summaryrefslogtreecommitdiff
path: root/world/map/npc/034-1
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/034-1')
-rw-r--r--world/map/npc/034-1/_import.txt4
-rw-r--r--world/map/npc/034-1/_mobs.txt16
-rw-r--r--world/map/npc/034-1/_warps.txt14
-rw-r--r--world/map/npc/034-1/ambushs.txt90
-rw-r--r--world/map/npc/034-1/mapflags.txt2
-rw-r--r--world/map/npc/034-1/yetiSpawn.txt6
6 files changed, 66 insertions, 66 deletions
diff --git a/world/map/npc/034-1/_import.txt b/world/map/npc/034-1/_import.txt
index ec07c604..ae229c8c 100644
--- a/world/map/npc/034-1/_import.txt
+++ b/world/map/npc/034-1/_import.txt
@@ -1,6 +1,6 @@
// Map 034-1: Snow Forest
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 034-1.gat
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+map: 034-1
npc: npc/034-1/_mobs.txt
npc: npc/034-1/_warps.txt
npc: npc/034-1/ambushs.txt
diff --git a/world/map/npc/034-1/_mobs.txt b/world/map/npc/034-1/_mobs.txt
index e56ba391..0b2cc9b5 100644
--- a/world/map/npc/034-1/_mobs.txt
+++ b/world/map/npc/034-1/_mobs.txt
@@ -1,15 +1,15 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Snow Forest mobs
-034-1.gat,0,0,0,0|monster|Reinboo|1094,4,100000ms,30000ms,Mob034-1::On1094
-034-1.gat,0,0,0,0|monster|Fluffy|1020,25,100000ms,30000ms,Mob034-1::On1020
-034-1.gat,0,0,0,0|monster|WhiteBell|1095,5,100000ms,30000ms,Mob034-1::On1095
-034-1.gat,0,0,0,0|monster|Squirrel|1038,25,100000ms,30000ms,Mob034-1::On1038
-034-1.gat,0,0,0,0|monster|Santaboo|1112,4,100000ms,30000ms,Mob034-1::On1112
-034-1.gat,1,1,0,0|monster|IceGoblin|1058,25,100000ms,30000ms,Mob034-1::On1058
+034-1,0,0,0,0|monster|Reinboo|1094,4,100000ms,30000ms,Mob034-1::On1094
+034-1,0,0,0,0|monster|Fluffy|1020,25,100000ms,30000ms,Mob034-1::On1020
+034-1,0,0,0,0|monster|WhiteBell|1095,5,100000ms,30000ms,Mob034-1::On1095
+034-1,0,0,0,0|monster|Squirrel|1038,25,100000ms,30000ms,Mob034-1::On1038
+034-1,0,0,0,0|monster|Santaboo|1112,4,100000ms,30000ms,Mob034-1::On1112
+034-1,1,1,0,0|monster|IceGoblin|1058,25,100000ms,30000ms,Mob034-1::On1058
-034-1.gat,0,0,0|script|Mob034-1|-1
+034-1,0,0,0|script|Mob034-1|-1
{
end;
diff --git a/world/map/npc/034-1/_warps.txt b/world/map/npc/034-1/_warps.txt
index eef9e54d..892c7ed9 100644
--- a/world/map/npc/034-1/_warps.txt
+++ b/world/map/npc/034-1/_warps.txt
@@ -1,9 +1,9 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Snow Forest warps
-034-1.gat,160,20|warp|To Snow Field|-1,0,033-1.gat,23,19
-034-1.gat,16,103|warp|To Deep Snow Forest|-1,1,045-1.gat,176,133
-034-1.gat,15,31|warp|To Deep Snow Forest|-1,0,045-1.gat,174,59
-034-1.gat,95,18|warp|To Highlands|0,-1,046-1.gat,94,123
-034-1.gat,31,68|warp|To Trapper|-1,-1,034-2.gat,28,31
-034-1.gat,64,99|warp|To Cabin|-1,-1,034-2.gat,73,29
+034-1,160,20|warp|To Snow Field|-1,0,033-1,23,19
+034-1,16,103|warp|To Deep Snow Forest|-1,1,045-1,176,133
+034-1,15,31|warp|To Deep Snow Forest|-1,0,045-1,174,59
+034-1,95,18|warp|To Highlands|0,-1,046-1,94,123
+034-1,31,68|warp|To Trapper|-1,-1,034-2,28,31
+034-1,64,99|warp|To Cabin|-1,-1,034-2,73,29
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index 9296ec29..9abc4481 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -1,7 +1,7 @@
// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt
// Author: Jenalya, cody, PjotrOrial
-034-1.gat,118,59,0|script|#Ambush0Trigger|32767,2,2
+034-1,118,59,0|script|#Ambush0Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -21,7 +21,7 @@
end;
}
-034-1.gat,118,59,0|script|#Ambush0|32767
+034-1,118,59,0|script|#Ambush0|32767
{
end;
@@ -30,7 +30,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush0_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
+ areamonster "034-1", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush0_flag;
end;
@@ -61,7 +61,7 @@ L_Count:
}
-034-1.gat,94,91,0|script|#Ambush1Trigger|32767,2,2
+034-1,94,91,0|script|#Ambush1Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -81,7 +81,7 @@ L_Count:
end;
}
-034-1.gat,94,91,0|script|#Ambush1|32767
+034-1,94,91,0|script|#Ambush1|32767
