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2021-01-31The Beheader Quest, Beheaders Expansion (tested and tweaked)Jesusaves2-12/+87
2021-01-18Beheader: Just like light/dark path, allow player to don't make the deal.Jesusaves1-1/+27
2021-01-17Add @getexp and @chargetexp - I even forgot why they were neededJesusaves2-0/+41
They are ugly and inheir Zeny command
2021-01-17The Beheader Quest, part IJesusaves2-0/+95
The second part should arrive in fifteen~thirty days or so, this is a simple quest. Why dividing in two parts? Because content is little, time is precious, and... rEvolt is not coming for another few weeks so yeah. That.
2021-01-14Keshlam: Check if player is still alive before proceeding.Jesusaves2-4/+6
Change Mage Ring chance from 67% to 75%. Replace Blue Rose with Savior Armor. Thanks Poppet for the report, I keep forgetting TMWA is crazy...
2021-01-05Christmas 2020 is over!Jesusaves1-1/+0
2021-01-05Do not spam about Grinchboos after event is overJesusaves1-0/+7
2020-12-27give item, exp and set flags at the same time (#569)cage1-2/+2
Keshlam Swamps
2020-12-11Submodule update.v2020.12.01+4Jesusaves1-6/+10
Also: Force discharge if you hit Grinchboo with the launcher. Lets hope it does not overburdens server.
2020-12-04Increase drop rate from 12% to 18% on snowballs by Hello=)'s request.Jesusaves1-0/+33
Santa now warns when the wave begins. Raise Snowball&Launcher damage to same as bow instead of slingshot (for mages)
2020-12-03Prevent summoning in event maps during Christmas 2020.Jesusaves1-0/+30
This is very hackish, and the explanation is as hackish as the code. But hey, it gets the job done, and self-disables after Christmas, so.
2020-12-02Fix a bug reported to Hello=) during the event.Jesusaves1-0/+52
One of the magic spells was not being considered and... was quite dramatic.
2020-12-01Fix a few bugs on Christmas 2020 while running low on ammo or using magic.Jesusaves1-8/+72
2020-12-01Christmas 2020 (#567)Jesusaves2-0/+676
“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas! On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
2020-11-23Warn new players, both in Pauline as in Waric, that summon spells do not ↵Jesusaves2-0/+4
work in towns.
2020-11-23Disable summoning magic in towns.Jesusaves7-0/+7
close serverdata!2
2020-11-02*turns off lights* Halloween 2020 and Doomsday 5: The Final Showdown are over.Jesusaves2-16/+31
That's all for now, folks! :D
2020-10-24Just some typos (some severe), nothing to see hereJesusaves2-11/+11
2020-10-17update the policies permalinksHelianthella1-2/+2
changes the policies links to use policies.themanaworld.org
2020-09-30Prevent people with GM < 50 from accidentally wiping Kimarr's event scoreboard.Jesusaves1-0/+6
Any person with enough clearance to use Fluffy Debug can enable/disable it, though.
2020-09-30Halloween 2020 Bugfix Patchv2020.09.30Jesusaves2-13/+46
Add Halloween 2020 drops. Update news. Submodule update. Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning. Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns. Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
2020-09-18My time to troll a particularly ungrateful chest ^^Jesusaves1-0/+5
2020-09-15Halloween 2020 (#563)Jesusaves6-9/+912
An epic halloween event which will last about a week. Non-definitive version; Final showdown might receive last-minute changes.
2020-09-15This adds a secondary, temporary scoreboard on Kimarr for CRC's event.Jesusaves2-1/+128
This commit can and should be reverted once the event is over. Bikeshedding alert - The code did not receive the usual review and quality control required to be formally merged on upstream; It is a TEMPORARY commit. This is a modified version of cherry-picking which allows it to be kept for longer.
2020-09-08Edits to alacrius.txt (#564)Ledmitz1-10/+10
Improve some of Alacrius' riddle speech by Ledmitz
2020-08-24Disable DD5 Debug Commands.Jesusaves3-40/+7
Change even more Test Server Debug Logic to withdraw more content. Missing code contributed by Gumi for the next arc.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves20-32/+3249
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-06-12Prevent monsters from spawning at the bottom-most line of Keshlam MazeJesusaves1-7/+7
2020-06-12fix the divorce commandgumi1-5/+6
2020-06-12add a command to force a divorcegumi2-0/+29
2020-06-11Extra patch (#558)Jesusaves9-5/+2554
* Welcom to Keshlam, YOUR WORST NIGHTMARE Act 5, Part 1: Interlude (Keshlam Maze)
2020-05-26End May UpdatesJesusaves1-1/+42
PVP Cap, Requested by Kytty Stuff which will be required for Doomsday Act 3
2020-05-26add player commands to get deaths and boss pointsgumi3-0/+24
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves4-3/+89
2020-05-13People keep missing this hint, hopefully this will help them.v2020.05.09.2Jesusaves1-0/+15
2020-05-10More typos, the ones on this commit were reported by GumiJesusaves1-8/+8
2020-05-10Now that a player got to the new swamps map...Jesusaves2-1/+34
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
2020-05-10TypoJesusaves1-1/+1
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves21-0/+1211
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-21Oops, difficulty controls were understimated. Again.Jesusaves1-2/+2
2020-04-21Doomsday Act 4 (#554)Jesusaves20-44/+304
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-15Make Old Wizard Astral Soul teaching a bit more stable.Jesusaves1-2/+3
By only deleting reagents when you're about to learn. This implies checking items twice, I do not trust TMWA to follow standard behaviors.
2020-04-13Doomsday 3 Additional Patches (#553)Jesusaves1-51/+183
The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase. This new one is more sturdy, more flexible, more scalable. It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories. Should be much more fun than the previous core. * Add two new monsters for Doomsday Act 3: Flashmob and Koyntety. Both are "boss" which Kage may use at their own whim. 72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS. Drops: Chocolate Bar: 100.00% Enchanter Amulet: 0.35% Black Evoker Robe: 0.05% White Evoker Robe: 0.05% Apprentice Robe: 0.05% Flawed Lens: 0.02% Paladin's Helmet: 0.02% A siege may contain only two boss at most. The time fastforward is still in effect. Spawn stage last 25 minutes in total, overrun is checked 45 minutes later. This means players have 20 minutes after siege spawns are concluded to clean up the area. More players cause more difficult sieges, but beware: This primitive difficulty barment logic is the opposite! Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
2020-04-10Fix a couple typos on tombstones co-authored by jak1Jesusaves1-2/+2
2020-04-10Replace 09:00 event with a bonus summon.Jesusaves1-3/+34
At 00:00 and 18:00 will be the sieges.
2020-04-10Add Numa to the empty rug, with GM 98 restriction.Jesusaves1-0/+23
I mean, who is Numa? I don't know, but I wanted the spot to be filled.
2020-04-09Add another event cast at 09:00 servertime (so everyone have a chance)Jesusaves1-2/+22
Fix a possible bug with skip flag being lost at run time.
2020-04-09Skill #jande magic block: 60s -> 15sJesusaves1-1/+1
2020-04-09Remove Silk Robe, Leather Gloves and Wooden Shield from Iilia.Jesusaves1-2/+2
2020-04-07Doomsday Framework (#551)Jesusaves5-10/+771
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.