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Diffstat (limited to 'world/map/npc/099-5/boss.txt')
-rw-r--r-- | world/map/npc/099-5/boss.txt | 1600 |
1 files changed, 1600 insertions, 0 deletions
diff --git a/world/map/npc/099-5/boss.txt b/world/map/npc/099-5/boss.txt new file mode 100644 index 00000000..d89f60d2 --- /dev/null +++ b/world/map/npc/099-5/boss.txt @@ -0,0 +1,1600 @@ +// Evol script +// Author: +// Jesusalva +// Description: +// 099-5 FINAL EXAM +// The epic final showdown of The Mana World: Legacy +///////////////////////////////////////////////////////////////////////////////// +// $@DD5_STATUS - Status of the battle +// 0 - Idle +// 1 - Timer running +// 2 - Started, first cutscene +// 3 - First Stage +// 4 - Started, second cutscene +// 5 - Second Stage +// 6 - Started, third cutscene +// 7 - Third Stage +// 8 - Epilogue running +// 9 - Epilogue OK +/////////////////////////////////////////////////////////////////// +// $@DD5_HP - Real HitPoints bar of the NPC +// int +// $@DD5_PTS - Total participation points distributed +// int +// $@DD5_BEGIN - Time where the battle begun +// time +// $@DD5_MOBC - Amount of monsters to spawn +// int +// $@DD5MB_WEAK, $@DD5MB_AVERAGE, $@DD5MB_STRONG, $@DD5MB_BOSSLV +// int array - Contains lists of monsters to be used +/////////////////////////////////////////////////////////////////// +// 1151 +// const int - ID of the Void Flower (s1 only) +// 1155 +// const int - ID of the Void Bat +// 1142 +// const int - ID of the visuals for Zax De'Kagen +/////////////////////////////////////////////////////////////////// +// $@DD5_PRIMARY +// int - 3x the challengers in boss room +// $@DD5_SUPPORT +// int - 3x the challengers in waiting room +// $@DD5_TOTALPC +// int - Primary + Support, used to ramp up difficulty +/////////////////////////////////////////////////////////////////// +// $@DD5_RAIN - Is Xakelbael in rain? +// bool +// $@DD5_DEFCON - Defensive mode of Zax De'Kagen +// 0 - Defenseless (#------- TRANSPARENT) +// 1 - Invencible (except to shearing) (#CC79A7 PURPLE) +// 2 - All damage is halved (#E69F00 ORANGE) +// 3 - Immune to potion'ed attackers (#D55E00 BROWN) +// 4 - Vulnerable only when wet (#56B4E9 CYAN) +// 5 - Vulnerable only to melee (#999999 GRAY) +// 6 - Vulnerable to Bone Knife/Bone Arrow (#FFFFFF WHITE) +// 7 - Regenerate from melee (#009E7E GREEN) +// 8 - Requires 10 GP per Damage (#F0E442 YELLOW) +// 9 - (#0072B2 BLUE) +// @dd5_dmg +// int - Calculated damage +// @dd5_shear +// bool - Damage is from shearing skill +/////////////////////////////////////////////////////////////////// +// $@DD5_TALLY_ - Max Individual Score at tally time +// $@DD5_TALLY$ - Player with highest tally +// Tally is conducted at first epilogue scene +// Reward is handed out at last epilogue scene +// If player leaves in-between, reward will be forsaken +// Players who already got the reward (#DD5_TALLY = True) +// will not participate on the tally sequence. +// Tally will not be conducted on Vanilla mode. +/////////////////////////////////////////////////////////////////// +// mapmask +// 1 - Show tiles +// 2 - Epilogue Mode +// 4 - DEFCON 1 INVENCIBLE +// 8 - DEFCON 2 DOUBLE DEFENSE +// 16 - DEFCON 3 POTION IMMUNITY +// 32 - DEFCON 4 WATER VULNERABLE +// 64 - DEFCON 5 RANGED INVULNERABILITY +// 128 - DEFCON 6 BONE VULNERABLE +// 256 - DEFCON 7 MELEE REGEN +// 512 - DEFCON 8 GP COST +// 1024 - DEFCON + +099-5|mapflag|nosave|099-3,72,74 +099-5|mapflag|resave|099-3,72,74 +099-4|mapflag|nosave|099-3,72,74 +099-4|mapflag|resave|099-3,72,74 + +099-5,0,0,0|script|#TMWFinalExam|32767 +{ + // Main script + end; + +OnAbort: + stopnpctimer; + set $@DD5_STATUS, 0; + set $@DD5_HP, 0; + set $@DD5_PTS, 0; + set $@DD5_BEGIN, 0; + set $@DD5_MOBC, 0; + set $@DD5_PRIMARY, 0; + set $@DD5_SUPPORT, 0; + set $@DD5_TOTALPC, 0; + set $@DD5_RAIN, 0; + set $@DD5_DEFCON, 0; + set $@DD5_TALLY_, 0; + set $@DD5_TALLY$, ""; + killmonster "099-5", "All"; + killmonster "099-4", "All"; + disablenpc "Gema III"; + disablenpc "Flying Ship"; + disablenpc "Jande#0"; + disablenpc "Tal#0"; + disablenpc "Anon"; + disablenpc "Zax De'Kagen#0"; + disablenpc "Xakelbael the Dark#0"; + donpcevent "Zax De'Kagen#0::OnAbort"; + end; + +/////////////////////////////////////////////////////////// +// Map timers, against all players +OnMTChallenge: + set @dd5_score, 0; + set @dd5_timer, gettimetick(0); + getexp 40000, 0; + set BOSS_POINTS, BOSS_POINTS + 5; + message strcharinfo(0), "This battle experience distribution is different, and death is final. Be careful!"; + end; + +// FIXME not working for some reason +OnMTWarpTo0: + message strcharinfo(0), "Your party was defeated."; + warp "009-1", 54, 40; + end; + +OnMTDispose: + warp "009-1", 54, 40; + end; + +//////////////////////////// +// First Stage Rewards +OnMTReward50: + set @dd5_share, 10000*@dd5_score/$@DD5_PTS; + if (!@dd5_share) + end; + getexp @dd5_share*100, @dd5_share; + set Zeny, Zeny + @dd5_share; + set BOSS_POINTS, BOSS_POINTS + @dd5_share/100; + message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!"; + goto OnMTMusicOff; + +OnMTReward40: + set @dd5_share, 10000*@dd5_score/$@DD5_PTS; + if (!@dd5_share) + end; + getexp @dd5_share*10, @dd5_share/10; + set Zeny, Zeny + @dd5_share/10; + set BOSS_POINTS, BOSS_POINTS + @dd5_share/200; + message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!"; + goto OnMTMusicOff; + +//////////////////////////// +// Second Stage Rewards +OnMTReward51: + set @dd5_share, 10000*@dd5_score/$@DD5_PTS; + if (!