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// NPC to provide hints on progression of linear quest chain in Tulimshar
001-1.gat,49,31,0|script|Gladys|154
{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
set @guards, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
set @bermik, ((QUEST_SouthTulimshar & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
set @sarah, ((QUEST_SouthTulimshar & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
set @vincent, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
set @sandra, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
mes "[Gladys, Town Gossip]";
mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\"";
mes "\"Would you like me to let you in on the good stuff?\"";
menu
"Sure!", L_Yes,
"No thanks.", L_No;
L_Yes:
if (@bermik < 4) goto L_Intro;
if (@bermik < 6) goto L_Mik;
if (@sarah < 2) goto L_Sarah;
if (@vincent < 2) goto L_Vinc;
if (@sandra < 2) goto L_Sandra;
if (@guards < 28) goto L_Desert;
goto L_Ferry;
L_No:
mes "[Gladys, Town Gossip]";
mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\"";
goto L_Close;
L_Intro:
mes "[Gladys, Town Gossip]";
mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\"";
next;
mes "[Gladys, Town Gossip]";
mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\"";
next;
mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now.";
goto L_Close;
L_Mik:
mes "[Gladys, Town Gossip]";
mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\"";
next;
mes "[Gladys, Town Gossip]";
mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\"";
goto L_Close;
L_Sarah:
mes "[Gladys, Town Gossip]";
mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\"";
next;
mes "[Gladys, Town Gossip]";
mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\"";
goto L_Close;
L_Vinc:
mes "[Gladys, Town Gossip]";
mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\"";
goto L_Close;
L_Sandra:
mes "[Gladys, Town Gossip]";
mes "\"How's that toy business working out? Pretty good tip, huh?\"";
next;
mes "[Gladys, Town Gossip]";
mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\"";
goto L_Close;
L_Desert:
if (Sex == 0) set @person$, "gal";
if (Sex == 1) set @person$, "guy";
mes "[Gladys, Town Gossip]";
mes "\"Well, if it isn't " + strcharinfo(0) + "! Our local hero and supernice " + @person$ + ".\"";
mes "\"The whole town is buzzing about you now!\"";
next;
mes "[Gladys, Town Gossip]";
mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\"";
goto L_Close;
L_Ferry:
mes "[Gladys, Town Gossip]";
mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\"";
goto L_Close;
L_Close:
set @person$, "";
set @guards, 0;
set @bermik, 0;
set @sarah, 0;
set @vincent, 0;
set @sandra, 0;
close;
}
|