diff options
Diffstat (limited to 'world/map/npc/002-2')
-rw-r--r-- | world/map/npc/002-2/bakery.txt | 43 | ||||
-rw-r--r-- | world/map/npc/002-2/barber.txt | 2 | ||||
-rw-r--r-- | world/map/npc/002-2/casino.txt | 64 | ||||
-rw-r--r-- | world/map/npc/002-2/eurni.txt | 23 | ||||
-rw-r--r-- | world/map/npc/002-2/imec.txt | 58 | ||||
-rw-r--r-- | world/map/npc/002-2/kps.txt | 31 | ||||
-rw-r--r-- | world/map/npc/002-2/kylian.txt | 103 |
7 files changed, 174 insertions, 150 deletions
diff --git a/world/map/npc/002-2/bakery.txt b/world/map/npc/002-2/bakery.txt index 5a21678a..28a16b3a 100644 --- a/world/map/npc/002-2/bakery.txt +++ b/world/map/npc/002-2/bakery.txt @@ -16,10 +16,9 @@ && (countitem ("MopoxCurePotion") > 0)) goto L_lace_cupcake; - mes "\"Would you mind bringing me 6 acorns please? I need them to make flour for the chocolate cakes. I will be so delicious!\""; + mes "\"Would you mind bringing me ##B6 acorns##b please? I need them to make flour so I can bake some chocolate cakes. I will be so delicious!\""; next; - mes "\"Um, I mean, the cakes will be delicious...\""; - emotion EMOTE_BLUSH; + mes "\"Uh... I mean... the cakes will be delicious...\" %%;"; next; set @dq_level, 15; @@ -33,28 +32,28 @@ callfunc "DailyQuest"; next; - mes "\"And don't forget, our bakery is the best!\""; + mes "\"Don't forget: our bakery is the best!\""; close; L_lace_chococake: next; menu - "Thanks! Let me have a look around...", L_End, + "Thanks! Let me have a look around...", L_End, "Can you put this potion into a Chocolate Cake?", L_Next, "Goodbye!", L_End; L_Next: mes "[Riskim]"; mes ""; - mes "As you show Riskim the potion, he leans back, away from it."; - mes "\"Ooooh, I remember that smell...\""; - mes "\"Elanore's Mopox potion, right? She made me drink that, too...\""; + mes "You take the potion out and attempt to show it to Riskim, but he takes a step back."; + mes "\"Oh! I remember that smell...\""; + mes "\"Elanore's Mopox potion, right? She made me drink that too...\""; mes "He chuckles."; - mes "\"Yes, well, you do want to hide that somehow.\""; + mes "\"Yes. Well, you definitely want to hide that somehow.\""; next; mes "[Riskim]"; mes ""; - mes "\"We'll need extra chocolate for that one. If you can give me ten pieces of chocolate and that potion, plus 400 GP, I will bake you a special Chocolate Cake that hides the taste.\""; + mes "\"We'll need extra chocolate for that one. If you can give me ten pieces of chocolate, the Mopox potion, and a payment of 400 GP, I'll bake you a special Chocolate Cake that hides the taste.\""; next; menu "I will get them for you.", L_End, @@ -76,42 +75,42 @@ L_Continue: mes "[Riskim]"; mes ""; mes "\"Please have a seat!\""; - mes "You watch as Riskim melts the chocolate and stirs in the potion, then glazes a cake with the mixture."; - mes "\"It's a bit more chocolatey than your average chocolate cake, of course...\""; + mes "You watch as Riskim melts the chocolate, stirs in the potion, and then glazes a cake with the mixture."; + mes "\"It's a bit more chocolaty than your average chocolate cake, so it should help mask that awful taste.\""; next; mes "[Riskim]"; mes ""; mes "Riskim hands you the cake."; - mes "\"Here you are. I hope that this works.\""; + mes "\"Here you are! I hope this helps.\""; close; L_lacking_Zeny: mes "[Riskim]"; mes ""; - mes "\"I'm sorry, but I have to charge 400 GP.\""; + mes "\"I'm sorry, but I have to charge 400 GP. I've got to make a living somehow.\""; close; L_lacking_ingredients: mes "[Riskim]"; mes ""; - mes "\"Sorry, but I need ten Chocolate Bars AND your cure potion for this. Please come back later when you have everything.