@dd5_share) + end; + getexp @dd5_share*200, @dd5_share*2; + set Zeny, Zeny + (@dd5_share*2); + set BOSS_POINTS, BOSS_POINTS + @dd5_share/50; + message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!"; + goto OnMTMusicOff; + +OnMTReward41: + set @dd5_share, 10000*@dd5_score/$@DD5_PTS; + if (!@dd5_share) + end; + getexp @dd5_share*20, @dd5_share/5; + set Zeny, Zeny + @dd5_share/5; + set BOSS_POINTS, BOSS_POINTS + @dd5_share/100; + message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!"; + goto OnMTMusicOff; + +//////////////////////////// +// Third Stage Rewards +OnMTReward52: + set @dd5_share, 10000*@dd5_score/$@DD5_PTS; + if (!@dd5_share) + end; + getexp @dd5_share*500, @dd5_share*5; + set Zeny, Zeny + (@dd5_share*5); + set BOSS_POINTS, BOSS_POINTS + @dd5_share/20; + message strcharinfo(0), "Gained "+(@dd5_share/20)+" boss points!"; + music "ghoulish-fun.ogg"; + mapmask 1; + + // Dispose dead bodies (BUG, should not happen) + if (isdead()) + goto OnMTDispose; + + // Tally rewards + // FIXME TODO Use a bitwise to save space, this is TMWA + if (!#DD5_TALLY && !$DOOMSDAY_VANILLA) + goto OnTally; + goto OnEpilogue1; + +OnMTReward42: + set @dd5_share, 10000*@dd5_score/$@DD5_PTS; + if (!@dd5_share) + end; + getexp @dd5_share*50, @dd5_share; + set Zeny, Zeny + @dd5_share; + set BOSS_POINTS, BOSS_POINTS + @dd5_share/50; + message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!"; + music "ghoulish-fun.ogg"; + + // Warp to 099-5 or dispose dead bodies + if (isdead()) + goto OnMTDispose; + warp "099-5", rand(53, 59), rand(37, 41); + + // Tally rewards + // FIXME TODO Use a bitwise to save space, this is TMWA + if (!#DD5_TALLY && !$DOOMSDAY_VANILLA) + goto OnTally; + goto OnEpilogue1; + +// Blue Rose tally +OnTally: + if (@dd5_score > $@DD5_TALLY_) + goto OnTallyOK; + goto OnEpilogue1; + +OnTallyOK: + set $@DD5_TALLY_, @dd5_score; + set $@DD5_TALLY$, strcharinfo(0); + goto OnEpilogue1; + +//////////////////////////// +// Fourth Fall +OnMTFourthFall: + misceffect 52, strcharinfo(0); // FIXME + addtimer 3000, "#TMWFinalExam::OnFourthFall"; + end; + +OnFourthFall: + debugmes "FOURTH FALL"; + + // High Damage + if (sc_check(sc_raiseattackspeed0)) + goto OnFF01Y; + goto OnFF01N; + +OnFF01Y: + heal -300, -100; + goto OnFF01N; + +OnFF01N: + if (sc_check(sc_raiseattackstrength)) + goto OnFF02Y; + goto OnFF02N; + +OnFF02Y: + heal -300, -100; + goto OnFF02N; + +OnFF02N: + // Medium Damage + if (sc_check(SC_PHYS_SHIELD)) + goto OnFF03Y; + goto OnFF03N; + +OnFF03Y: + heal -250, -50; + goto OnFF03N; + +OnFF03N: + if (sc_check(SC_MBARRIER)) + goto OnFF04Y; + goto OnFF04N; + +OnFF04Y: + heal -250, -50; + goto OnFF04N; + +OnFF04N: + // Low Damage + if (sc_check(SC_FLYING_BACKPACK)) + goto OnFF05Y; + goto OnFF05N; + +OnFF05Y: + heal -125, -25; + goto OnFF05N; + +OnFF05N: + if (sc_check(sc_slowpoison)) + goto OnFF06Y; + goto OnFF06N; + +OnFF06Y: + heal -125, -25; + goto OnFF06N; + +OnFF06N: + //debugmes "FOURTH WALL WAS BROKEN"; + misceffect 52, strcharinfo(0); // FIXME + end; + +//////////////////////////// +// Bliss Of Oblivion +OnMTBlissOblivion: + misceffect 51, strcharinfo(0); + misceffect 52, strcharinfo(0); // FIXME + // Poison + sc_start sc_poison, 1, 80; + // Adjust Map Mask + if ($@DD5_DEFCON == 0) + mapmask 1; + if ($@DD5_DEFCON == 1) + mapmask 1 | 4; + if ($@DD5_DEFCON == 2) + mapmask 1 | 8; + if ($@DD5_DEFCON == 3) + mapmask 1 | 16; + if ($@DD5_DEFCON == 4) + mapmask 1 | 32; + if ($@DD5_DEFCON == 5) + mapmask 1 | 64; + if ($@DD5_DEFCON == 6) + mapmask 1 | 128; + if ($@DD5_DEFCON == 7) + mapmask 1 | 256; + if ($@DD5_DEFCON == 8) + mapmask 1 | 512; + end; + +OnBlissOblivion: + killmonster "099-5", "All"; + killmonster "099-4", "All"; + set $@DD5_DEFCON, rand(0, 8); + // Keep a few tricks under the sleeve initially + if ($@DD5_HP > 100000 && $@DD5_DEFCON < 4) + set $@DD5_DEFCON, rand(4, 8); + // Re-rolls: Start avoiding initial movements + if ($@DD5_HP < 50000 && $@DD5_DEFCON > 3 && $@DD5_DEFCON < 7) + set $@DD5_DEFCON, rand(0, 8); + // If hurt badly, use invencible a bit more often (shearing is annoying) + if ($@DD5_HP < 10000 && $@DD5_DEFCON > 2) + set $@DD5_DEFCON, rand(0, 8); + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion"; + setnpctimer 89000; + end; + +//////////////////////////// +// Miniboss Spawning +OnMTWarning: + misceffect 51, strcharinfo(0); + end; + +OnMTMusicOn: + music "Dramatic.ogg"; + end; + +OnMTMusicOff: + music "ghoulish-fun.ogg"; + end; + +/////////////////////////////////////////////////////////// +// Before the battle begins +OnWarn0: + announce "Doomsday : The Final Showdown will start shortly! Make way to the Master Chamber at once!", 0; + set $@DD5_STATUS, 1; + set $@DD5_PTS, 0; + // FIXME DEBUG DEBUG DEBUG FIXME + if (debug) + addnpctimer 10000, "#TMWFinalExam::OnBegin"; + else + addnpctimer 90000, "#TMWFinalExam::OnWarn1"; + end; +OnWarn1: + announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B5 minutes##b##0, so prepare yourselves!", 0; + addnpctimer 120000, "#TMWFinalExam::OnWarn2"; + end; +OnWarn2: + announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B3 minutes##b##0, so prepare yourselves!", 0; + addnpctimer 120000, "#TMWFinalExam::OnWarn3"; + end; +OnWarn3: + announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B1 minute##b##0, last call for challengers!", 0; + addnpctimer 60000, "#TMWFinalExam::OnBegin"; + end; +OnBegin: + announce "Doomsday : Final Showdown: BEGIN!", 0; + set $@DD5_STATUS, 2; + set $@DD5_BEGIN, gettimetick(2); + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTChallenge"; + addnpctimer 2000, "#TMWFinalExam::OnPrologue1"; + donpcevent "#099-2_Prestart::OnJanitor"; + end; + +/////////////////////////////////////////////////////////// +// Prologue +OnPrologue1: + // set the sprite (implies enablenpc) + fakenpcname "Zax De'Kagen#0", "Zax De'Kagen#0", 1142; + mapannounce "099-5", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0; + mapannounce "099-4", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0; + npctalk "Zax De'Kagen#0", "What is that, a bunch of Talpans in my domains?"; + addnpctimer 5000, "#TMWFinalExam::OnPrologue2"; + end; + +OnPrologue2: + mapannounce "099-5", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0; + mapannounce "099-4", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0; + npctalk "Zax De'Kagen#0", "Don't make me laugh. Do you really think you have what it takes to stop ME?!"; + addnpctimer 10000, "#TMWFinalExam::OnPrologue3"; + end; + +OnPrologue3: + mapannounce "099-5", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0; + mapannounce "099-4", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0; + npctalk "Zax De'Kagen#0", "Hmpf! We will see about that. Therefore..."; + addnpctimer 5000, "#TMWFinalExam::OnPrologue4"; + end; + +OnPrologue4: + mapannounce "099-5", "Zax De'Kagen : Catch me if you can!" , 0; + mapannounce "099-4", "Zax De'Kagen : Catch me if you can!" , 0; + npctalk "Zax De'Kagen#0", "Catch me if you can!"; + set $@DD5_STATUS, 3; + set $@DD5_HP, 20000; + set $@DD5_PRIMARY, 3+getmapusers("099-5")*2; + set $@DD5_SUPPORT, 3+getmapusers("099-4")*2; + set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT; + // Spawn first assault + areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; + areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage"; + areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage"; + areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; + // Begin timers! + initnpctimer; + donpcevent "Zax De'Kagen#0::OnEnable"; + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; + areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; + end; + +/////////////////////////////////////////////////////////// +// First Stage +OnRubberBat: + if ($@DD5_STATUS != 3) + end; + areamonster getmap(), getx()-5, gety()-5, getx()+5, gety()+5, "", 1155, rand(2,4), "#TMWFinalExam::OnKillWeak"; + addtimer 10, "Zax De'Kagen#0::OnAdjustBat"; + end; + +OnPickledBeets: + if ($@DD5_STATUS != 3) + end; + addtimer 10, "Zax De'Kagen#0::OnAdjustBeets"; + end; + +/////////////////////////////////////////////////////////// +// Second Stage +OnWarmedUp0: + stopnpctimer; + set $@DD5_STATUS, 4; + set $@DD5_HP, 0; + killmonster "099-5", "All"; + killmonster "099-4", "All"; + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward50"; + areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward40"; + + mapannounce "099-5", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0; + mapannounce "099-4", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0; + npctalk "Zax De'Kagen#0", "Hahaha! Not bad, not bad at all!"; + + addnpctimer 5000, "#TMWFinalExam::OnWarmedUp1"; + donpcevent "Zax De'Kagen#0::OnDisable"; + end; + +OnWarmedUp1: + mapannounce "099-5", "Zax De'Kagen : However..." , 0; + mapannounce "099-4", "Zax De'Kagen : However..." , 0; + npctalk "Zax De'Kagen#0", "However..."; + + addnpctimer 5000, "#TMWFinalExam::OnWarmedUp2"; + end; + +OnWarmedUp2: + mapannounce "099-5", "Zax De'Kagen : This was only warm up!" , 0; + mapannounce "099-4", "Zax De'Kagen : This was only warm up!" , 0; + npctalk "Zax De'Kagen#0", "This was only warm up!"; + + addnpctimer 10000, "#TMWFinalExam::OnWarmedUp3"; + end; + +OnWarmedUp3: + mapannounce "099-5", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0; + mapannounce "099-4", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0; + npctalk "Zax De'Kagen#0", "Look and behold, the form I took on this rewrite..."; + + addnpctimer 10000, "#TMWFinalExam::OnWarmedUp4"; + end; + +OnWarmedUp4: + mapannounce "099-5", "Zax De'Kagen : The name which I am known is..." , 0; + mapannounce "099-4", "Zax De'Kagen : The name which I am known is..." , 0; + npctalk "Zax De'Kagen#0", "The name which I am known is..."; + + addnpctimer 10000, "#TMWFinalExam::OnWarmedUp5"; + end; + +OnWarmedUp5: + disablenpc "Zax De'Kagen#0"; + fakenpcname "Xakelbael the Dark#0", "Xakelbael the Dark#0", 1161; + mapannounce "099-5", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0; + mapannounce "099-4", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0; + npctalk "Xakelbael the Dark#0", "...Xakelbael the Dark! PERISH!"; + + addnpctimer 3000, "#TMWFinalExam::OnWarmedUp6"; + end; + +OnWarmedUp6: + set $@DD5_STATUS, 5; + set $@DD5_HP, 40000; + set $@DD5_PRIMARY, 1+getmapusers("099-5")*2; + set $@DD5_SUPPORT, 1+getmapusers("099-4")*2; + set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT; + initnpctimer; + donpcevent "Xakelbael the Dark#0::OnEnable"; + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; + areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; + end; + +OnRainCheck: + set .@name$, strnpcinfo(0,@target_id); + explode .@nearby$[0], .@name$, "#"; + if (.@nearby$[0] != "rain" && .