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Diffstat (limited to 'world/map/npc/002-2/stranger.txt')
-rw-r--r-- | world/map/npc/002-2/stranger.txt | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/world/map/npc/002-2/stranger.txt b/world/map/npc/002-2/stranger.txt new file mode 100644 index 00000000..563af742 --- /dev/null +++ b/world/map/npc/002-2/stranger.txt @@ -0,0 +1,464 @@ +002-2.gat,38,57,0|script|Stranger|192 +{ + set @IRONINGOT, 5; + set @PINKANTENNA, 21; + set @Exp, 20000; + setarray @towelReq$, "WhiteHitchhikersTowel","RedHitchhikersTowel","GreenHitchhikersTowel","BlueHitchhikersTowel","YellowHitchhikersTowel","PurpleHitchhikersTowel","OrangeHitchhikersTowel","PinkHitchhikersTowel","TealHitchhikersTowel","LimeHitchhikersTowel","HitchhikersTowel"; + + if (FLAGS & FLAG_TOWEL_COMPLETED) goto L_Event_Done; + if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42)) //player must be created at least 6 weeks ago and at least level 42 + goto L_No_Event; + if (FLAGS & FLAG_TOWEL_HELPED) goto L_Towel; + + mes "[Stranger]"; + mes "\"Hello, hello! It's great to see you. Maybe you can help me with a little problem I have.\""; + next; + mes "\"I need some materials to repair my spacesh- ahm, it's not important why I need it.\""; + next; + mes "\"Anyway, I'd be really happy if you can give me " + @IRONINGOT + " Iron Ingots and " + @PINKANTENNA + " Pink Antennas.\""; + next; + mes "\"Do you have that for me?\""; + menu + "Yeah, sure.",L_Items, + "No.",L_Close; + +L_Items: + if (countitem("IronIngot") < @IRONINGOT) goto L_No_Item; + if (countitem("PinkAntenna") < @PINKANTENNA) goto L_No_Item; + delitem "IronIngot", @IRONINGOT; + delitem "PinkAntenna", @PINKANTENNA; + getexp @Exp, 0; + set FLAGS, FLAGS | FLAG_TOWEL_HELPED; + + mes "[Stranger]"; + mes "\"Great! Thank you!\""; + next; + mes "\"I have a lot of work to do now. But before you leave...\""; + next; + goto L_Towel; + +L_Towel: + getinventorylist; + if (@inventorylist_count == 100) goto L_Full_Inv; + mes "[Stranger]"; + mes "\"On May 25th it is a very special day - Towel Day.\""; + next; + mes "\"To celebrate this I'll ask you some questions about my favourite book, The Hitchhiker's Guide to the Galaxy. If you can answer them, I'll give you something very useful.\""; + next; + mes ""; + mes "[Server]"; + mes "The answers might need to have whitespaces."; + mes "If you're using a client which confirms your answer when pressing space, change this setting before continuing."; + mes ""; + next; + mes "[Stranger]"; + mes "\"The first one is easy.\""; + next; + + setarray @easy_questions$, + "What two words are written in big friendly letters on the back cover?", + "What's the name of the paranoid robot?", + "What is the answer to life, the universe and everything?", + "What is the first name of the author of the hitchhikers guide?", + "What is the last name of the author of the hitchhikers guide?", + "Who is the male human protagonist?", + "Who is the female human protagonist?", + "According to the Guide, space is ____?", + "What is the name of the spaceship which was stolen by the president of the universe?", + "How many heads does Zaphod Beeblebrox have?"; + + setarray @easy_answers_amount,2,2,2,2,2,4,4,2,4,2; + + set @random, rand(10); + mes "\"" + @easy_questions$[@random] + "\""; + input @answer$; + + if (@easy_answers_amount[@random] < 4) + goto L_Easy_Skip4; + set @quizparam$, "towelanswer0" + @random + "d"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Easy; + goto L_Easy_Skip4; + +L_Easy_Skip4: + if (@easy_answers_amount[@random] < 3) + goto L_Easy_Skip3; + set @quizparam$, "towelanswer0" + @random + "c"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Easy; + goto L_Easy_Skip3; + +L_Easy_Skip3: + set @quizparam$, "towelanswer0" + @random + "b"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Easy; + + set @quizparam$, "towelanswer0" + @random + "a"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Easy; + + goto L_Wrong_Answer; + +L_Right_Answer_Easy: + mes "[Stranger]"; + mes "\"You're absolutely right. The next one will be more tricky.