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path: root/src/map/storage.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"

#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"

static struct dbt *storage_db;
static struct dbt *guild_storage_db;

/*==========================================
 * �q�ɓ��A�C�e���\�[�g
 *------------------------------------------
 */
int storage_comp_item(const void *_i1, const void *_i2)
{
	struct item *i1 = (struct item *)_i1;
	struct item *i2 = (struct item *)_i2;

	if (i1->nameid == i2->nameid)
		return 0;
	else if (!(i1->nameid) || !(i1->amount))
		return 1;
	else if (!(i2->nameid) || !(i2->amount))
		return -1;
	return i1->nameid - i2->nameid;
}

static int guild_storage_db_final(void *key,void *data,va_list ap)
{
	struct guild_storage *gstor=(struct guild_storage *) data;
	free(gstor);
	return 0;
}

static int storage_db_final(void *key,void *data,va_list ap)
{
	struct storage *stor=(struct storage *) data;
	free(stor);
	return 0;
}

void sortage_sortitem (struct storage *stor)
{
	nullpo_retv(stor);
	qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item);
}

void sortage_gsortitem (struct guild_storage* gstor)
{
	nullpo_retv(gstor);
	qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item);
}

/*==========================================
 * �������Ƃ�
 *------------------------------------------
 */
int do_init_storage(void) // map.c::do_init()����Ă΂��
{
	storage_db=numdb_init();
	guild_storage_db=numdb_init();
	return 1;
}
void do_final_storage(void) // by [MC Cameri]
{
	 if (storage_db)
	 	numdb_final(storage_db,storage_db_final);
	 if (guild_storage_db)
	 	numdb_final(guild_storage_db,guild_storage_db_final);
}


static int storage_reconnect_sub(void *key,void *data,va_list ap)
{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
	int type = va_arg(ap, int);
	if (type)
	{	//Guild Storage
		struct guild_storage* stor = (struct guild_storage*) data;
		if (stor->dirty && stor->storage_status == 0) //Save closed storages.
			storage_guild_storagesave(0, stor->guild_id,0);
	}
	else
	{	//Account Storage
		struct storage* stor = (struct storage*) data;
		if (stor->dirty && stor->storage_status == 0) //Save closed storages.
			storage_storage_save(stor->account_id,stor->dirty==2?1:0);
	}
	return 0;
}

//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
void do_reconnect_storage(void)
{
	numdb_foreach(storage_db, storage_reconnect_sub, 0);
	numdb_foreach(guild_storage_db, storage_reconnect_sub, 1);
}

struct storage *account2storage(int account_id)
{
	struct storage *stor = (struct storage *) numdb_search (storage_db,account_id);
	if(stor == NULL) {
		stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
		stor->account_id = account_id;
		numdb_insert(storage_db, stor->account_id, stor);
	}
	return stor;
}

// Just to ask storage, without creation
struct storage *account2storage2(int account_id)
{
	return (struct storage *) numdb_search(storage_db, account_id);
}

int storage_delete(int account_id)
{
	struct storage *stor = (struct storage *) numdb_search(storage_db,account_id);
	if(stor) {
		numdb_erase(storage_db,account_id);
		free(stor);
	}
	return 0;
}

/*==========================================
 * �J�v���q�ɂ��J��
 *------------------------------------------
 */
int storage_storageopen(struct map_session_data *sd)
{
	struct storage *stor;
	nullpo_retr(0, sd);

	if(sd->state.storage_flag)
		return 1; //Already open?

	if((stor = (struct storage *) numdb_search(storage_db,sd->status.account_id)) == NULL)
  	{	//Request storage.
		intif_request_storage(sd->status.account_id);
		return 1;
	}

	if (stor->storage_status)
  		return 1; //Already open/player already has it open...

	stor->storage_status = 1;
	sd->state.storage_flag = 1;
	clif_storageitemlist(sd,stor);
	clif_storageequiplist(sd,stor);
	clif_updatestorageamount(sd,stor);
	return 0;
}

