diff options
Diffstat (limited to 'world/map/npc/021-1/banu.txt')
-rw-r--r-- | world/map/npc/021-1/banu.txt | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/world/map/npc/021-1/banu.txt b/world/map/npc/021-1/banu.txt deleted file mode 100644 index db3830dc..00000000 --- a/world/map/npc/021-1/banu.txt +++ /dev/null @@ -1,112 +0,0 @@ -// Old woman working on a field, asks the player to get her some water -// after that she asks for a knife -// Using bit 10 and 11 of QUEST_NorthTulimshar (second half of nibble 2) -// author: Jenalya - -021-1.gat,102,54,0|script|Banu|154 -{ - set @state, ((QUEST_NorthTulimshar & TWOBIT_5_MASK) >> TWOBIT_5_SHIFT); - set @EXP, 30; - set @money_water, 200; - set @money_knife, 60; - - if (@state >= 3) goto L_Done; - if (@state == 2) goto L_Knife; - if (@state == 1) goto L_Water; - - mes "[Banu]"; - mes "\"Ah, hello. You've come at just the right moment. The field work is hard and the sun is burning."; - mes "Would you mind refilling an old woman's Empty Bottle with water?\""; - menu - "Sure!",L_Next, - "Sorry, I'm busy.",L_Close; - -L_Next: - getinventorylist; - if (@inventorylist_count == 100) - goto L_FullInv; - - mes "She smiles."; - mes "[Banu]"; - mes "\"Here is my Empty Bottle. There is a well right over there at the market.\""; - getitem "EmptyBottle", 1; - set @state, 1; - callsub S_Update_Mask; - goto L_Close; - -L_Water: - mes "[Banu]"; - mes "\"Ah, you're back. I'm so thirsty.\""; - next; - if (countitem("BottleOfWater") < 1) - goto L_NoWater; - delitem "BottleOfWater", 1; - mes "She grabs the Bottle of Water and drinks."; - getexp @EXP, 0; - set Zeny, Zeny + @money_water; - set @state, 2; - callsub S_Update_Mask; - mes "[Banu]"; - mes "\"Ah, that's refreshing. Thank you. You're a good kid. Have this for your expenses."; - mes "Maybe you can do me another favor?\""; - next; - mes "\"I need a new Knife. Mjolnir in the Tulimshar forge to the north east of here is selling some. But it's such a long way for my old legs."; - mes "Would you go to get me a Knife?\""; - goto L_Close; - -L_Knife: - mes "[Banu]"; - mes "\"Hello dear. Did you get the knife for me?\""; - menu - "Yeah, here is it.",L_Next1, - "Not yet.",L_Close; - -L_Next1: - if (countitem("Knife") < 1) - goto L_NoKnife; - delitem "Knife", 1; - getexp @EXP, 0; - set Zeny, Zeny + @money_knife; - set @state, 3; - callsub S_Update_Mask; - mes "[Banu]"; - mes "\"Thank you! You're a darling. Please take this for your effort.\""; - goto L_Close; - -L_Done: - mes "[Banu]"; - set @rand, rand(3); - if (@rand == 0) - mes "\"I spent all my life here in Tulimshar. It's a good place to live.\""; - if (@rand == 1) - mes "\"Did you see the kids playing hide and seek? Ah, when I was young I used to play with my good friend Sorfina. She lives in the suburbs now, north of Tulimshar.\""; - if (@rand == 2) - mes "\"Tulimshar is ruled by a council of wise wizards.\""; - goto L_Close; - -L_NoWater: - mes "[Banu]"; - mes "\"You didn't get it yet? Shame on you, an old woman is depending on you.\""; - goto L_Close; - -L_NoKnife: - mes "[Banu]"; - mes "\"Where is it? Don't play tricks on an old woman! That's not nice.\""; - goto L_Close; - -L_FullInv: - mes "[Banu]"; - mes "\"Oh my dear! You're carrying so many things that you can't take my Empty Bottle.\""; - goto L_Close; - -L_Close: - set @inventorylist_count, 0; - set @EXP, 0; - set @state, 0; - set @rand, 0; - close; - -S_Update_Mask: - set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(TWOBIT_5_MASK)) | (@state << TWOBIT_5_SHIFT); - return; -} |