@nearby$[1] != "rain") end; + set $@DD5_RAIN, 1; + end; + +/////////////////////////////////////////////////////////// +// Third Stage +OnShowdown0: + stopnpctimer; + set $@DD5_STATUS, 6; + set $@DD5_HP, 0; + killmonster "099-5", "All"; + killmonster "099-4", "All"; + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward51"; + areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward41"; + disablenpc "Xakelbael the Dark#0"; + enablenpc "Zax De'Kagen#0"; + + mapannounce "099-5", "Zax De'Kagen : Hah...! That was a good workout!" , 0; + mapannounce "099-4", "Zax De'Kagen : Hah...! That was a good workout!" , 0; + npctalk "Zax De'Kagen#0", "Hah...! That was a good workout!"; + + addnpctimer 5000, "#TMWFinalExam::OnShowdown1"; + donpcevent "Xakelbael the Dark#0::OnDisable"; + end; + +OnShowdown1: + mapannounce "099-5", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0; + mapannounce "099-4", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0; + npctalk "Zax De'Kagen#0", "It was totally worth it! I was incredibly bored!"; + + addnpctimer 5000, "#TMWFinalExam::OnShowdown2"; + end; + +OnShowdown2: + set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN); + set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)"; + mapannounce "099-5", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0; + mapannounce "099-4", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0; + npctalk "Zax De'Kagen#0", "Well, we still have time! Only "+$@DD5_TSPENT$+" passed!"; + + set $@DD5_TPASSED, 0; + set $@DD5_TSPENT$, ""; + addnpctimer 10000, "#TMWFinalExam::OnShowdown3"; + end; + +OnShowdown3: + mapannounce "099-5", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0; + mapannounce "099-4", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0; + npctalk "Zax De'Kagen#0", "I will now acknowledge your strength and fight for realz."; + + addnpctimer 10000, "#TMWFinalExam::OnShowdown4"; + end; + +OnShowdown4: + mapannounce "099-5", "Zax De'Kagen : Don't blame me if you die!" , 0; + mapannounce "099-4", "Zax De'Kagen : Don't blame me if you die!" , 0; + npctalk "Zax De'Kagen#0", "Don't blame me if you die!"; + + addnpctimer 10000, "#TMWFinalExam::OnShowdown5"; + end; + +OnShowdown5: + mapannounce "099-5", "Zax De'Kagen : Do your best to entretain me!" , 0; + mapannounce "099-4", "Zax De'Kagen : Do your best to entretain me!" , 0; + npctalk "Zax De'Kagen#0", "Do your best to entretain me!"; + + addnpctimer 3000, "#TMWFinalExam::OnShowdown6"; + end; + +OnShowdown6: + set $@DD5_STATUS, 7; + set $@DD5_HP, 120000; + set $@DD5_PRIMARY, 3+getmapusers("099-5")*2; + set $@DD5_SUPPORT, 3+getmapusers("099-4")*2; + set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT; + initnpctimer; + donpcevent "Zax De'Kagen#0::OnFinal"; + end; + +/////////////////////////////////////////////////////////// +// Epilogue +OnEpilogue0: + stopnpctimer; + set $@DD5_STATUS, 8; + set $@DD5_HP, 0; + killmonster "099-5", "All"; + killmonster "099-4", "All"; + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward52"; + areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward42"; + enablenpc "Flying Ship"; + + set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN); + set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)"; + set $@DD5_TPASSED2, 2100+$@DD5_TPASSED; // 35 minutes, The Big Bad, Watchmen + set $@DD5_TSPENT2$, $@DD5_TPASSED2/60+" minute(s)"; + set $@DD5_PRIMARY, 0; + set $@DD5_SUPPORT, 0; + donpcevent "Zax De'Kagen#0::OnDisable"; + end; + +// Unfortunately we all know that +// MANAPLUS ALLOWS YOU TO EXPLODE THE MENUS +// So we need a control addtimer to fire +// if you exit this illegally +OnEpilogue1: + set @dd5_illegalexit, 1; + addtimer 10, "#TMWFinalExam::OnIllegalExit1"; + + mes "[Zax De'Kagen]"; + mes "Thanks for the "+$@DD5_TSPENT$+" of fun you gave me!"; + next; + mes "[Zax De'Kagen]"; + mes "This was not in the plan, but was fun nonetheless. Worth the detour."; + next; + mes "[Zax De'Kagen]"; + mes "However, now I need to go. Unlike you, I do not want to be late."; + next; + menu + "We just killed you?", L_Epilogue1Part1, + "Late? What do you mean?", L_Epilogue1Part1; + +L_Epilogue1Part1: + mes "[Zax De'Kagen]"; + mes "You know villains never lie. Did you notice how I did not attack any of you directly?"; + next; + mes "[Zax De'Kagen]"; + mes "I already finished my plans "+$@DD5_TSPENT2$+" ago, otherwise I would not be bothering myself with you."; + next; + mes "[Zax De'Kagen]"; + mes "I hope you did not hoped to kill me. Wait. You actually did?!"; + next; + mes "[Zax De'Kagen]"; + mes "HAHAHAHAHAHAHAHA!!"; + next; + mes "[Zax De'Kagen]"; + mes "Thanks for this, I don't recall laughing so hard the past five years."; + next; + mes "[Zax De'Kagen]"; + mes "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?"; + next; + mes "[Zax De'Kagen]"; + mes "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir..."; + next; + mes "[Zax De'Kagen]"; + mes "...Or used to, at least; I don't know why that's not true anymore... anyway..."; + next; + mes "[Zax De'Kagen]"; + mes "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?"; + next; + menu + "I did", L_Epilogue1Part21, + "I didn't", L_Epilogue1Part22; + +L_Epilogue1Part21: + mes "[Zax De'Kagen]"; + mes "HAHAHAHAHAHAHAHA!!"; + next; + goto L_Epilogue1Part2; +L_Epilogue1Part22: + mes "[Zax De'Kagen]"; + mes "So I assume you thought in a way to seal me? Not that it matters anymore."; + next; + goto L_Epilogue1Part2; + +L_Epilogue1Part2: + mes "[Zax De'Kagen]"; + mes "I'm not even close to fainting yet."; + next; + mes "[Zax De'Kagen]"; + mes "Besides, only a handful of mana beings know how to erase something of existence."; + next; + mes "[Zax De'Kagen]"; + mes "Anyway, just look! My ride arrived."; + next; + + set @dd5_illegalexit, 0; + if (getmap() == "099-5") + goto OnEpilogue1b; + + // What. How? Force script to explode. + set Hp, 0; + heal -99999, -99999; + end; + +// If you exited it when convenient, force you to restart interaction +OnIllegalExit1: + if (@dd5_illegalexit) + goto OnEpilogue1; + end; + +// Should we advance or warp map? +// “Instead of using $@DD5_PRIMARY, use an areatimer +// sum up like Candor Cave looking for a temporary variable, +// And only if no one has the temporary variable anymore, advance.” + +// TODO FIXME This looks like it'll explode the first chance it gets +OnEpilogue1b: + set $@DD5_SUPPORT, 0; + // Would this timer ever run if player is on dialog? + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnEpilogue1c"; + close; + +OnEpilogue1c: + if ($@DD5_PRIMARY) + end; + if (!