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+// Evol script
+// Author:
+// Jesusalva
+// Description:
+// 099-5 FINAL EXAM
+// The epic final showdown of The Mana World: Legacy
+/////////////////////////////////////////////////////////////////////////////////
+// $@DD5_STATUS - Status of the battle
+// 0 - Idle
+// 1 - Timer running
+// 2 - Started, first cutscene
+// 3 - First Stage
+// 4 - Started, second cutscene
+// 5 - Second Stage
+// 6 - Started, third cutscene
+// 7 - Third Stage
+// 8 - Epilogue running
+// 9 - Epilogue OK
+///////////////////////////////////////////////////////////////////
+// $@DD5_HP - Real HitPoints bar of the NPC
+// int
+// $@DD5_PTS - Total participation points distributed
+// int
+// $@DD5_BEGIN - Time where the battle begun
+// time
+// $@DD5_MOBC - Amount of monsters to spawn
+// int
+// $@DD5MB_WEAK, $@DD5MB_AVERAGE, $@DD5MB_STRONG, $@DD5MB_BOSSLV
+// int array - Contains lists of monsters to be used
+///////////////////////////////////////////////////////////////////
+// 1151
+// const int - ID of the Void Flower (s1 only)
+// 1155
+// const int - ID of the Void Bat
+// 1142
+// const int - ID of the visuals for Zax De'Kagen
+///////////////////////////////////////////////////////////////////
+// $@DD5_PRIMARY
+// int - 3x the challengers in boss room
+// $@DD5_SUPPORT
+// int - 3x the challengers in waiting room
+// $@DD5_TOTALPC
+// int - Primary + Support, used to ramp up difficulty
+///////////////////////////////////////////////////////////////////
+// $@DD5_RAIN - Is Xakelbael in rain?
+// bool
+// $@DD5_DEFCON - Defensive mode of Zax De'Kagen
+// 0 - Defenseless (#------- TRANSPARENT)
+// 1 - Invencible (except to shearing) (#CC79A7 PURPLE)
+// 2 - All damage is halved (#E69F00 ORANGE)
+// 3 - Immune to potion'ed attackers (#D55E00 BROWN)
+// 4 - Vulnerable only when wet (#56B4E9 CYAN)
+// 5 - Vulnerable only to melee (#999999 GRAY)
+// 6 - Vulnerable to Bone Knife/Bone Arrow (#FFFFFF WHITE)
+// 7 - Regenerate from melee (#009E7E GREEN)
+// 8 - Requires 10 GP per Damage (#F0E442 YELLOW)
+// 9 - (#0072B2 BLUE)
+// @dd5_dmg
+// int - Calculated damage
+// @dd5_shear
+// bool - Damage is from shearing skill
+///////////////////////////////////////////////////////////////////
+// $@DD5_TALLY_ - Max Individual Score at tally time
+// $@DD5_TALLY$ - Player with highest tally
+// Tally is conducted at first epilogue scene
+// Reward is handed out at last epilogue scene
+// If player leaves in-between, reward will be forsaken
+// Players who already got the reward (#DD5_TALLY = True)
+// will not participate on the tally sequence.
+// Tally will not be conducted on Vanilla mode.
+///////////////////////////////////////////////////////////////////
+// mapmask
+// 1 - Show tiles
+// 2 - Epilogue Mode
+// 4 - DEFCON 1 INVENCIBLE
+// 8 - DEFCON 2 DOUBLE DEFENSE
+// 16 - DEFCON 3 POTION IMMUNITY
+// 32 - DEFCON 4 WATER VULNERABLE
+// 64 - DEFCON 5 RANGED INVULNERABILITY
+// 128 - DEFCON 6 BONE VULNERABLE
+// 256 - DEFCON 7 MELEE REGEN
+// 512 - DEFCON 8 GP COST
+// 1024 - DEFCON
+
+099-5|mapflag|nosave|099-3,72,74
+099-5|mapflag|resave|099-3,72,74
+099-4|mapflag|nosave|099-3,72,74
+099-4|mapflag|resave|099-3,72,74
+
+099-5,0,0,0|script|#TMWFinalExam|32767
+{
+ // Main script
+ end;
+
+OnAbort:
+ stopnpctimer;
+ set $@DD5_STATUS, 0;
+ set $@DD5_HP, 0;
+ set $@DD5_PTS, 0;
+ set $@DD5_BEGIN, 0;
+ set $@DD5_MOBC, 0;
+ set $@DD5_PRIMARY, 0;
+ set $@DD5_SUPPORT, 0;
+ set $@DD5_TOTALPC, 0;
+ set $@DD5_RAIN, 0;
+ set $@DD5_DEFCON, 0;
+ set $@DD5_TALLY_, 0;
+ set $@DD5_TALLY$, "";
+ killmonster "099-5", "All";
+ killmonster "099-4", "All";
+ disablenpc "Gema III";
+ disablenpc "Flying Ship";
+ disablenpc "Jande#0";
+ disablenpc "Tal#0";
+ disablenpc "Anon";
+ disablenpc "Zax De'Kagen#0";
+ disablenpc "Xakelbael the Dark#0";
+ donpcevent "Zax De'Kagen#0::OnAbort";
+ end;
+
+///////////////////////////////////////////////////////////
+// Map timers, against all players
+OnMTChallenge:
+ set @dd5_score, 0;
+ set @dd5_timer, gettimetick(0);
+ getexp 40000, 0;
+ set BOSS_POINTS, BOSS_POINTS + 5;
+ message strcharinfo(0), "This battle experience distribution is different, and death is final. Be careful!";
+ end;
+
+// FIXME not working for some reason
+OnMTWarpTo0:
+ message strcharinfo(0), "Your party was defeated.";
+ warp "009-1", 54, 40;
+ end;
+
+OnMTDispose:
+ warp "009-1", 54, 40;
+ end;
+
+////////////////////////////
+// First Stage Rewards
+OnMTReward50:
+ set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
+ if (!@dd5_share)
+ end;
+ getexp @dd5_share*100, @dd5_share;
+ set Zeny, Zeny + @dd5_share;
+ set BOSS_POINTS, BOSS_POINTS + @dd5_share/100;
+ message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
+ goto OnMTMusicOff;
+
+OnMTReward40:
+ set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
+ if (!@dd5_share)
+ end;
+ getexp @dd5_share*10, @dd5_share/10;
+ set Zeny, Zeny + @dd5_share/10;
+ set BOSS_POINTS, BOSS_POINTS + @dd5_share/200;
+ message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!";
+ goto OnMTMusicOff;
+
+////////////////////////////
+// Second Stage Rewards
+OnMTReward51:
+ set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
+ if (!@dd5_share)
+ end;
+ getexp @dd5_share*200, @dd5_share*2;
+ set Zeny, Zeny + (@dd5_share*2);
+ set BOSS_POINTS, BOSS_POINTS + @dd5_share/50;
+ message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
+ goto OnMTMusicOff;
+
+OnMTReward41:
+ set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
