diff options
Diffstat (limited to 'npc/027-2_Caretakers_House')
-rw-r--r-- | npc/027-2_Caretakers_House/_import.txt | 1 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 10 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/golbanez.txt | 24 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/husband.txt | 28 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/innkeeper.txt | 41 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 25 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 4 |
7 files changed, 92 insertions, 41 deletions
diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt index eb4196b3..bdea4bf2 100644 --- a/npc/027-2_Caretakers_House/_import.txt +++ b/npc/027-2_Caretakers_House/_import.txt @@ -4,6 +4,7 @@ npc: npc/027-2_Caretakers_House/_warps.txt npc: npc/027-2_Caretakers_House/alacrius.txt //npc: npc/027-2_Caretakers_House/alacrius2.txt npc: npc/027-2_Caretakers_House/caretaker.txt +npc: npc/027-2_Caretakers_House/evil_guard.txt npc: npc/027-2_Caretakers_House/diary.txt npc: npc/027-2_Caretakers_House/door.txt npc: npc/027-2_Caretakers_House/golbanez.txt diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index 72c70c76..045a4cd6 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -1,3 +1,6 @@ +// author: alastrim +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez + 027-2.gat,50,92,0 script Aldred 314,{ // Crying Child subquest @@ -25,8 +28,6 @@ if (@state == 1) goto L_return; if (BaseLevel >= 80) goto L_intro; -//TODO: make the dialogue more childish? - L_cry: mes "[Crying Child]"; mes "\"Waaahhhhh! (Sniffle)\""; @@ -46,7 +47,6 @@ L_intro: next; menu "My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-; - next; mes "[Crying Child]"; mes "\"My parents told me not to talk to strangers... But you look nice... I trust you... I'm Aldred and we live here, my parents and me. This is our inn.\""; next; @@ -55,7 +55,6 @@ L_intro: next; menu "Here, here, don't cry... What did you do?",-; - next; mes "[Aldred]"; mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\""; next; @@ -99,7 +98,7 @@ L_return1: L_return2: mes "[Aldred]"; - mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ... I think I should give you a gift, but I am only a child, I have nothing to give you!\""; + mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I am only a child, I have nothing to give you!\""; next; menu "Don't worry, you don't need to give me anything...",-; @@ -110,7 +109,6 @@ L_return2: menu "Sounds interesting... But who are your parents?",-, "Bad idea, it will only bring more problems...",L_close; - next; set @state, 4; callsub S_Update_Mask; mes "[Aldred]"; diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt index b466bccf..301d0a8f 100644 --- a/npc/027-2_Caretakers_House/golbanez.txt +++ b/npc/027-2_Caretakers_House/golbanez.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: just talking, if lovers state is >= 2, go on +// state 1: ignores you until lovers state is >= 3, player can ask about the inn. needs if woman >= 7, lover >= 3 and husband >= 4 to go on +// state 2: shows reids memory if the player brings @ROTTENRAGS_AMOUNT rotten rags and an orange cake +// state 3: shows hamonds memory if the player brings @UNDEADEAR_AMOUNT undead ears and a chocolate cake +// state 4: shows savarics memory if the player brings @UNDEADEYE_AMOUNT undead eyes and an apple cake +// state 5: shows all memories again if asked for them. if @lover == 6, player can ask for savarics soul +// state 6: wants jackOsouls, random chance of 1/50 to success +// state 7: done + 027-2.gat,39,91,0 script Golbenez 307,{ set @Graveyard_Inn_MASK, NIBBLE_4_MASK; @@ -20,13 +31,12 @@ set @husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT); - //TODO: determine sane values set @ROTTENRAGS_AMOUNT, 50; - set @ROTTENRAGS_EXP, 30000; - set @UNDEADEAR_AMOUNT, 50; - set @UNDEADEAR_EXP, 50000; - set @UNDEADEYE_AMOUNT, 50; - set @UNDEADEYE_EXP, 50000; + set @ROTTENRAGS_EXP, 100000; + set @UNDEADEAR_AMOUNT, 30; + set @UNDEADEAR_EXP, 150000; + set @UNDEADEYE_AMOUNT, 30; + set @UNDEADEYE_EXP, 150000; if (@state >= 7) goto L_Done; if (@state == 6) goto L_Soul; @@ -275,7 +285,7 @@ L_Soul_Try: set @soul, rand(50); if (@soul == 0) goto L_Soul_Success; mes "[Golbanez]"; - mes "\"No, this one isn't as powerful as the mage ones. Bring me another.\""; + mes "\"No, this one isn't as powerful as the mage ones. Bring me another one of them.\""; goto L_Soul_Try; L_Soul_Success: diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 44b94f9f..da65d0a3 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, he asks for something to cool the drinks (ice cubes) +// state 1: can be asked about the bracelet. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls. +// state 2: wants @BONE_AMOUNT and @SKULL_AMOUNT bones and skulls +// state 3: can be asked about the bracelet. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed +// state 4: if @golbanez < 5, can be told about the memories, then asks the player to bring @RUBY_AMOUNT rubies to reid +// state 5: waiting +// state 6: is set in reid, gives as reward a special bowler hat +// state 7: done + 027-2.gat,22,84,0 script Hamond 319,{ set @Graveyard_Inn_MASK, NIBBLE_3_MASK; @@ -15,13 +26,12 @@ set @kidstate, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Kid_MASK) >> @Graveyard_Inn_Kid_SHIFT); - //TODO: determine sane values set @ICE_CUBE_AMOUNT, 100; - set @ICE_CUBE_EXP, 10000; + set @ICE_CUBE_EXP, 75000; set @BONE_AMOUNT, 100; - set @SKULL_AMOUNT, 50; - set @BONE_EXP, 30000; - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! + set @SKULL_AMOUNT, 75; + set @BONE_EXP, 100000; + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Thanks; if (@state == 6) goto L_Apologize; @@ -273,8 +283,8 @@ L_Apologize: mes "\"However, you are a great friend and did a lot for me. I want you to have this.