@dd5_illegalexit) + set $@DD5_SUPPORT, $@DD5_SUPPORT+1; + addtimer 50, "#TMWFinalExam::OnEpilogue1d"; + end; + +OnEpilogue1d: + if ($@DD5_PRIMARY) + end; + if ($@DD5_SUPPORT >= getmapusers("099-5")) + goto OnEpilogue1e; + set $@DD5_SUPPORT, 0; + end; + +OnEpilogue1e: + set $@DD5_PRIMARY, 1; + set $@DD5_SUPPORT, 0; + addnpctimer 300, "#TMWFinalExam::OnEpilogue2"; + close; + +////////////// There are no players in 099-4 now +OnEpilogue2: + mapannounce "099-5", "Zax De'Kagen : Now that I know where Nu'Rem is burried, nothing can stop me." , 0; + npctalk "Zax De'Kagen#0", "Now that I know where Nu'Rem is burried, nothing can stop me."; + + // FIXME DEBUG DEBUG DEBUG FIXME + if (debug) + addnpctimer 2000, "#TMWFinalExam::OnEpilogue5"; + else + addnpctimer 5000, "#TMWFinalExam::OnEpilogue3"; + end; + +OnEpilogue3: + mapannounce "099-5", "Zax De'Kagen : Good bye, mortal adventurers." , 0; + npctalk "Zax De'Kagen#0", "Good bye, mortal adventurers."; + + addnpctimer 5000, "#TMWFinalExam::OnEpilogue4"; + end; + +OnEpilogue4: + mapannounce "099-5", "Zax De'Kagen : Heh, not like I wasn't one too, back then..." , 0; + npctalk "Zax De'Kagen#0", "Heh, not like I wasn't one too, back then..."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue5"; + end; + +OnEpilogue5: + disablenpc "Zax De'Kagen#0"; + disablenpc "Flying Ship"; + + addnpctimer 10000, "#TMWFinalExam::OnEpilogue6"; + end; + +OnEpilogue6: + enablenpc "Gema III"; + enablenpc "Jande#0"; + enablenpc "Tal#0"; + enablenpc "Anon"; + mapannounce "099-5", "Jande : With Zax gone, I could finally arrive here." , 0; + npctalk "Jande#0", "With Zax gone, I could finally arrive here."; + + // FIXME DEBUG DEBUG DEBUG FIXME + if (debug) + addnpctimer 2000, "#TMWFinalExam::OnEpilogue15"; + else + addnpctimer 5000, "#TMWFinalExam::OnEpilogue7"; + end; + +OnEpilogue7: + mapannounce "099-5", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water." , 0; + npctalk "Tal#0", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue8"; + end; + +OnEpilogue8: + mapannounce "099-5", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help." , 0; + npctalk "Tal#0", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue9"; + end; + +OnEpilogue9: + mapannounce "099-5", "Tal : While I do not like this idea myself, we have an enemy in common." , 0; + npctalk "Tal#0", "Tal : While I do not like this idea myself, we have an enemy in common."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue10"; + end; + +OnEpilogue10: + mapannounce "099-5", "Anon : We prepared another ship, Gema III. This ship will bring you to the damned island." , 0; + npctalk "Anon", "We prepared another ship, Gema III. This ship will bring you to the damned island."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue11"; + end; + +OnEpilogue11: + mapannounce "099-5", "Anon : Be careful, though. It is the final resting place of the Great Dragon of Air." , 0; + npctalk "Anon", "Be careful, though. It is the final resting place of the Great Dragon of Air."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue12"; + end; + +OnEpilogue12: + mapannounce "099-5", "Anon : There is no telling on the horrors you'll find there." , 0; + npctalk "Anon", "There is no telling on the horrors you'll find there."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue13"; + end; + +OnEpilogue13: + mapannounce "099-5", "Jande : A ship is not so fast as a flying one, but I am sure you can make in time." , 0; + npctalk "Jande#0", "A ship is not so fast a flying one, but I am sure you can make in time."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue14"; + end; + +OnEpilogue14: + mapannounce "099-5", "Jande : Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!" , 0; + npctalk "Jande#0", "Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue15"; + end; + +OnEpilogue15: + set $@DD5_STATUS, 9; + mapannounce "099-5", "##1(Talk to Gema III to embark)" , 0; + npctalk "Gema III", "##1(Talk to Gema III to embark)"; + // FIXME DEBUG DEBUG DEBUG FIXME + if (debug) + addnpctimer 2000, "#TMWFinalExam::OnEpilogue25"; + else + addnpctimer 30000, "#TMWFinalExam::OnEpilogue16"; + end; + + +// Conspiracy +OnEpilogue16: + npctalk "Jande#0", "(*whisper* Tal, do you think they'll make it?)"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue17"; + end; +OnEpilogue17: + npctalk "Tal#0", "Tal : (*whisper* I would be surprised if they survived the trip alone.)"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue18"; + end; +OnEpilogue18: + npctalk "Jande#0", "(*whisper* For now, let's hope for the best. I don't want another rewrite...)"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue19"; + end; +OnEpilogue19: + npctalk "Tal#0", "Tal : (*whisper* You worry too much. Di'Tal already put measures in place.)"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue20"; + end; +OnEpilogue20: + npctalk "Tal#0", "Tal : (*whisper* The same incident from years ago will not repeat itself.)"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue21"; + end; +OnEpilogue21: + npctalk "Tal#0", "Tal : (*whisper* Besides, shall they fail - they won't remember any of this.)"; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue22"; + end; +OnEpilogue22: + npctalk "Jande#0", "(*whisper* We will have a good room to maneuver undercover, then.)"; + addnpctimer 15000, "#TMWFinalExam::OnEpilogue23"; + end; + +OnEpilogue23: + npctalk "Anon", "What are you waiting for? You're running against the clock."