+ if (!@dd5_share)
+ end;
+ getexp @dd5_share*20, @dd5_share/5;
+ set Zeny, Zeny + @dd5_share/5;
+ set BOSS_POINTS, BOSS_POINTS + @dd5_share/100;
+ message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
+ goto OnMTMusicOff;
+
+////////////////////////////
+// Third Stage Rewards
+OnMTReward52:
+ set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
+ if (!@dd5_share)
+ end;
+ getexp @dd5_share*500, @dd5_share*5;
+ set Zeny, Zeny + (@dd5_share*5);
+ set BOSS_POINTS, BOSS_POINTS + @dd5_share/20;
+ message strcharinfo(0), "Gained "+(@dd5_share/20)+" boss points!";
+ music "ghoulish-fun.ogg";
+ mapmask 1;
+
+ // Dispose dead bodies (BUG, should not happen)
+ if (isdead())
+ goto OnMTDispose;
+
+ // Tally rewards
+ // FIXME TODO Use a bitwise to save space, this is TMWA
+ if (!#DD5_TALLY && !$DOOMSDAY_VANILLA)
+ goto OnTally;
+ goto OnEpilogue1;
+
+OnMTReward42:
+ set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
+ if (!@dd5_share)
+ end;
+ getexp @dd5_share*50, @dd5_share;
+ set Zeny, Zeny + @dd5_share;
+ set BOSS_POINTS, BOSS_POINTS + @dd5_share/50;
+ message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
+ music "ghoulish-fun.ogg";
+
+ // Warp to 099-5 or dispose dead bodies
+ if (isdead())
+ goto OnMTDispose;
+ warp "099-5", rand(53, 59), rand(37, 41);
+
+ // Tally rewards
+ // FIXME TODO Use a bitwise to save space, this is TMWA
+ if (!#DD5_TALLY && !$DOOMSDAY_VANILLA)
+ goto OnTally;
+ goto OnEpilogue1;
+
+// Blue Rose tally
+OnTally:
+ if (@dd5_score > $@DD5_TALLY_)
+ goto OnTallyOK;
+ goto OnEpilogue1;
+
+OnTallyOK:
+ set $@DD5_TALLY_, @dd5_score;
+ set $@DD5_TALLY$, strcharinfo(0);
+ goto OnEpilogue1;
+
+////////////////////////////
+// Fourth Fall
+OnMTFourthFall:
+ misceffect 52, strcharinfo(0); // FIXME
+ addtimer 3000, "#TMWFinalExam::OnFourthFall";
+ end;
+
+OnFourthFall:
+ debugmes "FOURTH FALL";
+
+ // High Damage
+ if (sc_check(sc_raiseattackspeed0))
+ goto OnFF01Y;
+ goto OnFF01N;
+
+OnFF01Y:
+ heal -300, -100;
+ goto OnFF01N;
+
+OnFF01N:
+ if (sc_check(sc_raiseattackstrength))
+ goto OnFF02Y;
+ goto OnFF02N;
+
+OnFF02Y:
+ heal -300, -100;
+ goto OnFF02N;
+
+OnFF02N:
+ // Medium Damage
+ if (sc_check(SC_PHYS_SHIELD))
+ goto OnFF03Y;
+ goto OnFF03N;
+
+OnFF03Y:
+ heal -250, -50;
+ goto OnFF03N;
+
+OnFF03N:
+ if (sc_check(SC_MBARRIER))
+ goto OnFF04Y;
+ goto OnFF04N;
+
+OnFF04Y:
+ heal -250, -50;
+ goto OnFF04N;
+
+OnFF04N:
+ // Low Damage
+ if (sc_check(SC_FLYING_BACKPACK))
+ goto OnFF05Y;
+ goto OnFF05N;
+
+OnFF05Y:
+ heal -125, -25;
+ goto OnFF05N;
+
+OnFF05N:
+ if (sc_check(sc_slowpoison))
+ goto OnFF06Y;
+ goto OnFF06N;
+
+OnFF06Y:
+ heal -125, -25;
+ goto OnFF06N;
+
+OnFF06N:
+ //debugmes "FOURTH WALL WAS BROKEN";
+ misceffect 52, strcharinfo(0); // FIXME
+ end;
+
+////////////////////////////
+// Bliss Of Oblivion
+OnMTBlissOblivion:
+ misceffect 51, strcharinfo(0);
+ misceffect 52, strcharinfo(0); // FIXME
+ // Poison
+ sc_start sc_poison, 1, 80;
+ // Adjust Map Mask
+ if ($@DD5_DEFCON == 0)
+ mapmask 1;
+ if ($@DD5_DEFCON == 1)
+ mapmask 1 | 4;
+ if ($@DD5_DEFCON == 2)
+ mapmask 1 | 8;
+ if ($@DD5_DEFCON == 3)
+ mapmask 1 | 16;
+ if ($@DD5_DEFCON == 4)
+ mapmask 1 | 32;
+ if ($@DD5_DEFCON == 5)
+ mapmask 1 | 64;
+ if ($@DD5_DEFCON == 6)
+ mapmask 1 | 128;
+ if ($@DD5_DEFCON == 7)
+ mapmask 1 | 256;
+ if ($@DD5_DEFCON == 8)
+ mapmask 1 | 512;
+ end;
+
+OnBlissOblivion:
+ killmonster "099-5", "All";
+ killmonster "099-4", "All";
+ set $@DD5_DEFCON, rand(0, 8);
+ // Keep a few tricks under the sleeve initially
+ if ($@DD5_HP > 100000 && $@DD5_DEFCON < 4)
+ set $@DD5_DEFCON, rand(4, 8);
+ // Re-rolls: Start avoiding initial movements
+ if ($@DD5_HP < 50000 && $@DD5_DEFCON > 3 && $@DD5_DEFCON < 7)
+ set $@DD5_DEFCON, rand(0, 8);
+ // If hurt badly, use invencible a bit more often (shearing is annoying)
+ if ($@DD5_HP < 10000 && $@DD5_DEFCON > 2)
+ set $@DD5_DEFCON, rand(0, 8);
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion";
+ setnpctimer 89000;
+ end;
+
+////////////////////////////
+// Miniboss Spawning
+OnMTWarning:
+ misceffect 51, strcharinfo(0);
+ end;
+
+OnMTMusicOn:
+ music "Dramatic.ogg";
+ end;
+
+OnMTMusicOff:
+ music "ghoulish-fun.ogg";
+ end;
+
+///////////////////////////////////////////////////////////
+// Before the battle begins
+OnWarn0:
+ announce "Doomsday : The Final Showdown will start shortly! Make way to the Master Chamber at once!", 0;
+ set $@DD5_STATUS, 1;
+ set $@DD5_PTS, 0;
+ // FIXME DEBUG DEBUG DEBUG FIXME
+ if (debug)
+ addnpctimer 10000, "#TMWFinalExam::OnBegin";
+ else
+ addnpctimer 90000, "#TMWFinalExam::OnWarn1";
+ end;
+OnWarn1:
+ announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B5 minutes##b##0, so prepare yourselves!", 0;
+ addnpctimer 120000, "#TMWFinalExam::OnWarn2";
+ end;
+OnWarn2:
+ announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B3 minutes##b##0, so prepare yourselves!", 0;
+ addnpctimer 120000, "#TMWFinalExam::OnWarn3";
+ end;
+OnWarn3:
+ announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B1 minute##b##0, last call for challengers!", 0;
+ addnpctimer 60000, "#TMWFinalExam::OnBegin";
+ end;
+OnBegin:
+ announce "Doomsday : Final Showdown: BEGIN!", 0;
+ set $@DD5_STATUS, 2;
+ set $@DD5_BEGIN, gettimetick(2);
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTChallenge";
+ addnpctimer 2000, "#TMWFinalExam::OnPrologue1";
+ donpcevent "#099-2_Prestart::OnJanitor";
+ end;
+
+///////////////////////////////////////////////////////////
+// Prologue