{
end;
@@ -90,7 +90,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush1_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
+ areamonster "034-1", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush1_flag;
end;
@@ -121,7 +121,7 @@ L_Count:
}
-034-1.gat,122,35,0|script|#Ambush2Trigger|32767,2,2
+034-1,122,35,0|script|#Ambush2Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -141,7 +141,7 @@ L_Count:
end;
}
-034-1.gat,122,35,0|script|#Ambush2|32767
+034-1,122,35,0|script|#Ambush2|32767
{
end;
@@ -150,7 +150,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush2_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath";
+ areamonster "034-1", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush2_flag;
end;
@@ -181,7 +181,7 @@ L_Count:
}
-034-1.gat,83,44,0|script|#Ambush3Trigger|32767,2,2
+034-1,83,44,0|script|#Ambush3Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -201,7 +201,7 @@ L_Count:
end;
}
-034-1.gat,83,44,0|script|#Ambush3|32767
+034-1,83,44,0|script|#Ambush3|32767
{
end;
@@ -210,7 +210,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush3_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath";
+ areamonster "034-1", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush3_flag;
end;
@@ -241,7 +241,7 @@ L_Count:
}
-034-1.gat,74,28,0|script|#Ambush4Trigger|32767,2,2
+034-1,74,28,0|script|#Ambush4Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -261,7 +261,7 @@ L_Count:
end;
}
-034-1.gat,74,28,0|script|#Ambush4|32767
+034-1,74,28,0|script|#Ambush4|32767
{
end;
@@ -270,7 +270,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush4_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath";
+ areamonster "034-1", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush4_flag;
end;
@@ -301,7 +301,7 @@ L_Count:
}
-034-1.gat,26,44,0|script|#Ambush5Trigger|32767,2,2
+034-1,26,44,0|script|#Ambush5Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -321,7 +321,7 @@ L_Count:
end;
}
-034-1.gat,26,44,0|script|#Ambush5|32767
+034-1,26,44,0|script|#Ambush5|32767
{
end;
@@ -330,7 +330,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush5_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath";
+ areamonster "034-1", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush5_flag;
end;
@@ -361,7 +361,7 @@ L_Count:
}
-034-1.gat,50,47,0|script|#Ambush6Trigger|32767,2,2
+034-1,50,47,0|script|#Ambush6Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -381,7 +381,7 @@ L_Count:
end;
}
-034-1.gat,50,47,0|script|#Ambush6|32767
+034-1,50,47,0|script|#Ambush6|32767
{
end;
@@ -390,7 +390,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush6_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath";
+ areamonster "034-1", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush6_flag;
end;
@@ -421,7 +421,7 @@ L_Count:
}
-034-1.gat,36,62,0|script|#Ambush7Trigger|32767,2,2
+034-1,36,62,0|script|#Ambush7Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -441,7 +441,7 @@ L_Count:
end;
}
-034-1.gat,36,62,0|script|#Ambush7|32767
+034-1,36,62,0|script|#Ambush7|32767
{
end;
@@ -450,7 +450,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush7_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath";
+ areamonster "034-1", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush7_flag;
end;
@@ -481,7 +481,7 @@ L_Count:
}
-034-1.gat,26,95,0|script|#Ambush8Trigger|32767,2,2
+034-1,26,95,0|script|#Ambush8Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -501,7 +501,7 @@ L_Count:
end;
}
-034-1.gat,26,95,0|script|#Ambush8|32767
+034-1,26,95,0|script|#Ambush8|32767
{
end;
@@ -510,7 +510,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush8_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath";
+ areamonster "034-1", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush8_flag;
end;
@@ -541,7 +541,7 @@ L_Count:
}
-034-1.gat,56,91,0|script|#Ambush9Trigger|32767,2,2
+034-1,56,91,0|script|#Ambush9Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -561,7 +561,7 @@ L_Count:
end;
}
