diff options
Diffstat (limited to 'world/map/npc/001-1/sandra.txt')
-rw-r--r-- | world/map/npc/001-1/sandra.txt | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/world/map/npc/001-1/sandra.txt b/world/map/npc/001-1/sandra.txt deleted file mode 100644 index 13ae156b..00000000 --- a/world/map/npc/001-1/sandra.txt +++ /dev/null @@ -1,118 +0,0 @@ -// Variables used: nibble 3 of QUEST_SouthTulimshar - -001-1.gat,110,71,0|script|Sandra|114 -{ - // This NPC previously used the variable TMW_Quest - callfunc "ClearVarTMW_Quest"; - - set @state, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); - - if (@state >= 2) goto L_Done; - if (@state == 1) goto L_Progress; - - mes "[Sandra]"; - mes "\"Hunting monsters for potion ingredients can sometimes be a difficult task.\""; - next; - - set @TEMP, rand(4); - if(@TEMP == 1) goto L_Opening1; - if(@TEMP == 2) goto L_Opening2; - if(@TEMP == 3) goto L_Opening3; - goto L_Opening0; - -L_Opening0: - mes "\"In the outskirts of Tulimshar, there are some scorpions... I need help! Will you help?\""; - next; - goto L_Ask; - -L_Opening1: - mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\""; - next; - goto L_Ask; - -L_Opening2: - mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\""; - next; - goto L_Ask; - -L_Opening3: - mes "\"You look sturdy enough, will you help me get something?\""; - next; - goto L_Ask; - -L_Ask: - menu - "Yes.", L_Yes, - "No.", L_Close; - -L_Yes: - set @TEMP, rand(3); - if(@TEMP == 1) goto L_Req1; - if(@TEMP == 2) goto L_Req2; - goto L_Req0; - -L_Req0: - mes "[Sandra]"; - mes "\"I need 5 Scorpion Stingers.\""; - next; - goto L_Set; - -L_Req1: - mes "[Sandra]"; - mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\""; - next; - goto L_Set; - -L_Req2: - mes "[Sandra]"; - mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\""; - next; - goto L_Set; - -L_Set: - set @state, 1; - callsub S_Update_Var; - mes "\"Please get them for me!\""; - goto L_Close; - -L_Progress: - if (countitem("ScorpionStinger") < 5) - goto L_NotEnough; - mes "[Sandra]"; - mes "\"Excellent! You brought me 5 Scorpion Stingers!"; - mes "Here's something for you.\""; - getinventorylist; - if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99) - goto L_TooMany; - delitem "ScorpionStinger", 5; - getitem "Bow", 1; - getitem "Arrow", 100; - set @state, 2; - callsub S_Update_Var; - goto L_Close; - -L_NotEnough: - mes "[Sandra]"; - mes "\"Please hurry and bring me 5 Scorpion Stingers.\""; - goto L_Close; - -L_Done: - mes "[Sandra]"; - mes "\"Thank you for all your help!\""; - goto L_Close; - -L_Close: - set @TEMP, 0; - set @state, 0; - close; - -L_TooMany: - next; - mes "[Sandra]"; - mes "\"You don't have room for my reward. I'll wait until you do.\""; - goto L_Close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_3_MASK) | (@state << NIBBLE_3_SHIFT)); - return; -} |