/*==========================================
 * Internal add-item function.
 *------------------------------------------
 */
static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount)
{
	struct item_data *data;
	int i;

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;

	data = itemdb_search(item_data->nameid);

	if(!itemdb_isequip2(data)){ //Stackable
		for(i=0;i<MAX_STORAGE;i++){
			if( compare_item (&stor->storage_[i], item_data)) {
				if(amount > MAX_AMOUNT - stor->storage_[i].amount)
					return 1;
				stor->storage_[i].amount+=amount;
				clif_storageitemadded(sd,stor,i,amount);
				stor->dirty = 1;
				return 0;
			}
		}
	}
	//Add item
	for(i=0;i<MAX_STORAGE && stor->storage_[i].nameid;i++);

	if(i>=MAX_STORAGE)
		return 1;

	memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
	stor->storage_[i].amount=amount;
	stor->storage_amount++;
	clif_storageitemadded(sd,stor,i,amount);
	clif_updatestorageamount(sd,stor);
	stor->dirty = 1;
	return 0;
}
/*==========================================
 * Internal del-item function
 *------------------------------------------
 */
static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
{

	if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
		return 1;

	stor->storage_[n].amount-=amount;
	if(stor->storage_[n].amount==0){
		memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
		stor->storage_amount--;
		clif_updatestorageamount(sd,stor);
	}
	clif_storageitemremoved(sd,n,amount);

	stor->dirty = 1;
	return 0;
}
/*==========================================
 * Add an item to the storage from the inventory.
 *------------------------------------------
 */
int storage_storageadd(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
		return 0; // storage full / storage closed

	if(index<0 || index>=MAX_INVENTORY)
		return 0;

	if(sd->status.inventory[index].nameid <= 0)
		return 0; //No item on that spot

	if(amount < 1 || amount > sd->status.inventory[index].amount)
  		return 0;

//	log_tostorage(sd, index, 0);
	if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
  // remove item from inventory
		pc_delitem(sd,index,amount,0);

	return 1;
}

/*==========================================
 * Retrieve an item from the storage.
 *------------------------------------------
 */
int storage_storageget(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;
	int flag;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));


	if(index<0 || index>=MAX_STORAGE)
		return 0;

	if(stor->storage_[index].nameid <= 0)
		return 0; //Nothing there

	if(amount < 1 || amount > stor->storage_[index].amount)
		return 0;

	if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
		storage_delitem(sd,stor,index,amount);
	else
		clif_additem(sd,0,0,flag);
//	log_fromstorage(sd, index, 0);
	return 1;
}
/*==========================================
 * Move an item from cart to storage.
 *------------------------------------------
 */
int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if(stor->storage_amount > MAX_STORAGE || !stor->storage_status)
  		return 0; // storage full / storage closed

	if(index< 0 || index>=MAX_CART)
  		return 0;

	if(sd->status.cart[index].nameid <= 0)
		return 0; //No item there.

	if(amount < 1 || amount > sd->status.cart[index].amount)
		return 0;

	if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
		pc_cart_delitem(sd,index,amount,0);

	return 1;
}

/*==========================================
 * Get from Storage to the Cart
 *------------------------------------------
 */
int storage_storagegettocart(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if(!stor->storage_status)
		return 0;

	if(index< 0 || index>=MAX_STORAGE)
		return 0;

	if(stor->storage_[index].nameid <= 0)
		return 0; //Nothing there.