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue24"; + end; +OnEpilogue24: + npctalk "Anon", "You know Jande and Tal cannot get close to that... that thing."; + addnpctimer 5000, "#TMWFinalExam::OnEpilogue25"; + end; +OnEpilogue25: + npctalk "Anon", "We will do what we can to support you from sidelines. Now go!"; + end; + +/////////////////////////////////////////////////////////// +// Spawn Subsystem +S_DD5PrimarySpawn: + // Receives: $@DD5_MOBC + set $@DD5_TMP, rand(270) / 100; + if ($@DD5_TMP == 0) + goto L_DD5PSN; + if ($@DD5_TMP == 1) + goto L_DD5PSR; + if ($@DD5_TMP == 2) + goto L_DD5PSP; + goto L_DD5PSResume; + +L_DD5PSN: + callfunc "DD5SpawnNoob"; + goto L_DD5PSResume; + +L_DD5PSR: + callfunc "DD5SpawnRegular"; + goto L_DD5PSResume; + +L_DD5PSP: + callfunc "DD5SpawnPro"; + goto L_DD5PSResume; + +L_DD5PSResume: + if ($@DD5_MOBC) + goto S_DD5PrimarySpawn; + set $@DD5_TMP, 0; + return; + +/////////////////////////////////////////////////////////// +// Timer Subsystem, spawns every 30 seconds +OnTimer30000: + // Imperial Chamber + areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillWeak"; + // Map + set $@DD5_MOBC, $@DD5_TOTALPC/2+1; + callsub S_DD5PrimarySpawn; + // Prologue mobs + if ($@DD5_STATUS == 3) + areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; + end; + +OnTimer60000: + // Imperial Chamber + areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY/3+1, "#TMWFinalExam::OnKillAverage"; + // Map + set $@DD5_MOBC, $@DD5_TOTALPC/2; + callsub S_DD5PrimarySpawn; + // Prologue mobs + if ($@DD5_STATUS == 3) + areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; + end; + +// Warn players about the 90s rule closing in +// They'll have 10 seconds to prepare themselves to the mini-boss spawn! +// AND to get ready to the boss HP regeneration (which is small but anyway) +OnTimer80000: + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTWarning"; + end; + +OnTimer90000: + // Imperial Chamber + areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], $@DD5_PRIMARY/3, "#TMWFinalExam::OnKillStrong"; + areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_BOSSLV[rand(getarraysize($@DD5MB_BOSSLV))], $@DD5_STATUS/2, "#TMWFinalExam::OnKillStrong"; + // Map + set $@DD5_MOBC, $@DD5_TOTALPC/3+1; + callsub S_DD5PrimarySpawn; + // Prologue mobs + if ($@DD5_STATUS == 3) + areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; + // Boss regeneration, which may overflow into infinity. + // A regular tick takes 7s - so ~13 cycles of regen + // It'll regen STATUS Hp per tick, so: 39, 65 and 91 HP every 90s + // Which is a ridiculously low amount, so I buffed it in 3 + // A base healing of 3 HP per tick - So 117, 195 and 273 HP (still low) + set $@DD5_HP, $@DD5_HP+((13*$@DD5_STATUS)*3); + initnpctimer; + end; + +/////////////////////////////////////////////////////////// +// Monster Death Label +OnKillWeak: + set @dd5_score, @dd5_score+1; + set $@DD5_PTS, $@DD5_PTS+1; + end; + +OnKillAverage: + set @dd5_score, @dd5_score+10; + set $@DD5_PTS, $@DD5_PTS+10; + end; + +OnKillStrong: + set @dd5_score, @dd5_score+25; + set $@DD5_PTS, $@DD5_PTS+25; + end; + +/////////////////////////////////////////////////////////// +// Core +OnInit: + setarray $@DD5MB_WEAK, 1155, 1156, 1155, 1156, 1155, 1156, 1157, 1158; + setarray $@DD5MB_AVERAGE, 1159, 1160, 1159, 1160, 1159, 1160, 1157, 1158; + setarray $@DD5MB_STRONG, 1152, 1153, 1154, 1152, 1153, 1154, 1152, 1153, 1154; + setarray $@DD5MB_BOSSLV, 1146, 1147, 1140, 1141, 1143, 1149, 1148, 1140; + // Flower 1151, Mouboo 1158 + end; + +OnMiteyo: + if ($DOOMSDAY != 3) + end; + if ($@DD5_HP < 1) + end; + message strcharinfo(0), "Estimated boss HP: "+($@DD5_HP+rand(-100, 100)); + end; +} + +//////////////////////////////////////////////////////////////////////////////// +function|script|DD5SpawnNoob +{ + areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak"; + areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak"; + set $@DD5_MOBC, $@DD5_MOBC-1; + return; +} +function|script|DD5SpawnRegular +{ + if (rand(6) % 2 == 0) + areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 1, "#TMWFinalExam::OnKillAverage"; + areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 2, "#TMWFinalExam::OnKillAverage"; + set $@DD5_MOBC, $@DD5_MOBC-1; + return; +} +function|script|DD5SpawnPro +{ + if (rand(6) % 2 == 0) + areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong"; + areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong"; + set $@DD5_MOBC, $@DD5_MOBC-1; + return; +} + +///////////////////////////////////////////////// +function|script|DD5RainCheck +{ + set $@DD5_RAIN, 0; + + // Search for rain + set .@p, get(.max_radius, "rain") + 1; + foreach 1, getmap(), POS_X-.@p, POS_Y-.@p, POS_X+.@p, POS_Y+.@p, "#TMWFinalExam::OnRainCheck"; + + // Not in rain - nullify damage + if (!