summaryrefslogtreecommitdiff
path: root/npc/032-1_Outback/miriam.txt
blob: 5f67bea482d647b0567644964ac9251772120a5e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
// NPC place is provisory
032-1.gat,55,20,0	script	Miriam	175,{

	if (getskilllv(SKILL_SPEED)) goto L_fast;
	if (getequipid(equip_torso) < 0) goto L_naked;
	if (QUEST_MIRIAM_run != 0) goto L_checktime;
	if (QUEST_MIRIAM_start != 0) goto L_wasting;

L_teach:
	mes "[Miriam]";
	mes "\"Hey, what is your problem? Why were you running like that? Are you hurt? Why so slow? I have seen slimes way faster than this!\"";
	next;
	menu
		"What? Slow down! One question per time...", -,
		"It seems like you need a rest.", L_rest;

	set @agi, readparam(bAgi);
	set @torso$, getitemname(getequipid(equip_torso));
	set @weight, MaxWeight/Weight;
	if (@weight < 3) goto L_heavyweight;
	if (@agi < 90) goto L_slow;
	if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 || countitem("CrusadeHelmet") > 0 || countitem("WarlordPlate") > 0 || countitem("KnightsHelmet") > 0 || countitem("InfantryHelmet") > 0 || countitem("ChainmailShirt") > 0) goto L_heavymetal;
	goto L_offer;

L_heavyweight:
	mes "[Miriam]";
	mes "\"Wow... Why do you carry so many things with you? You must be carrying more than one third of your own weight! I can't understand it... \"";
	close;

L_heavymetal:
	mes "[Miriam]";
	mes "\"Hmm... I see... Another lazy slow warrior wasting his strenght carrying kilos of metal clothes... You people are very popular these days... \"";
	next;
	mes "\"Why no one sees the great advantages of a beautiful, flexible, lightweight armor nowadays? \"";
	close;

L_slow:
	mes "[Miriam]";
	mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strenght'? Really... I dont even want to know... \"";
	close;

L_offer:
	mes "[Miriam]";
	mes "\"Hmm! Even though you move like a snail, you look great on these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\"";
	next;
	if (!(getskilllv(SKILL_POOL))) goto L_noskill;
	menu
		"Yes, I really like this " +@torso$+ ".",-;
	next;
	mes "[Miriam]";
	mes "\"I see. I like the way you distributed your Character Points... " +@agi+ " points to Agility! You really know how to prepare yourself to a good fight!\"";
	next;
	mes "\"Well... I do not do this very often, but you really have a potential to be a good fighter and moving the way you do will not help! \"";
	next;
	mes "\"So, if you pass a small test I can teach you a skill! It will be very useful for you, since it can increase your running speed.\"";
	next;
	menu
		"I'm in! What kind of test is it?",-,
		"I dont think I need more speed right now",L_giveup;
	next;
	mes "[Miriam]";
	mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to go there.\"";
	next;
	mes "\"If you make it in a good time, I will teach you the special speeding skill, if not, you can always try again. So, are you ready?\"";
	next;
	menu
		"Yes, let's do it!",-,
		"No, I need to stretch my muscles first!",L_stretch;

	close2;
	message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting.";
	// Warp the player to the place where the NPC is defined, so he can't cheat.
	warp "032-1.gat",55,21;
	npctalk "Run " +strcharinfo(0)+ ", run!";
	set QUEST_MIRIAM_start, gettimetick(1);
	end;

L_naked:
	mes "[Miriam]";
	mes "\"Hmmm?! Please put on some clothes before talking to me.\"";
	close;

L_rest:
	mes "[Miriam]";
	mes "\"I don't need to rest. In fact, it seems like you need some serious workout sessions to improve your physical skills!\"";
	close;

L_noskill:
	mes "[Miriam]";
	mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\"";
	close;

L_giveup:
	mes "[Miriam]";
	mes "\"Oh, that is bad... But if you change your mind, come back!\"";
	close;

L_stretch:
	mes "[Miriam]";
	mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\"";
	close;

L_wasting:
	mes "[Miriam]";
	mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\"";
	close;

L_checktime:
	if (QUEST_MIRIAM_run > 60) goto L_tryagain;
	if (QUEST_MIRIAM_run <= 60) goto L_goodjob;

L_tryagain:
	mes "[Miriam]";
	mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\"";
	set QUEST_MIRIAM_run, 0;
	close;

L_goodjob:
	mes "[Miriam]";
	mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\"";
	next;
	mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\"";
	next;
	mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears.";
	next;
	mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her.";
	close2;
//	warp player a few tiles back - Write it when the NPC place is defined
	warp "032-1.gat",55,22;
	set QUEST_MIRIAM_run, 0;
	message strcharinfo(0), "[You gain 2500 experience points]";
	message strcharinfo(0), "[You learned Speed Skill]";
	setskill SKILL_SPEED, 1;
	getexp 2500, 0;
	close;

L_fast:
	mes "[Miriam]";
	mes "\"I hope you make a good use of your new skill... Take care!\"";
	close;

}