+OnPrologue1:
+ // set the sprite (implies enablenpc)
+ fakenpcname "Zax De'Kagen#0", "Zax De'Kagen#0", 1142;
+ mapannounce "099-5", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
+ mapannounce "099-4", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
+ npctalk "Zax De'Kagen#0", "What is that, a bunch of Talpans in my domains?";
+ addnpctimer 5000, "#TMWFinalExam::OnPrologue2";
+ end;
+
+OnPrologue2:
+ mapannounce "099-5", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
+ npctalk "Zax De'Kagen#0", "Don't make me laugh. Do you really think you have what it takes to stop ME?!";
+ addnpctimer 10000, "#TMWFinalExam::OnPrologue3";
+ end;
+
+OnPrologue3:
+ mapannounce "099-5", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
+ mapannounce "099-4", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
+ npctalk "Zax De'Kagen#0", "Hmpf! We will see about that. Therefore...";
+ addnpctimer 5000, "#TMWFinalExam::OnPrologue4";
+ end;
+
+OnPrologue4:
+ mapannounce "099-5", "Zax De'Kagen : Catch me if you can!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Catch me if you can!" , 0;
+ npctalk "Zax De'Kagen#0", "Catch me if you can!";
+ set $@DD5_STATUS, 3;
+ set $@DD5_HP, 20000;
+ set $@DD5_PRIMARY, 3+getmapusers("099-5")*2;
+ set $@DD5_SUPPORT, 3+getmapusers("099-4")*2;
+ set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
+ // Spawn first assault
+ areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
+ areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage";
+ areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage";
+ areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
+ // Begin timers!
+ initnpctimer;
+ donpcevent "Zax De'Kagen#0::OnEnable";
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
+ areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
+ end;
+
+///////////////////////////////////////////////////////////
+// First Stage
+OnRubberBat:
+ if ($@DD5_STATUS != 3)
+ end;
+ areamonster getmap(), getx()-5, gety()-5, getx()+5, gety()+5, "", 1155, rand(2,4), "#TMWFinalExam::OnKillWeak";
+ addtimer 10, "Zax De'Kagen#0::OnAdjustBat";
+ end;
+
+OnPickledBeets:
+ if ($@DD5_STATUS != 3)
+ end;
+ addtimer 10, "Zax De'Kagen#0::OnAdjustBeets";
+ end;
+
+///////////////////////////////////////////////////////////
+// Second Stage
+OnWarmedUp0:
+ stopnpctimer;
+ set $@DD5_STATUS, 4;
+ set $@DD5_HP, 0;
+ killmonster "099-5", "All";
+ killmonster "099-4", "All";
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward50";
+ areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward40";
+
+ mapannounce "099-5", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
+ npctalk "Zax De'Kagen#0", "Hahaha! Not bad, not bad at all!";
+
+ addnpctimer 5000, "#TMWFinalExam::OnWarmedUp1";
+ donpcevent "Zax De'Kagen#0::OnDisable";
+ end;
+
+OnWarmedUp1:
+ mapannounce "099-5", "Zax De'Kagen : However..." , 0;
+ mapannounce "099-4", "Zax De'Kagen : However..." , 0;
+ npctalk "Zax De'Kagen#0", "However...";
+
+ addnpctimer 5000, "#TMWFinalExam::OnWarmedUp2";
+ end;
+
+OnWarmedUp2:
+ mapannounce "099-5", "Zax De'Kagen : This was only warm up!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : This was only warm up!" , 0;
+ npctalk "Zax De'Kagen#0", "This was only warm up!";
+
+ addnpctimer 10000, "#TMWFinalExam::OnWarmedUp3";
+ end;
+
+OnWarmedUp3:
+ mapannounce "099-5", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
+ mapannounce "099-4", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
+ npctalk "Zax De'Kagen#0", "Look and behold, the form I took on this rewrite...";
+
+ addnpctimer 10000, "#TMWFinalExam::OnWarmedUp4";
+ end;
+
+OnWarmedUp4:
+ mapannounce "099-5", "Zax De'Kagen : The name which I am known is..." , 0;
+ mapannounce "099-4", "Zax De'Kagen : The name which I am known is..." , 0;
+ npctalk "Zax De'Kagen#0", "The name which I am known is...";
+
+ addnpctimer 10000, "#TMWFinalExam::OnWarmedUp5";
+ end;
+
+OnWarmedUp5:
+ disablenpc "Zax De'Kagen#0";
+ fakenpcname "Xakelbael the Dark#0", "Xakelbael the Dark#0", 1161;
+ mapannounce "099-5", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
+ mapannounce "099-4", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
+ npctalk "Xakelbael the Dark#0", "...Xakelbael the Dark! PERISH!";
+
+ addnpctimer 3000, "#TMWFinalExam::OnWarmedUp6";
+ end;
+
+OnWarmedUp6:
+ set $@DD5_STATUS, 5;
+ set $@DD5_HP, 40000;
+ set $@DD5_PRIMARY, 1+getmapusers("099-5")*2;
+ set $@DD5_SUPPORT, 1+getmapusers("099-4")*2;
+ set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
+ initnpctimer;
+ donpcevent "Xakelbael the Dark#0::OnEnable";
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
+ areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
+ end;
+
+OnRainCheck:
+ set .@name$, strnpcinfo(0,@target_id);
+ explode .@nearby$[0], .@name$, "#";
+ if (.@nearby$[0] != "rain" && .@nearby$[1] != "rain") end;
+ set $@DD5_RAIN, 1;
+ end;
+
+///////////////////////////////////////////////////////////
+// Third Stage
+OnShowdown0:
+ stopnpctimer;
+ set $@DD5_STATUS, 6;
+ set $@DD5_HP, 0;
+ killmonster "099-5", "All";
+ killmonster "099-4", "All";
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward51";
+ areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward41";
+ disablenpc "Xakelbael the Dark#0";
+ enablenpc "Zax De'Kagen#0";
+
+ mapannounce "099-5", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
+ npctalk "Zax De'Kagen#0", "Hah...! That was a good workout!";
+
+ addnpctimer 5000, "#TMWFinalExam::OnShowdown1";
