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path: root/npc/003-1_Beach/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 003-1 Beach mobs

003-1.gat,64,67,87,93	monster	Sea Slime	1033,15,100000,30000,Mob003-1::On1033
003-1.gat,120,31,22,22	monster	Sea Slime	1033,5,100000,30000,Mob003-1::On1033
003-1.gat,119,68,105,101	monster	Green Slime	1005,35,100000,30000,Mob003-1::On1005
003-1.gat,134,69,76,71	monster	Red Scorpion	1004,20,100000,30000,Mob003-1::On1004
003-1.gat,35,25,10,3	monster	Mountain Snake	1026,1,700000,600000,Mob003-1::On1026


003-1.gat,0,0,0	script	Mob003-1	-1,{
On1004:
	set @mobID, 1004;
	callfunc "MobPoints";
	break;

On1005:
	set @mobID, 1005;
	callfunc "MobPoints";
	break;

On1026:
	set @mobID, 1026;
	callfunc "MobPoints";
	break;

On1033:
	set @mobID, 1033;
	callfunc "MobPoints";
	break;

	end;
}