\""; + mes "\"Sorry, but I need both the ten Chocolate Bars and your potion for this. Please come back later when you have everything.\""; close; L_lace_cupcake: next; menu - "Thanks! Let me have a look around...", L_End, - "Can you put this potion into an Orange Cupcake?", L_More, + "Thanks! Let me have a look around...", L_End, + "Can mix a potion into an Orange Cupcake?", L_More, "Goodbye!", L_End; L_More: mes "[Riskim]"; mes ""; - mes "\"Orange Cupcakes? Oh dear... I'm sorry, but I have a very bad orange allergy.\""; + mes "\"Orange Cupcakes? Oh dear... I'm sorry, but I have a very bad allergy to oranges.\""; next; mes "[Riskim]"; mes ""; - mes "\"Perhaps the Chef at Dimond's Cove can help you? We get all our cupcakes from him.\""; + mes "\"Perhaps the Chef at Dimond's Cove can help you. We get all of our cupcakes from him.\""; next; goto L_End; @@ -125,6 +124,8 @@ L_End: mes "[Sara]"; mes ""; mes "\"Hello!\""; + mes "\"If you'd like to buy something, just ask Drabur.\""; + mes "\"If you need something made-to-order, talk to Riskim.\""; close; } @@ -136,7 +137,7 @@ L_End: { mes "[Iormo]"; mes ""; - mes "\"This room can get messy.\""; + mes "\"The cake sure is good, but this room can get messy with all the flour.\""; close; } @@ -153,6 +154,6 @@ L_End: { mes "[Ontas]"; mes ""; - mes "\"We come here every week. This place has some of the best bread I've ever eaten!\""; + mes "\"We come here almost every week! This place has some of the best bread I've ever eaten!\""; close; } diff --git a/world/map/npc/002-2/barber.txt b/world/map/npc/002-2/barber.txt index 076dbfab..0ed69626 100644 --- a/world/map/npc/002-2/barber.txt +++ b/world/map/npc/002-2/barber.txt @@ -2,7 +2,7 @@ 002-2,117,30,0|script|Issay|156 { mes "[Issay the Barber]"; - mes "\"Do you need a change of style?\""; + mes "\"Want to change your hairstyle?\""; next; callfunc "Barber"; mes "[Issay the Barber]"; diff --git a/world/map/npc/002-2/casino.txt b/world/map/npc/002-2/casino.txt index 14ac5226..b99f6911 100644 --- a/world/map/npc/002-2/casino.txt +++ b/world/map/npc/002-2/casino.txt @@ -7,7 +7,7 @@ set @kylian, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT); if (@kylian != 6) goto L_End; - message strcharinfo(0), "You wonder if Kylian would like to visit the casino in the evening."; + message strcharinfo(0), "You wonder if Kylian would be interested in visiting the Casino."; goto L_End; L_End: @@ -18,7 +18,7 @@ L_End: 002-2,86,29,0|script|Valdo|117 { mes "[Valdo the Worker]"; - mes "\"Please let me work. I'm really in a hurry!\""; + mes "\"Please let me work. I've got a lot to do and not enough time to do it!\""; close; } @@ -49,8 +49,8 @@ L_End: mes "You will need 15 casino coins.\""; next; menu - "Yes", L_Begin, - "No", L_Close; + "Sure.", L_Begin, + "Not now.", L_Close; L_Begin: if(countitem("CasinoCoins") < 15) goto L_NoCoin; @@ -58,13 +58,12 @@ L_Begin: set @croupier, rand(0, 4); set @croupier, @croupier + 17; set @player, rand(4, 21); - mes "\"You got " + @player + " with your cards."; + mes "Your cards are worth " + @player + " points."; if(@player == 21) goto L_End; mes "Do you want another card?\""; - next; menu - "Yes", L_Another, - "No", L_End; + "Yes.", L_Another, + "No.", L_End; L_Another: set @tempace, rand(2, 11); @@ -72,29 +71,29 @@ L_Another: set @player, @player + @tempace; if (@player > 21) goto L_Lost; if (@player == 21) goto L_End; - mes "\"You got " + @player + " with your cards."; + mes "Your cards are worth " + @player + " points."; mes "Do you want another card?\""; - next; menu - "Yes", L_Another, - "No", L_End; + "Yes.", L_Another, + "No.", L_End; L_End: if (@player <= @croupier) goto L_Lost; - mes "\"Congratulations, you won!"; - mes "I had " + @croupier + "."; - mes "You get 45 casino coins.