+ donpcevent "Xakelbael the Dark#0::OnDisable";
+ end;
+
+OnShowdown1:
+ mapannounce "099-5", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
+ npctalk "Zax De'Kagen#0", "It was totally worth it! I was incredibly bored!";
+
+ addnpctimer 5000, "#TMWFinalExam::OnShowdown2";
+ end;
+
+OnShowdown2:
+ set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN);
+ set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
+ mapannounce "099-5", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0;
+ npctalk "Zax De'Kagen#0", "Well, we still have time! Only "+$@DD5_TSPENT$+" passed!";
+
+ set $@DD5_TPASSED, 0;
+ set $@DD5_TSPENT$, "";
+ addnpctimer 10000, "#TMWFinalExam::OnShowdown3";
+ end;
+
+OnShowdown3:
+ mapannounce "099-5", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
+ mapannounce "099-4", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
+ npctalk "Zax De'Kagen#0", "I will now acknowledge your strength and fight for realz.";
+
+ addnpctimer 10000, "#TMWFinalExam::OnShowdown4";
+ end;
+
+OnShowdown4:
+ mapannounce "099-5", "Zax De'Kagen : Don't blame me if you die!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Don't blame me if you die!" , 0;
+ npctalk "Zax De'Kagen#0", "Don't blame me if you die!";
+
+ addnpctimer 10000, "#TMWFinalExam::OnShowdown5";
+ end;
+
+OnShowdown5:
+ mapannounce "099-5", "Zax De'Kagen : Do your best to entretain me!" , 0;
+ mapannounce "099-4", "Zax De'Kagen : Do your best to entretain me!" , 0;
+ npctalk "Zax De'Kagen#0", "Do your best to entretain me!";
+
+ addnpctimer 3000, "#TMWFinalExam::OnShowdown6";
+ end;
+
+OnShowdown6:
+ set $@DD5_STATUS, 7;
+ set $@DD5_HP, 120000;
+ set $@DD5_PRIMARY, 3+getmapusers("099-5")*2;
+ set $@DD5_SUPPORT, 3+getmapusers("099-4")*2;
+ set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
+ initnpctimer;
+ donpcevent "Zax De'Kagen#0::OnFinal";
+ end;
+
+///////////////////////////////////////////////////////////
+// Epilogue
+OnEpilogue0:
+ stopnpctimer;
+ set $@DD5_STATUS, 8;
+ set $@DD5_HP, 0;
+ killmonster "099-5", "All";
+ killmonster "099-4", "All";
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward52";
+ areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward42";
+ enablenpc "Flying Ship";
+
+ set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN);
+ set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
+ set $@DD5_TPASSED2, 2100+$@DD5_TPASSED; // 35 minutes, The Big Bad, Watchmen
+ set $@DD5_TSPENT2$, $@DD5_TPASSED2/60+" minute(s)";
+ set $@DD5_PRIMARY, 0;
+ set $@DD5_SUPPORT, 0;
+ donpcevent "Zax De'Kagen#0::OnDisable";
+ end;
+
+// Unfortunately we all know that
+// MANAPLUS ALLOWS YOU TO EXPLODE THE MENUS
+// So we need a control addtimer to fire
+// if you exit this illegally
+OnEpilogue1:
+ set @dd5_illegalexit, 1;
+ addtimer 10, "#TMWFinalExam::OnIllegalExit1";
+
+ mes "[Zax De'Kagen]";
+ mes "Thanks for the "+$@DD5_TSPENT$+" of fun you gave me!";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "This was not in the plan, but was fun nonetheless. Worth the detour.";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "However, now I need to go. Unlike you, I do not want to be late.";
+ next;
+ menu
+ "We just killed you?", L_Epilogue1Part1,
+ "Late? What do you mean?", L_Epilogue1Part1;
+
+L_Epilogue1Part1:
+ mes "[Zax De'Kagen]";
+ mes "You know villains never lie. Did you notice how I did not attack any of you directly?";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "I already finished my plans "+$@DD5_TSPENT2$+" ago, otherwise I would not be bothering myself with you.";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "I hope you did not hoped to kill me. Wait. You actually did?!";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "HAHAHAHAHAHAHAHA!!";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "Thanks for this, I don't recall laughing so hard the past five years.";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir...";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "...Or used to, at least; I don't know why that's not true anymore... anyway...";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?";
+ next;
+ menu
+ "I did", L_Epilogue1Part21,
+ "I didn't", L_Epilogue1Part22;
+
+L_Epilogue1Part21:
+ mes "[Zax De'Kagen]";
+ mes "HAHAHAHAHAHAHAHA!!";
+ next;
+ goto L_Epilogue1Part2;
+L_Epilogue1Part22:
+ mes "[Zax De'Kagen]";
+ mes "So I assume you thought in a way to seal me? Not that it matters anymore.";
+ next;
+ goto L_Epilogue1Part2;
+
+L_Epilogue1Part2:
+ mes "[Zax De'Kagen]";
+ mes "I'm not even close to fainting yet.";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "Besides, only a handful of mana beings know how to erase something of existence.";
+ next;
+ mes "[Zax De'Kagen]";
+ mes "Anyway, just look! My ride arrived.";
+ next;
+
+ set @dd5_illegalexit, 0;
+ if (getmap() == "099-5")
+ goto OnEpilogue1b;
+
+ // What. How? Force script to explode.
+ set Hp, 0;
+ heal -99999, -99999;
+ end;
+
+// If you exited it when convenient, force you to restart interaction
+OnIllegalExit1:
+ if (@dd5_illegalexit)
+ goto OnEpilogue1;
+ end;
+
+// Should we advance or warp map?
+// “Instead of using $@DD5_PRIMARY, use an areatimer
+// sum up like Candor Cave looking for a temporary variable,
+// And only if no one has the temporary variable anymore, advance.”
+
+// TODO FIXME This looks like it'll explode the first chance it gets
+OnEpilogue1b:
+ set $@DD5_SUPPORT, 0;
+ // Would this timer ever run if player is on dialog?