	if(amount < 1 || amount > stor->storage_[index].amount)
		return 0;

	if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
		storage_delitem(sd,stor,index,amount);

	return 1;
}


/*==========================================
 * Modified By Valaris to save upon closing [massdriller]
 *------------------------------------------
 */
int storage_storageclose(struct map_session_data *sd)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	clif_storageclose(sd);
	if (stor->storage_status)
	{
		if (save_settings&4)
			chrif_save(sd); //Invokes the storage saving as well.
		else
			storage_storage_save(sd->status.account_id, 0);
	}
	stor->storage_status=0;
	sd->state.storage_flag=0;

	if (sd->npc_flags.storage) {
		sd->npc_flags.storage = 0;
		map_scriptcont(sd, sd->npc_id);
	}

	return 0;
}

/*==========================================
 * When quitting the game.
 *------------------------------------------
 */
int storage_storage_quit(struct map_session_data *sd)
{
	struct storage *stor;

	nullpo_retr(0, sd);

	stor = account2storage2(sd->status.account_id);
	if(stor)  {
		chrif_save(sd); //Invokes the storage saving as well.
		stor->storage_status = 0;
		sd->state.storage_flag = 0;
	}

	return 0;
}

void storage_storage_dirty(struct map_session_data *sd)
{
	struct storage *stor;

	stor=account2storage2(sd->status.account_id);

	if(stor)
		stor->dirty = 1;
}

int storage_storage_save(int account_id, int final)
{
	struct storage *stor;

	stor=account2storage2(account_id);
	if(!stor) return 0;

	if(stor->dirty)
	{
		if (final) {
			stor->dirty = 2;
			stor->storage_status = 0; //To prevent further manipulation of it.
		}
		intif_send_storage(stor);
		return 1;
	}
	if (final) 
	{   //Clear storage from memory. Nothing to save.
		storage_delete(account_id);
		return 1;
	}

	return 0;
}

//Ack from Char-server indicating the storage was saved. [Skotlex]
int storage_storage_saved(int account_id)
{
	struct storage *stor;

	if((stor=account2storage2(account_id)) != NULL)
	{	//Only mark it clean if it's not in use. [Skotlex]
		if (stor->dirty && stor->storage_status == 0)
		{
			stor->dirty = 0;
			sortage_sortitem(stor);
		}
		return 1;
	}
	return 0;
}

struct guild_storage *guild2storage(int guild_id)
{
	struct guild_storage *gs = NULL;
	if(guild_search(guild_id) != NULL) {
		gs=(struct guild_storage *) numdb_search(guild_storage_db,guild_id);
		if(gs == NULL) {
			gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
			if(gs==NULL){
				printf("storage: out of memory!\n");
				exit(0);
			}
			gs->guild_id=guild_id;
			numdb_insert(guild_storage_db,gs->guild_id,gs);
		}
	}
	return gs;
}

struct guild_storage *guild2storage2(int guild_id)
{	//For just locating a storage without creating one. [Skotlex]
	return (struct guild_storage *) numdb_search(guild_storage_db,guild_id);
}

int guild_storage_delete(int guild_id)
{
	struct guild_storage *gstor = (struct guild_storage *) numdb_search(guild_storage_db,guild_id);
	if(gstor) {
		numdb_erase(guild_storage_db,guild_id);
		free(gstor);
	}
	return 0;
}

int storage_guild_storageopen(struct map_session_data *sd)
{
	struct guild_storage *gstor;

	nullpo_retr(0, sd);

	if(sd->status.guild_id <= 0)
		return 2;

	if(sd->state.storage_flag)
		return 1; //Can't open both storages at a time.

	if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
		intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
		return 0;
	}
	if(gstor->storage_status)
		return 1;

	gstor->storage_status = 1;
	sd->state.storage_flag = 2;
	clif_guildstorageitemlist(sd,gstor);
	clif_guildstorageequiplist(sd,gstor);
	clif_updateguildstorageamount(sd,gstor);
	return 0;
}

int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);
	nullpo_retr(1, data = itemdb_search(item_data->nameid));