\""; + mes "Your cards are worth " + @player + " points."; + mes "\"I have " + @croupier + " points."; + mes "Congratulations! You won!"; + mes "You get 45 casino coins!\""; getitem "CasinoCoins", 45; goto L_Close; L_NoCoin: - mes "\"You need at least 15 coins.\""; + mes "\"Sorry, but you need at least 15 coins to play.\""; goto L_Close; L_Lost: - mes "\"I'm sorry but you lost."; - mes "You got " + @player + " with your cards."; - mes "I had " + @croupier + ".\""; + mes "\"I'm sorry, but you lost."; + mes "Your cards are worth " + @player + " points."; + mes "I have " + @croupier + " points.\""; goto L_Close; L_Ace: @@ -102,15 +101,14 @@ L_Ace: if (@player > 21) set @player, @player - 10; if (@player > 21) goto L_Lost; if (@player == 21) goto L_End; - mes "You got " + @player + " with your cards."; - mes "Do you want another card?"; - next; + mes "Your cards are worth " + @player + " points."; + mes "Do you want to take another card?"; menu "Yes", L_Another, "No", L_End; L_Close: - mes "\"As you wish.\""; + mes "\"Be sure to come back again.\""; set @croupier, 0; set @player, 0; set @tempace, 0; @@ -129,7 +127,7 @@ L_Close: "10 coins", L_b10, "50 coins", L_b50, "100 coins", L_b100, - "Maybe I'll play later", L_Close; + "Maybe I'll play later.", L_Close; L_b1: set @bet, 1; @@ -154,13 +152,13 @@ L_b100: L_Check: if(countitem("CasinoCoins") < @bet) goto L_NoCoin; menu - "Choose a color", L_PickColor, - "Choose a number", L_Number; + "Choose a color...", L_PickColor, + "Choose a number...", L_Number; L_PickColor: menu - "Black", L_Color, - "Red", L_Color; + "Black.", L_Color, + "Red.", L_Color; L_Color: delitem "CasinoCoins", @bet; @@ -184,23 +182,23 @@ L_Menuitems: if (@menu >= 3) set @number, @menu - 2; set @roulette, rand(38); - if (@roulette == 37) mes "The ball stopped on 00"; - if (@roulette < 37) mes "The ball stopped on " + @roulette; + if (@roulette == 37) mes "The ball stopped on 00."; + if (@roulette < 37) mes "The ball stopped on " + @roulette + "."; if (@number != @roulette) goto L_Lost; mes "\"You won!\""; getitem "CasinoCoins", @bet * 10; goto L_Close; L_NoCoin: - mes "\"You don't have enough coins.\""; + mes "\"You don't have enough coins to play.\""; goto L_Close; L_Lost: - mes "\"I'm sorry, you lost.\""; + mes "\"I'm sorry, but you lost.\""; goto L_Close; L_Close: - mes "Come again."; + mes "Come again!"; set @number, 0; set @roulette, 0; set @color, 0; diff --git a/world/map/npc/002-2/eurni.txt b/world/map/npc/002-2/eurni.txt index c63a71eb..87df4dc2 100644 --- a/world/map/npc/002-2/eurni.txt +++ b/world/map/npc/002-2/eurni.txt @@ -2,31 +2,32 @@ 002-2,22,77,0|script|Eurni|136 { + set @SERVICES_ZENY, 10000; + set @halloween_npc_id, $@halloween_npc_eurni; callfunc "TrickOrTreat"; if (BaseLevel < 10) goto L_TooYoung; - if (Zeny < 10000) goto L_NoMoney; + if (Zeny < @SERVICES_ZENY) goto L_NoMoney; mes "[Eurni the Surgeon]"; - mes "\"Are you tired of being what you are?\""; + mes "\"Are you tired of who you are?\""; next; - - mes "[Eurni the Surgeon]"; - mes "\"Would you maybe be interested in a sex change?\""; + mes "\"Would you be interested in changing your sex?"; + mes "It'll cost ##B" + @SERVICES_ZENY + " GP##b.\""; next; mes "[Server]"; - mes "Warning: All characters under this login will be changed. Once it's done, you will be kicked from the server. Don't panic, as everything is fine."; + mes "Warning: All characters under this login will be changed. Once it's done, you will be kicked from the server. Don't panic; this is normal."; next; menu - "Please do, my dear...", L_Change, - "Leave alone my family treasure!", L_Close; + "Please do.", L_Change, + "Leave my family treasures alone!", L_Close; L_Change: - if (Zeny < 10000) + if (Zeny < @SERVICES_ZENY) goto L_NoMoney; - set Zeny, Zeny - 10000; + set Zeny, Zeny - @SERVICES_ZENY; changesex; close; @@ -37,7 +38,7 @@ L_TooYoung: L_NoMoney: mes "[Eurni the Surgeon]"; - mes "\"You don't have enough to pay for my services.