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// JobNo,Skill-ID,MaxLV,.O.�Skill-ID-1,.O.�Skill-ID-1-Lv,.v5.�.�.�.J.�.�.�
//Novice
0,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC # basic skill
// Soulless
1,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC # basic skill
1,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID # first aid skill
1,2,10,0,0,0,0,0,0,0,0,0,0//SM_SWORD # sword damage add skill
1,4,10,142,1,0,0,0,0,0,0,0,0//SM_RECOVERY # hp regen (requires first aid)
1,9,10,142,1,0,0,0,0,0,0,0,0//MG_SRECOVERY # sp regen (requies first aid)
1,36,10,0,0,0,0,0,0,0,0,0,0//MC_INCCARRY # increase max carry weight
1,37,10,0,0,0,0,0,0,0,0,0,0//MC_DISCOUNT # get cheaper prices from npc
1,38,10,0,0,0,0,0,0,0,0,0,0//MC_OVERCHARGE # sell stuff for better price to npc
1,40,1,0,0,0,0,0,0,0,0,0,0//MC_IDENTIFY # a skill to identify items (no more crude hacks?)
1,48,10,0,0,0,0,0,0,0,0,0,0//TF_DOUBLE # a chance for double hits
1,49,10,0,0,0,0,0,0,0,0,0,0//TF_MISS # increased chance of dodging
1,146,1,0,0,0,0,0,0,0,0,0,0//SM_AUTOBERSERK # autoberserk when hp < 25%
1,144,1,4,10,0,0,0,0,0,0,0,0//SM_MOVINGRECOVERY # hp regen while walking, requires hp regen lvl 10
1,150,1,0,0,0,0,0,0,0,0,0,0//TF_BACKSLIDING # escape from a bad situation
1,157,1,9,1,0,0,0,0,0,0,0,0//MG_ENERGYCOAT # a shield of energy, mana driven, requires mp regen
1,147,1,0,0,0,0,0,0,0,0,0,0//AC_MAKINGARROW # a skill to make arrows, dunno how it works on our system, could require serverside itemchanges or database changes
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