-034-1.gat,56,91,0|script|#Ambush9|32767
+034-1,56,91,0|script|#Ambush9|32767
{
end;
@@ -570,7 +570,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush9_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath";
+ areamonster "034-1", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush9_flag;
end;
@@ -601,7 +601,7 @@ L_Count:
}
-034-1.gat,65,66,0|script|#Ambush10Trigger|32767,2,2
+034-1,65,66,0|script|#Ambush10Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -621,7 +621,7 @@ L_Count:
end;
}
-034-1.gat,65,66,0|script|#Ambush10|32767
+034-1,65,66,0|script|#Ambush10|32767
{
end;
@@ -630,7 +630,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush10_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath";
+ areamonster "034-1", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush10_flag;
end;
@@ -661,7 +661,7 @@ L_Count:
}
-034-1.gat,86,68,0|script|#Ambush11Trigger|32767,2,2
+034-1,86,68,0|script|#Ambush11Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -681,7 +681,7 @@ L_Count:
end;
}
-034-1.gat,86,68,0|script|#Ambush11|32767
+034-1,86,68,0|script|#Ambush11|32767
{
end;
@@ -690,7 +690,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush11_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath";
+ areamonster "034-1", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush11_flag;
end;
@@ -721,7 +721,7 @@ L_Count:
}
-034-1.gat,101,79,0|script|#Ambush12Trigger|32767,2,2
+034-1,101,79,0|script|#Ambush12Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -741,7 +741,7 @@ L_Count:
end;
}
-034-1.gat,101,79,0|script|#Ambush12|32767
+034-1,101,79,0|script|#Ambush12|32767
{
end;
@@ -750,7 +750,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush12_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath";
+ areamonster "034-1", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush12_flag;
end;
@@ -781,7 +781,7 @@ L_Count:
}
-034-1.gat,124,88,0|script|#Ambush13Trigger|32767,2,2
+034-1,124,88,0|script|#Ambush13Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -801,7 +801,7 @@ L_Count:
end;
}
-034-1.gat,124,88,0|script|#Ambush13|32767
+034-1,124,88,0|script|#Ambush13|32767
{
end;
@@ -810,7 +810,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush13_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath";
+ areamonster "034-1", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush13_flag;
end;
@@ -841,7 +841,7 @@ L_Count:
}
-034-1.gat,117,103,0|script|#Ambush14Trigger|32767,2,2
+034-1,117,103,0|script|#Ambush14Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -861,7 +861,7 @@ L_Count:
end;
}
-034-1.gat,117,103,0|script|#Ambush14|32767
+034-1,117,103,0|script|#Ambush14|32767
{
end;
@@ -870,7 +870,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush14_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath";
+ areamonster "034-1", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush14_flag;
end;
diff --git a/world/map/npc/034-1/mapflags.txt b/world/map/npc/034-1/mapflags.txt
index c142d6d6..35e50a76 100644
--- a/world/map/npc/034-1/mapflags.txt
+++ b/world/map/npc/034-1/mapflags.txt
@@ -1 +1 @@
-034-1.gat|mapflag|resave|033-1,67,33
+034-1|mapflag|resave|033-1,67,33
diff --git a/world/map/npc/034-1/yetiSpawn.txt b/world/map/npc/034-1/yetiSpawn.txt
index 72c331e6..81d76ddd 100644
--- a/world/map/npc/034-1/yetiSpawn.txt
+++ b/world/map/npc/034-1/yetiSpawn.txt
@@ -1,7 +1,7 @@
// This file belongs to the yeti hunting quest given by 033-1/yerrnk.txt
// Author: Jenalya
-034-1.gat,79,98,0|script|#Yerrnk_YetiTrigger|32767,1,3
+034-1,79,98,0|script|#Yerrnk_YetiTrigger|32767,1,3
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 7)
@@ -15,7 +15,7 @@
end;
}
-034-1.gat,78,98,0|script|#Yerrnk_Yeti|32767
+034-1,78,98,0|script|#Yerrnk_Yeti|32767
{
end;
@@ -24,7 +24,7 @@ OnYeti:
goto L_Abort;
message strcharinfo(0), "There is the Yeti!";
- areamonster "034-1.gat", 67, 93, 74, 102, "", 1072, 1, "#Yerrnk_Yeti::OnYetiDeath";
+ areamonster "034-1", 67, 93, 74, 102, "", 1072, 1, "#Yerrnk_Yeti::OnYetiDeath";
end;
L_Abort: