diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-2/olana.txt | 16 | ||||
-rw-r--r-- | npc/025-1/reset.txt | 3 | ||||
-rw-r--r-- | npc/025-1/rossy.txt | 21 | ||||
-rw-r--r-- | npc/025-3/barrier.txt | 306 | ||||
-rw-r--r-- | npc/025-4/Battlecaves.txt | 759 | ||||
-rw-r--r-- | npc/025-4/_import.txt | 2 | ||||
-rw-r--r-- | npc/025-4/clauquer.txt | 8 | ||||
-rw-r--r-- | npc/025-4/julia.txt | 8 | ||||
-rw-r--r-- | npc/025-4/mapflags.txt | 1 |
9 files changed, 1096 insertions, 28 deletions
diff --git a/npc/009-2/olana.txt b/npc/009-2/olana.txt index cafb124b..76381e7e 100644 --- a/npc/009-2/olana.txt +++ b/npc/009-2/olana.txt @@ -1,8 +1,8 @@ 009-2.gat,123,45,0 script Olana 140,{ - if (Rossy_Quest == 17) goto L_FinalEnd; - if (Rossy_Quest == 16) goto L_End; - if (Rossy_Quest == 14) goto L_Julia; + if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd; + if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End; + if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia; if (Rossy_Quest == 13) goto L_Best; if (Rossy_Quest == 12) goto L_Give; if (Rossy_Quest == 11) goto L_Allergic; @@ -174,10 +174,18 @@ L_End: L_Found: mes "[Olana]"; - set Rossy_Quest, 17; + if (Rossy_Quest == 17) set Rossy_Quest, 18; + if (Rossy_Quest == 18) set Rossy_Quest, 19; mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; getexp 5000, 0; set zeny, zeny + 5000; + if (Rossy_Quest == 19) goto L_Clear; + close; + +L_Clear: + set Rossy_Quest, 0; + set cavefights, 0; + set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED; close; L_FinalEnd: diff --git a/npc/025-1/reset.txt b/npc/025-1/reset.txt index 382b6761..bc6f7110 100644 --- a/npc/025-1/reset.txt +++ b/npc/025-1/reset.txt @@ -5,7 +5,8 @@ "Yes.", -, "No.", L_No; set Rossy_Quest, 0; - set Cave_Battles, 0; + set cavefights, 0; + set FLAGS, FLAGS & ~FLAG_ROSSI_COMPLETED; L_No: close; diff --git a/npc/025-1/rossy.txt b/npc/025-1/rossy.txt index bb7c01ec..98f47b98 100644 --- a/npc/025-1/rossy.txt +++ b/npc/025-1/rossy.txt @@ -1,8 +1,8 @@ 025-1.gat,80,88,0 script Rossy 114,{ - if (Rossy_Quest >= 17) goto L_FinalEnd; - if (Rossy_Quest == 16) goto L_End; - if (Rossy_Quest == 14) goto L_Julia; + if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd; + if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End; + if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia; if (Rossy_Quest >= 13) goto L_Best; if (Rossy_Quest >= 11) goto L_Allergic; if (Rossy_Quest >= 8 && Rossy_Quest < 11) goto L_Donet; @@ -124,7 +124,7 @@ L_BT: L_Donet: mes "[Rossy]"; mes "\"Cool, I've passed my exam! Hurray!!!\""; - if (Rossy_Quest == 10 && countitem("redrose") == 15) goto L_RG; + if (Rossy_Quest == 10 && countitem("redrose") >= 15) goto L_RG; close; L_RG: @@ -144,7 +144,7 @@ L_RG: L_Allergic: mes "*Girl sneezes a lot*"; - if (Rossy_Quest == 12 && countitem("redtulip") == 15) goto L_Sorry; + if (Rossy_Quest == 12 && countitem("redtulip") >= 15) goto L_Sorry; close; L_Sorry: @@ -181,12 +181,21 @@ L_End: L_Found: mes "[Rossy]"; - set Rossy_Quest, 17; + if (Rossy_Quest == 17) set Rossy_Quest, 18; + if (Rossy_Quest == 18) set Rossy_Quest, 19; mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; getexp 5000, 0; set zeny, zeny + 5000; + if (Rossy_Quest == 19) goto L_Clear; close; +L_Clear: + set Rossy_Quest, 0; + set cavefights, 0; + set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED; + close; + + L_FinalEnd: mes "[Rossy]"; mes "\"Julia and I are playing hide and seek right now, it is funny in the forest!\""; diff --git a/npc/025-3/barrier.txt b/npc/025-3/barrier.txt index 96ca06e6..067cbf71 100644 --- a/npc/025-3/barrier.txt +++ b/npc/025-3/barrier.txt @@ -1,18 +1,302 @@ -025-3.gat,77,169,0 script #JuliaBarrier 127,1,1,{ - if (Battle_Caves == 0) goto L_Block; - warp "025-4.gat", 157, 46; - end; +// -----------------------------------------------Warp to Cave 1-------------------------------------------------------------- - if (Battle_Caves == 2) goto L_Block2; - warp "025-4.gat", 157, 46; - end; +025-3.gat,78,128,0 script #WarpBattleCave1 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone; + +L_StartFight: + set @battlecave1, 1; + warp "025-4.gat", 41, 94; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave1fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; + +} + +// -----------------------------------------------Warp to Cave 2-------------------------------------------------------------- + +025-3.gat,53,108,0 script #WarpBattleCave2 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone; + +L_StartFight: + set @battlecave2, 1; + warp "025-4.gat", 110, 94; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave2fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Cave 3------------------------------------------------------------- + +025-3.gat,71,84,0 script #WarpBattleCave3 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone; + +L_StartFight: + set @battlecave3, 1; + warp "025-4.gat", 168, 115; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave3fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Cave 4------------------------------------------------------------- + +025-3.gat,80,84,0 script #WarpBattleCave4 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone; + +L_StartFight: + set @battlecave4, 1; + warp "025-4.gat", 32, 154; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave4fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Cave 5------------------------------------------------------------- + +025-3.gat,71,31,0 script #WarpBattleCave5 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone; + +L_StartFight: + set @battlecave5, 1; + warp "025-4.gat", 100, 158; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave5fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Cave 6------------------------------------------------------------- + +025-3.gat,128,36,0 script #WarpBattleCave6 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone; + +L_StartFight: + set @battlecave6, 1; + warp "025-4.gat", 159, 172; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave6fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Cave 7------------------------------------------------------------- + +025-3.gat,70,58,0 script #WarpBattleCave7 127,1,1,{ -L_Block: - message strcharinfo(0), "You don't feel powerful enough to enter. You maybe should explore somewhere else before."; + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone; + +L_StartFight: + set @battlecave7, 1; + warp "025-4.gat", 42, 217; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave7fighter$ + " is already inside."; end; -L_Block2: - message strcharinfo(0), "There is nothing else in this cave that seems interesting."; +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; end; +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; } + +// -----------------------------------------------Warp to Cave 8------------------------------------------------------------- + +025-3.gat,138,93,0 script #WarpBattleCave8 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone; + +L_StartFight: + set @battlecave8, 1; + warp "025-4.gat", 105, 214; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave8fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Cave 9------------------------------------------------------------- + +025-3.gat,138,159,0 script #WarpBattleCave9 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; +// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1) goto L_SomeoneInside; +// Check if you already done this fight + if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone; + +L_StartFight: + set @battlecave9, 1; + warp "025-4.gat", 157, 224; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave9fighter$ + " is already inside."; + end; + +L_AlreadyDone: + message strcharinfo(0), "I already defeated the monsters in this cave."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + +// -----------------------------------------------Warp to Boss Cave---------------------------------------------------------- + +025-3.gat,77,169,0 script #WarpBossCave 127,1,1,{ + + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; + +//Check if you can enter this cave + if (cavefights & BATTLE_CAVE1 & BATTLE_CAVE2 & BATTLE_CAVE3 & BATTLE_CAVE4 & BATTLE_CAVE5 & BATTLE_CAVE6 & BATTLE_CAVE7 & BATTLE_CAVE8 & BATTLE_CAVE9) goto L_StartFight; + +//Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1) goto L_SomeoneInside; + + message strcharinfo(0), "It feels like something terrible is lurking inside this cave... But you can't enter before you defeat the monsters in the other caves."; + end; + +L_StartFight: + set @battlebosscave, 1; + warp "025-4.gat", 157, 46; + end; + +L_SomeoneInside: + message strcharinfo(0), $@cave10fighter$ + " is already inside."; + end; + +L_AlreadyHelped: + if (@juliadone == 1) end; + message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; + set @juliadone, 