\""; + mes "\"You don't have the kind of money to pay for my services.\""; close; L_Close: diff --git a/world/map/npc/002-2/imec.txt b/world/map/npc/002-2/imec.txt index 59966ff0..b8f63e4d 100644 --- a/world/map/npc/002-2/imec.txt +++ b/world/map/npc/002-2/imec.txt @@ -7,82 +7,98 @@ set @state, ((QUEST_NorthTulimshar & TWOBIT_4_MASK) >> TWOBIT_4_SHIFT); set @EXP, 90; set @money, 500; + set @lvl, 10; if (@state >= 3) goto L_Stingers; if (@state == 2) goto L_Return; if (@state == 1) goto L_Bring; mes "[Imec]"; + mes "%%9"; mes "\"The Wizard's Council shut down my shop!"; - mes "They said I was selling illegal things, but what's so illegal about poison?\""; + mes "Why'd they have to make such a fuss over a little poison?\""; + next; + mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\""; next; - mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\""; mes "He looks at you."; next; mes "[Imec]"; - mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop."; - mes "If you bring it to the government building near the docks, I'll give you a small reward.\""; + mes "%%D"; + mes "\"Hey... I've got an idea!"; + next; + mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\""; goto L_Offer; L_Offer: menu - "Where are the docks and what is the government building?",L_Explain, - "Ok, sounds good.",L_Next, - "No!",L_Close; + "Just tell me how to get there.",L_Explain, + "I'll do it.",L_Next, + "No way!",L_Close; L_Next: + mes ""; mes "[Imec]"; - mes "\"Very good. Here is the paper.\""; - mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost."; + mes "\"Great! Here's the appeal.\""; + mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory."; set @state, 1; callsub S_Update_Mask; goto L_Close; L_Explain: + mes ""; mes "[Imec]"; - mes "\"Follow the road to the north through the gate, then go west when you reach the docks. It's right before the castle mount.\""; + mes "\"Head north until you get to the docks – it's just west of the ferry.\""; next; - mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\""; + mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\""; + if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\""; next; - mes "\"So, will you bring my petition to the office in that building?\""; + mes "\"So... will you submit my appeal for me?\""; if (@state == 0) goto L_Offer; goto L_Close; L_Bring: mes "[Imec]"; - mes "\"What are you waiting for? Bring my petition to the government building.\""; + mes "\"What are you waiting for? I'm not paying you till after the job is done!\""; menu "Where is it again?",L_Explain, "I'm on my way.",L_Close; L_Return: mes "[Imec]"; - mes "\"Ah, you're back.\""; - mes "You hand the letter of acknowledgement over to Imec."; + mes "\"Ah! You're back! How'd it go?\""; + mes "You hand the letter of acknowledgment over to Imec."; next; mes "[Imec]"; - mes "\"Very well. I'm sure I'll be able to open my shop again soon.\""; + mes "\"Great! I'm sure I'll be able to open my shop again soon.\""; next; - mes "It seems Imec doesn't notice you anymore."; + mes "It seems as though Imec has lost interest in you already."; menu - "You mentioned a reward.",L_Next1; + "You mentioned a reward...",L_Next1; L_Next1: + mes ""; mes "[Imec]"; - mes "\"What? Ah, right. Here, have this.\""; + mes "\"What? Oh, right. Here, have this.\""; getexp @EXP, 0; set Zeny, Zeny + @money; set @state, 3; callsub S_Update_Mask; next; - mes "\"Actually, you could be of further help to me.