Age | Commit message (Collapse) | Author | Files | Lines |
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When a character checks in with a daily point NPC, the bonus daily
points (from boss fights) gets moved into the regular bonus variable. By
my understanding, when this regular bonus variable exceeds the
character's level, the character stops gaining regular daily points.
As you can see, when DailyQuestPoints exceeeds character lvl (97), the
player no longer gets any (DailyQuestTime marks the last time the base
points were added):
Initial state:
[16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne.
[16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne.
Character receives bonus:
[16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne.
Character talks to DPQuest NPC without items, bonus is moved:
[16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne.
[16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne.
Reset login time in order to get new daily points:
[16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne.
talk to NPC again:
[16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne.
[16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne.
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This brings back the ability to set stats during character creation. It will need to be tested first to ensure that new characters do not gain an additional 30 stat points and to make sure that current characters gain 3 more. Also, I'll need to make one more MR, probably, when I find out where character points on character creation are set. Will need to change from 48 to 54 in order to achieve 30 points, I think, though I may need to change 48 to 0 if this is set after login. Simple things are rarely simple in practice. GAH!
****
Approved-by: Led Mitz <smoothshifter@tuta.io>
Reviewed-by: Led Mitz <smoothshifter@tuta.io>
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This allows @HoraK to implement !623 correctly, respecting "take all" option
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This allows TMW Legacy to make near full use of the Mirror Lake Protocol.
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MLP takes 3 variables, Vault takes 3 variables, TMW takes 3 variables for 9 total.
Each world you connect to takes 3 more variables out of a total of 16 accreg2.
Meaning, you can connect to two worlds: Moubootaur Legends and rEvolt.
If a fourth world is ever added, TMWA/MLP will have an attack and die silently.
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reserved
ID 1067 (it was already supposed to exist, ladies and gentleman).
WARNING: This corrects the monster point for:
- Giant Cave Maggot
- Archant
- All monsters between 1110 (Angry Green Slime) and 1128 (General Razha)
Wiki should be updated accordingly.
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Update monster point table. Fix Reaper skill table.
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I have a nerf gun and am not afraid of using it!
* Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan
* **No nerf if** doing Kurkan and level < 90
* **No nerf if** doing Razha and level < 100
* **No nerf if** doing Terogan and level < 120
* _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._
* Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**.
* This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20).
* Also nerf General Razha cost in (-2 Eyes)
* Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears)
* Nerf Audsbel asked Grass Snake Tongues from 50 to 40
* Remove Wumpus Egg.
* Add Tomato using Wumpus Egg former ID (usable, 200 HP)
* Add three items archetypes for the upcoming CRC Day.
Also adds Keshlam mobs to Evil Obelisk for 10kGP.
_PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
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This reverts commit c679f85d42d14250b074c774a279036422a67d58.
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Final player data
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A good thing we have the Evolved project or this would be obviously impossible.
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It has been one month, after all... Blue Wolf Helmet code was removed.
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- Beheader Crit went from 40% to 30%*
- Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding)
- Terranite Ore database prices were doubled
- Give 400,000 experience instead of just 200k
*: Bjorn advised that nerfing later is better than buffing later
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changes the policies links to use policies.themanaworld.org
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An epic halloween event which will last about a week.
Non-definitive version; Final showdown might receive last-minute changes.
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Contains utils, gameplay and epilogue functions for Doomsday Act 5
THE FINAL BATTLE
Note: Balancing patches may follow and are expected.
The debug commands (`@js33`, `@js67` and `@js99`) were not removed.
There might be overlap in voicing, in case specialeffect2() fails to work as intended.
Bonus Content:
* MONOCLE QUEST
* Golden Apple healing is now instantaneous.
* PVP Coin (Unrelated but anyway)
* Golden PVP Cap.
* Fix PVP Cap weight.
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* Welcom to Keshlam, YOUR WORST NIGHTMARE
Act 5, Part 1: Interlude (Keshlam Maze)
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