIVE_SPECIES;
return true;
}
return extract(str, &w->_value);
}
class AccountId : public Wrapped<uint32_t> { public: constexpr AccountId() : Wrapped<uint32_t>() {} protected: constexpr explicit AccountId(uint32_t a) : Wrapped<uint32_t>(a) {} };
class CharId : public Wrapped<uint32_t> { public: constexpr CharId() : Wrapped<uint32_t>() {} protected: constexpr explicit CharId(uint32_t a) : Wrapped<uint32_t>(a) {} };
// important note: slave mobs synthesize PartyId as -BlockId of master
class PartyId : public Wrapped<uint32_t> { public: constexpr PartyId() : Wrapped<uint32_t>() {} protected: constexpr explicit PartyId(uint32_t a) : Wrapped<uint32_t>(a) {} };
class ItemNameId : public Wrapped<uint16_t> { public: constexpr ItemNameId() : Wrapped<uint16_t>() {} protected: constexpr explicit ItemNameId(uint16_t a) : Wrapped<uint16_t>(a) {} };
class BlockId : public Wrapped<uint32_t> { public: constexpr BlockId() : Wrapped<uint32_t>() {} protected: constexpr explicit BlockId(uint32_t a) : Wrapped<uint32_t>(a) {} };
class GmLevel
{
uint32_t bits;
friend bool extract(XString str, GmLevel *lvl) { return extract(str, &lvl->bits); }
constexpr explicit
GmLevel(uint32_t b) : bits(b) {}
constexpr explicit
operator uint32_t() const { return bits; }
template<class T>
explicit
GmLevel(T) = delete;
template<class T, typename=typename std::enable_if<!std::is_same<T, uint32_t>::value && !std::is_same<T, bool>::value>::type>
explicit
operator T() = delete;
public:
constexpr
GmLevel() : bits() {}
constexpr static
GmLevel from(uint32_t bits) { return GmLevel(bits); }
template<class T>
constexpr static
GmLevel from(T) = delete;
constexpr explicit
operator bool() const { return bits; }
constexpr
bool operator !() const { return !bits; }
// the argument is the level of a command
constexpr
bool satisfies(GmLevel perm) const { return bits >= perm.bits; }
// the argument is another player's gm level, for info commands
constexpr
bool detects(GmLevel other) const { return bits >= other.bits; }
// the argument is another player's gm level, for aggressive commands
constexpr
bool overwhelms(GmLevel other) const { return bits >= other.bits; }
// the argument is another potential permission level
constexpr
bool obsoletes(GmLevel plvl) const { return bits >= plvl.bits; }
constexpr
uint16_t get_public_word() const
{
return (bits == 60 || bits == 99) ? 0x0080 : 0;
}
constexpr
uint32_t get_all_bits() const
{
return bits;
}
friend constexpr
bool operator == (GmLevel l, GmLevel r)
{
return l.bits == r.bits;
}
friend constexpr
bool operator != (GmLevel l, GmLevel r)
{
return l.bits != r.bits;
}
friend
bool native_to_network(Byte *network, GmLevel native)
{
network->value = native.bits;
return true; // LIES. But this code is going away soon anyway
}
friend
bool network_to_native(GmLevel *native, Byte network)
{
native->bits = network.value;
return true; // LIES. But this code is going away soon anyway
}
// TODO kill this code too
friend
bool native_to_network(Little16 *network, GmLevel native)
{
uint16_t tmp = native.bits;
return native_to_network(network, tmp);
}
friend
bool network_to_native(GmLevel *native, Little16 network)
{
uint16_t tmp;
bool rv = network_to_native(&tmp, network);
native->bits = tmp;
return rv;
}
friend
bool native_to_network(Little32 *network, GmLevel native)
{
return native_to_network(network, native.bits);
}
friend
bool network_to_native(GmLevel *native, Little32 network)
{
return network_to_native(&native->bits, network);
}
};
inline
uint32_t convert_for_printf(GmLevel g)
{
return g.get_all_bits();
}
#endif // TMWA_MMO_IDS_HPP
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