\""; + if (BaseLevel >= @lvl) + goto L_Transition_Stingers; + if (BaseLevel < @lvl) + mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\""; + goto L_Close; + +L_Transition_Stingers: + mes "\"Actually, you could be of further use to me.\""; next; goto L_Stingers; L_Stingers: mes "[Imec]"; - set @dq_level, 10; + set @dq_level, @lvl; set @dq_cost, 3; set @dq_count, 3; set @dq_name$, "ScorpionStinger"; diff --git a/world/map/npc/002-2/kps.txt b/world/map/npc/002-2/kps.txt index 558166ec..73b40466 100644 --- a/world/map/npc/002-2/kps.txt +++ b/world/map/npc/002-2/kps.txt @@ -25,23 +25,25 @@ L_Default: mes "[KPS Manager]"; - mes "\"Kylian staying at the Inn bought this shop recently.\""; - mes "\"I'm waiting for him to open the shop.\""; + mes "\"A rich salesman named Kylian bought this shop recently.\""; + mes "\"I'm waiting for him to give the go-ahead on opening it up, but I haven't heard from him in a while.\""; next; - mes "\"I wonder if he needs any help?\""; + mes "\"I wonder if he needs any help...\""; + next; + mes "\"If you could go over and check on him in the inn while I tend to the store, I'd really appreciate it.\""; goto L_Close; L_OfferJob: mes "[KPS Manager]"; - mes "\"Hello and what how can I help you today?\""; + mes "\"Hello! How can I help you today?\""; menu - "My name is " + strcharinfo(0), L_MyName, + "My name is " + strcharinfo(0) + ".", L_MyName, "Nothing.", L_Close; L_MyName: set @state, 11; callfunc "SetKylianQuest"; - mes "\"Ahhh, Kylian said you would be dropping by.\""; + mes "\"Ah. Kylian said you would be dropping by.\""; next; mes "\"I assume you are looking for some work?\""; menu @@ -84,10 +86,10 @@ L_RandJob: goto L_JobInfo; L_JobInfo: - mes "\"We have a delivery for:* " + $@random_quests$[@rand_quest] + "\""; + mes "\"We have a delivery for ##B" + $@random_quests$[@rand_quest] + "##b.\""; menu - "Take It.", L_StartRun, - "Anything Else?", L_RandJob, + "I'll take it.", L_StartRun, + "Anything else?", L_RandJob, "I need a break.", L_Close; L_StartRun: @@ -99,7 +101,7 @@ L_StartRun: goto L_Close; L_RunStarted: - mes "Deliver this package to:* " + $@random_quests$[@run] + "\""; + mes "Deliver this package to ##B" + $@random_quests$[@run] + "##b.\""; goto L_Close; L_RunComplete: @@ -118,7 +120,7 @@ L_SeeKylian: goto L_Close; L_Failed: - mes "\"You need to be faster next time to earn a bonus.\""; + mes "\"If you're faster next time, you can earn a bonus.\""; next; goto L_RunAgain; @@ -131,7 +133,7 @@ L_KylianReward: mes "[" + $@delivery_money + " money]"; mes "[" + ($@delivery_exp_mod * BaseLevel) + " experience points]"; next; - mes "\"I have a message Kylian wants me to send you over right away.\""; + mes "\"I've got news for you! Kylian wants me to send you over right away.\""; goto L_Close; L_RunAgain: @@ -141,12 +143,13 @@ L_RunAgain: mes "[" + $@delivery_money + " money]"; mes "[" + ($@delivery_exp_mod * BaseLevel) + " experience points]"; next; - mes "\"Good job, keep up the nice work and I'm sure the bonus will give you a bonus.\""; + mes "\"Good job! Keep up the nice work, and I'm sure the boss will give you a bonus.\""; next; goto L_StartJobAgain; L_NoPackages: - mes "\"Come back tomorrow, maybe we will have some more work.\""; + mes "\"Sorry, but we don't have any more jobs open right now.\""; + mes "\"Come back tomorrow; maybe we will have some more work then.\""; goto L_Close; L_Close: diff --git a/world/map/npc/002-2/kylian.txt b/world/map/npc/002-2/kylian.txt index b1dadac2..346fcffa 100644 --- a/world/map/npc/002-2/kylian.txt +++ b/world/map/npc/002-2/kylian.txt @@ -102,62 +102,65 @@ OnInit: if (@state >= 1) goto L_Suitcase; mes "[Kylian]"; - mes "\"Ah, are you the room service? I've some requests.