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diff --git a/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt b/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt
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-new_24-1.gat,23,100,0 script Pachua 143,{
-
- set @LEATHER_PATCH, 708;
- set @SNAKE_SKIN, 641;
-
- set @LEATHER_PATCH_PRICE, 300;
-
- set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;
-
- mes "[Chief Pachua]";
- mes "\"How!\"";
- next;
-
- if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
- if (getequipid(equip_legs) == 642) goto L_WearingChaps;
-
- mes "[Chief Pachua]";
- mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
- next;
-
-L_Check_Shops:
- if((countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) && (countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1)) goto L_Super_store;
- if(countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) goto L_Chaps_store;
- if(countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1) goto L_Cowboy_store;
-
- mes "[Chief Pachua]";
- mes "\"Maybe if you bring me the right materials I can make something for you.\"";
- next;
-
- if (@wants_leather_patch)
- menu "Wait, can you make a leather patch for me?", L_leather_patch,
- "OK, bye.", -;
-
- close;
-
-L_CheckStuff:
- mes "[Chief Pachua]";
- mes "\"Let me see what you have there.\"";
- next;
- return;
-
-L_Super_store:
- callsub L_CheckStuff;
- mes "[Chief Pachua]";
- mes "\"Ahh you have lots of good items to work with.\"";
- mes "";
- mes "\"With them I can make you either";
- mes "a Cowboy hat or Snake Skin Chaps\"";
- next;
- if (@wants_leather_patch)
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
- "Not now, maybe later.", L_NoDeal;
- if (!@wants_leather_patch)
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Not now, maybe later.", L_NoDeal;
-
-L_Cowboy_store:
- callsub L_CheckStuff;
- mes "[Chief Pachua]";
- mes "\"To make you a Cowboy hat I will need:";
- mes "1 Fancy hat";
- mes "2 Snake skins";
- mes "5.000 GP\"";
- mes "";
- mes "\"Do we have a deal?\"";
- next;
- if (@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "Can you make a leather patch?", L_leather_patch,
- "On second thought, maybe later.", L_NoDeal;
- if (!@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "On second thought, maybe later.", L_NoDeal;
-
-L_Chaps_store:
- callsub L_CheckStuff;
- mes "[Chief Pachua]";
- mes "\"To make you a pair of Snake Skin Chaps I will need:";
- mes "1 Jeans Shorts";
- mes "10 Snake skins";
- mes "10.000 GP\"";
- mes "";
- mes "\"Do we have a deal?\"";
- next;
- if (!@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyChaps,
- "On second thought, maybe later.", L_NoDeal;
- if (@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
- "On second thought, maybe later.", L_NoDeal;
-
-L_BuyChaps:
- if (zeny < 10000) goto L_NoMoney;
- if (countitem(610) < 1) goto L_NoJeans;
- if (countitem(@SNAKE_SKIN) < 10) goto L_NoSkin;
- set zeny, zeny - 10000;
- delitem @SNAKE_SKIN, 10;
- delitem 610, 1;
- getitem 642, 1;
- goto L_DealDone;
-
-L_BuyCowboy:
- if (zeny < 5000) goto L_NoMoney;
- if (countitem(524) < 1) goto L_NoFancy;
- if (countitem(@SNAKE_SKIN) < 2) goto L_NoSkin;
- set zeny, zeny - 5000;
- delitem @SNAKE_SKIN, 2;
- delitem 524, 1;
- set @temp,rand(2);
- if(@temp == 0) goto L_Cowboy_white;
- goto L_Cowboy_black;
-
-L_Cowboy_white:
- getitem 643, 1;
- goto L_DealDone;
-
-L_Cowboy_black:
- getitem 644, 1;
- goto L_DealDone;
-
-L_leather_patch:
- mes "[Chief Pachua]";
- mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
- next;
-
- menu "Here you are.", -,
- "OK, I'll be back later.", L_end,
- "That's too expensive!.", L_NoDeal;
-
- if (countitem(@SNAKE_SKIN) < 1) goto L_NoSkins;
- if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
-
- set zeny, zeny - @LEATHER_PATCH_PRICE;
- delitem @SNAKE_SKIN, 1;
- getitem @LEATHER_PATCH, 1;
- goto L_DealDone;
-
-L_DealDone:
- mes "[Chief Pachua]";
- mes "\"Here you are!\"";
- mes "";
- mes "\"Come back any time.\"";
- close;
-
-L_NoDeal:
- mes "[Chief Pachua]";
- mes "\"Alright, but you wont get a better deal anywhere else!\"";
- close;
-
-L_NoMoney:
- mes "[Chief Pachua]";
- mes "\"Oh dear, it seems you don't have enough money.\"";
- close;
-
-L_NoJeans:
- mes "[Chief Pachua]";
- mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
- close;
-
-L_NoFancy:
- mes "[Chief Pachua]";
- mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
- close;
-
-L_NoSkins:
- mes "[Chief Pachua]";
- mes "\"Oh dear, it seems you don't have enough snake skins.\"";
- close;
-
-L_WearingCowboy:
- mes "[Chief Pachua]";
- mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
- next;
- goto L_Check_Shops;
-
-L_WearingChaps:
- mes "[Chief Pachua]";
- mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
- next;
- goto L_Check_Shops;
-
-L_end:
- close;
-}