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine reward and give it, idea: different bowler hat? - getitem "Acorn", 1; + //TODO: change it to different kind of bowlerhat + getitem "BowlerHat", 1; set @state, 7; callsub S_Update_Mask; close; @@ -286,9 +296,9 @@ L_Thanks: L_Not_Enough_B: if (countitem("Bone") < @BONE_AMOUNT) - mes "\"I'm not sure, but I think more bones will be better.\""; + mes "\"I need more bones than you have with you right now.\""; if (countitem("Skull") < @SKULL_AMOUNT) - mes "\"Maybe you should bring more skulls. It is not enough.\""; + mes "\"Maybe you should come back with more skulls than you have now. It is not enough.\""; close; L_Not_Enough_Cubes: diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index c0969998..194c010a 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -1,3 +1,18 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: first talk +// state 1: if baselevel >= 85 player can ask about the inn and dead +// state 2: reid knows now she's dead, can be asked about the bracelet +// state 3: can be asked about bracelet, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears) +// state 4: can be asked about bracelet, can be asked about her life +// state 5: if crying child quest is completed she tells about savaric, and her rooms on the first floor can be entered now to read her diary +// state 6: tells the player to read her diary +// state 7: set in diary, if player has seen all memories (@golbanez < 5), can tell her about it +// state 8: can bring rubies or diamonds, if hamond and savaric told so, set their state +// state 9: can bring rubies or diamonds, if hamond and savaric told so, set their state +// state 10: she spoke with hamond and savaric, gives reward mylarin dust (needed for a crafting quest in thermin) +// state 11: done, can ask about mylarin dust again + 027-2.gat,104,39,0 script Reid's Ghost 315,{ set @Graveyard_Inn_MASK, NIBBLE_0_MASK; @@ -25,11 +40,10 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); - //TODO: determine sane values - set @YETI_TEAR_AMOUNT, 10; - set @YETI_TEAR_EXP, 60000; - set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the lovers script! - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the husbands script! + set @YETI_TEAR_AMOUNT, 30; + set @YETI_TEAR_EXP, 100000; + set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the lovers script! + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the husbands script! if (@state >= 11) goto L_Happy; if (@state == 10) goto L_Thanks; @@ -100,7 +114,7 @@ L_Offer_Help2: if (@kidstate == 5) menu - "Shall I help you to find out what happened to you?", L_Skip1, + "Shall I help you to find out what happened to you?", L_Offer_Help1, "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I don't want to bother you.", L_Close; L_Skip1: @@ -277,7 +291,6 @@ L_Savaric: mes "\"I'm feeling hurt. And confused. Both Hamond and Savaric turned out not to be the person I believed them to be.\""; set @state, 8; callsub S_Update_Mask; - if (@lover < 4) close; close; L_Sorry: @@ -338,15 +351,25 @@ L_Thanks: mes "\"I'm so glad, now I know what happened and spoke to Savaric and Hamond. Thank you so much. Please take this.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine reward and give it - getitem "Acorn", 1; + getitem "MylarinDust", 1; set @state, 11; callsub S_Update_Mask; + next; +L_Mylarin: + mes "[Reid's Ghost]"; + mes "\"This is called mylarin dust. My mother gave it to me when my father had his accident. She said it is very valuable.\""; + next; + mes "\"I'm not sure what it is used for, but I remember her saying something about some special crafting tradition which uses it to make really strong armor.\""; + next; + mes "\"Maybe you should try to find someone who can use it.\""; close; L_Happy: mes "[Reid's Ghost]"; mes "\"Thank you for all you've done.\""; + menu + "Can you tell me again about the powder you gave me?",L_Mylarin, + "I'm glad I could helped.",-; close; L_Not_Enough_Tears: diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index c6d1d2ee..f816269b 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, tells he want dark crystals +// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez) +// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened +// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds +// state 4: waiting for reid +// state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul +// state 6: waiting for youl, if @golbanez >= 7 got it, giving sorcerer robe +// state 7: done + 027-2.gat,43,73,0 script Savaric 317,{ set @Graveyard_Inn_MASK, NIBBLE_1_MASK; @@ -15,10 +26,9 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); - //TODO: determine sane values - set @CRYSTAL_AMOUNT, 300; //200? - set @CRYSTAL_EXP, 100000; - set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the innkeepers script! + set @CRYSTAL_AMOUNT, 500; + set @CRYSTAL_EXP, 200000; + set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Have_Soul; if (@state == 6) goto L_Want_Soul; @@ -30,6 +40,7 @@ mes "You see a dead man hanging. This place is creepy!"; next; + if (baselevel < 85) goto L_Close; mes "Suddenly the man opens his eyes and look at you."; next; mes "[Hanged Man]"; @@ -219,10 +230,12 @@ L_Soul: mes "\"Please take this as a symbol of my gratitude.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine and give reward - getitem "Acorn", 1; + getitem "SorcererRobeRed", 1; set @state, 7; callsub S_Update_Mask; + mes "\"This is what mages and their apprentices weared when I lived. It is white because I wasn't a master yet.\""; + next; + mes "\"But I guess the old traditions have changed since then.\""; close; L_Have_Soul: diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index c126e58d..37421aa5 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -162,10 +162,6 @@ L_3: close; } -027-2.gat,100,43,0 script Evil Guard 316,{ - end; -} - 027-2.gat,24,77,0 script Headless Man 318,{ end; } |