diff options
Diffstat (limited to 'npc/new_24-1-eastern-desert-mountain-passage/pachua.txt')
-rw-r--r-- | npc/new_24-1-eastern-desert-mountain-passage/pachua.txt | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt b/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt deleted file mode 100644 index a40c652c..00000000 --- a/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt +++ /dev/null @@ -1,194 +0,0 @@ -new_24-1.gat,23,100,0 script Pachua 143,{ - - set @LEATHER_PATCH, 708; - set @SNAKE_SKIN, 641; - - set @LEATHER_PATCH_PRICE, 300; - - set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; - - mes "[Chief Pachua]"; - mes "\"How!\""; - next; - - if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy; - if (getequipid(equip_legs) == 642) goto L_WearingChaps; - - mes "[Chief Pachua]"; - mes "\"For generations my tribe has been crafting special clothes out of different items.\""; - next; - -L_Check_Shops: - if((countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) && (countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1)) goto L_Super_store; - if(countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) goto L_Chaps_store; - if(countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1) goto L_Cowboy_store; - - mes "[Chief Pachua]"; - mes "\"Maybe if you bring me the right materials I can make something for you.\""; - next; - - if (@wants_leather_patch) - menu "Wait, can you make a leather patch for me?", L_leather_patch, - "OK, bye.", -; - - close; - -L_CheckStuff: - mes "[Chief Pachua]"; - mes "\"Let me see what you have there.\""; - next; - return; - -L_Super_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes "\"Ahh you have lots of good items to work with.\""; - mes ""; - mes "\"With them I can make you either"; - mes "a Cowboy hat or Snake Skin Chaps\""; - next; - if (@wants_leather_patch) - menu - "Cowboy hat, please.", L_BuyCowboy, - "Snake Skin Chaps sound good.", L_BuyChaps, - "Can you make a leather patch?", L_leather_patch, - "Not now, maybe later.", L_NoDeal; - if (!@wants_leather_patch) - menu - "Cowboy hat, please.", L_BuyCowboy, - "Snake Skin Chaps sound good.", L_BuyChaps, - "Not now, maybe later.", L_NoDeal; - -L_Cowboy_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes "\"To make you a Cowboy hat I will need:"; - mes "1 Fancy hat"; - mes "2 Snake skins"; - mes "5.000 GP\""; - mes ""; - mes "\"Do we have a deal?\""; - next; - if (@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyCowboy, - "Can you make a leather patch?", L_leather_patch, - "On second thought, maybe later.", L_NoDeal; - if (!@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyCowboy, - "On second thought, maybe later.", L_NoDeal; - -L_Chaps_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes "\"To make you a pair of Snake Skin Chaps I will need:"; - mes "1 Jeans Shorts"; - mes "10 Snake skins"; - mes "10.000 GP\""; - mes ""; - mes "\"Do we have a deal?\""; - next; - if (!@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyChaps, - "On second thought, maybe later.", L_NoDeal; - if (@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyChaps, - "Can you make a leather patch?", L_leather_patch, - "On second thought, maybe later.", L_NoDeal; - -L_BuyChaps: - if (zeny < 10000) goto L_NoMoney; - if (countitem(610) < 1) goto L_NoJeans; - if (countitem(@SNAKE_SKIN) < 10) goto L_NoSkin; - set zeny, zeny - 10000; - delitem @SNAKE_SKIN, 10; - delitem 610, 1; - getitem 642, 1; - goto L_DealDone; - -L_BuyCowboy: - if (zeny < 5000) goto L_NoMoney; - if (countitem(524) < 1) goto L_NoFancy; - if (countitem(@SNAKE_SKIN) < 2) goto L_NoSkin; - set zeny, zeny - 5000; - delitem @SNAKE_SKIN, 2; - delitem 524, 1; - set @temp,rand(2); - if(@temp == 0) goto L_Cowboy_white; - goto L_Cowboy_black; - -L_Cowboy_white: - getitem 643, 1; - goto L_DealDone; - -L_Cowboy_black: - getitem 644, 1; - goto L_DealDone; - -L_leather_patch: - mes "[Chief Pachua]"; - mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; - next; - - menu "Here you are.", -, - "OK, I'll be back later.", L_end, - "That's too expensive!.", L_NoDeal; - - if (countitem(@SNAKE_SKIN) < 1) goto L_NoSkins; - if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; - - set zeny, zeny - @LEATHER_PATCH_PRICE; - delitem @SNAKE_SKIN, 1; - getitem @LEATHER_PATCH, 1; - goto L_DealDone; - -L_DealDone: - mes "[Chief Pachua]"; - mes "\"Here you are!\""; - mes ""; - mes "\"Come back any time.\""; - close; - -L_NoDeal: - mes "[Chief Pachua]"; - mes "\"Alright, but you wont get a better deal anywhere else!\""; - close; - -L_NoMoney: - mes "[Chief Pachua]"; - mes "\"Oh dear, it seems you don't have enough money.\""; - close; - -L_NoJeans: - mes "[Chief Pachua]"; - mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; - close; - -L_NoFancy: - mes "[Chief Pachua]"; - mes "\"Oh dear, it seems you don't have enough fancy hats.\""; - close; - -L_NoSkins: - mes "[Chief Pachua]"; - mes "\"Oh dear, it seems you don't have enough snake skins.\""; - close; - -L_WearingCowboy: - mes "[Chief Pachua]"; - mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; - next; - goto L_Check_Shops; - -L_WearingChaps: - mes "[Chief Pachua]"; - mes "\"Ah, I see that you are wearing pants made by my tribe.\""; - next; - goto L_Check_Shops; - -L_end: - close; -} |