1; + end; +} + diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt new file mode 100644 index 00000000..677aa913 --- /dev/null +++ b/npc/025-4/Battlecaves.txt @@ -0,0 +1,759 @@ + +// ----------------------------------------------- Cave 1 --------------------------------------------------------- + +025-4.gat,41,90,0 script #StartCaveFight1 111,{ + if (@battlecave1 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave1, 0; + set $@cave1start, gettimetick(2); + set $@cave1fighter$, strcharinfo(0); + set $@cave1fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave1_loop, $@cave1_loop + 1; + areamonster "025-4.gat",26,63,60,97,"",$@CAVE1_MONSTERS_IDS[$@cave1_loop],$@CAVE1_MONSTERS_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath"; + if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS)) goto L_Summon; + set $@cave1_loop, 0; + set $@wave_cave1, $@wave_cave1 + 1; + end; + +L_Done: + set $@cave1_kills, 0; + attachrid(getcharid(3,$@cave1fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave1 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE1); + warp "025-3.gat", 78, 129; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave1fighter$)); + set $@wave_cave1, 0; + set $@cave1_kills, 0; + set $@cave1start, 0; + set $@cave1fighter$, ""; + set $@cave1fighterDeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave1_kills, $@cave1_kills + 1; + if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1; +// Number of Waves + set $@CAVE1_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE1_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave1fighter$)); + if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} + +// ----------------------------------------------- Cave 2 --------------------------------------------------------- + + +025-4.gat,110,89,0 script #StartCaveFight2 111,{ + if (@battlecave2 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave2, 0; + set $@cave2start, gettimetick(2); + set $@cave2fighter$, strcharinfo(0); + set $@cave2fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave2_loop, $@cave2_loop + 1; + areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath"; + if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS)) goto L_Summon; + set $@cave2_loop, 0; + set $@wave_cave2, $@wave_cave2 + 1; + end; + +L_Done: + set $@cave2_kills, 0; + attachrid(getcharid(3,$@cave2fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave2 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE2); + warp "025-3.gat", 53, 109; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave2fighter$)); + set $@wave_cave2, 0; + set $@cave2_kills, 0; + set $@cave2start, 0; + set $@cave2fighter$, ""; + set $@cave2fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave2_kills, $@cave2_kills + 1; + if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE2_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE2_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave2fighter$)); + if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} + +// ----------------------------------------------- Cave 3 --------------------------------------------------------- +025-4.gat,168,111,0 script #StartCaveFight3 111,{ + if (@battlecave3 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave3, 0; + set $@cave3start, gettimetick(2); + set $@cave3fighter$, strcharinfo(0); + set $@cave3fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave3_loop, $@cave3_loop + 1; + areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath"; + if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS)) goto L_Summon; + set $@cave3_loop, 0; + set $@wave_cave3, $@wave_cave3 + 1; + end; + +L_Done: + set $@cave3_kills, 0; + attachrid(getcharid(3,$@cave3fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave3 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE3); + warp "025-3.gat", 71, 85; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave3fighter$)); + set $@wave_cave3, 0; + set $@cave3_kills, 0; + set $@cave3start, 0; + set $@cave3fighter$, ""; + set $@cave3fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave3_kills, $@cave3_kills + 1; + if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE3_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE3_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave3fighter$)); + if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Cave 4 --------------------------------------------------------- +025-4.gat,32,150,0 script #StartCaveFight4 111,{ + if (@battlecave4 