diff options
Diffstat (limited to 'world/map/npc/magic/level1-lesser-heal.txt')
-rw-r--r-- | world/map/npc/magic/level1-lesser-heal.txt | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/world/map/npc/magic/level1-lesser-heal.txt b/world/map/npc/magic/level1-lesser-heal.txt new file mode 100644 index 00000000..fcd9897a --- /dev/null +++ b/world/map/npc/magic/level1-lesser-heal.txt @@ -0,0 +1,51 @@ +-|script|lesser-heal|32767 +{ + if(call("magic_checks")) end; + if (Sp < 6) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + set @target_id, getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self + if (@args$ == "Mouboo" || @args$ == "mouboo") set @target_id, getnpcid("Mouboo"); + set .@range, (((MATK1 + getskilllv(SKILL_MAGIC) + getskilllv(.school) + 10) / 100) + 2); + if (distance(BL_ID, @target_id) >= .@range) end; + if (PVP_CHANNEL != get(PVP_CHANNEL, @target_id) && get(PVP_CHANNEL, @target_id) != 0) end; + if (countitem("Lifestone") < 1) end; + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 500, "Magic Timer::OnClear"; // set the new debuff + delitem "Lifestone", 1; + callfunc "adjust_spellpower"; + set Sp, Sp - 6; + misceffect FX_MAGIC_WHITE, strcharinfo(0); + set .@heal_value, get(HEALXP, @target_id); + set @mexp, .exp_gain; + callfunc "magic_exp"; + if (.@heal_value > 200) + set .@heal_value, 200; + if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo; + if (@target_id != BL_ID) goto L_NotMe; + goto L_Continue; + +L_NotMe: + misceffect FX_MAGIC_WHITE, @target_id; + callfunc "gain_heal_xp"; + goto L_Continue; + +L_Continue: + if (getskilllv(SKILL_MAGIC_DARK) >= 1) sc_start SC_HALT_REGENERATE, 2000, 0; + if (attachrid(@target_id) != 1) end; // XXX: to avoid the ugly attachrid method we would need some kind of `run_as` builtin + if (!(isdead())) heal 200, 0, 1; + end; + +L_Mouboo: + mes "Mouboo : ##3##BYour spell seems to have no effect on the mouboo."; + close; + +OnInit: + set .school, SKILL_MAGIC_LIFE; + set .invocation$, chr(MAGIC_SYMBOL) + "lum"; // used in npcs that refer to this spell + void call("magic_register"); + set .level, 1; + set .exp_gain, 1; + set .heal_xp_value_divisor, 2; + end; +} |