\""; + mes "\"Ah! Are you the room service? I've some requests.\""; menu - "Sure, what can I do for you?",L_Luggage, - "No, I'm not!",L_Next; + "Sure... What can I do for you?",L_Luggage, + "No I'm not!",L_Next; L_Next: mes "[Kylian]"; mes "\"Too bad. Would you be interested in earning some quick money with some errands regardless?\""; menu - "I'm a great adventurer! I don't do errands.",L_Close, - "No, I'm busy.",L_Close, - "Mh, ok.",L_Luggage; + "I'm a great adventurer! I don't do petty errands.",L_Close, + "No. I'm busy.",L_Close, + "Well... OK.",L_Luggage; L_Luggage: mes "[Kylian]"; - mes "\"I need someone to get my luggage from the docks. Show this paper to the sailor who's watching the luggage.\""; - mes "He gives you his ticket which you store in your pocket, separated from your inventory."; + mes "\"I need you to get my luggage from the docks. Just show this paper to the sailor who's watching the luggage.\""; + mes "He gives you his ticket, which you promptly store in a safe pocket outside of your inventory."; set @state, 1; callfunc "SetKylianQuest"; goto L_Close; L_Suitcase: // @state >= 1, but below 3 mes "[Kylian]"; - mes "\"Did you already get my luggage from the docks?\""; + mes "\"Did you get my luggage from the docks?\""; if (@state != 2) goto L_Close; menu "Here it is.",L_Continue, - "I'm on my way, don't worry.",L_Close; + "Don't worry; I'm on my way.",L_Close; L_Continue: if (countitem("LeatherSuitcase") < 1) goto L_NoItem; delitem "LeatherSuitcase", 1; set Zeny, Zeny + @suitcase_money; + getitem "Acorn", @acorn_amount; getexp @suitcase_exp, 0; set @state, 3; callfunc "SetKylianQuest"; + next; mes "[Kylian]"; - mes "\"Ah, very good. I really need to have a look at some of my papers in there.\""; + mes "\"Ah! Very good. I have some urgent paperwork that I've been needing to attend to.\""; mes "He gives you some money."; next; mes "[Kylian]"; - mes "\"Oh, and I have some acorns left, I had them with me as travelling fare. You can have them, they're tasty."; - mes "In case you don't like them, you could also bring them to the Tulimshar bakery. I heard they use them to make some special flour.\""; - getitem "Acorn", @acorn_amount; + mes "\"Before you go, I also happen to have some acorns left over from my trip.\""; + mes "\"You can have them if you wish; they're rather tasty.\""; + mes "If, however, you don't like them, you could take them to the Tulimshar bakery. I heard they use them to make a special kind of flour.\""; next; goto L_ShopLicense; L_ShopLicense: // @state == 3 mes "[Kylian]"; - mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here. While I'm going through my papers, could you find out who I have to talk to about opening a shop in this city?\""; + mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here.\""; + mes "\"While I'm going through my papers, could you find out whom I have to talk to about opening up a shop in this city?\""; if (!(QUEST_NorthTulimshar & $@knowYanisNT)) goto L_Close; menu - "You need to talk to Yanis in the government building.",L_GovBuild, + "You need to go and talk to Yanis in the government building.",L_GovBuild, "I'll see what I can do.",L_Close; L_GovBuild: @@ -167,24 +170,24 @@ L_GovBuild: callfunc "SetKylianQuest"; set @KylianNTLicense, 1; mes "[Kylian]"; - mes "\"Ah, excellent. That's very helpful. Could you tell me how to get to that building?\""; - mes "You explain the way to the building."; + mes "\"Ah... excellent! That's very helpful. Could you tell me how to get to that building?\""; + mes "You give him directions to the building."; next; goto L_LicenseDone; L_LicenseDone: // the player didn't log out yet after telling about Yanis mes "[Kylian]"; - mes "\"I need to prepare my papers now. I might have some more questions later.