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;

	if(!itemdb_isequip2(data)){ //Stackable
		for(i=0;i<MAX_GUILD_STORAGE;i++){
			if(compare_item(&stor->storage_[i], item_data)) {
				if(stor->storage_[i].amount+amount > MAX_AMOUNT)
					return 1;
				stor->storage_[i].amount+=amount;
				clif_guildstorageitemadded(sd,stor,i,amount);
				stor->dirty = 1;
				return 0;
			}
		}
	}
	//Add item
	for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++);

	if(i>=MAX_GUILD_STORAGE)
		return 1;

	memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
	stor->storage_[i].amount=amount;
	stor->storage_amount++;
	clif_guildstorageitemadded(sd,stor,i,amount);
	clif_updateguildstorageamount(sd,stor);
	stor->dirty = 1;
	return 0;
}

int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount)
{
	nullpo_retr(1, sd);
	nullpo_retr(1, stor);

	if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
		return 1;

	stor->storage_[n].amount-=amount;
	if(stor->storage_[n].amount==0){
		memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
		stor->storage_amount--;
		clif_updateguildstorageamount(sd,stor);
	}
	clif_storageitemremoved(sd,n,amount);
	stor->dirty = 1;
	return 0;
}

int storage_guild_storageadd(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
		return 0;

	if(index<0 || index>=MAX_INVENTORY)
		return 0;

	if(sd->status.inventory[index].nameid <= 0)
		return 0;

	if(amount < 1 || amount > sd->status.inventory[index].amount)
		return 0;

//	log_tostorage(sd, index, 1);
	if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
		pc_delitem(sd,index,amount,0);

	return 1;
}

int storage_guild_storageget(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;
	int flag;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
  		return 0;

	if(index<0 || index>=MAX_GUILD_STORAGE)
		return 0;

	if(stor->storage_[index].nameid <= 0)
		return 0;

	if(amount < 1 || amount > stor->storage_[index].amount)
	  	return 0;

	if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
		guild_storage_delitem(sd,stor,index,amount);
	else
		clif_additem(sd,0,0,flag);
//	log_fromstorage(sd, index, 1);

	return 0;
}

int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
		return 0;

	if(index<0 || index>=MAX_CART)
		return 0;

	if(sd->status.cart[index].nameid <= 0)
		return 0;

	if(amount < 1 || amount > sd->status.cart[index].amount)
		return 0;

	if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
		pc_cart_delitem(sd,index,amount,0);

	return 1;
}

int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
	  	return 0;

	if(index<0 || index>=MAX_GUILD_STORAGE)
	  	return 0;

	if(stor->storage_[index].nameid<=0)
		return 0;

	if(amount < 1 || amount > stor->storage_[index].amount)
		return 0;

	if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
		guild_storage_delitem(sd,stor,index,amount);

	return 1;
}

int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
	struct guild_storage *stor = guild2storage2(guild_id);

	if(stor)
	{
		if (flag) //Char quitting, close it.
			stor->storage_status = 0;
		if (stor->dirty)
			intif_send_guild_storage(account_id,stor);
		return 1;
	}
	return 0;
}

int storage_guild_storagesaved(int guild_id)
{
	struct guild_storage *stor;

	if((stor=guild2storage2(guild_id)) != NULL) {
		if (stor->dirty && stor->storage_status == 0)
		{	//Storage has been correctly saved.
			stor->dirty = 0;
			sortage_gsortitem(stor);
		}
		return 1;
	}
	return 0;
}

int storage_guild_storageclose(struct map_session_data *sd)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	clif_storageclose(sd);
	chrif_save(sd); //This one also saves the storage. [Skotlex]

	stor->storage_status=0;
	sd->state.storage_flag = 0;

	return 0;
}

int storage_guild_storage_quit(struct map_session_data *sd,int flag)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	if(flag)
	{   //Only during a guild break flag is 1 (don't save storage)
		sd->state.storage_flag = 0;
		stor->storage_status = 0;
		clif_storageclose(sd);
		if (save_settings&4)
			chrif_save(sd);
		return 0;
	}

	if(stor->storage_status) {
		if (save_settings&4)
			chrif_save(sd);
		else
			storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
	}
	sd->state.storage_flag = 0;
	stor->storage_status = 0;

	return 0;
}