diff options
Diffstat (limited to 'world/map/npc/011-1/oscar.txt')
-rw-r--r-- | world/map/npc/011-1/oscar.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/world/map/npc/011-1/oscar.txt b/world/map/npc/011-1/oscar.txt index 7240f2d0..ad088eff 100644 --- a/world/map/npc/011-1/oscar.txt +++ b/world/map/npc/011-1/oscar.txt @@ -340,7 +340,7 @@ L_TimerFunction: goto L_AllPumpkinsDead; // A quick "cheer up" if ($@HalloweenQuest_PumpkinsTimer == 300) - npctalk "Hurry up " + $@HalloweenQuest_PumpkinHunter$ + "! My farm is being ruined!"; + npctalk strnpcinfo(0), "Hurry up " + $@HalloweenQuest_PumpkinHunter$ + "! My farm is being ruined!"; // 7 mins max if ($@HalloweenQuest_PumpkinsTimer > 420) goto L_PumpkinsRuined; @@ -365,7 +365,7 @@ OnTimer6000: if ($@HalloweenQuest_PumpkinsState != 0) end; emotion EMOTE_AFRAID; - npctalk "Oh no, these pumpkins look strange and infested with bugs! Help me get rid of them " + $@HalloweenQuest_PumpkinHunter$ + "!"; + npctalk strnpcinfo(0), "Oh no, these pumpkins look strange and infested with bugs! Help me get rid of them " + $@HalloweenQuest_PumpkinHunter$ + "!"; set $@HalloweenQuest_PumpkinsState, 1; setnpctimer 0; end; @@ -411,7 +411,7 @@ L_KillBadHunter: end; L_PumpkinsRuined: - npctalk "No! " + $@HalloweenQuest_PumpkinHunter$ + " how could you let that happen? All my farm is a mess now! All my trees are infested with bugs!"; + npctalk strnpcinfo(0), "No! " + $@HalloweenQuest_PumpkinHunter$ + " how could you let that happen? All my farm is a mess now! All my trees are infested with bugs!"; goto L_Fail; L_AllPumpkinsDead: @@ -428,15 +428,15 @@ S_CheckPlayer: return; L_PlayerOff: - npctalk "What? Where is " + $@HalloweenQuest_PumpkinHunter$ + "? Someone, help me!"; + npctalk strnpcinfo(0), "What? Where is " + $@HalloweenQuest_PumpkinHunter$ + "? Someone, help me!"; goto L_Fail; L_PlayerLeft: - npctalk "What the!! " + $@HalloweenQuest_PumpkinHunter$ + " left me alone with all this! Someone, help me!"; + npctalk strnpcinfo(0), "What the!! " + $@HalloweenQuest_PumpkinHunter$ + " left me alone with all this! Someone, help me!"; goto L_Fail; L_PlayerDead: - npctalk "Oh no I can't believe it! " + $@HalloweenQuest_PumpkinHunter$ + " just died! Someone, help me!"; + npctalk strnpcinfo(0), "Oh no I can't believe it! " + $@HalloweenQuest_PumpkinHunter$ + " just died! Someone, help me!"; goto L_Fail; L_Fail: @@ -453,7 +453,7 @@ L_Success: goto L_PlayerOff; set Quest_Halloween, 6; emotion EMOTE_GRIN; - npctalk "Hurray, " + $@HalloweenQuest_PumpkinHunter$ + " you did it! Thank you thank you! Come here!"; + npctalk strnpcinfo(0), "Hurray, " + $@HalloweenQuest_PumpkinHunter$ + " you did it! Thank you thank you! Come here!"; goto L_Clean; L_Clean: |