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2024-05-15asdfaj k36-101/+725
2024-04-22upmarmu v5 liteHoraK-FDF2-4/+12
2024-04-19Fix reporting of daily part of daily points when @dailypoints is calledFedja Beader1-0/+2
2024-04-19mp changeHoraK-FDF1-9/+9
2024-04-19mb and commentHoraK-FDF2-26/+31
2024-04-18Merge branch 'master' into mob_dropsLedmitz1-43/+28
Conflict resolution
2024-04-17Fix daily quest point gain for characters with bonus pointsFedja Beader1-22/+22
When a character checks in with a daily point NPC, the bonus daily points (from boss fights) gets moved into the regular bonus variable. By my understanding, when this regular bonus variable exceeds the character's level, the character stops gaining regular daily points. As you can see, when DailyQuestPoints exceeeds character lvl (97), the player no longer gets any (DailyQuestTime marks the last time the base points were added): Initial state: [16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne. Character receives bonus: [16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne. Character talks to DPQuest NPC without items, bonus is moved: [16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne. Reset login time in order to get new daily points: [16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne. talk to NPC again: [16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne.
2024-04-16Deduplicate both branches of daily point trade-inFedja Beader1-26/+11
2024-04-14silverbell effectHoraK-FDF1-1/+1
2024-04-14Yellow Apple to Fruit StoreHoraK-FDF1-1/+1
2024-04-14silver bell soundHoraK-FDF3-1/+14
2024-04-14added some trailing new linesHoraK-FDF4-4/+4
2024-04-14drops and mobptHoraK-FDF1-1/+26
2024-04-14mob drops add4 modrisha npc nameHoraK-FDF1-1/+1
2024-04-14mob drops add4 modrishaHoraK-FDF2-0/+41
2024-04-14mob drops add3 chipchipHoraK-FDF1-0/+1
2024-04-12Fix loading sorfina.txtFedja Beader1-2/+2
2024-04-11Boss Spells/actions: re-wired to new FX effects. Server constants added as well.Hello=)4-5/+6
2024-04-11Boss Powerups: set more reasonable cooldowns for boss actionsHello=)8-16/+16
2024-04-11Boss Powerups/Event spells:Hello=)9-56/+4
1) Removed a lot of debug messages that shouldnt be visible in normal gameplay. 2) On Tormenta impersonation end timer would also cancel HP bonus.
2024-04-11Boss Actions: add permissions checks. Boss/event spells are GM >= 40 by default.Hello=)1-12/+23
2024-04-11Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=)Hello=)11-0/+505
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added.
2024-04-09Add @bp, @mp and @dp aliases for @bosspoints, @mobpoints and @dailypoints, ↵Fedja Beader3-0/+3
respectively
2024-04-03Announce new style when "Surprise me" is used.Fedja Beader1-0/+4
2024-04-03Allow setting stats at start of game - serverLed Mitz4-22/+44
This brings back the ability to set stats during character creation. It will need to be tested first to ensure that new characters do not gain an additional 30 stat points and to make sure that current characters gain 3 more. Also, I'll need to make one more MR, probably, when I find out where character points on character creation are set. Will need to change from 48 to 54 in order to achieve 30 points, I think, though I may need to change 48 to 0 if this is set after login. Simple things are rarely simple in practice. GAH! **** Approved-by: Led Mitz <smoothshifter@tuta.io> Reviewed-by: Led Mitz <smoothshifter@tuta.io>
2024-02-27server updateLedmitz2-1/+3
2024-02-15Merge branch 'upmarmu_v4' into 'master'Led Mitz2-18/+44
upmarmu v4 See merge request legacy/serverdata!726
2024-02-07upmarmu v4HoraK-FDF2-18/+44
2024-02-05Merge branch 'jesusalva/rodium' into 'master'Led Mitz1-5/+26
Rodium (untested) See merge request legacy/serverdata!723
2024-02-05Rodium (untested)Jesusalva Jesusalva1-5/+26
2024-01-20Merge branch serverdata:master into masterAJ Keresztes37-25/+158
2024-01-14Mobs 2 MapsHoraK-FDF35-2/+125
2024-01-08Merge branch 'xmas_chamber_1st_round' into 'master'Led Mitz1-22/+32
xmas chamber 1st round fix See merge request legacy/serverdata!719
2024-01-07revert delayAJK1-1/+1
2024-01-07revert cdAJK1-1/+1
2024-01-07fix upmarmu server bugAJK1-4/+3
2023-12-31xmas chamber 1st round fixHoraK-FDF1-22/+32
2023-12-30Corrected bracket issue in delayLedmitz1-1/+1
2023-12-11Eljas still referred to Orum instead of BalthasarLedmitz1-1/+1
2023-12-11Clean up Christmas 2021 fileJesusaves1-1341/+4
2023-12-11Merge branch 'xmas_bit_clear' into 'master'Led Mitz3-2/+4
bit clear both ways See merge request legacy/serverdata!714
2023-12-11bit clear both waysHoraK-FDF3-2/+4
2023-12-09birb mobptHoraK-FDF1-1/+2
2023-12-07Merge branch 'mobs' into 'master'Led Mitz16-4/+51
mobs See merge request legacy/serverdata!706
2023-12-07mobsHoraK-FDF16-4/+51
2023-12-07alchemist fixesHoraK-FDF1-4/+4
2023-12-02I think I finally got it now...Ledmitz1-1/+1
2023-12-02nodes updateLedmitz1-1/+1
2023-12-02Increased black scorp stinger drop by 1% and less logs needed by Jack+ map ↵Ledmitz4-4/+4
spawns increased
2023-12-02Base DMG was not doubledLedmitz1-1/+1