\""; + mes "\"I need to prepare my papers now. I might have some more questions later on though.\""; goto L_Close; L_SightSeeing: // @state == 4 and logged out sometime between getting to that state and now mes "[Kylian]"; - mes "\"You just came here the right moment. I have finished my business affairs. I think I should use my time here to also get a bit of cultural knowledge about the area. Can you tell me if there are any historical places to visit?\""; + mes "\"You came here at just the right moment! I have finished my business affairs, and I think I should use my time here to learn a bit about the culture in the area. Can you tell me if there are any historical places or landmarks to visit?\""; if (!(QUEST_NorthTulimshar & $@knowWeellosNT)) goto L_Close; menu - "There is a very old historic building not far from here.",L_HistBuild, - "I don't know, but will have a look around.",L_Close; + "There's a very old building not far from here.",L_HistBuild, + "I don't know, but I'll have a look around.",L_Close; L_HistBuild: set Zeny, Zeny + @sightseeing_money; @@ -199,12 +202,12 @@ L_HistBuild: L_Food: // @state == 5 mes "[Kylian]"; - mes "\"While I'm out, I could also get something to eat. Maybe some typical dish for this region. Do you have a good suggestion for that?\""; + mes "\"While I'm out, I could also get something to eat. Do you have any suggestions for local cuisine?\""; if (@fieri < 4) // didn't yet help Fieri make Tonori Delight goto L_Close; menu - "Fieri at the castle makes great Tonori Delight.",L_SoupBer, - "No idea, I'll try to find out.",L_Close; + "A man named Fieri makes a tasty Tonori Delight over at the castle.",L_SoupBer, + "No idea. I'll try to find out.",L_Close; L_SoupBer: set Zeny, Zeny + @food_money; @@ -216,14 +219,14 @@ L_SoupBer: L_SightSeeingDone: mes "[Kylian]"; - mes "\"I'm going to see the historic building you told me about and try this local food at the castle. Thank you for the suggestions.\""; + mes "\"I'm going to see the historic building you told me about and try the local food at the castle. Thank you for the suggestions.\""; goto L_Close; L_Casino: // @state == 6 and logged out sometime between getting to that state and now mes "[Kylian]"; - mes "\"Hello. I just came back from my sight-seeing tour. And this Tonori Delight really was delicious. I wonder what it's made of...\""; + mes "\"Hello. I just came back from my sight-seeing tour, and this Tonori Delight really was delicious. I wonder what it's made of...\""; next; - mes "\"However, I was wondering if you know about a good place to spend the evening? Some place to have fun?\""; + mes "\"However, I was wondering if you know about some evening attractions. Maybe somewhere to have fun?\""; if (!(QUEST_NorthTulimshar & $@knowCasinoNT)) goto L_Close; menu @@ -236,19 +239,19 @@ L_CasinoFound: set @state, 7; callfunc "SetKylianQuest"; mes "[Kylian]"; - mes "\"Oh, there's a casino in this city? That's a wonderful thing. Where can I find it?\""; + mes "\"Oh! There's a casino in this city? That's wonderful! Where can I find it?\""; mes "You explain how to get to the casino."; next; goto L_Clothes; L_Clothes: // @state == 7 mes "[Kylian]"; - mes "\"I should get proper clothing before I go to the casino tonight. Do you know a reputable shop where clothing of high quality is sold?\""; + mes "\"I should acquire proper clothing before I go to the casino tonight. Do you know a reputable shop where high-quality clothing is sold?\""; if (!