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnEpilogue1c";
+ close;
+
+OnEpilogue1c:
+ if ($@DD5_PRIMARY)
+ end;
+ if (!@dd5_illegalexit)
+ set $@DD5_SUPPORT, $@DD5_SUPPORT+1;
+ addtimer 50, "#TMWFinalExam::OnEpilogue1d";
+ end;
+
+OnEpilogue1d:
+ if ($@DD5_PRIMARY)
+ end;
+ if ($@DD5_SUPPORT >= getmapusers("099-5"))
+ goto OnEpilogue1e;
+ set $@DD5_SUPPORT, 0;
+ end;
+
+OnEpilogue1e:
+ set $@DD5_PRIMARY, 1;
+ set $@DD5_SUPPORT, 0;
+ addnpctimer 300, "#TMWFinalExam::OnEpilogue2";
+ close;
+
+////////////// There are no players in 099-4 now
+OnEpilogue2:
+ mapannounce "099-5", "Zax De'Kagen : Now that I know where Nu'Rem is burried, nothing can stop me." , 0;
+ npctalk "Zax De'Kagen#0", "Now that I know where Nu'Rem is burried, nothing can stop me.";
+
+ // FIXME DEBUG DEBUG DEBUG FIXME
+ if (debug)
+ addnpctimer 2000, "#TMWFinalExam::OnEpilogue5";
+ else
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue3";
+ end;
+
+OnEpilogue3:
+ mapannounce "099-5", "Zax De'Kagen : Good bye, mortal adventurers." , 0;
+ npctalk "Zax De'Kagen#0", "Good bye, mortal adventurers.";
+
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue4";
+ end;
+
+OnEpilogue4:
+ mapannounce "099-5", "Zax De'Kagen : Heh, not like I wasn't one too, back then..." , 0;
+ npctalk "Zax De'Kagen#0", "Heh, not like I wasn't one too, back then...";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue5";
+ end;
+
+OnEpilogue5:
+ disablenpc "Zax De'Kagen#0";
+ disablenpc "Flying Ship";
+
+ addnpctimer 10000, "#TMWFinalExam::OnEpilogue6";
+ end;
+
+OnEpilogue6:
+ enablenpc "Gema III";
+ enablenpc "Jande#0";
+ enablenpc "Tal#0";
+ enablenpc "Anon";
+ mapannounce "099-5", "Jande : With Zax gone, I could finally arrive here." , 0;
+ npctalk "Jande#0", "With Zax gone, I could finally arrive here.";
+
+ // FIXME DEBUG DEBUG DEBUG FIXME
+ if (debug)
+ addnpctimer 2000, "#TMWFinalExam::OnEpilogue15";
+ else
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue7";
+ end;
+
+OnEpilogue7:
+ mapannounce "099-5", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water." , 0;
+ npctalk "Tal#0", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue8";
+ end;
+
+OnEpilogue8:
+ mapannounce "099-5", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help." , 0;
+ npctalk "Tal#0", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue9";
+ end;
+
+OnEpilogue9:
+ mapannounce "099-5", "Tal : While I do not like this idea myself, we have an enemy in common." , 0;
+ npctalk "Tal#0", "Tal : While I do not like this idea myself, we have an enemy in common.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue10";
+ end;
+
+OnEpilogue10:
+ mapannounce "099-5", "Anon : We prepared another ship, Gema III. This ship will bring you to the damned island." , 0;
+ npctalk "Anon", "We prepared another ship, Gema III. This ship will bring you to the damned island.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue11";
+ end;
+
+OnEpilogue11:
+ mapannounce "099-5", "Anon : Be careful, though. It is the final resting place of the Great Dragon of Air." , 0;
+ npctalk "Anon", "Be careful, though. It is the final resting place of the Great Dragon of Air.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue12";
+ end;
+
+OnEpilogue12:
+ mapannounce "099-5", "Anon : There is no telling on the horrors you'll find there." , 0;
+ npctalk "Anon", "There is no telling on the horrors you'll find there.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue13";
+ end;
+
+OnEpilogue13:
+ mapannounce "099-5", "Jande : A ship is not so fast as a flying one, but I am sure you can make in time." , 0;
+ npctalk "Jande#0", "A ship is not so fast a flying one, but I am sure you can make in time.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue14";
+ end;
+
+OnEpilogue14:
+ mapannounce "099-5", "Jande : Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!" , 0;
+ npctalk "Jande#0", "Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue15";
+ end;
+
+OnEpilogue15:
+ set $@DD5_STATUS, 9;
+ mapannounce "099-5", "##1(Talk to Gema III to embark)" , 0;
+ npctalk "Gema III", "##1(Talk to Gema III to embark)";
+ // FIXME DEBUG DEBUG DEBUG FIXME
+ if (debug)
+ addnpctimer 2000, "#TMWFinalExam::OnEpilogue25";
+ else
+ addnpctimer 30000, "#TMWFinalExam::OnEpilogue16";
+ end;
+
+
+// Conspiracy
+OnEpilogue16:
+ npctalk "Jande#0", "(*whisper* Tal, do you think they'll make it?)";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue17";
+ end;
+OnEpilogue17:
+ npctalk "Tal#0", "Tal : (*whisper* I would be surprised if they survived the trip alone.)";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue18";
+ end;
+OnEpilogue18:
+ npctalk "Jande#0", "(*whisper* For now, let's hope for the best. I don't want another rewrite...)";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue19";
+ end;
+OnEpilogue19:
+ npctalk "Tal#0", "Tal : (*whisper* You worry too much. Di'Tal already put measures in place.)";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue20";
+ end;
+OnEpilogue20:
+ npctalk "Tal#0", "Tal : (*whisper* The same incident from years ago will not repeat itself.)";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue21";
+ end;
+OnEpilogue21:
+ npctalk "Tal#0", "Tal : (*whisper* Besides, shall they fail - they won't remember any of this.)";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue22";
+ end;
+OnEpilogue22:
+ npctalk "Jande#0", "(*whisper* We will have a good room to maneuver undercover, then.)";
+ addnpctimer 15000, "#TMWFinalExam::OnEpilogue23";
+ end;
+
+OnEpilogue23:
+ npctalk "Anon", "What are you waiting for? You're running against the clock.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue24";
+ end;
+OnEpilogue24:
+ npctalk "Anon", "You know Jande and Tal cannot get close to that... that thing.";
+ addnpctimer 5000, "#TMWFinalExam::OnEpilogue25";
+ end;
+OnEpilogue25:
+ npctalk "Anon", "We will do what we can to support you from sidelines. Now go!";
+ end;
+
+///////////////////////////////////////////////////////////
+// Spawn Subsystem
+S_DD5PrimarySpawn:
+ // Receives: $@DD5_MOBC
+ set $@DD5_TMP, rand(270) / 100;
+ if ($@DD5_TMP == 0)
+ goto L_DD5PSN;
+ if ($@DD5_TMP == 1)
+ goto L_DD5PSR;
+ if ($@DD5_TMP == 2)
+ goto L_DD5PSP;
+ goto L_DD5PSResume;
+
+L_DD5PSN:
+ callfunc "DD5SpawnNoob";
+ goto L_DD5PSResume;
+
+L_DD5PSR:
+ callfunc "DD5SpawnRegular";
+ goto L_DD5PSResume;
+
+L_DD5PSP:
+ callfunc "DD5SpawnPro";
+ goto L_DD5PSResume;
+
+L_DD5PSResume:
+ if ($@DD5_MOBC)
+ goto S_DD5PrimarySpawn;
+ set $@DD5_TMP, 0;
+ return;
+
+///////////////////////////////////////////////////////////
+// Timer Subsystem, spawns every 30 seconds
+OnTimer30000:
+ // Imperial Chamber
+ areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillWeak";
+ // Map
+ set $@DD5_MOBC, $@DD5_TOTALPC/2+1;
+ callsub S_DD5PrimarySpawn;
+ // Prologue mobs
+ if ($@DD5_STATUS == 3)
+ areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
+ end;
+
+OnTimer60000:
+ // Imperial Chamber
+ areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY/3+1, "#TMWFinalExam::OnKillAverage";
+ // Map
+ set $@DD5_MOBC, $@DD5_TOTALPC/2;
+ callsub S_DD5PrimarySpawn;
+ // Prologue mobs
+ if ($@DD5_STATUS == 3)
+ areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
+ end;
+
+// Warn players about the 90s rule closing in
+// They'll have 10 seconds to prepare themselves to the mini-boss spawn!