($@DD5_RAIN)) + set @dd5_dmg, 0; + return; +} + +///////////////////////////////////////////////// +function|script|DD5DEFCONCheck +{ + // Shearing magic is active? + if (@chipchipspell[2] > 0) + goto L_Shear; + goto L_Loop; + +L_Shear: + set @dd5_shear, 1; + addtimer 0, "shear::OnDischarge"; + goto L_Loop; + +L_Loop: + if ($@DD5_DEFCON == 0) + goto L_DEFCON0; + if ($@DD5_DEFCON == 1) + goto L_DEFCON1; + if ($@DD5_DEFCON == 2) + goto L_DEFCON2; + if ($@DD5_DEFCON == 3) + goto L_DEFCON3; + if ($@DD5_DEFCON == 4) + goto L_DEFCON4; + if ($@DD5_DEFCON == 5) + goto L_DEFCON5; + if ($@DD5_DEFCON == 6) + goto L_DEFCON6; + if ($@DD5_DEFCON == 7) + goto L_DEFCON7; + if ($@DD5_DEFCON == 8) + goto L_DEFCON8; + debugmes "ERROR INVALID DEFCON: "+$@DD5_DEFCON; + goto L_Return; + +// DEFCON 0 - Vulnerable +L_DEFCON0: + goto L_Return; + +// DEFCON 1 - Invulnerable +L_DEFCON1: + // FIXME + if (@dd5_shear) + goto L_Return; + set @dd5_dmg, 0; + goto L_Return; + +// DEFCON 2 - Double Defense +L_DEFCON2: + set @dd5_dmg, @dd5_dmg/2; + goto L_Return; + +// DEFCON 3 - Potion Immunity +L_DEFCON3: + if (sc_check(sc_raiseattackspeed0)) + set @dd5_dmg, 0; + if (sc_check(sc_raiseattackstrength)) + set @dd5_dmg, 0; + goto L_Return; + +// DEFCON 4 - Water Vulnerable +L_DEFCON4: + callfunc "DD5RainCheck"; + goto L_Return; + +// DEFCON 5 - Ranged Invulnerable +L_DEFCON5: + if (ATTACKRANGE > 2) + set @dd5_dmg, 0; + goto L_Return; + +// DEFCON 6 - Bone Vulnerable +L_DEFCON6: + // Shearing is immune to DEFCON 6 + if (@dd5_shear) + goto L_Return; + // Not using the allowed equips + if (getequipid(equip_arrow) != 1282 && getequipid(equip_hand1) != 570) + set @dd5_dmg, 0; + // Lame check for bows because I'm lazy + if (getequipid(equip_arrow) == 1282 && ATTACKRANGE < 4) + set @dd5_dmg, 0; + goto L_Return; + +// DEFCON 7 - Melee Absorb +L_DEFCON7: + if (ATTACKRANGE < 3) + set @dd5_dmg, 0-(@dd5_dmg); + goto L_Return; + +// DEFCON 8 - GP Greed +L_DEFCON8: + if (Zeny < @dd5_dmg*10) + set @dd5_dmg, 0; + set Zeny, Zeny-(@dd5_dmg*10); + goto L_Return; + +L_Return: + set @dd5_shear, 0; + return; +} + +//////////////////////////////////////////////////////////////////////////////// +function|script|FinalExamAttack +{ + // Failsafe + if ($@DD5_STATUS != 3 && $@DD5_STATUS != 5 && $@DD5_STATUS != 7) + goto L_Return; + + // CD Initial failsafe + if (!@dd5_timer) + set @dd5_timer, 1-2147483647-1; + + // CD Failsafe + if (@dd5_timer > 1 && gettimetick(0) < 1) + set @dd5_timer, gettimetick(0); + + // Cooldown + if (gettimetick(0) < @dd5_timer) + goto L_Return; + + // Verify range + if (!(isin("099-5", 50-ATTACKRANGE, 49-ATTACKRANGE, 50+ATTACKRANGE, 49+ATTACKRANGE))) + goto L_Return; + + // Assign attack speed delay - 300ms with pots, 600ms without + set @dd5_timer, if_then_else(sc_check(sc_raiseattackspeed0), gettimetick(0)+300, gettimetick(0)+600); + + // Calculate HIT and CRIT rate + set @dd5_crit, (rand(10000) < CRIT); + if (rand(400) > HIT && !@dd5_crit) + goto L_Miss; + + // Calculate damage + set @dd5_dmg, ATK1+BASE_ATK; + + // Strength Potion - DMG +50% + if (sc_check(sc_raiseattackstrength)) + set @dd5_dmg, @dd5_dmg*15/10; + + // Boss defense + set @dd5_dmg, @dd5_dmg*(11-$@DD5_STATUS)/10; + + // Consider criticals (no defense disregard, though) + if (@dd5_crit) + set @dd5_dmg, @dd5_dmg*2; + + // Adjust to Stages + if ($@DD5_STATUS == 5) + goto L_Rainy; + if ($@DD5_STATUS == 7) + goto L_Defcon; + goto L_Damage; + +L_Rainy: + callfunc "DD5RainCheck"; + if (!($@DD5_RAIN)) + goto L_Miss; + goto L_Damage; + +L_Defcon: + callfunc "DD5DEFCONCheck"; + if (@dd5_dmg == 0) + goto L_Miss; + if (@dd5_dmg < 1) + goto L_Absorb; + goto L_Damage; + +L_Absorb: + // Ops! Zax appreciates the heal! + set $@DD5_HP, $@DD5_HP-@dd5_dmg; + message strcharinfo(0), "Battle : Absorbed +"+@dd5_dmg+" HP"; + goto L_Return; + +L_Damage: + // Apply the damage! + set $@DD5_HP, $@DD5_HP-@dd5_dmg; + set @dd5_score, @dd5_score+min(25, @dd5_dmg/50); + set $@DD5_PTS, $@DD5_PTS+min(25, @dd5_dmg/50); + message strcharinfo(0), "Battle : Damage -"+@dd5_dmg+" HP"; + + // Fire events if HP < 0 + if ($@DD5_HP <= 0) + goto L_Slain; + goto L_Return; + +L_Miss: + message strcharinfo(0), "Battle : Miss"; + return; + +L_Slain: + set @dd5_score, @dd5_score+100; + set $@DD5_PTS, $@DD5_PTS+100; + set BOSS_POINTS, BOSS_POINTS + 25; + if ($@DD5_STATUS == 3) + donpcevent "#TMWFinalExam::OnWarmedUp0"; + if ($@DD5_STATUS == 5) + donpcevent "#TMWFinalExam::OnShowdown0"; + if ($@DD5_STATUS == 7) + donpcevent "#TMWFinalExam::OnEpilogue0"; + message strcharinfo(0), "You gained 25 Boss Points!"; + return; + +L_Return: + return; +} + +//////////////////////////////////////////////////////////////////////////////// +// Puppets +099-5,52,35,0|script|Jande#0|426 +{ + message strcharinfo(0), "Jande : What are you waiting for?"; + end; +OnInit: + disablenpc strnpcinfo(0); + end; +} + +// Puppets +099-5,47,34,0|script|Tal#0|427 +{ + message strcharinfo(0), "Tal : What are you waiting for?"; + end; +OnInit: + disablenpc strnpcinfo(0); + end; +} + +// Puppets +099-5,49,35,0|script|Anon|425 +{ + message strcharinfo(0), "Anon : What are you waiting for?"; + end; +OnInit: + disablenpc strnpcinfo(0); + end; +} + +// Puppets +099-5,51,33,0|script|Flying Ship|428 +{ + message strcharinfo(0), "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!"; + end; +OnInit: + disablenpc strnpcinfo(0); + end; +} + +// Puppets +099-5,51,33,0|script|Gema III|395 +{ + if ($@DD5_STATUS != 9) + goto L_TooEarly; + if (@dd5_cutscene) + end; + mes "##1Embark on Gema III in pursuit?