(QUEST_NorthTulimshar & $@knowLatoyNT)) goto L_Close; menu - "Latoy's shop. On the west side of Tulimshar.",L_HarborDistrict, - "Mh, I don't know.",L_Close; + "Latoy's shop. It's on the west side of Tulimshar.",L_HarborDistrict, + "Hmmm... I don't know.",L_Close; L_HarborDistrict: set Zeny, Zeny + @clothes_money; @@ -256,23 +259,25 @@ L_HarborDistrict: set @state, 8; callfunc "SetKylianQuest"; set @KylianNTCasino, 1; - mes "You explain about Latoy and the high quality shop."; + mes "You explain about Latoy and the quality of his shop."; + next; mes "[Kylian]"; mes "\"This seems to be exactly what I need. Thanks a lot.\""; goto L_Close; L_CasinoDone: mes "[Kylian]"; - mes "\"I'm looking forward to going to the casino tonight. See me tomorrow.\""; + mes "\"I'm looking forward to going to the casino tonight. See me tomorrow, and I might have more requests.\""; goto L_Close; L_DesertHat: // @state == 8 mes "Kylian looks a bit tired."; + next; mes "[Kylian]"; mes "\"That was an interesting night. Thanks for your suggestion to visit the casino.\""; next; getinventorylist; - mes "\"You helped me a lot, so I bought a souvenir for you while I was shopping.\""; + mes "\"You helped me out a lot, so I bought a souvenir for you while I was out shopping.\""; if ((checkweight("DesertHat", 1) == 0) || (@inventorylist_count == 100)) goto L_Inventory; getitem "DesertHat", 1; @@ -284,33 +289,33 @@ L_DesertHat: // @state == 8 L_Shop: mes "[Kylian]"; mes "\"The Council of Wizards approved my shop license!\""; - mes "\"I purchased a store just acorss the way from the hotel exit.\""; + mes "\"I purchased a store just across the way from the inn.\""; next; - mes "\"If you are looking for work, go see the shop keeper I have working for me.\""; - mes "\"Mention your name and he will know I sent you.\""; + mes "\"If you are looking for work, go see the shop keeper I have working for me there.\""; + mes "\"Mention your name, and he will know I sent you.\""; set @state, 10; callfunc "SetKylianQuest"; goto L_Close; L_OfferedJob: mes "[Kylian]"; - mes "\"I spoke with the shopkeeper, They said you haven't stopped in yet.\""; + mes "\"I spoke with the shopkeeper, and he said you haven't stopped in yet.\""; next; - mes "\"I wish you would consider working for KPS.\""; + mes "\"I wish you would consider working for me.\""; next; - mes "\"KPS needs a well-traveled go getter like you.\""; + mes "\"KPS needs a determined, experienced adventurer like you.\""; goto L_Close; L_Helping: mes "[Kylian]"; - mes "\"I've heard you decided to come work for me. That is great news.\""; - mes "\"Keep up the good work and I might have something a little extra for you.\""; + mes "\"I've heard you decided to come work for me. That's great news!\""; + mes "\"Keep up the good work, and I might have something a little extra for you.\""; goto L_Close; L_Done: mes "[Kylian]"; - mes "\"Thanks a bunch, buisness is booming!\""; - mes "\"For your hard work take this.\""; + mes "\"Thanks a bunch, business is booming!\""; + mes "\"Please, take this for all your hard work.\""; next; set Zeny, Zeny + $@delivery_money; getexp ($@delivery_exp_mod * BaseLevel), 0; @@ -325,12 +330,12 @@ L_Done: L_Inventory: mes "[Kylian]"; - mes "\"Oh, you're carrying a lot of things. Come back when you have more room.\""; + mes "\"Oh my. You're carrying quite a lot. Come back when you have more room.\""; goto L_Close; L_NoItem: mes "[Kylian]"; - mes "\"I don't see it! Are you trying to tease me? This is not funny!\""; + mes "\"I don't see it! Are you trying to tease me? This isn't funny!\""; goto L_Close; L_Close: @@ -372,8 +377,8 @@ L_Menu: menu "Show Quest State", L_ShowState, "Set Quest State", L_SetState, - "Reset Timer to now", L_WorkTimer, - "Reset Timer + 24 hours", L_MoreWorkTimer, + "Reset Timer to Now", L_WorkTimer, + "Reset Timer + 24 Hours", L_MoreWorkTimer, "Close.", L_Close; L_ShowState: |