+// AND to get ready to the boss HP regeneration (which is small but anyway)
+OnTimer80000:
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTWarning";
+ end;
+
+OnTimer90000:
+ // Imperial Chamber
+ areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], $@DD5_PRIMARY/3, "#TMWFinalExam::OnKillStrong";
+ areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_BOSSLV[rand(getarraysize($@DD5MB_BOSSLV))], $@DD5_STATUS/2, "#TMWFinalExam::OnKillStrong";
+ // Map
+ set $@DD5_MOBC, $@DD5_TOTALPC/3+1;
+ callsub S_DD5PrimarySpawn;
+ // Prologue mobs
+ if ($@DD5_STATUS == 3)
+ areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
+ // Boss regeneration, which may overflow into infinity.
+ // A regular tick takes 7s - so ~13 cycles of regen
+ // It'll regen STATUS Hp per tick, so: 39, 65 and 91 HP every 90s
+ // Which is a ridiculously low amount, so I buffed it in 3
+ // A base healing of 3 HP per tick - So 117, 195 and 273 HP (still low)
+ set $@DD5_HP, $@DD5_HP+((13*$@DD5_STATUS)*3);
+ initnpctimer;
+ end;
+
+///////////////////////////////////////////////////////////
+// Monster Death Label
+OnKillWeak:
+ set @dd5_score, @dd5_score+1;
+ set $@DD5_PTS, $@DD5_PTS+1;
+ end;
+
+OnKillAverage:
+ set @dd5_score, @dd5_score+10;
+ set $@DD5_PTS, $@DD5_PTS+10;
+ end;
+
+OnKillStrong:
+ set @dd5_score, @dd5_score+25;
+ set $@DD5_PTS, $@DD5_PTS+25;
+ end;
+
+///////////////////////////////////////////////////////////
+// Core
+OnInit:
+ setarray $@DD5MB_WEAK, 1155, 1156, 1155, 1156, 1155, 1156, 1157, 1158;
+ setarray $@DD5MB_AVERAGE, 1159, 1160, 1159, 1160, 1159, 1160, 1157, 1158;
+ setarray $@DD5MB_STRONG, 1152, 1153, 1154, 1152, 1153, 1154, 1152, 1153, 1154;
+ setarray $@DD5MB_BOSSLV, 1146, 1147, 1140, 1141, 1143, 1149, 1148, 1140;
+ // Flower 1151, Mouboo 1158
+ end;
+
+OnMiteyo:
+ if ($DOOMSDAY != 3)
+ end;
+ if ($@DD5_HP < 1)
+ end;
+ message strcharinfo(0), "Estimated boss HP: "+($@DD5_HP+rand(-100, 100));
+ end;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+function|script|DD5SpawnNoob
+{
+ areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak";
+ areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak";
+ set $@DD5_MOBC, $@DD5_MOBC-1;
+ return;
+}
+function|script|DD5SpawnRegular
+{
+ if (rand(6) % 2 == 0)
+ areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 1, "#TMWFinalExam::OnKillAverage";
+ areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 2, "#TMWFinalExam::OnKillAverage";
+ set $@DD5_MOBC, $@DD5_MOBC-1;
+ return;
+}
+function|script|DD5SpawnPro
+{
+ if (rand(6) % 2 == 0)
+ areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong";
+ areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong";
+ set $@DD5_MOBC, $@DD5_MOBC-1;
+ return;
+}
+
+/////////////////////////////////////////////////
+function|script|DD5RainCheck
+{
+ set $@DD5_RAIN, 0;
+
+ // Search for rain
+ set .@p, get(.max_radius, "rain") + 1;
+ foreach 1, getmap(), POS_X-.@p, POS_Y-.@p, POS_X+.@p, POS_Y+.@p, "#TMWFinalExam::OnRainCheck";
+
+ // Not in rain - nullify damage
+ if (!($@DD5_RAIN))
+ set @dd5_dmg, 0;
+ return;
+}
+
+/////////////////////////////////////////////////
+function|script|DD5DEFCONCheck
+{
+ // Shearing magic is active?
+ if (@chipchipspell[2] > 0)
+ goto L_Shear;
+ goto L_Loop;
+
+L_Shear:
+ set @dd5_shear, 1;
+ addtimer 0, "shear::OnDischarge";
+ goto L_Loop;
+
+L_Loop:
+ if ($@DD5_DEFCON == 0)
+ goto L_DEFCON0;
+ if ($@DD5_DEFCON == 1)
+ goto L_DEFCON1;
+ if ($@DD5_DEFCON == 2)
+ goto L_DEFCON2;
+ if ($@DD5_DEFCON == 3)
+ goto L_DEFCON3;
+ if ($@DD5_DEFCON == 4)
+ goto L_DEFCON4;
+ if ($@DD5_DEFCON == 5)
+ goto L_DEFCON5;
+ if ($@DD5_DEFCON == 6)
+ goto L_DEFCON6;
+ if ($@DD5_DEFCON == 7)
+ goto L_DEFCON7;
+ if ($@DD5_DEFCON == 8)
+ goto L_DEFCON8;
+ debugmes "ERROR INVALID DEFCON: "+$@DD5_DEFCON;
+ goto L_Return;
+
+// DEFCON 0 - Vulnerable
+L_DEFCON0:
+ goto L_Return;
+
+// DEFCON 1 - Invulnerable
+L_DEFCON1:
+ // FIXME
+ if (@dd5_shear)
+ goto L_Return;
+ set @dd5_dmg, 0;
+ goto L_Return;
+
+// DEFCON 2 - Double Defense
+L_DEFCON2:
+ set @dd5_dmg, @dd5_dmg/2;
+ goto L_Return;
+
+// DEFCON 3 - Potion Immunity
+L_DEFCON3:
+ if (sc_check(sc_raiseattackspeed0))
+ set @dd5_dmg, 0;
+ if (sc_check(sc_raiseattackstrength))
+ set @dd5_dmg, 0;
+ goto L_Return;
+
+// DEFCON 4 - Water Vulnerable
+L_DEFCON4:
+ callfunc "DD5RainCheck";
+ goto L_Return;
+
+// DEFCON 5 - Ranged Invulnerable
+L_DEFCON5:
+ if (ATTACKRANGE > 2)
+ set @dd5_dmg, 0;
+ goto L_Return;
+
+// DEFCON 6 - Bone Vulnerable
+L_DEFCON6:
+ // Shearing is immune to DEFCON 6
+ if (@dd5_shear)
+ goto L_Return;
+ // Not using the allowed equips
+ if (getequipid(equip_arrow) != 1282 && getequipid(equip_hand1) != 570)
+ set @dd5_dmg, 0;
+ // Lame check for bows because I'm lazy
+ if (getequipid(equip_arrow) == 1282 && ATTACKRANGE < 4)
+ set @dd5_dmg, 0;
+ goto L_Return;
+
+// DEFCON 7 - Melee Absorb
+L_DEFCON7:
+ if (ATTACKRANGE < 3)
+ set @dd5_dmg, 0-(@dd5_dmg);
