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-rw-r--r--world/map/npc/025-1/rossy.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt
index bc51559e..139781b7 100644
--- a/world/map/npc/025-1/rossy.txt
+++ b/world/map/npc/025-1/rossy.txt
@@ -41,7 +41,7 @@
close;
next;
menu
- "Hey, hey... Why are you crying? Are you hurt?", L_Next,
+ "Hey there.... Why are you crying? Are you hurt?", L_Next,
"Sorry kid, I don't have time to play with children.", L_No;
L_Next:
@@ -51,20 +51,20 @@ L_Next:
mes "But we were lucky, because the snail is really slow and we ran away from it. Julia ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Julia to help me collect more fruits.\"";
next;
menu
- "Did you say Julia? I talked to you mother. She is very worried about you.", L_SheWorried;
+ "Did you say \"Julia?\" I talked to your mother; she's very worried about you!", L_SheWorried;
L_SheWorried:
mes "[Rossy]";
- mes "\"Really? But she let us play in the woods. There is no reason to be worried. Unless...\"";
+ mes "\"Really? But she let us play in the woods. There's no reason to be worried – unless....\"";
next;
mes "Rossy suddenly gets a strange look on her face, mumbling something about Julia.";
next;
mes "[Rossy]";
- mes "\"Could you do me a favor? Please, tell my mother we are alright. There is.. uh... there is no reason to worry about us.\"";
+ mes "\"Could you do me a favor? Please, tell my mother that we're alright. There's ... well ... there's no reason to worry about us.\"";
next;
menu
- "Ok, if you say so.", L_SaySo,
- "Sorry, I have no time for this.", L_No;
+ "Very well, if you say so....", L_SaySo,
+ "Sorry, but I really don't have time for this.", L_No;
L_SaySo:
mes "[Rossy]";
@@ -100,14 +100,14 @@ L_HaveSomeCherries:
mes "[Rossy]";
set Rossy_Quest, 4;
getexp @Cherry_EXP, 0;
- mes "\"I can't believe it, you got them all! Please give them to my mother. Tell her it is a gift from me and Julia and there is no reason to worry about us.\"";
+ mes "\"I can't believe it! You got all the cherries needed! Please give them to my mother. Tell her that it is a gift from me and Julia and that there's no reason to worry about us.\"";
next;
mes "Rossy mumbles to herself.";
mes "[Rossy]";
- mes "\"I hope...\"";
+ mes "\"I hope....\"";
next;
mes "[Rossy]";
- mes "\"Oh, after you give the cherries to my mother, please come back here. If you have some free time, of course.\"";
+ mes "\"Oh, and after you give the cherries to my mother, please come back here. Err, if you have some free time, of course.\"";
close;
L_Cherry_Done:
@@ -117,7 +117,7 @@ L_Cherry_Done:
L_Let:
mes "[Rossy]";
- mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a... letter?\"";
+ mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a ... letter?\"";
next;
menu
"Your mother asked me to hand you this letter. She told me it was from your teacher.", L_Let2,
@@ -190,7 +190,7 @@ L_Donet:
L_DavidPotion:
mes "[Rossy]";
- mes "\"Yay! Phew... That was close, I almost forgot about my exam. Please, tell my mother about it. I am sure she will be proud of me.\"";
+ mes "\"YPhew! That was close: I almost forgot about my exam. Please, tell my mother about my success for me. I'm sure she'll be pleased.\"";
close;
L_RG:
@@ -256,7 +256,7 @@ L_Julia:
L_End:
mes "[Rossy]";
- mes "\"Oh no, Julia... Why would you go to that scary place? Have you seen her yet?\"";
+ mes "\"Oh no! Julia ... why would you go to that scary place? ... Have you seen her yet?\"";
menu
"She'll be back soon, trust me. I saved her.", L_Found,
"I didn't see her yet, sorry.", L_No;
@@ -267,7 +267,7 @@ L_Found:
set Rossy_Quest, 18;
if (Rossy_Quest == 18)
set Rossy_Quest, 19;
- mes "\"Oh "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\"";
+ mes "\"Oh, "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\"";
next;
mes "Rossy hands you a huge bag full of coins.";
getexp @Finish_EXP, 0;