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave4, 0; + set $@cave4start, gettimetick(2); + set $@cave4fighter$, strcharinfo(0); + set $@cave4fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave4_loop, $@cave4_loop + 1; + areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath"; + if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS)) goto L_Summon; + set $@cave4_loop, 0; + set $@wave_cave4, $@wave_cave4 + 1; + end; + +L_Done: + set $@cave4_kills, 0; + attachrid(getcharid(3,$@cave4fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave4 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE4); + warp "025-3.gat", 80, 85; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave4fighter$)); + set $@wave_cave4, 0; + set $@cave4_kills, 0; + set $@cave4start, 0; + set $@cave4fighter$, ""; + set $@cave4fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave4_kills, $@cave4_kills + 1; + if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE4_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE4_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave4fighter$)); + if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Cave 5 --------------------------------------------------------- +025-4.gat,100,152,0 script #StartCaveFight5 111,{ + if (@battlecave5 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave5, 0; + set $@cave5start, gettimetick(2); + set $@cave5fighter$, strcharinfo(0); + set $@cave5fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave5_loop, $@cave5_loop + 1; + areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath"; + if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS)) goto L_Summon; + set $@cave5_loop, 0; + set $@wave_cave5, $@wave_cave5 + 1; + end; + +L_Done: + set $@cave5_kills, 0; + attachrid(getcharid(3,$@cave5fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave5 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE5); + warp "025-3.gat", 71, 32; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave5fighter$)); + set $@wave_cave5, 0; + set $@cave5_kills, 0; + set $@cave5start, 0; + set $@cave5fighter$, ""; + set $@cave5fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave5_kills, $@cave5_kills + 1; + if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE5_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE5_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave5fighter$)); + if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Cave 6 --------------------------------------------------------- +025-4.gat,159,168,0 script #StartCaveFight6 111,{ + if (@battlecave6 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave6, 0; + set $@cave6start, gettimetick(2); + set $@cave6fighter$, strcharinfo(0); + set $@cave6fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave6_loop, $@cave6_loop + 1; + areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath"; + if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS)) goto L_Summon; + set $@cave6_loop, 0; + set $@wave_cave6, $@wave_cave6 + 1; + end; + +L_Done: + set $@cave6_kills, 0; + attachrid(getcharid(3,$@cave6fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave6 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE6); + warp "025-3.gat", 128, 37; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave6fighter$)); + set $@wave_cave6, 0; + set $@cave6_kills, 0; + set $@cave6start, 0; + set $@cave6fighter$, ""; + set $@cave6fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave6_kills, $@cave6_kills + 1; + if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE6_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE6_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave6fighter$)); + if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Cave 7 --------------------------------------------------------- +025-4.gat,45,215,0 script #StartCaveFight7 111,{ + if (@battlecave7 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave7, 0; + set $@cave7start, gettimetick(2); + set $@cave7fighter$, strcharinfo(0); + set $@cave7fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave7_loop, $@cave7_loop + 1; + areamonster "025-4.gat",27, 185, 61, 219,"",$@CAVE7_MONSTERS_IDS[$@cave7_loop],$@CAVE7_MONSTERS_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath"; + if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS)) goto L_Summon; + set $@cave7_loop, 0; + set $@wave_cave7, $@wave_cave7 + 1; + end; + +L_Done: + set $@cave7_kills, 0; + attachrid(getcharid(3,$@cave7fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave7 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE7); + warp "025-3.gat", 70, 59; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave7fighter$)); + set $@wave_cave7, 0; + set $@cave7_kills, 0; + set $@cave7start, 0; + set $@cave7fighter$, ""; + set $@cave7fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave7_kills, $@cave7_kills + 1; + if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE7_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE7_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave7fighter$)); + if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Cave 8 --------------------------------------------------------- +025-4.gat,103,210,0 script #StartCaveFight8 111,{ + if (@battlecave8 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave8, 0; + set $@cave8start, gettimetick(2); + set $@cave8fighter$, strcharinfo(0); + set $@cave8fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave8_loop, $@cave8_loop + 1; + areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath"; + if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS)) goto L_Summon; + set $@cave8_loop, 0; + set $@wave_cave8, $@wave_cave8 + 1; + end; + +L_Done: + set $@cave8_kills, 0; + attachrid(getcharid(3,$@cave8fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave8 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE8); + warp "025-3.gat", 138, 94; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave8fighter$)); + set $@wave_cave8, 0; + set $@cave8_kills, 0; + set $@cave8start, 0; + set $@cave8fighter$, ""; + set $@cave8fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave8_kills, $@cave8_kills + 1; + if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE8_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE8_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave8fighter$)); + if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Cave 9 --------------------------------------------------------- +025-4.gat,157,220,0 script #StartCaveFight9 111,{ + if (@battlecave9 == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlecave9, 0; + set $@cave9start, gettimetick(2); + set $@cave9fighter$, strcharinfo(0); + set $@cave9fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave9_loop, $@cave9_loop + 1; + areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath"; + if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS)) goto L_Summon; + set $@cave9_loop, 0; + set $@wave_cave9, $@wave_cave9 + 1; + end; + +L_Done: + set $@cave9_kills, 0; + attachrid(getcharid(3,$@cave9fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave9 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!"; + + if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon; + set cavefights, (cavefights ^ BATTLE_CAVE9); + warp "025-3.gat", 138, 158; + goto L_Cleaning; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave9fighter$)); + set $@wave_cave9, 0; + set $@cave9_kills, 0; + set $@cave9start, 0; + set $@cave9fighter$, ""; + set $@cave9fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave9_kills, $@cave9_kills + 1; + if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3]) goto L_Done; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned + setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004; +// Number of monsters of each ID + setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2; +// Number of Waves + set $@CAVE9_WAVES, 3; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE9_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave9fighter$)); + if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_Cleaning; + setnpctimer 0; + end; +} +// ----------------------------------------------- Boss Cave --------------------------------------------------------- + +025-4.gat,157,42,0 script #StartBossCaveFight 111,{ + if (@battlebosscave == 1) goto L_StartFight; + end; + +L_StartFight: + set @battlebosscave, 0; + set $@cave10start, gettimetick(2); + set $@cave10fighter$, strcharinfo(0); + set $@cave10fighterdeaths, PC_DIE_COUNTER; + startnpctimer; + +L_Summon: + set $@cave10_loop, $@cave10_loop + 1; + areamonster "025-4.gat",142, 24, 172, 48,"",$@CAVE10_MONSTERS_IDS[$@cave10_loop],$@CAVE10_MONSTERS_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath"; + if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS)) goto L_Summon; + set $@cave10_loop, 0; + set $@wave_cave10, $@wave_cave10 + 1; + end; + +L_SummonBoss: + attachrid(getcharid(3,$@cave10fighter$)); + message strcharinfo(0), "WHaaat? What is this?!"; + areamonster "025-4.gat",142, 24, 172, 48,"",$@BOSS,1,"#StartBossCaveFight::OnBossDeath"; + end; + +L_Done: + set $@cave10_kills, 0; + attachrid(getcharid(3,$@cave10fighter$)); + +// Here you can define the messages to be shown for the players on the beginning of each wave. +// Remember to adjust the number of conditionals according to the number of waves + + if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up!"; + if ($@wave_cave10 == 3) message strcharinfo(0), "This is harder than I imagined!"; + if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them!"; + + if ($@wave_cave10 != $@CAVE10_WAVES) goto L_Summon; + set $@wave_cave10, 5; + setnpctimer 0; + end; + +L_Cleaning: + attachrid(getcharid(3,$@cave10fighter$)); + set $@wave_cave10, 0; + set $@cave10_kills, 0; + set $@cave10start, 0; + set $@cave10fighter$, ""; + set $@cave10fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnMonsterDeath: + set $@cave10_kills, $@cave10_kills + 1; + if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3]) goto L_Done; + end; + +OnBossDeath: + attachrid(getcharid(3,$@cave10fighter$)); + set $@wave_cave10, 0; + set $@cave10_kills, 0; + set $@cave10start, 0; + set $@cave10fighter$, ""; + set $@cave10fighterdeaths$, 0; + stopnpctimer; + setnpctimer 0; + message strcharinfo(0), "Now I am sure I defeated all the monsters! Julia must be in a room acessible from this place..."; + set Rossy_Quest, 16; + end; + +onInit: +// Here you can define the specifics of each Cave Battle +// Monsters IDs to be spawned before the boss + setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036; +// Number of monsters of each ID + setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1; +// ID of the boss monster + set $@BOSS, 1067; +// Number of Waves before the boss + set $@CAVE10_WAVES, 4; +// Maximum time (in seconds) for the player to finish the fight + set $@CAVE10_TIME, 120; + initnpctimer; + stopnpctimer; + +OnTimer5000: + attachrid(getcharid(3,$@cave10fighter$)); + if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning; + if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_Cleaning; + if ($@wave_cave10 == 5) goto L_SummonBoss; + setnpctimer 0; + end; +} + diff --git a/npc/025-4/_import.txt b/npc/025-4/_import.txt index 94cb5a0e..e999a151 100644 --- a/npc/025-4/_import.txt +++ b/npc/025-4/_import.txt @@ -4,3 +4,5 @@ npc: npc/025-4/_mobs.txt npc: npc/025-4/_warps.txt npc: npc/025-4/clauquer.txt npc: npc/025-4/julia.txt +npc: npc/025-4/Battlecaves.txt +npc: npc/025-4/mapflags.txt diff --git a/npc/025-4/clauquer.txt b/npc/025-4/clauquer.txt index d61a5b4a..2a38bce7 100644 --- a/npc/025-4/clauquer.txt +++ b/npc/025-4/clauquer.txt @@ -3,8 +3,8 @@ // if (Rossy_Quest >= 15) goto L_Hmmm Character already talked to Clauquer up to the end of the conversation. // if (Rossy_Quest == 14) goto L_Help Character just entered the Main HAll and still needs to talk to Clauquer to be able to enter the Battle Caves. // if (Rossy_Quest <= 13) goto L_Huh Character is not supposed to be here, can be because of the use of GM powers. - - if (Rossy_Quest >= 15) goto L_Hmmm; + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued; + if (Rossy_Quest == 15) goto L_Hmmm; if (Rossy_Quest == 14) goto L_Help; if (Rossy_Quest <= 13) goto L_Huh; @@ -61,4 +61,8 @@ L_Huh: L_No: close; +L_Rescued: + mes "[Clauquer]"; + mes "Put something here. He talks about you rescuing the girl."; + close; } diff --git a/npc/025-4/julia.txt b/npc/025-4/julia.txt index 941e9841..01dc044d 100644 --- a/npc/025-4/julia.txt +++ b/npc/025-4/julia.txt @@ -1,8 +1,8 @@ 025-4.gat,89,21,0 script Julia 114,{ - if (Rossy_Quest >= 16) goto L_End; - if (Rossy_Quest == 15) goto L_Done; - if (Rossy_Quest <= 14) goto L_Hmmm; + if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_End; + if (Rossy_Quest == 16) goto L_Done; + if (Rossy_Quest <= 16) goto L_Hmmm; L_Done: mes "[Julia]"; @@ -11,7 +11,7 @@ L_Done: mes "Here is a present for you."; getitem "BunchOfParsley", 1; getexp 5000, 0; - set Rossy_Quest, 16; + set Rossy_Quest, 17; mes "I'm out of here now, come out from this horrible cave."; close; diff --git a/npc/025-4/mapflags.txt b/npc/025-4/mapflags.txt new file mode 100644 index 00000000..1c8999bb --- /dev/null +++ b/npc/025-4/mapflags.txt @@ -0,0 +1 @@ +025-4.gat mapflag nosave 025-3,112,96; |