+ goto L_Return;
+
+// DEFCON 8 - GP Greed
+L_DEFCON8:
+ if (Zeny < @dd5_dmg*10)
+ set @dd5_dmg, 0;
+ set Zeny, Zeny-(@dd5_dmg*10);
+ goto L_Return;
+
+L_Return:
+ set @dd5_shear, 0;
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+function|script|FinalExamAttack
+{
+ // Failsafe
+ if ($@DD5_STATUS != 3 && $@DD5_STATUS != 5 && $@DD5_STATUS != 7)
+ goto L_Return;
+
+ // CD Initial failsafe
+ if (!@dd5_timer)
+ set @dd5_timer, 1-2147483647-1;
+
+ // CD Failsafe
+ if (@dd5_timer > 1 && gettimetick(0) < 1)
+ set @dd5_timer, gettimetick(0);
+
+ // Cooldown
+ if (gettimetick(0) < @dd5_timer)
+ goto L_Return;
+
+ // Verify range
+ if (!(isin("099-5", 50-ATTACKRANGE, 49-ATTACKRANGE, 50+ATTACKRANGE, 49+ATTACKRANGE)))
+ goto L_Return;
+
+ // Assign attack speed delay - 300ms with pots, 600ms without
+ set @dd5_timer, if_then_else(sc_check(sc_raiseattackspeed0), gettimetick(0)+300, gettimetick(0)+600);
+
+ // Calculate HIT and CRIT rate
+ set @dd5_crit, (rand(10000) < CRIT);
+ if (rand(400) > HIT && !@dd5_crit)
+ goto L_Miss;
+
+ // Calculate damage
+ set @dd5_dmg, ATK1+BASE_ATK;
+
+ // Strength Potion - DMG +50%
+ if (sc_check(sc_raiseattackstrength))
+ set @dd5_dmg, @dd5_dmg*15/10;
+
+ // Boss defense
+ set @dd5_dmg, @dd5_dmg*(11-$@DD5_STATUS)/10;
+
+ // Consider criticals (no defense disregard, though)
+ if (@dd5_crit)
+ set @dd5_dmg, @dd5_dmg*2;
+
+ // Adjust to Stages
+ if ($@DD5_STATUS == 5)
+ goto L_Rainy;
+ if ($@DD5_STATUS == 7)
+ goto L_Defcon;
+ goto L_Damage;
+
+L_Rainy:
+ callfunc "DD5RainCheck";
+ if (!($@DD5_RAIN))
+ goto L_Miss;
+ goto L_Damage;
+
+L_Defcon:
+ callfunc "DD5DEFCONCheck";
+ if (@dd5_dmg == 0)
+ goto L_Miss;
+ if (@dd5_dmg < 1)
+ goto L_Absorb;
+ goto L_Damage;
+
+L_Absorb:
+ // Ops! Zax appreciates the heal!
+ set $@DD5_HP, $@DD5_HP-@dd5_dmg;
+ message strcharinfo(0), "Battle : Absorbed +"+@dd5_dmg+" HP";
+ goto L_Return;
+
+L_Damage:
+ // Apply the damage!
+ set $@DD5_HP, $@DD5_HP-@dd5_dmg;
+ set @dd5_score, @dd5_score+min(25, @dd5_dmg/50);
+ set $@DD5_PTS, $@DD5_PTS+min(25, @dd5_dmg/50);
+ message strcharinfo(0), "Battle : Damage -"+@dd5_dmg+" HP";
+
+ // Fire events if HP < 0
+ if ($@DD5_HP <= 0)
+ goto L_Slain;
+ goto L_Return;
+
+L_Miss:
+ message strcharinfo(0), "Battle : Miss";
+ return;
+
+L_Slain:
+ set @dd5_score, @dd5_score+100;
+ set $@DD5_PTS, $@DD5_PTS+100;
+ set BOSS_POINTS, BOSS_POINTS + 25;
+ if ($@DD5_STATUS == 3)
+ donpcevent "#TMWFinalExam::OnWarmedUp0";
+ if ($@DD5_STATUS == 5)
+ donpcevent "#TMWFinalExam::OnShowdown0";
+ if ($@DD5_STATUS == 7)
+ donpcevent "#TMWFinalExam::OnEpilogue0";
+ message strcharinfo(0), "You gained 25 Boss Points!";
+ return;
+
+L_Return:
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Puppets
+099-5,52,35,0|script|Jande#0|426
+{
+ message strcharinfo(0), "Jande : What are you waiting for?";
+ end;
+OnInit:
+ disablenpc strnpcinfo(0);
+ end;
+}
+
+// Puppets
+099-5,47,34,0|script|Tal#0|427
+{
+ message strcharinfo(0), "Tal : What are you waiting for?";
+ end;
+OnInit:
+ disablenpc strnpcinfo(0);
+ end;
+}
+
+// Puppets
+099-5,49,35,0|script|Anon|425
+{
+ message strcharinfo(0), "Anon : What are you waiting for?";
+ end;
+OnInit:
+ disablenpc strnpcinfo(0);
+ end;
+}
+
+// Puppets
+099-5,51,33,0|script|Flying Ship|428
+{
+ message strcharinfo(0), "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!";
+ end;
+OnInit:
+ disablenpc strnpcinfo(0);
+ end;
+}
+
+// Puppets
+099-5,51,33,0|script|Gema III|395
+{
+ if ($@DD5_STATUS != 9)
+ goto L_TooEarly;
+ if (@dd5_cutscene)
+ end;
+ mes "##1Embark on Gema III in pursuit?##0";
+ mes "You may be unable to return here!";
+ next;
+ menu
+ "Yes",L_Yes,
+ "No",L_No;
+
+L_No:
+ close;
+
+L_Yes:
+ set @dd5_cutscene, 1;
+ // Stop rendering the map and Embark
+ mapmask 1 | 2;
+ music "epilogue.ogg";
+ if (debug)
+ addtimer 5000, "Gema III::OnDebugPrompt";
+ if (!debug)
+ addtimer 300, "Gema III::OnStart";
+ close;
+
+OnStart:
+ specialeffect2 53;
+ message strcharinfo(0), "But it might be too late.";
+ addtimer 2300, "Gema III::OnFPS01";
+ end;
+
+OnFPS01:
+ message strcharinfo(0), "Brave adventurers from all around the world,";
+ addtimer 2500, "Gema III::OnFPS02";
+ end;
+
+OnFPS02:
+ message strcharinfo(0), "Marches toward that unknown island,";
+ addtimer 2100, "Gema III::OnFPS03";
+ end;
+
+OnFPS03:
+ message strcharinfo(0), "Said to have the key to stop Zax De'Kagen's ambitions.";
+ addtimer 4300, "Gema III::OnFPS04";
+ end;
+
+OnFPS04:
+ message strcharinfo(0), "Unbeknownst to them, Zax already made his move.";
+ addtimer 3200, "Gema III::OnFPS05";
+ end;
+
+OnFPS05:
+ message strcharinfo(0), "Before anyone can even reach him, he executes the plan,";
+ addtimer 3600, "Gema III::OnFPS06";
+ end;
+
+OnFPS06:
+ message strcharinfo(0), "Carefully written for over a decade.";
+ addtimer 3100, "Gema III::OnFPS07";
+ end;
+
+OnFPS07:
+ message strcharinfo(0), "Using Nu'Rem's body as a catalyst,";
+ addtimer 2000, "Gema III::OnFPS08";
+ end;
+
+OnFPS08:
+ message strcharinfo(0), "The Ether Spirit of Air is finally compromised.";
+ addtimer 2900, "Gema III::OnFPS09";
+ end;
+
+OnFPS09:
+ message strcharinfo(0), "Half from the Etheral Powers of Air,";
+ addtimer 2300, "Gema III::OnFPS10";
+ end;
+
+OnFPS10:
+ message strcharinfo(0), "Are absorbed by The Mana Seal.";
+ addtimer 2100, "Gema III::OnFPS11";
+ end;
+
+OnFPS11:
+ message strcharinfo(0), "The other half collides with the Earth Spirit,";
+ addtimer 2400, "Gema III::OnFPS12";
+ end;
+
+OnFPS12:
+ message strcharinfo(0), "And a new element is born.";
+ addtimer 2200, "Gema III::OnFPS13";
+ end;
+
+OnFPS13:
+ message strcharinfo(0), "History begins to rewrite itself,";
+ addtimer 2200, "Gema III::OnFPS14";
+ end;
+
+OnFPS14:
+ message strcharinfo(0), "Who's Zax? Something is not right.";
+ addtimer 3600, "Gema III::OnFPS15";
+ end;
+
+OnFPS15:
+ message strcharinfo(0), "But what will be of our brave adventurers,";
+ addtimer 3400, "Gema III::OnFPS16";
+ end;
+
+OnFPS16:
+ message strcharinfo(0), "lost midst all this cataclysm?";
+ addtimer 2800, "Gema III::OnFPS17";
+ end;
+
+OnFPS17:
+ message strcharinfo(0), "Will they reach Nu'Rem's grave?";
+ addtimer 2400, "Gema III::OnFPS18";
+ end;
+
+OnFPS18:
+ message strcharinfo(0), "Will they put a stop to Zax's evil ambitions?";
+ addtimer 3000, "Gema III::OnFPS19";
+ end;
+
+OnFPS19:
+ message strcharinfo(0), "Follow their journey, and take back the world, in";
+ addtimer 3600, "Gema III::OnFPS20";
+ end;
+
+OnFPS20:
+ message strcharinfo(0), "##2##BTHE MANA WORLD: REVOLT##b##0";
+ if (debug)
+ addtimer 5000, "Gema III::OnDebugPrompt";
+ if (!debug)
+ addtimer 5000, "Gema III::OnPrompt";
+ end;
+
+OnPrompt:
+ mes ".:: THE MANA WORLD - REVOLT ::.";
+ mes "";
+ mes "Server Name: ##BThe Mana World##b";
+ mes "Server Address: ##Bserver.themanaworld.org##b";
+ mes "Server Port: ##B6969##b";
+ mes "Server Type: ##BEvol2##b";
+ mes "Server Description: ##BMain Server for The Mana World##b";
+ mes "";
+ mes "##BCOMING SOON##b";
+ mes "##BMONTH DAY, 18:00 UTC##b";
+ next;
+ mes "##BPre-register##b here:";
+ mes "[@@https://vault.themanaworld.org/|@@]";
+ mes "Max. 1 account per player.";
+ next;
+ goto L_MissionComplete;
+
+OnDebugPrompt:
+ mes ".:: THE MANA WORLD - REVOLT ::.";
+ mes "";
+ mes "##BCOMING SOON##b";
+ mes "";
+ mes "Thanks for testing!";
+ mes "Stay tuned for updates!";
+ mes "";
+ mes "-- The Mana World Team";
+ next;
+ goto L_MissionComplete;
+
+L_MissionComplete:
+ set @dd5_cutscene, 0;
+ warp "009-1", 52, 40;
+ getexp 1000000, 0;
+ if (strcharinfo(0) == $@DD5_TALLY$)
+ goto L_Winner;
+ close;
+
+L_Winner:
+ getitem "BlueRose", 1;
+ set $@DD5_TALLY$, "";
+ set #DD5_TALLY, 1;
+ mes "##2You were the MVP with "+$@DD5_TALLY_+" points!##0";
+ mes "##2Exchange this blue rose with a Game Master!##0";
+ close;
+
+L_TooEarly:
+ mes "[" + strcharinfo(0) + "]";
+ mes "It is Gema III! How did they manage to bring the ship here?!";
+ close;
+
+OnInit:
+ disablenpc "Gema III";
+ end;
+}
+/////////////////////////////////////////////////////
+// Puppets, timers for Stage 2
+099-5,50,49,0|script|Xakelbael the Dark#0|400
+{
+ callfunc "FinalExamAttack";
+ end;
+OnInit:
+ disablenpc "Xakelbael the Dark#0";
+ end;
+
+OnTimer50000:
+ areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTFourthFall";
+ initnpctimer;
+ npctalk "Xakelbael the Dark#0", "Fourth Fall!";
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnAdjustSweet:
+ if ($@DD5_STATUS != 5)
+ end;
+ setnpctimer min(49000, getnpctimer(0)-rand(2500,5000));
+ end;
+OnDisable:
+ stopnpctimer;
+ end;
+}
+
+// Puppets, the timer on this one is for Stage 1
+099-5,50,49,0|script|Zax De'Kagen#0|400
+{
+ callfunc "FinalExamAttack";
+ end;
+OnInit:
+ disablenpc "Zax De'Kagen#0";
+ end;
+
+OnTimer18000:
+ if ($@DD5_STATUS != 3)
+ end;
+ enablenpc strnpcinfo(0);
+ end;
+OnTimer24000:
+ if ($@DD5_STATUS != 3)
+ end;
+ initnpctimer;
+ disablenpc strnpcinfo(0);
+ end;
+OnTimer80000:
+ if ($@DD5_STATUS != 7)
+ end;
+ initnpctimer;
+ npctalk "Zax De'Kagen#0", "Bliss Of Oblivion!";
+ donpcevent "#TMWFinalExam::OnBlissOblivion";
+ end;
+
+OnAdjustBat:
+ if (getnpctimer(0) < 18000)
+ setnpctimer max(17000, getnpctimer(0)+rand(1000,2500));
+ end;
+OnAdjustBeets:
+ if (getnpctimer(0) > 18000)
+ setnpctimer min(18000, getnpctimer(0)-rand(3000,5000));
+ end;
+OnAdjustPotion:
+ if ($@DD5_STATUS != 7)
+ end;
+ setnpctimer max(0, min(75000, getnpctimer(0)-rand(5000, 15000)));
+ // If it is me testing then it forwards >.>
+ if (debug && strcharinfo(0) == "Jesusalva")
+ setnpctimer 75000;
+ end;
+
+OnEnable:
+ disablenpc "Zax De'Kagen#0";
+ initnpctimer;
+ end;
+OnDisable:
+ enablenpc strnpcinfo(0);
+ stopnpctimer;
+ end;
+OnFinal:
+ initnpctimer;
+ end;
+OnAbort:
+ stopnpctimer;
+ areatimer 0, "099-4", 20, 20, 75, 75, 1000, "#TMWFinalExam::OnMTWarpTo0";
+ donpcevent "Xakelbael the Dark#0::OnDisable";
+ end;
+}
+