\""; + next; + + setarray @medium_questions$, + "What is the name of the rock group claiming to be the loudest band in the universe?", + "What star is near Ford's home planet?", + "Which country does the human protagonist come from?", + "What is the name of the computer on The Heart of Gold?", + "What color is a Babel Fish?", + "What did the bowl of petunias think?", + "What body orifice should a babel fish be inserted in to work properly?", + "What is the name of the super computer?", + "What were the second most intelligent creatures on Earth?", + "What race creates the worst poetry in universe?", + "What is the name of the Vogon home planet?", + "What is the name of the Restaurant at the End of the Universe?"; + + setarray @medium_answers_amount,2,2,2,2,2,3,2,2,4,4,2,2; + + set @random, rand(12); + mes "\"" + @medium_questions$[@random] + "\""; + input @answer$; + + if (@medium_answers_amount[@random] < 4) + goto L_Medium_Skip4; + + set @quizparam$, "towelanswer1" + @random + "d"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Medium; + goto L_Medium_Skip4; + +L_Medium_Skip4: + if (@medium_answers_amount[@random] < 3) + goto L_Medium_Skip3; + set @quizparam$, "towelanswer1" + @random + "c"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Medium; + goto L_Medium_Skip3; + +L_Medium_Skip3: + set @quizparam$, "towelanswer1" + @random + "b"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Medium; + + set @quizparam$, "towelanswer1" + @random + "a"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Medium; + + goto L_Wrong_Answer; + +L_Right_Answer_Medium: + mes "[Stranger]"; + mes "\"Not bad, not bad. Let's see if you can answer an even more difficult one.\""; + next; + + setarray @hard_questions$, + "Drinking what drink is like having your brain smashed out by a slice of lemon wrapped round a large gold brick?", + "How many pints of beers should you drink before hitchhiking?", + "What initials are carved into Zaphod Beeblebrox's brain?", + "What is Ford Prefect's nickname?", + "Who is responsible for the fjords of Norway?", + "What game is played on earth as a relict of memories to an ancient war?", + "What is the name of the triple-breasted whore from Eroticon VI?", + "Who will insult every living being in the universe, because he is immortal and getting bored?", + "What is the name of the piteous creature that is continually reincarnated and subsequently killed, each time unknowingly, by Arthur Dent?"; + + setarray @hard_answers_amount,4,2,2,2,2,2,2,4,2; + + set @random, rand(9); + mes "\"" + @hard_questions$[@random] + "\""; + input @answer$; + + if (@hard_answers_amount[@random] < 4) + goto L_Hard_Skip4; + set @quizparam$, "towelanswer2" + @random + "d"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Hard; + goto L_Hard_Skip4; + +L_Hard_Skip4: + if (@hard_answers_amount[@random] < 3) + goto L_Hard_Skip3; + set @quizparam$, "towelanswer2" + @random + "c"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Hard; + goto L_Hard_Skip3; + +L_Hard_Skip3: + set @quizparam$, "towelanswer2" + @random + "b"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Hard; + + set @quizparam$, "towelanswer2" + @random + "a"; + callfunc "StrangerQuiz"; + if (("###" + @answer$ == @quizanswer$)) + goto L_Right_Answer_Hard; + + goto L_Wrong_Answer; + +L_Right_Answer_Hard: + mes "[Stranger]"; + mes "\"Unbelievable! You're really a wise person.\""; + next; + mes "\"One last question, but this shouldn't be a problem for you.\""; + next; + mes "\"What is the most important item for every hitchhiker to have?\""; + input @answer$; + if (@answer$ != "Towel" && @answer$ != "towel") + goto L_Wrong_Answer; + + mes "[Stranger]"; + mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\""; + next; + mes "\"Please take this.\""; // no full inventory check, this is done before the game + set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED; + next; + goto L_Explain; + +L_Explain: + mes "[Stranger]"; + mes "\"This towel is even more useful than usual towels are. If you change its color, it uses a special techno-, ahm, let's say, it can help you to get to other places.\""; + next; + mes "\"Bring me some powder made from gemstones and a bottle of water, and I can prepare it for you.\""; + next; + mes "\"Depending on the color it will bring you to different places. It might wear out after a while and it'll loose its color, but I can prepare it for you again.\""; + next; + mes "\"Since I'm not familar with this plane-, ahm, with this area, I can't tell which places you will end up in.\""; + goto L_Close; + +L_No_Event: + mes "[Stranger]"; + mes "\"Hello. Isn't this a beautiful place?\""; + next; + mes "\"And it really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have.\""; + next; + mes "\"You can read more about that in my favourite book, 'The Hitchhiker's Guide to the Galaxy'.\""; + if (FLAGS & FLAG_TOWEL_COMPLETED) + menu + "Thanks for the advice.",L_Close, + "I have my towel with me too.",L_Dye; + goto L_Close; + +L_Dye: + mes "[Stranger]"; + mes "\"Wonderful! Let me have a look.\""; + mes "He's taking a very interested look at your towel."; + next; + mes "[Stranger]"; + mes "\"I'm impressed. This is not an usual towel.\""; + next; + menu + "Oh? Can you explain about it?",L_Explain, + "I know. Could you dye it for me?",L_StartDyeTowel, + "It's great, isn't it? I have to go now.",L_Close; + +L_No_Item: + mes "[Stranger]"; + mes "\"Hu? It seems you haven't.\""; + goto L_Close; + +L_Wrong_Answer: + mes "[Stranger]"; + mes "\"Nah, that's wrong. Come back if you want to try again.\""; + goto L_Close; + +L_Event_Done: + mes "[Stranger]"; + mes "\"Ah, welcome back. Thanks again for your help.\""; + next; + mes "\"Shall I dye your towel?\""; + menu + "That would be great!", L_StartDyeTowel, + "No, thanks.", L_Close; + +L_StartDyeTowel: + mes "[Stranger]"; + mes "\"Alright, which color do you want?\""; +// the other colors should be added when more places are released + menu + "Red",L_Red, + "Yellow",L_Yellow, + "White",L_White, + "Blue",L_Blue, + "Green",L_Green, + "Purple",L_Purple, + "Orange",L_Orange, + "Pink",L_Pink, + "Lime",L_Lime, + "Teal",L_Teal, + "I changed my mind.", L_Close; + +L_White: + // Koga + set @warpTowelName$, "WhiteHitchhikersTowel"; + setarray @towelPowder$, "DiamondPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; + +L_Red: + // Barbarians + set @warpTowelName$, "RedHitchhikersTowel"; + setarray @towelPowder$, "RubyPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; + +L_Green: + // Candor + set @warpTowelName$, "GreenHitchhikersTowel"; + setarray @towelPowder$, "EmeraldPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; + +L_Blue: + // Blue Sages + set @warpTowelName$, "BlueHitchhikersTowel"; + setarray @towelPowder$, "SapphirePowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; + +L_Yellow: + // Tulimshar Mines + set @warpTowelName$, "YellowHitchhikersTowel"; + setarray @towelPowder$, "TopazPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; + +L_Purple: + // Dimonds Inn + set @warpTowelName$, "PurpleHitchhikersTowel"; + setarray @towelPowder$, "AmethystPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; + +L_Orange: + // Graveyard + set @warpTowelName$, "OrangeHitchhikersTowel"; + setarray @towelPowder$, "RubyPowder", "TopazPowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; + +L_Pink: + // Terranite Cave + set @warpTowelName$, "PinkHitchhikersTowel"; + setarray @towelPowder$, "RubyPowder", "DiamondPowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; + +L_Teal: + // Mana Seed + set @warpTowelName$, "TealHitchhikersTowel"; + setarray @towelPowder$, "EmeraldPowder", "SapphirePowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; + +L_Lime: + // Panchua + set @warpTowelName$, "LimeHitchhikersTowel"; + setarray @towelPowder$, "EmeraldPowder", "TopazPowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; + +L_DyeChecks: + mes "[Stranger]"; + mes "\"Ok, I'll need a bottle of water first.\""; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + set @powderCheckCount, 0; + goto L_PowderChecks; + +L_PowderCheckAgain: + mes "[Stranger]"; + mes "\"Now I need " + @towelPowderCnt[@powderCheckCount] + " " + @towelPowder$[@powderCheckCount] + ".\""; + next; + if((@powderCheckCount + 1) == getarraysize(@towelPowder$)) + goto L_TowelChecks; + set @powderCheckCount, (@powderCheckCount + 1); + goto L_PowderChecks; + +L_PowderChecks: + if (countitem(@towelPowder$[@powderCheckCount]) < @towelPowderCnt[@powderCheckCount]) + goto L_No_Powder; + goto L_PowderCheckAgain; + +L_TowelCheckAgain: + set @towelCheckCount, (@towelCheckCount + 1); + if(@towelCheckCount >= getarraysize(@towelReq$)) + goto L_No_Towel; + goto L_TowelChecks; + +L_TowelChecks: + if (countitem(@towelReq$[@towelCheckCount]) > 0) + goto L_DeletePowder; + goto L_TowelCheckAgain; + +L_DeleteAgain: + set @powderCheckCount, (@powderCheckCount - 1); + goto L_DeletePowder; + +L_DeletePowder: + delitem @towelPowder$[@powderCheckCount], @towelPowderCnt[@powderCheckCount]; + if (@powderCheckCount) + goto L_DeleteAgain; + goto L_DyeTowel; + +L_DyeTowel: + delitem @towelReq$[@towelCheckCount], 1; + callfunc "MultiWarpTowel"; + delitem "BottleOfWater", 1; + getitem @warpTowelName$, 1; + mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; + goto L_Close; + +L_No_Water: + mes "[Stranger]"; + mes "\"You don't have water.\""; + goto L_Close; + +L_No_Powder: + mes "[Stranger]"; + mes "\"You need to bring me enough gem powder in that color. Maybe someone used to mining can help you with that.\""; + goto L_Close; + +L_No_Towel: + mes "[Stranger]"; + mes "\"Where's your towel? It is really useful, you should always keep it with you.\""; + goto L_Close; + +L_Full_Inv: + mes "[Stranger]"; + mes "\"You carry a lot of stuff with you, don't you? Maybe you should get rid of something.\""; + goto L_Close; + +L_Close: + set @IRONINGOT, 0; + set @PINKANTENNA, 0; + set @Exp, 0; + set @random, 0; + set @quizparam$, ""; + set @warpTowelName$, ""; + set @powderCheckCount, 0; + set @towelCheckCount, 0; + cleararray @towelPowder$, "", getarraysize(@towelPowder$); + cleararray @towelPowderCnt, "", getarraysize(@towelPowderCnt); + close; +} |