##0"; + mes "You may be unable to return here!"; + next; + menu + "Yes",L_Yes, + "No",L_No; + +L_No: + close; + +L_Yes: + set @dd5_cutscene, 1; + // Stop rendering the map and Embark + mapmask 1 | 2; + music "epilogue.ogg"; + if (debug) + addtimer 5000, "Gema III::OnDebugPrompt"; + if (!debug) + addtimer 300, "Gema III::OnStart"; + close; + +OnStart: + specialeffect2 53; + message strcharinfo(0), "But it might be too late."; + addtimer 2300, "Gema III::OnFPS01"; + end; + +OnFPS01: + message strcharinfo(0), "Brave adventurers from all around the world,"; + addtimer 2500, "Gema III::OnFPS02"; + end; + +OnFPS02: + message strcharinfo(0), "Marches toward that unknown island,"; + addtimer 2100, "Gema III::OnFPS03"; + end; + +OnFPS03: + message strcharinfo(0), "Said to have the key to stop Zax De'Kagen's ambitions."; + addtimer 4300, "Gema III::OnFPS04"; + end; + +OnFPS04: + message strcharinfo(0), "Unbeknownst to them, Zax already made his move."; + addtimer 3200, "Gema III::OnFPS05"; + end; + +OnFPS05: + message strcharinfo(0), "Before anyone can even reach him, he executes the plan,"; + addtimer 3600, "Gema III::OnFPS06"; + end; + +OnFPS06: + message strcharinfo(0), "Carefully written for over a decade."; + addtimer 3100, "Gema III::OnFPS07"; + end; + +OnFPS07: + message strcharinfo(0), "Using Nu'Rem's body as a catalyst,"; + addtimer 2000, "Gema III::OnFPS08"; + end; + +OnFPS08: + message strcharinfo(0), "The Ether Spirit of Air is finally compromised."; + addtimer 2900, "Gema III::OnFPS09"; + end; + +OnFPS09: + message strcharinfo(0), "Half from the Etheral Powers of Air,"; + addtimer 2300, "Gema III::OnFPS10"; + end; + +OnFPS10: + message strcharinfo(0), "Are absorbed by The Mana Seal."; + addtimer 2100, "Gema III::OnFPS11"; + end; + +OnFPS11: + message strcharinfo(0), "The other half collides with the Earth Spirit,"; + addtimer 2400, "Gema III::OnFPS12"; + end; + +OnFPS12: + message strcharinfo(0), "And a new element is born."; + addtimer 2200, "Gema III::OnFPS13"; + end; + +OnFPS13: + message strcharinfo(0), "History begins to rewrite itself,"; + addtimer 2200, "Gema III::OnFPS14"; + end; + +OnFPS14: + message strcharinfo(0), "Who's Zax? Something is not right."; + addtimer 3600, "Gema III::OnFPS15"; + end; + +OnFPS15: + message strcharinfo(0), "But what will be of our brave adventurers,"; + addtimer 3400, "Gema III::OnFPS16"; + end; + +OnFPS16: + message strcharinfo(0), "lost midst all this cataclysm?"; + addtimer 2800, "Gema III::OnFPS17"; + end; + +OnFPS17: + message strcharinfo(0), "Will they reach Nu'Rem's grave?"; + addtimer 2400, "Gema III::OnFPS18"; + end; + +OnFPS18: + message strcharinfo(0), "Will they put a stop to Zax's evil ambitions?"; + addtimer 3000, "Gema III::OnFPS19"; + end; + +OnFPS19: + message strcharinfo(0), "Follow their journey, and take back the world, in"; + addtimer 3600, "Gema III::OnFPS20"; + end; + +OnFPS20: + message strcharinfo(0), "##2##BTHE MANA WORLD: REVOLT##b##0"; + if (debug) + addtimer 5000, "Gema III::OnDebugPrompt"; + if (!debug) + addtimer 5000, "Gema III::OnPrompt"; + end; + +OnPrompt: + mes ".:: THE MANA WORLD - REVOLT ::."; + mes ""; + mes "Server Name: ##BThe Mana World##b"; + mes "Server Address: ##Bserver.themanaworld.org##b"; + mes "Server Port: ##B6969##b"; + mes "Server Type: ##BEvol2##b"; + mes "Server Description: ##BMain Server for The Mana World##b"; + mes ""; + mes "##BCOMING SOON##b"; + mes "##BMONTH DAY, 18:00 UTC##b"; + next; + mes "##BPre-register##b here:"; + mes "[@@https://vault.themanaworld.org/|@@]"; + mes "Max. 1 account per player."; + next; + goto L_MissionComplete; + +OnDebugPrompt: + mes ".:: THE MANA WORLD - REVOLT ::."; + mes ""; + mes "##BCOMING SOON##b"; + mes ""; + mes "Thanks for testing!"; + mes "Stay tuned for updates!"; + mes ""; + mes "-- The Mana World Team"; + next; + goto L_MissionComplete; + +L_MissionComplete: + set @dd5_cutscene, 0; + warp "009-1", 52, 40; + getexp 1000000, 0; + if (strcharinfo(0) == $@DD5_TALLY$) + goto L_Winner; + close; + +L_Winner: + getitem "BlueRose", 1; + set $@DD5_TALLY$, ""; + set #DD5_TALLY, 1; + mes "##2You were the MVP with "+$@DD5_TALLY_+" points!##0"; + mes "##2Exchange this blue rose with a Game Master!##0"; + close; + +L_TooEarly: + mes "[" + strcharinfo(0) + "]"; + mes "It is Gema III! How did they manage to bring the ship here?!"; + close; + +OnInit: + disablenpc "Gema III"; + end; +} +///////////////////////////////////////////////////// +// Puppets, timers for Stage 2 +099-5,50,49,0|script|Xakelbael the Dark#0|400 +{ + callfunc "FinalExamAttack"; + end; +OnInit: + disablenpc "Xakelbael the Dark#0"; + end; + +OnTimer50000: + areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTFourthFall"; + initnpctimer; + npctalk "Xakelbael the Dark#0", "Fourth Fall!"; + end; +OnEnable: + initnpctimer; + end; +OnAdjustSweet: + if ($@DD5_STATUS != 5) + end; + setnpctimer min(49000, getnpctimer(0)-rand(2500,5000)); + end; +OnDisable: + stopnpctimer; + end; +} + +// Puppets, the timer on this one is for Stage 1 +099-5,50,49,0|script|Zax De'Kagen#0|400 +{ + callfunc "FinalExamAttack"; + end; +OnInit: + disablenpc "Zax De'Kagen#0"; + end; + +OnTimer18000: + if ($@DD5_STATUS != 3) + end; + enablenpc strnpcinfo(0); + end; +OnTimer24000: + if ($@DD5_STATUS != 3) + end; + initnpctimer; + disablenpc strnpcinfo(0); + end; +OnTimer80000: + if ($@DD5_STATUS != 7) + end; + initnpctimer; + npctalk "Zax De'Kagen#0", "Bliss Of Oblivion!"; + donpcevent "#TMWFinalExam::OnBlissOblivion"; + end; + +OnAdjustBat: + if (getnpctimer(0) < 18000) + setnpctimer max(17000, getnpctimer(0)+rand(1000,2500)); + end; +OnAdjustBeets: + if (getnpctimer(0) > 18000) + setnpctimer min(18000, getnpctimer(0)-rand(3000,5000)); + end; +OnAdjustPotion: + if ($@DD5_STATUS != 7) + end; + setnpctimer max(0, min(75000, getnpctimer(0)-rand(5000, 15000))); + // If it is me testing then it forwards >.> + if (debug && strcharinfo(0) == "Jesusalva") + setnpctimer 75000; + end; + +OnEnable: + disablenpc "Zax De'Kagen#0"; + initnpctimer; + end; +OnDisable: + enablenpc strnpcinfo(0); + stopnpctimer; + end; +OnFinal: + initnpctimer; + end; +OnAbort: + stopnpctimer; + areatimer 0, "099-4", 20, 20, 75, 75, 1000, "#TMWFinalExam::OnMTWarpTo0"; + donpcevent "Xakelbael the Dark#0::OnDisable"; + end; +} + |