Age | Commit message (Collapse) | Author | Files | Lines |
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detect-players should no longer detect invisible GMs.
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This reverts commit 00aa5d746fe7ce24b5bb491087cef53ac96b0d38.
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current secret spell suffixes)
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Still needs work, like better strings for identifying which plant to
spawn.
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I am sorry about forgetting to check the scripts, I learnt that
mistake too late. This is the situation a few grep's later.
(I also updated the ignore list.)
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increased individual damage by 25% baseline to compensate
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quest items and extended magic debug functionality as needed.
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is uncommon.
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In the future, it should be easier to add more figurines, if needed.
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instead of numbers
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and #G02 respectively.
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Levels 1 and 2 spawn 1 plant
Levels 3 and 4 spawn 2 plants
level 5 spawns 3 platns
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things slightly more eagerly
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HP, after all.
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generated using build-magic.sh, which will first build a spells-build.sh
file (which should then be edited by hand to set spell invocations) and,
on subsequent calls, apply the spells-build.sh file.
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